User Tools

Site Tools


starrangers:rules_changes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
starrangers:rules_changes [2014/07/29 03:36] webystarrangers:rules_changes [2015/06/24 04:43] weby
Line 1: Line 1:
 ====== Rules changes ====== ====== Rules changes ======
 These are the basic rules "system" changes. These are the basic rules "system" changes.
- 
-For other changes see: 
  
  
Line 81: Line 79:
 | 140 000 | 4500 | 2 500 000 | 18708 | | 140 000 | 4500 | 2 500 000 | 18708 |
 | 180 000 | 5000 | 3 000 000 | 20494 | | 180 000 | 5000 | 3 000 000 | 20494 |
 +
 +=====Space ship systems=====
 +The FTL drives: are 1pc/day/module at tl 9-10 and 1.5pc/dat/module at tl 11. Maximum speed 1pc/day at 9, 2 at 10 4.5 at 11.
 +
 +Armor: All armor values for TL 9 are as spaceships, TL 10 are 1.5 times, TL 11 are 2 times.  The more armor being more compact rules are in effect.
 +
 +Shields: are ablative shields and increase in effect a lot at larger sizes.
 +
 +Cloaking devices are available at TL 11. They are harder and hard to build as the size protected increases. The currently in the empire basic cost applies up to 300 tons, with 4* cost up to 3000 tons and 20* cost up to 10 000 tons, 100* cost up to 30 000 tons.
 +
 +Smaller systems do not reduce ship HT.
 +
 +Drives: hot and cold reactionless drives are abailable at TL 9. They have *2 effect at TL 10, and *10 effect at TL 11.
  
starrangers/rules_changes.txt · Last modified: 2018/07/31 23:23 by 127.0.0.1