starrangers:character_training_packages
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| starrangers:character_training_packages [2015/07/05 06:44] – [SHOOTER] weby | starrangers:character_training_packages [2018/07/31 23:23] (current) – external edit 127.0.0.1 | ||
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| You can take up to 10 less points in stats and advantages and leave those points to Basic skills/ | You can take up to 10 less points in stats and advantages and leave those points to Basic skills/ | ||
| - | Random: | + | |
| - | - Investigator | + | |
| - | - Investigator | + | |
| - | - Main | + | |
| - | - FACEMAN | + | |
| - | - HACKER | + | |
| - | - INFILTRATOR | + | |
| - | - MEDIC | + | |
| - | - WHEELMAN | + | |
| - | - SHOOTER | + | |
| - | - Main as above | + | |
| - | - Main second | + | |
| - | - Sniper | + | |
| - | - Demolition man | + | |
| - | - WIRERAT | + | |
| - | - Sniper | + | |
| - | - Demolition man | + | |
| - | - WIRERAT | + | |
| - | - Secondary | + | |
| - | - FIXER | + | |
| - | - SCOUT | + | |
| - | - WHITECOAT | + | |
| - | - Generalist | + | |
| - | - specialist high DX, roll training packages | + | |
| - | - specialist high IQ, roll training packages | + | |
| =====Main templates===== | =====Main templates===== | ||
| - | ==== INVESTIGATOR | + | ==== Investigator |
| - | + | ||
| - | This is the resume of a professional mercenary! You got the | + | |
| - | world’s biggest drug dealer on his way here. What, do you need a | + | |
| - | slide rule to figure it out? Or maybe another body in a zipper bag | + | |
| - | before you start asking questions? | + | |
| - | – Det. Lt. John McClane, Die Hard 2 | + | |
| It’s crucial to know where you’re headed, when the opposition intends to move, what you (or they) are grabbing, who | It’s crucial to know where you’re headed, when the opposition intends to move, what you (or they) are grabbing, who | ||
| you’re shooting at, and why.Hitting the wrong mark can be | you’re shooting at, and why.Hitting the wrong mark can be | ||
| embarrassing – or fatal. You might not be as slick as the face | embarrassing – or fatal. You might not be as slick as the face | ||
| - | man, a computer wizard like the hacker, | + | man, a computer wizard like the hacker, or the equal of the wire rat at surveillance, |
| - | or the equal of the wire rat at surveillance, | + | |
| get the facts, and can coordinate these experts and analyze | get the facts, and can coordinate these experts and analyze | ||
| their results. | their results. | ||
| Line 94: | Line 63: | ||
| - | ==== FACEMAN | + | ==== Faceman |
| I just don’t understand it. I lie, I cheat, | I just don’t understand it. I lie, I cheat, | ||
| Line 156: | Line 125: | ||
| Background Skills: Computer Operation[1] and Driving (Automobile or Motorcycle)[1] | Background Skills: Computer Operation[1] and Driving (Automobile or Motorcycle)[1] | ||
| - | ==== HACKER | + | ==== Hacker |
| Gabriel: DOD d-base, 128-bit RSA encryption. Whattaya | Gabriel: DOD d-base, 128-bit RSA encryption. Whattaya | ||
| Line 596: | Line 565: | ||
| Advantages: | Advantages: | ||
| * Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15] | * Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15] | ||
| - | * A further 35 points chosen from among lens advantages (pp. 4-5), ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Acute Hearing [2/level], Artificer 1-3 [10/level], Daredevil [15], Gizmos 2+ [5/gizmo], High Manual Dexterity 1-4 [5/level], Mathematical Ability 1-3 [10/level], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], or replace Luck [15] with Extraordinary Luck [30] for 15 points. | + | * A further 35 points chosen from among ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Acute Hearing [2/level], Artificer 1-3 [10/level], Daredevil [15], Gizmos 2+ [5/gizmo], High Manual Dexterity 1-4 [5/level], Mathematical Ability 1-3 [10/level], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], or replace Luck [15] with Extraordinary Luck [30] for 15 points. |
| Disadvantages: | Disadvantages: | ||
| Line 818: | Line 787: | ||
| + | =====Enchanced Templates===== | ||
| + | These are all 350 point templates. They include the character basic training and an edge into one package. | ||
| + | ==== Gunslinger ==== | ||
| + | |||
| + | You’re a one-person combat squad! In your hands, a gun is more precise than a surgeon’s scalpel. If it can be | ||
| + | put down with bullets, you can do it. If not, you can hold your | ||
| + | own with other forms of combat, too – and enough firepower | ||
| + | can often weaken a foe enough for one of your teammates to | ||
| + | land a true killing blow. Your situational awareness helps you | ||
| + | predict your enemies’ tactics and find the best cover before the | ||
| + | fight starts.. | ||
| + | |||
| + | Attributes: | ||
| + | |||
| + | Secondary Characteristics: | ||
| + | |||
| + | Advantages: (101) | ||
| + | * Combat Reflexes [15] | ||
| + | * Gunslinger [25] | ||
| + | * Luck [15]; | ||
| + | * Quick Reload (Gun!) [1] | ||
| + | | ||
| + | * A further 15 points chosen from among the previous traits or Absolute Direction [5], Acute Senses (any) [2/level], Alcohol Tolerance [1], Night Vision [1/level], No Hangover [1], Reputation[Varies], | ||
| + | |||
| + | Disadvantages: | ||
| + | * Duty rangers(12-)[-10] | ||
| + | * -20 points chosen from among: Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Code of Honor (Soldier’s) [-10], Delusion (“Enough bullets can kill any physical threat!”) [-10], Fanaticism (Nation or Service) [-15], Flashbacks [Varies], Greed [-15*], Honesty [-10*], Impulsiveness [-10*], On the Edge [-15*], or Overconfidence [-5*] | ||
| + | * Another -30 points chosen from among the previous traits or Alcoholism [-15], Bully [-10*], Callous [-5], Chummy [-5] or Gregarious [-10] or Loner [-5*], Destiny [-5 to -15], Guilt Complex [-5], Jealousy [-10], Killjoy [-15], Nightmares [-5*], Oblivious [-5], Odious Personal Habits [-5 to -15], Reputation [Varies], Sense of Duty (Teammates) [-5], Stubbornness [-5], Truthfulness [-5*], Wealth [Varies], Wounded [-5], or Vow (Never kill a human) [-10]. | ||
| + | |||
| + | Primary Skills: (69) | ||
| + | * Guns/beam weapons(any)[16] | ||
| + | * two other Guns/beam weapons(any)[4] | ||
| + | * Gunner(any)[4] | ||
| + | * Gunner(any other)[2] | ||
| + | * Power Armor[16] | ||
| + | * (main Gun/beam weapon) Power Armor training[3] | ||
| + | * payload or auto fire technique for one weapon type[2] | ||
| + | * Tactics (H)[8] | ||
| + | * Two of: Intelligence Analysis (H) IQ [4]-12; Observation (A) Per+1 [4]-13; Soldier† (A) IQ+1 [4]-13; or 4 points to raise Tactics one level. | ||
| + | * Three of Brawling, Knife‡, or Thrown Weapon (any), all (E) DX+1 [2]-17; Axe/ | ||
| + | |||
| + | Secondary Skills:(10) | ||
| + | * First Aid (E) IQ+1 [2]-13 | ||
| + | * Four of: Climbing or Stealth†, both (A) DX [2]-16; Gesture† (E) IQ+1 [2]-13; Armoury (Small Arms)†, Explosives (Demolition)†, | ||
| + | |||
| + | Background Skills(5): Five of: Knot-Tying (E) DX [1]-16; Fast- Draw (Knife or Sword) (E) DX+1 [1]-17‡§; | ||
| + | |||
| + | |||
| + | ==== Experiment ==== | ||
| + | |||
| + | You’re human... just not, technically, | ||
| + | reengineered every part of you – or, alternatively, | ||
| + | from scratch – using the latest biotechnology. Now you’re | ||
| + | faster, stronger, and smarter than a normal human could ever | ||
| + | hope to be, all thanks to Bioenhancement. Whether | ||
| + | your creators were Good Guys that you still work for, or Bad | ||
| + | Guys that you managed to escape, you now use your advanced | ||
| + | body and mind to protect humanity. | ||
| + | |||
| + | Attributes: | ||
| + | |||
| + | Secondary Characteristics: | ||
| + | |||
| + | Advantages: (80) | ||
| + | * Bioenhancement Talent 2 [10]; | ||
| + | * Combat Reflexes[15] | ||
| + | * Luck [15] | ||
| + | * 45 points in [[character_special_background# | ||
| + | * Another 40 points chosen from among: ST +1 to +4 [10/level], DX +1 or +2 [20/level], IQ +1 or +2 [20/level]; HT +1 [10], Absolute Direction [5], Absolute Timing [2], Acute Senses (any) [2/level], Alcohol Tolerance[1], | ||
| + | |||
| + | Disadvantages: | ||
| + | * Duty rangers(12-)[-10] | ||
| + | * Unusual Biochemistry [-5]. | ||
| + | * Another -20 points chosen from among Berserk [-10*], Callous [-5], Flashbacks[Varies], | ||
| + | * Another -30 points chosen from among the previous traits or Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Clueless [-10], Code of Honor [-5 to -15], Curious [-5*], Delusions [Varies], | ||
| + | |||
| + | |||
| + | Primary Skills: (61) | ||
| + | * Autohypnosis (H) Will [4] | ||
| + | * Biology (VH) IQ[8] | ||
| + | * Body Control (VH) HT [8] | ||
| + | * Chemistry (H) IQ[4] | ||
| + | * Computer Operation (E) IQ [1] | ||
| + | * Three of: Electronics Operation (Medical or Scientific) or Hazardous Materials (Biological or Chemical), both (A) IQ+1 [4]; Bio-engineering (any), Computer Programming, | ||
| + | * Three of Forced Entry or Jumping, both (E) DX+1 [2]; Climbing or Stealth, both (A) DX [2]; Acrobatics or Escape, both (H) DX-1 [2]; Swimming (E) HT+1 [2]; Hiking, Lifting, or Running, all (A) HT [2]. Secondary Skills: First Aid (E) IQ [1]; and Research (A) IQ-1 [1]. | ||
| + | * One of Knife (E) DX+2 [4] or Axe/Mace, Broadsword, Rapier, Saber, Shortsword, Spear, Staff, Two-Handed Axe/Mace, or Two- Handed Sword, all (A) DX+1 [4]. | ||
| + | * Two of Crossbow, Guns (Pistol, Rifle), Liquid Projector (Flamethrower or Sprayer), Thrown Weapon (Axe/Mace or Knife), all (E) DX+1 [2]; Bolas, Bow, or Throwing, all (A) DX [2]; or Net (H) DX-1 [2]. | ||
| + | * One of these 8-point unarmed packages: | ||
| + | * Judo (H) DX [4] and Karate (H) DX [4]. | ||
| + | * Brawling (E) DX+1 [2] and Wrestling (A) DX [2] and Spend 4 points to raise a melee weapon skill by 1, or to raise two ranged weapon skills by 1 each. | ||
| + | |||
| + | Background Skills:(6) Six of Beam Weapons (Projector) or Bicycling, both (E) DX [1]; Driving (Automobile, | ||
| + | Wheeled, or Motorcycle) (A) DX-1 [1]; Body Sense or | ||
| + | Sleight of Hand, both (H) DX-2 [1]; Area Knowledge | ||
| + | (any), Camouflage, or Gesture, all (E) IQ [1]; Administra- | ||
| + | tion, Armoury (any), Disguise, Holdout, Speed-Reading, | ||
| + | Writing, all (A) IQ-1 [1]; Intimidation (A) Will-1 [1]; or | ||
| + | Lip Reading, Observation, | ||
| + | |||
| + | ==== Techie ==== | ||
| + | You have spent most of your life applying techno logical solutions to all kinds of problems. | ||
| + | |||
| + | Attributes: | ||
| + | |||
| + | Secondary Characteristics: | ||
| + | |||
| + | Advantages: (85) | ||
| + | * Combat Reflexes [15]; | ||
| + | * Luck [15]; | ||
| + | * Versatile [5]. | ||
| + | * Another 25 points chosen from among: Equipment Bond [1/item], Gizmos 1-4[5/ | ||
| + | [15] with Extraordinary Luck [30] for 15 points. | ||
| + | * A further 25 points chosen from among: DX +1 [20], HT +1 or +2 [10/level], Basic Speed +1.00 [20], Absolute Timing [2], Brave [1], Contact Group | ||
| + | (Scientific or research team, etc.; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or 15], Contacts (Expert, specialist, etc.; Skill-12, 15, or 18; 9 or less; Usually Reliable) [2, 4, or 6], Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Extra Life 1 [25], Fearlessness [2/level] or Unfazeable [15], High Pain Threshold [10], Intuition [15], Lifting ST 1-2 [3 or 6], Quick Reload (any) [1], Resistant [Varies], or Wild Talent 1 [20]. | ||
| + | |||
| + | Disadvantages: | ||
| + | * Duty rangers(12-)[-10] | ||
| + | *-15 points chosen from among Absent-Mindedness [-15], Appearance [Varies], Clueless [-10], Curious [-5*], Delusion (“Technology can fix anything!”) [-10], Impulsiveness [-10*], Oblivious [-5], Odious Personal Habit (Poor hygiene) [-5], Stubbornness [-5] | ||
| + | * further -15 points chosen from among Charitable [-15*], Chummy [-5] or Gregarious [-10] or Loner [-5*], Easy to Read [-10], Gullibility [-10*], Honesty [-10*], Low Self-Image [-10], Short Attention Span [-10], Truthfulness [-5*], or Workaholic [-5] | ||
| + | * Another -20 points chosen from among Greed [-15*], Intolerance (Luddites) [-5], Jealousy [-10], Klutz [-5], Lecherousness [-15*], No Sense of Humor [-10], Overweight [-1] or Skinny [-5], Post-Combat Shakes [-5*], Shyness [Varies], Trickster [-15*], Wealth [Varies], or Vow (Never kill a human) [-10]. | ||
| + | |||
| + | |||
| + | Primary Skills: (98) | ||
| + | * 5 at [8] each of: Armoury(Any), | ||
| + | * 5 at [4] each from above. | ||
| + | * 5 at [2] each from above. | ||
| + | * Computer Operation (E) IQ [2] | ||
| + | * Research(A) IQ [2] | ||
| + | * Scrounging (E) Per [1] | ||
| + | * Mathematics(Applied)[1] | ||
| + | * Three of Electronics Operation(any)(A)IQ [4] | ||
| + | |||
| + | Secondary Skills:(24) | ||
| + | * Three of Hazardous Materials (Biological†, | ||
| + | * Two of: Brawling or Forced Entry, both (E) DX+2 [4]-14; Climbing, Stealth, or Wrestling, all (A) DX+1 [4]-13; Acrobatics or Judo, both (H) DX [4]-12; or Running (A) HT+1 [4]-13. | ||
| + | *Two of Beam Weapons (Any), Guns (Any), or Liquid Projector (Flamethrower, | ||
| + | *One of Crossbow or Knife, both (E) DX+1 [2]-13; Axe/Mace, Broadsword, Saber, Shortsword, or Throwing, all (A) DX [2]-12; or spend 2 points to take any unchosen skill from the two previous lists, at -1 to skill. | ||
| + | |||
| + | Background Skills:(5) Five of: Fast-Draw (Pistol or Long Arm) (E) | ||
| + | DX+1 [1]; Driving (Automobile) (A) DX-1 [1]-11; Area | ||
| + | Knowledge (any), Current Affairs (any), or First Aid†, all (E) | ||
| + | IQ [1]-16; Acting, Administration, | ||
| + | Holdout, Merchant, Speed-Reading, | ||
| + | all (A) IQ-1 [1]-15; Swimming (E) HT [1]-12; or Observation | ||
| + | or Search, both (A) Per-1 [1]-15. | ||
| + | |||
| + | |||
| + | ===== Random ===== | ||
| + | - Investigator | ||
| + | - Main | ||
| + | - FACEMAN | ||
| + | - HACKER | ||
| + | - INFILTRATOR | ||
| + | - MEDIC | ||
| + | - WHEELMAN | ||
| + | - SHOOTER | ||
| + | - Main as above | ||
| + | - Main second | ||
| + | - Sniper | ||
| + | - Demolition man | ||
| + | - WIRERAT | ||
| + | - Sniper | ||
| + | - Demolition man | ||
| + | - WIRERAT | ||
| + | - Secondary | ||
| + | - FIXER | ||
| + | - SCOUT | ||
| + | - WHITECOAT | ||
| + | - Generalist | ||
| + | - specialist high DX, roll training packages | ||
| + | - specialist high IQ, roll training packages | ||
| + | - Enchanced: | ||
| + | - Gunslinger | ||
| + | - Experiment | ||
| + | - Techie | ||
| + | - Psi | ||
| + | - Sleuth | ||
| + | - Sage | ||
starrangers/character_training_packages.1436078676.txt.gz · Last modified: 2018/07/31 23:23 (external edit)
