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starrangers:defenses [2015/05/24 23:09] webystarrangers:defenses [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 ====== Defenses ====== ====== Defenses ======
  
-Heavy Battlesuit is the standard  heavy infantry armor of the empire. A few years ago it started to be slowly replaced by the improved Dreadnought Battlesuit.+The Heavy Battlesuit, a development from the earlier battle walkers, is the standard heavy infantry armor of the empire, but they are heavy, large and somewhat clumsyMany of the secondary forces use the lighter Commando Battlesuits and/or Powered Combat Armor.
  
-The standard imperial dreadnaught suit is equipped with a medium tactical force screen(DR120), Multispectral Chameleon Surface, stealth system and contragravity+thrusters for flight.+The emphasis on mobility in warfare has led to the abandonment of the ultra heavy armor for infantry in the new generation. The new Cybersuits are based on the general [[Asari]] idea a well protected warrior with extended deployment capability and integral life support in much lighter weight and smaller size. The reverse engineering of the Asari metal-muscle technology and advanced feel surfaces has allowed the creation of a suit that is barely noticeable to a wearer if set to neutral strength 
  
-Support troops are in Commando Battlesuits.+The series production of the new suits started a few years ago. They come in several weight classes.
  
-The Special forces have changed to heavy cybersuits. +Military Starship crews are mostly in Nanoweave Vacc Suits though they they are being quickly replaced by ultra light/light cybersuits.
- +
-Military Starship crews are mostly in Nanoweave Vacc Suits though they they are being quickly replaced by light cybersuits in the navy and by Monocrys Vacc Suits in other services.+
  
 Many of the noble guards have troops in Commando Battlesuits and/or Powered Combat Armor too. Many of the noble guards have troops in Commando Battlesuits and/or Powered Combat Armor too.
  
-Many of the secondary troops are in combat hardsuits/space armors and much of the other services like rangers, postal service, customs and similar are in Nanoweave Tacsuits or Nanoweave Suits sometimes with a stealth exoskeleton. Many local forces and local police forces use the previous generation Reflex equivalents.+Many of the secondary troops are in combat hardsuits/space armors and much of the other services like rangers, postal service, customs and similar are in Nanoweave Tacsuits or Nanoweave Suits sometimes with a stealth exoskeleton. Many local forces,local police forces and lower priority imperial reserves use the previous generation Reflex equivalents.
  
 Civilian spaceship crews tend to wear Smart Vacc Suits or Civilian Vacc Suits for most work, with engineers and loaders often wearing refurbished ex military Reflex Vacc Suits. They tend to wear skinsuits when not on duty. Also many inhabitants in the smaller space habitats tend to wear skinsuits. The richer spacers wear Space Biosuits at all times. Civilian spaceship crews tend to wear Smart Vacc Suits or Civilian Vacc Suits for most work, with engineers and loaders often wearing refurbished ex military Reflex Vacc Suits. They tend to wear skinsuits when not on duty. Also many inhabitants in the smaller space habitats tend to wear skinsuits. The richer spacers wear Space Biosuits at all times.
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 Psionic protections are available but extremely rare. Psionic protections are available but extremely rare.
  
-Force screens are available(but rare) for imperial forces. Wards are much more common(but still fairly rare).+Force screens are available(but rare) for imperial forces and for the rich.
  
 Nuclear dampers are standard equipment for imperial forces and Nuclear Damper Fields are located at many strategic objectives. Nuclear dampers are standard equipment for imperial forces and Nuclear Damper Fields are located at many strategic objectives.
  
-Statsis fields and reality stabilisers are not available.+Stasis fields and reality stabilizers are not available.
  
 Life support fields are available, but expensive. Life support fields are available, but expensive.
 =====Battledresses===== =====Battledresses=====
-All of these powered armors require battledress skill to operate. +All of these powered armors require battledress skill to operate. You need ranks equal to how much higher the lifting/striking ST of the suit is than your ST for TL 11 suits. TL 10 suits require +5 ranks, TL 9 +10 ranks. Each starting 5 missing ranks gives -1 DX.  Most suits have adjustable lifting/striking ST withing a range.
  
-====Dreadnought Battlesuits(TL11)==== +Suits other than cybersuits require 1 hour at a workshop and an armoury(power armorroll to change the ST.
-The new heavy battlesuit is replacing the heavy battlesuit quickly in active duty infantry units.+
  
-These heavily-armored battlesuits incorporate portable nuclear fusion reactors, giving +====Heavy Battlesuits==== 
-them unsurpassed endurance compared to earlier powered armor. A single suit can support its +===Dreadnought Battlesuit(TL11)===
-operator for months or even years, although he’d +
-probably go crazy if he were stuck in there all the +
-time.+
  
-A dreadnought battlesuit is about the size of a +The new clumsy heavy battlesuit prototypeThe shift to cybersuits for new armor meant that only about 4.5 million of these were ever made. They are operated by few of the Army heavy infantry instead of heavy battlesuits
-heavy battlesuit (SM +1; about eight feet tall), +
-but has more massIts armor is composed of +
-titanium carbide-diamondoid nanolaminate over +
-inner shock- and radiation-absorbing layers of liquid armor, stabilized metallic hydrogen, and bioplas.+
  
-dreadnought suit’s laminated armor gets doubled DR +These heavily-armored battlesuits incorporate portable nuclear fusion reactors, giving them unsurpassed endurance compared to earlier powered armor. single suit can support its operator for months or even years, although hed probably go crazy if he were stuck in there all the time.
-vs. shaped charge warheads (including HEMP). Like the +
-heavy battlesuit, it also has integral superconductor-based +
-electromagnetic armor: this increases the suit’s protection +
-to triple DR against any shaped-charge warheads or plasma +
-bolts. The electromagnetic armor operates off a separate D +
-cell and is good for 20 uses.+
  
-The suit has full regenerative life support system, +A dreadnought battlesuit is about the size of heavy battlesuit (SM +1; about eight feet tall), but has more massIts armor is composed of titanium carbide-diamondoid nanolaminate over inner shock- and radiation-absorbing layers of liquid armorstabilized metallic hydrogen, and bioplas.
-which provides continued temperature, air, and water (but +
-not food)It is designed for operations in a wide variety  +
-of hostile environments. With its helmet on, it is sealed, +
-and has climate control (-459° F to 1,000°F), pressure support (100 atm.), radiation protection (PF 20), and vacuum +
-support.+
  
-Its helmet includes a filter mask Near miss indicator, an inertial compass , hearing protection hyperspectral visor , a medium laser comm  and a medium radio.+A dreadnought suit’s laminated armor gets doubled DR vs. shaped charge warheads (including HEMP). Like the heavy battlesuitit also has integral superconductor-based electromagnetic armor: this increases the suit’s protection to triple DR against any shaped-charge warheads or plasma bolts. The electromagnetic armor operates off separate D cell and is good for 20 uses.
  
-The suit’s body incorporates biomedical sensors trauma maintenancea provisions dispenser with two weeks of provisions, and a waste relief system There are olfactory and audio sensors so the user can hear and smell outside the suit. The suit’s surface has a tactical ESM+The suit has a full regenerative life support systemwhich provides continued temperatureair, and water (but not food). It is designed for operations in wide variety of hostile environmentsWith its helmet on, it is sealed, and has climate control (-459° F to 1,000°F), pressure support (100 atm.), radiation protection (PF 20), and vacuum support.
  
-Its powerful amplified muscles give it Lifting and Striking ST+30Basic Move +3and Super Jump 3. The suit has radar stealth,Multispectral Chameleon Surface and contragravity(540kg)+thrusters(move 10/40) for flight.  But the chameleon capability is nullified while the nuclear reactor is operating. To avoid this problem, a backup power cell system can operate the suit for 12 hours. The reactor needs an hour to cool off after being shut down.+Its helmet includes a filter mask Near miss indicatoran inertial compass hearing protection , a hyperspectral visor , a medium laser comm and a medium radio.
  
-The force screen is velocity limited: This screen only blocks fast-moving attackssuch as bulletsexplosionsfragments, or energy beamsIt won’t resist anything moving slower than 100 mphIn particular, it wont protect against melee attacks, thrown weapons, or falls and collisions under Move 50It willstop arrows, sling stones, crossbow bolts, bullets, and almost all explosions +The suit’s body incorporates biomedical sensors trauma maintenancea provisions dispenser with two weeks of provisionsand a waste relief systemThere are olfactory and audio sensors so the user can hear and smell outside the suitThe suits surface has a tactical ESM.
  
-It is quickly replacing the heavy battle suit in active army infantry units with about 4.5 million produced every year and more than 22 million total produced.+Its powerful amplified muscles give it Lifting and Striking ST 40-45, Basic Move +3, and Super Jump 3. The suit has radar stealth,Multispectral Chameleon Surface. But the chameleon capability is nullified while the nuclear reactor is operating. To avoid this problem, a backup power cell system can operate the suit for 12 hoursThe reactor needs an hour to cool off after being shut down.
  
-====Heavy Battlesuit (TL10)==== +Typical trained infantry forces are at -5 DX. 
-Standard heavy infantry armor. Being quickly replaced in active units by the dreadnaught suit, but will be the core of reserve infantry for a long time.+ 
 + 
 +===Heavy Battlesuit(TL10)  === 
 +The TL 10 Heavy Battlesuit it the standard heavy infantry armor. Being quickly replaced in active units by the cybersuits, but will be the core of reserve infantry for a long time.
  
 These highly-mobile suits can fight in almost any environment. They have enough life support to keep the user These highly-mobile suits can fight in almost any environment. They have enough life support to keep the user
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 A powered exoskeleton amplifies the user’s muscles and A powered exoskeleton amplifies the user’s muscles and
-ground speed (see below). Except for the helmet, the +ground speed (see below). The armor’s weight does not count as encumbrance while powered up. It is powered by an integral radiothermal generator which operates it for up to 10 years.
-armor’s weight does not count as encumbrance while powered up. It is powered by an integral radiothermal generator which operates it for up to 10 years.+
  
 The suit’s helmet includes a filter mask, Near miss indicator , an The suit’s helmet includes a filter mask, Near miss indicator , an
-inertial compass, hearing protection, a +inertial compass, hearing protection, a hyperspectral visor, a small laser comm,
-hyperspectral visor, a small laser comm,+
 and a medium radio. and a medium radio.
  
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 tanks with a 72-hour air supply. tanks with a 72-hour air supply.
  
-The suit’s exoskeleton grants Lifting and Striking ST+20.+The suit’s exoskeleton grants Lifting and Striking ST 30-35.
 It has Basic Move +2 and Super Jump 1 It has Basic Move +2 and Super Jump 1
  
 It is no longer produced. There are more than 400 million in use/reserve storage. It is no longer produced. There are more than 400 million in use/reserve storage.
  
-====Commando Battlesuit (TL10)====+Typical trained infantry forces are at -4 DX. 
 + 
 +=== Combat Walkers (TL9) === 
 + 
 +These early designs have a barrel-shaped torso that 
 +blends into the head. There is no neck or waist articulation; 
 +the user must rely on sensors to see behind him and cannot 
 +twist his torso around. The suit’s hands are also crude (but 
 +very strong) grippers. Combat walkers built for humans 
 +stand 2.4 meters tall (SM +2). 
 + 
 +A combat walker is more mobile than a tank, but its 
 +agility remains limited. The suit can sit or kneel, but the 
 +user cannot crawl, get up from a prone position, jump, or 
 +swim. On the other hand, the walker is covered with 
 +depleted uranium composite laminate over high hardness 
 +steel alloy, and can shrug off fire from light anti-tank 
 +weapons. 
 + 
 +The suit’s exoskeleton provides Lifting ST 30-35 and 
 +Striking ST 30-35. Due to its longer legs, it also adds +1 to 
 +Basic Move. While wearing the suit, the wearer suffers Bad 
 +Grip 2 (p. B123). The entire suit’s weight is ignored for 
 +encumbrance. However, if the combat walker loses power, 
 +the wearer is effectively paralyzed until he leaves the suit. 
 +The suit has several standard accessories: a GPS (p. 74), 
 +hearing protection (p. 171), biomedical sensors (p. 187), 
 +and a waste relief system (p. 187). Its helmet electronics 
 +include a hyperspectral visor (p. 61), a medium radio 
 +(p. 44), and a small laser comm (p. 44). The helmet has 
 +audio sensors so the user can hear outside the suit, but it 
 +lacks olfactory sensors; unless the hatch is opened, the 
 +user suffers from No Sense of Smell/Taste (p. B146) when 
 +dealing with the outside world. The suit’s surface has a tac- 
 +tical ESM (p. 62), and incorporates infrared cloaking 
 +(p. 99) and radar stealth (p. 100). 
 + 
 +A combat walker is slightly more roomy than most other 
 +battlesuits. This means that it is a “one size fits all” suit that 
 +does not require special fitting to each user. It has a hatch 
 +at the back that the user must climb into; due to its height, 
 +the suit should be in a kneeling posture to enter, or it takes 
 +an extra second to clamber into it. Entry and exit are otherwise similar to most battlesuits. 
 + 
 +A combat walker is designed for operations on hostile alien 
 +worlds. It can walk underwater, but cannot float or swim. It 
 +has vacuum support, and can operate underwater or in 
 +superdense atmospheres. It is sealed, and provides climate 
 +control (-459° F to 300°F), pressure support (30 atm.), radi- 
 +ation protection (PF 10), and vacuum support. It has two 
 +large air tanks, giving a it a 48 hour air supply at TL9. 
 + 
 +Operating a combat walker without penalty requires 30 ranks(112 points) of battlesuit skill, each starting 5 ranks(20 points) below the level causes -1 to DX. Typical trained infantry forces are at -5 DX. 
 + 
 + 
 +====Light Battlesuits==== 
 +===Commando Battlesuit (TL10)===
 This is a lightweight, agile, form-fitting powered armor suit.  This is a lightweight, agile, form-fitting powered armor suit. 
  
 It is used by all active duty non infantry units and the armor of the secondary reserve infantry. Many noble guards also operate it. It is used by all active duty non infantry units and the armor of the secondary reserve infantry. Many noble guards also operate it.
  
-Its exoskeleton gives +15 to Lifting and+Its exoskeleton gives 25-30 Lifting and
 Striking ST and Super Jump 2. Biomedical sensors and a waste relief system are Striking ST and Super Jump 2. Biomedical sensors and a waste relief system are
 standard features. The suit’s surface has infrared standard features. The suit’s surface has infrared
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 atmosphere, it can operate using the filter mask. atmosphere, it can operate using the filter mask.
  
-There are almost a billion in use/storage combined in the army and the noble guards using it.  It is being replaced in active duty army units by the heavy cybersuit.+There are almost a billion in use/storage combined in the army and the noble guards using it.  It is being replaced in active duty army units by the cybersuit
 + 
 +Typical trained infantry forces are at -3 DX.
  
 ===Powered Combat Armor (TL9)=== ===Powered Combat Armor (TL9)===
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 boarding actions.  boarding actions. 
  
-Powered combat armor gives +10 to Lifting and+Powered combat armor gives 20-25 to Lifting and
 Striking ST and Super Jump 1. Biomedical sensors Striking ST and Super Jump 1. Biomedical sensors
- and a waste relief system  are standard features. The suit’s surface has a tactical ESM + and a waste relief system  are standard features. The suit’s surface has a tactical ESM.
-.+
  
 The helmet comes with a filter mask, a The helmet comes with a filter mask, a
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 There are still almost a billion in use/storage combined in the army and the noble guards using it. There are still almost a billion in use/storage combined in the army and the noble guards using it.
 +
 +Typical trained infantry forces are at -3 DX.
  
 ===Powered Space Armor TL 10=== ===Powered Space Armor TL 10===
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 This complete suit of articulated and pressurized plate This complete suit of articulated and pressurized plate
-armor enables its wearer to operate in almost any environment. It could be the standard “space marine” combat +armor enables its wearer to operate in almost any environment. 
-armor. Other space crews may also suit up before entering+ Other space crews may also suit up before entering
 a battle or visiting a hostile environment, and engineering a battle or visiting a hostile environment, and engineering
 crews may wear it for dangerous damage control tasks – crews may wear it for dangerous damage control tasks –
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 small radio , and an infrared visor. small radio , and an infrared visor.
  
-They have a light exoskeleton: This is a lower-powered but less bulky exoskeleton. It grants the wearer Lifting ST+10 and Striking ST+6.+They have a light exoskeleton: This is a lower-powered but less bulky exoskeleton. It grants the wearer Lifting and Striking ST 20-25 .
  
 There are about 3.5 billion in reserve storage. There are about 3.5 billion in reserve storage.
 +
 +Typical trained infantry forces are at -2 DX.
  
 ===Powered Combat Hardsuit (TL10)=== ===Powered Combat Hardsuit (TL10)===
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 small radio , and an infrared visor. small radio , and an infrared visor.
  
-It has a Lower-Body Exoskeleton: They include an exo-supported backpack capable of carrying up to a 70-pound Payload; when the power is on, this load is  not counted toward encumbrance. Battlesuit skill only limits DX and skills for tasks that require lower-body agility, such as melee attacks or  jumping.+It has a Lower-Body Exoskeleton: They include an exo-supported backpack capable of carrying up to a 70-pound Payload; when the power is on, get 20-25 lifting ST for things in the pack/on torso and lgs only. Battlesuit skill only limits DX and skills for tasks that require lower-body agility, such as melee attacks or jumping.
  
 There are about 7.3 billion in reserve storage. There are about 7.3 billion in reserve storage.
  
 +Typical trained infantry forces are at -1 DX.
  
 ====Cybersuit (TL11)==== ====Cybersuit (TL11)====
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 resembles a skin-tight vacc suit with a small backpack. Its resembles a skin-tight vacc suit with a small backpack. Its
 armor is a multi-layered, three-dimensional molecular armor is a multi-layered, three-dimensional molecular
-weave of diamond-based fibers with microscopic computer-controlled electric motors. The fabric of the suit acts like+weave of diamond-based fibers with microscopic computer-controlled electric motors(metal-muscle). The fabric of the suit acts like
 artificial muscle, reading the wearer’s every movement with artificial muscle, reading the wearer’s every movement with
 pressure sensors, then duplicating each movement instantly and without resistance. More pressure sensors covering pressure sensors, then duplicating each movement instantly and without resistance. More pressure sensors covering
 the suit’s surface feel the shape of whatever the user touches and transmit it through the suit. the suit’s surface feel the shape of whatever the user touches and transmit it through the suit.
  
-The suit’s muscles are normally programmed to match+A light end cyber suit’s muscles are normally programmed to match
 the user’s normal strength and running or jumping ability, but the user can set it to amplify ST and mobility the user’s normal strength and running or jumping ability, but the user can set it to amplify ST and mobility
 instead. If the user lacks Battlesuit skill, he may choose to instead. If the user lacks Battlesuit skill, he may choose to
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 no DX penalties are applied for lack of skill. Even without no DX penalties are applied for lack of skill. Even without
 strength augmentation, suit weight does not count toward strength augmentation, suit weight does not count toward
-encumbrance.+encumbrance.  The heavier suits have a Minimum setting that is higher than 0 to allow for the suit weight to be compensated. 
 + 
 +Adjusting the ST requires a successful Battesuit roll and 1 second/1 ST change.  20 ST gives super jump 1 and each full +5 over it +1 more. 
 + 
 +Also note that when wearing a cybersuit you are at -1 to maneuver rolls due to the inertia until you become familiar with such. Each weight class of cybersuits is a separate familiarity.
  
 Cybersuits incorporate a built-in responsive clothing Cybersuits incorporate a built-in responsive clothing
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 and one second to remove. The suit incorporates a dynamic chameleon surface that automatically and one second to remove. The suit incorporates a dynamic chameleon surface that automatically
 changes color, pattern and infrared signature to blend in changes color, pattern and infrared signature to blend in
-with its surroundings. If the wearer desires, he can use +with its surroundings giving +2 to camouflage. If the wearer desires, he can use 
-voice control to override the suit chameleon circuits. +voice control to override the suit chameleon circuits(normally the imperial service uses their service colors).
  
-Its built-in systems include a filter mask, hearing protection , a hyperspectral visor , a small+Its built-in systems include a filter mask, hearing protection, a hyperspectral visor , a small
 radio , infrared cloaking , radar stealth radio , infrared cloaking , radar stealth
 , and a tactical ESM. It is sealed and provides vacuum support. The suit itself is also a standard , and a tactical ESM. It is sealed and provides vacuum support. The suit itself is also a standard
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 supply of concentrated rations. supply of concentrated rations.
  
 +The suit provides climate control (-459° F to 250°F), pressure support (30 atm.), and radiation protection (PF 5).
  
 +The Imperial military suits add a shield generator and a second D-cell to power it to the features of the base model. The non shielded versions are 9kg lighter than the indicated below.
  
-====Light Cybersuit(TL11)==== +===Ultra Light Cybersuit(TL11)=== 
-This is the new navy vacsuit, quickly replacing older types in service(it will be a further estimated 15 years until all of active duty navy has them).+This is the new navy vacsuit, quickly replacing older types in service. 
  
-This is the standard cybersuit. The suit’s augmentation grants the wearer +The ST range is 7 to 15 lifting/striking ST
-Lifting and Striking ST+5 , Basic Move +1, and +
-Super Jump 1. The suit provides climate control (-459° F to +
-250°F), pressure support (30 atm.), and radiation protection +
-(PF 5).+
  
-They have light conformal force screens(DR 30)+It has DR 40. The shield is 26 points and it can run for 4 hours on a charge. The shield regenerates 1/2 seconds.
  
-There are 178 million in use with about 36 million more produced/year+It has a radiation PF of 2
  
-====Heavy Cybersuit (TL11)==== +===Light Cybersuit(TL11)=== 
-This is the army version of the cybersuitIt is the standard armor of special forces and is replacing commando battlesuits slowly as non infantry armor.+This is the new base support troop model, not meant for heavy combat but giving good defense in secondary roles. Army active support troops are switching to this modelNavy cargo handlers and similar also sometimes get these to be able to switch to higher ST when needed.
  
-A tougher, thicker cybersuit with greater strength augmentation and tougher armor made of flexible sapphiroiddiamondoid material. It takes three seconds to put on and one second to remove. The entire suit acts as artificial muscle, granting its user Lifting and Striking ST+10, Basic +The ST range is 10 to 20 lifting/striking ST
-Move +1, and Super Jump 2.+
  
-The suit adds tactical ESM, infrared cloaking +It has DR 80. The shield is 52 points and it can run for 2 hours on a chargeThe shield regenerates 1/2 seconds.
-and radar stealth to the features of the light modelIts flexible printed computer is also upgraded +
-from standard to microframe.+
  
-The suit is sealed and provides vacuum support, powered by small radiothermal generator for up to 10 years. +It has a radiation PF of 4
-The suit provides climate control (-459° F to 1,000°F), pressure support (100 atm.), and radiation protection (PF 10+
  
-They have conformal force screens(DR 60)+===Medium Cybersuit(TL11)=== 
 +This is the new main combat model cybersuit. Most army infantry is switching to these. Most infantry does not suffer DX penalties when using the lower ST settings.
  
-There are 125 million in use with about 25 million more produced/year+The ST range is 15 to 25 lifting/striking ST. 
  
 +It has DR 120. The shield is 104 points and it can run for 1 hour on a charge. There is also space for a second D-cell. If added it doubles the shield run time and does not count against encumbrance.  The shield regenerates 1/2 seconds.
 +
 +It has a radiation PF of 6
 +
 +===Heavy Cybersuit(TL11)===
 +This is the heavy assault suit. Assault infantry troops are switching to these. Extremely well trained infantry does not suffer DX penalties when using the lower ST settings, but a -1 DX is common.
 +
 +The ST range is 20 to 30 lifting/striking ST. 
 +
 +It has DR 160. The shield is 156 points and it can run for 30 minutes on a charge. There is also space for a second and third D-cells.If added each such adds 30 minutes to the shield run time and does not count against encumbrance. The shield regenerates 1/2 seconds.
 +
 +It has a radiation PF of 8
 +
 +===Super Heavy Cybersuit(TL11)===
 +The original plans for cybersuits did not include this variant so it is fairly rare, but some army thinkers pushed for a heaver versions and this and the Extremely heavy version have been produced in small numbers. It suffers from the same DX issues as old style heavy battle suits even when used by well trained troops.
 +
 +The ST range is 25 to 35 lifting/striking ST. 
 +
 +It has DR 200. The shield is 220 points, has 3 D-cells and it can run for 1 hour.  There is also space for up to 3 extra D-cells. If added each such adds 20 minutes the shield run time and does not count against encumbrance.  The shield regenerates 1 point/second.
 +
 +It has a radiation PF of 10
 +
 +===Extremely Heavy Cybersuit(TL11)===
 +The original plans for cybersuits did not include this variant so it is fairly rare, but some army thinkers pushed for a heaver versions and this and the Super heavy version have been produced in small numbers. It suffers from the same DX issues as old style heavy battle suits even when used by well trained troops.
 +
 +The ST range is 30 to 40 lifting/striking ST. 
 +
 +It has DR 240. The shield is 330 points, has 3 D-cells and it can run for 30 minutes. There is also space for up to 6 extra D-cells. If added each such adds 10 minutes the shield run time and does not count against encumbrance. The shield regenerates 1 point/second.
 +
 +It has a radiation PF of 12
 ====Basic imperial equiment==== ====Basic imperial equiment====
 Standard imperial suit equipment in most suits if the basic suit misses them:  Small IR comm:1000-meter range,Small radio: 15km range, Wristwatch Rad Counter, Intertial navigation, IR cloaking, Radar Stealth. $3460, 3kg. Standard imperial suit equipment in most suits if the basic suit misses them:  Small IR comm:1000-meter range,Small radio: 15km range, Wristwatch Rad Counter, Intertial navigation, IR cloaking, Radar Stealth. $3460, 3kg.
  
 ====Battlesuits Table==== ====Battlesuits Table====
-^TL^Armor^Location^DR^Cost^Weight^Power^LC^Notes^ +^TL^Armor^Loc^DR^Cost^Weight^Power^LC^Notes^ 
-|11 |Dreadnought Battlesuit| all|200/150|$1.37mil|282kg|10 yr|1|Standard new imperial heavy infantry armor quickly replacing the heavy battlesuit in active units +|11 |Dreadnought Battlesuit|suit|400/300|$1.37mil|282kg|10 yr|1|A rare prototype heavy infantry armor
-|   |+ Helmet              |head|200/150|        |          |  | +|   |+ Helmet              |head|400/300  |        |          |  | 
-|   |+Light Force Screen   |full|  200  |        |          |  | +|   |+ Force Screen        |full|+360     |        |          |  | 
-|10 |Heavy Battlesuit      |all |150/100|$210,000|225kg|10 yr|2|The standard imperial heavy infantry armor| +|10 |Heavy Battlesuit      |suit |225/150  |$210,000|225|10 yr|2|The standard imperial heavy infantry armor| 
-|   |+ Helmet head 150/100 |head|       |        |     |      |  | +|   |+ Helmet              |head|225/150  |        |  |      |  
-|10 |Commando Battlesuit   |all |105/75 |$91,000 |74kg |E/24 hr|2|Non infantry active duty imperial troops and some noble guards.| +|9  |Combat walker         |all |200/120  |$330,000|950|2E/48 hr.|1|First generation heavy battlesuit
-|   |+ Helmet head         |head|105/75 |        |     |       | |  | +|10 |Commando Battlesuit   |suit|160/110  |$91,000 |74|E/24 hr|2|Non infantry active duty imperial troops and some noble guards.| 
-| 9 |Powered Combat Armor  |all |70/50  |$90,000 |74kg |E/18 hr.| 3|Many noble guards and some army reserves still operate the first generation powered armor| +|   |+ Helmet head         |head|160/110  |        |  |       | |  | 
-   |+ Helmet             |head|70/50  |        |     |      |  | +| 9 |Powered Combat Armor  |suit|70/50    |$90,000 |74|E/18 hr.| 3|Many noble guards and some army reserves still operate the first generation powered armor| 
-|10 |Combat Hardsuit       |all |75/45  |$25,000 |30kg |2D/24 hr|3 | +  |+ Helmet              |head|70/50    |        |  |      |  | 
-|   |+Helmet               |head|60/45  |        |     |      |  | +|10 |Combat Hardsuit       |suit|110/70   |$25,000 |30|2D/24 hr|3 | 
-|10 |Space Armor           |all |75/45  |$47,000 |46kg |D/12 hr|3| +|   |+Helmet               |head|90/70    |        |  |      |  | 
-|   |+Helmet               |head|60/45  |        |     |      |  | +|10 |Space Armor           |suit|110/70   |$47,000 |46|D/12 hr|3| 
-|11 |Light Cybersuit       |all |40*    |$195,000|13.5kg|D/wk*| 3| +|   |+Helmet               |head|90/70    |        |  |      |  | 
-|11 |Heavy Cybersuit       |all |80*    |$290,000|22.5kg|D/wk*| 2|+|11 |Ultra Light Cybersuit  |all|40+26  |$139,375  |18|1D/wk(24hr)    |The new navy vacsuit  
 +|11 |Light Cybersuit  |all|80+52  |$182,500  |27|1D/wk(20hr)  |  2  |The army new support troop model  | 
 +|11 |Medium Cybersuit  |all|120+104  |$242,500  |36|1D/wk(16hr)  |  2  |The new army main combat model  | 
 +|11 |Heavy Cybersuit  |all|160+156  |$400,000  |45|1D/wk(12hr)    |The new heavy assault version | 
 +|11 |Super Heavy Cybersuit  |all|200+220  |$387,500  |76|1D/wk(8hr)  |  1  |Rare  | 
 +|11 |Extremely Heavy Cybersuit  |all|240+330  |$825,000  |85|1D/wk(4hr)  |  1  |Rare  |
  
 Most tl 10 or lower defense systems are available. Most tl 10 or lower defense systems are available.
Line 320: Line 395:
 ^TL^Type^DR^Cost^Weight^Power^LC^Notes^ ^TL^Type^DR^Cost^Weight^Power^LC^Notes^
 |9 |Reflex Tacsuit |20/10* |$3,000 |6.75| C/12 hr.|3| |9 |Reflex Tacsuit |20/10* |$3,000 |6.75| C/12 hr.|3|
-|10 |Nanoweave Tacsuit |30/15* |$3,000 |6.75 |C/18 hr.| 2| +|10 |Nanoweave Tacsuit |45/22* |$3,000 |6.75 |C/18 hr.| 2| 
-|11 |Monocrys Tacsuit |40/20*| $15,000| 6.75 |C/24 hr.| 2|+|11 |Monocrys Tacsuit |80/40*| $15,000| 6.75 |C/24 hr.| 2|
 |9 |Reflex Suit |12/4*| $1,200| 3.6|   | 4| |9 |Reflex Suit |12/4*| $1,200| 3.6|   | 4|
-|10 |Nanoweave Suit |18/6* |$1,200| 3.6|  | 3| +|10 |Nanoweave Suit |27/9* |$1,200| 3.6|  | 3| 
-|11 |Monocrys Suit | 24/8*| $6,000| 3.6|  | 3|+|11 |Monocrys Suit | 48/16*| $6,000| 3.6|  | 3|
 |9 |Reflex Vacc Suit |20/10* |$12,000| 13.5| 2C/24 hr.| 3| |9 |Reflex Vacc Suit |20/10* |$12,000| 13.5| 2C/24 hr.| 3|
-|10 |Nanoweave Vacc Suit |30/15* |$12,000 |13.5| 2C/36 hr.| 2| +|10 |Nanoweave Vacc Suit |45/22* |$12,000 |13.5| 2C/36 hr.| 2| 
-|11 |Monocrys Vacc Suit |40/20* |$60,000 |13.5| 2C/48 hr.| 2| +|11 |Monocrys Vacc Suit |80/40* |$60,000 |13.5| 2C/48 hr.| 2| 
-|10 |Bioplas Suit |15/5*| $2,400| 1.8|  | 3| +|10 |Bioplas Suit |22/7*| $2,400| 1.8|  | 3| 
-|10 |Transparent Bioplas Suit |15/5*| $4,800| 1.8|  | 2|+|11 |Bioplas Suit |30/10*| $12,000| 1.8|  | 3| 
 +|10 |Transparent Bioplas Suit |22/7*| $4,800| 1.8|  | 2| 
 +|10 |Transparent Bioplas Suit |30/10*| $24,000| 1.8|  | 2| 
  
 ====Helmets==== ====Helmets====
Line 354: Line 432:
  
 ^TL ^Type ^DR ^Cost ^Weight^ Power^ LC^Notes^ ^TL ^Type ^DR ^Cost ^Weight^ Power^ LC^Notes^
-|9 |Light Infantry Helmet |36/30| $350| 2.7|– | 4| +|9 |Light Infantry Helmet |18/15| $350| 2.7|– | 4| 
-|10 |Light Infantry Helmet |24/20| $350| 2.7|– | 3| +|10 |Light Infantry Helmet |36/30| $350| 2.7|– | 3| 
-|11 |Light Infantry Helmet |18/15| $1750| 2.7|– | 3|+|11 |Light Infantry Helmet |60/40| $1750| 2.7|– | 3|
 |9 |Combat Infantry Helmet |40/30| $2,000 |2.25 |B/12 hr.| 2| airtight seal| |9 |Combat Infantry Helmet |40/30| $2,000 |2.25 |B/12 hr.| 2| airtight seal|
 |9 |Space Combat Helmet |40/30 |$3,000| 3.15| - |2|provide vacuum support| |9 |Space Combat Helmet |40/30 |$3,000| 3.15| - |2|provide vacuum support|
 |9 |Visored Space Helmet | 20/15 |$2,000 |1.8 |B/24 hr. |4| |9 |Visored Space Helmet | 20/15 |$2,000 |1.8 |B/24 hr. |4|
-|10 |Combat Infantry Helmet |60/45 |$2,000 |2.25 |B/18 hr.| 2|airtight seal| +|10 |Combat Infantry Helmet |90/67 |$2,000 |2.25 |B/18 hr.| 2|airtight seal| 
-|10 |Space Combat Helmet |60/45 |$3,000| 3.15| – |2|provide vacuum support| +|10 |Space Combat Helmet |90/67 |$3,000| 3.15| – |2|provide vacuum support| 
-|10 |Visored Space Helmet |30/22| $2,000 |1.8 |B/36 hr.| 3| +|10 |Visored Space Helmet |45/33| $2,000 |1.8 |B/36 hr.| 3| 
-|11 |Combat Infantry Helmet  |36/24 |$10,000 |2.25 |B/24 hr.| 2|airtight seal| +|11 |Combat Infantry Helmet  |160/120 |$10,000 |2.25 |B/24 hr.| 2|airtight seal| 
-|11 |Space Combat Helmet| 80/60 |$15,000| 3.15 |– |2|provide vacuum support| +|11 |Space Combat Helmet| 160/120 |$15,000| 3.15 |– |2|provide vacuum support| 
-|11 |Visored Space Helmet |40/30 |$2,000 |1.8 |B/48 hr.| 3|+|11 |Visored Space Helmet |80/60 |$10,000 |1.8 |B/48 hr.| 3|
  
 ====Body armor==== ====Body armor====
Line 513: Line 591:
  
 ^TL ^Type ^Loc^DR ^Cost ^Weight^ Power^ LC^Notes^ ^TL ^Type ^Loc^DR ^Cost ^Weight^ Power^ LC^Notes^
 +|9 |Flexible Space Helmet|head |3* |$500 |0.225| – |4|
 |9 |Bubble Helmet |head |6 |$2,000 |2.25 |B/24 hr.| 4| |9 |Bubble Helmet |head |6 |$2,000 |2.25 |B/24 hr.| 4|
-|10 |Flexible Space Helmet|head |5* |$500 |0.225| – |4| +|10 |Flexible Space Helmet|head |7* |$500 |0.225| – |4| 
-|10 |Bubble Helmet |head |9| $2,000| 2.25 |B/36 hr.| 4| +|10 |Bubble Helmet |head |13| $2,000| 2.25 |B/36 hr.| 4| 
-|11 |Bubble Helmet |head |20 |$15,000| 2.25 |B/36 hr. |4| +|11 |Bubble Helmet |head |40 |$15,000| 2.25 |B/36 hr. |4| 
-|11 |Flexible Space Helmet|Head | 8*| $2500| 0.225| –| 4|+|11 |Flexible Space Helmet|Head | 16*| $2500| 0.225| –| 4|
 |9 |Civilian Vacc Suit |all |6*| $10,000 |11.25| 2C/24 hr.| 4| |9 |Civilian Vacc Suit |all |6*| $10,000 |11.25| 2C/24 hr.| 4|
 |9 |Skinsuit |all| 2*| $1,500| 1.8| –| 4| |9 |Skinsuit |all| 2*| $1,500| 1.8| –| 4|
 |10 |Smart Vacc Suit |all| 6* |$5,000| 6.75| 2C/36 hr.| 4| |10 |Smart Vacc Suit |all| 6* |$5,000| 6.75| 2C/36 hr.| 4|
-|10| Space Biosuit |all |15/3*| $10,000| 2.25 |2C/6 wk.| 3| +|10| Space Biosuit |all |22/5*| $10,000| 2.25 |2C/6 wk.| 3| 
-|10| Transparent Space Biosuit |all |15/3*| $20,000| 2.25 |2C/6 wk.| 2|+|11| Space Biosuit |all |30/6*| $50,000| 2.25 |2C/12 wk.| 3| 
 +|10| Transparent Space Biosuit |all |22/5*| $20,000| 2.25 |2C/6 wk.| 2| 
 +|11| Transparent Space Biosuit |all |30/6*| $100,000| 2.25 |2C/12 wk.| 2|
 |9 |Desert Environment Suit |all |2* |$1,000 |4.5 |C/1 wk.| 4| |9 |Desert Environment Suit |all |2* |$1,000 |4.5 |C/1 wk.| 4|
 |9| Drysuit |all |2* |$200| 2.25 |– |4| |9| Drysuit |all |2* |$200| 2.25 |– |4|
 |9| Heatsuit |all| 2* |$500 |4.5 |C/24 hr.| 4| |9| Heatsuit |all| 2* |$500 |4.5 |C/24 hr.| 4|
 |9| Protective Suit |all |2* |$50 |1.35 |–| 4| |9| Protective Suit |all |2* |$50 |1.35 |–| 4|
-|10| Expedition Suit |all| 5*| $1,500| 2.7| 2C/1 wk. |4| +|10| Expedition Suit |all| 7*| $1,500| 2.7| 2C/1 wk. |4| 
-|10| Gill Suit |all| 5*| $2,000| 4.5| D/24 hr.| 4|+|10| Gill Suit |all| 7*| $2,000| 4.5| D/24 hr.| 4|
  
  
Line 545: Line 626:
 attack that penetrates the screen’s DR. attack that penetrates the screen’s DR.
  
-A force screen is fully ablative: every point of basic damage rolled removes one point +A force screen is fully ablative: every point of basic damage rolled removes one point of DR, regardless of whether the attack penetrates DR. THE DR is hardened twice
-of DR, regardless of whether the attack penetrates DR.  +
- +
-The base conformal screen is for SM 0 creature/object. Cost, weight and energy use go up by a factor of 2 for each SM increase.+
  
 A force screen does not normally impede the user’s ability to attack, communicate, reach, or see out of the screen. Though a force screen under attack locally changes to semi-opaque at the point of impact for about 1 second.  A force screen does not normally impede the user’s ability to attack, communicate, reach, or see out of the screen. Though a force screen under attack locally changes to semi-opaque at the point of impact for about 1 second. 
Line 558: Line 636:
 it may regenerate DR while it is off. it may regenerate DR while it is off.
  
-They are all velocity limited: The screen only blocks fast-moving attacks, such as bullets, explosions, fragments, or energy beams. It won’t resist +They are all velocity limited: The screen only blocks fast-moving attacks, such as bullets, explosions, fragments, or energy beams. It won’t resist anything moving slower than about 80 km/h. In particular, it
-anything moving slower than about 150 km/h. In particular, it+
 won’t protect against melee attacks, thrown weapons, or won’t protect against melee attacks, thrown weapons, or
-falls and collisions under Move 50. It will stop arrows, sling+falls and collisions under Move 25. It will stop arrows, sling
 stones, crossbow bolts, bullets, and almost all explosions. stones, crossbow bolts, bullets, and almost all explosions.
  
Line 570: Line 647:
  
 Note that the shields are not standalone, they must be built into a suit(armor or clothing) as the guide net for the screen is at the surface of the suit. Note that the shields are not standalone, they must be built into a suit(armor or clothing) as the guide net for the screen is at the surface of the suit.
- +^  Meant for       ^^  Base stats        Base   ^^^  Full    ^  Regeneration      ^^  Cell  ^ 
-^  Meant for        ^  Base stats        Base    ^  Full    ^  Regeneration      ^  Cell  ^ +^  SM  ^  weight    ^  Cost  ^  DR  ^  weight    ^  Weight    ^  /min  ^  /sec  ^  use/hr 
-^  SM  ^  weight    ^  Cost  ^  DR  ^  weight    ^  Weight    ^  /min  ^  /sec  ^  use/hr                +|  20  |  1000  mton  |  75000B  |  5,800,000  |  45  mton  |      |  70,000  |  3300  |    | 
-|  20  |  1000  mton  |  75000B  |  90,000,000  |  45  mton  |      |  200,000  |  3300  |    | +|  19  |  300  mton  |  25000B  |  3,500,000  |  13.5  mton  |      |  50,000  |  2500  |    | 
-|  19  |  300  mton  |  25000B  |  60,000,000  |  13.5  mton  |      |  150,000  |  2500  |    | +|  18  |  100  mton  |  7500B  |  1,600,000  |  4.5  mton  |      |  30,000  |  1200  |    | 
-|  18  |  100  mton  |  7500B  |  18,000,000  |  4.5  mton  |      |  70,000  |  1200  |    | +|  17  |  30  mton  |  2500B  |  890,000  |  1.35  mton       |  20,000  |  800  |    | 
-|  17  |  30  mton  |  2500B  |  11,000,000  |  1.35  kton       |  50,000  |  800  |    | +|  16  |  10  mton  |  750B  |  580,000  |  450  kton  |      |  15,000  |  500  |    | 
-|  16  |  10  mton  |  750B  |  2,800,000  |  450  kton  |      |  30,000  |  500  |    | +|  15  |  3  mton  |  250B  |  310,000  |  135  kton  |      |  10,000  |  330  |    | 
-|  15  |  3  mton  |  250B  |  2,800,000  |  135  kton  |      |  20,000  |  330  |    | +|  14  |  1  mton  |  75B  |  180,000  |  45  kton  |      |  7,000  |  250  |    | 
-|  14  |  1  mton  |  75B  |  1,800,000  |  45  kton  |      |  15,000  |  250  |    | +|  13  |  0.3  mton  |  25B  |  110,000  |  13.5  kton  |  27  kton  |  5,000  |  120  |  300H  | 
-|  13  |  0.3  mton  |  25B  |  650,000  |  13.5  kton  |  27  kton  |  7,000  |  120  |  300H  | +|  12  |  100,000  ton  |  7.5B  |  52,000  |  4.5  kton  |  9  kton  |  3,000  |  80  |  100H  | 
-|  12  |  100000  ton  |  7.5B  |  350,000  |  4.5  kton  |  9  kton  |  5,000  |  80  |  100H  | +|  11  |  30,000  ton  |  2.5B  |  28,000  |  1.35  ton  |  2.7  kton  |  2,000  |  50  |  30H  | 
-|  11  |  30000  ton  |  2.5B  |  160,000  |  1.35  ton  |  2.7  kton  |  3,000  |  50  |  30H  | +|  10  |  10,000  ton  |  750M  |  18,000  |  450  ton  |  900  ton  |  1,500   33  |  10H  | 
-|  10  |  10000  ton  |  750M  |  90,000  |  450  ton  |  900  ton  |  2,000   33  |  10H  | +|  9  |  3,000  ton  |  250M  |  10,000  |  135  ton  |  270  ton  |  1,000   25  |  3H  | 
-|  9  |  3000  ton  |  250M  |  60,000  |  135  ton  |  270  ton  |  1,500   25  |  3H  | +|  8  |  1,000  ton  |  75M  |  5,800   45  ton  |  90  ton  |  700  |  12  |  1H  | 
-|  8  |  1000  ton  |  75M  |  18,000   45  ton  |  90  ton  |  700  |  12  |  1H  | +|  7  |  300  ton  |  25M  |  3,500   13.5  ton  |  27  ton  |  500  |  8  |  3G  | 
-|  7  |  300  ton  |  25M  |  11,000   13.5  ton  |  27  ton  |  500  |  8  |  3G  | +|  6  |  100  ton  |  7.5M  |  1,600   4.5  ton  |  9  ton  |  300  |  5  |  1G  | 
-|  6  |  100  ton  |  7.5M  |  5,200   4.5  ton  |  9  ton  |  300  |  5  |  1G  | +|  5  |  30  ton  |  2.5M  |  890   1.35  ton   2.7  ton  |  200  |  3  |  3F  | 
-|  5  |  30  ton  |  2.5M  |  2,800   1.35  kg   2.7  ton  |  200  |  3  |  3F  | +|  4  |  10  ton  |  750K  |  580   450  kg  |  900  kg  |  150  |  2  |  1F  | 
-|  4  |  10  ton  |  750K  |  1,800   450  kg  |  900  kg  |  150  |  2  |  1F  | +|  3  |  3  ton  |  250K  |  310   135  kg  |  270  kg  |  100  |  1.5  |  3E  | 
-|  3  |  3  ton  |  250K  |  1,000   135  kg  |  270  kg  |  100  |  1.5  |  3E  | +|  2  |  1  ton  |  75K  |  180   45  kg  |  90  kg  |  70   1  |  1E  | 
-|  2  |  1  ton  |  75K  |  650   45  kg  |  90  kg  |  75   1  |  1E  | +|  1  |  300  kg  |  25K  |  110   13.5  kg  |  27  kg  |  50  |  1  |  3D  | 
-|  1  |  300  kg  |  25K  |  350   13.5  kg  |  27  kg  |  50  |  1  |  3D  | +|  0  |  100  kg  |  7.5K  |  52   4.5  kg  |  9  kg  |  30  |  1/2  |  1D  | 
-|  0  |  100  kg  |  7.5K  |  160   4.5  kg  |  9  kg  |  30  |  1/2  |  1D  | +|  -1  |  30  kg  |  2.5K  |  28   1.35  kg   2.7  kg  |  20  |  1/3  |  3C  | 
-|  -1  |  30  kg  |  2.5K  |  90   1.35    2.7  kg  |  20  |  1/3  |  3C  | +|  -2  |  10  kg  |  750  |  18   450  g  |  900  g  |  15  |  1/4  |  1C  | 
-|  -2  |  10  kg  |  750  |  60   450  g  |  900  g  |  15  |  1/4  |  1C  | +|  -3  |  3  kg  |  250  |  10   135  g  |  270  g  |  10  |  1/6  |  3B  | 
-|  -3  |  3  kg  |  250  |  30   135  g  |  270  g  |  10  |  1/6  |  3B  | +|  -4  |  1  kg  |  75  |    45  g  |  90  g  |  7  |  1/9  |  1B  | 
-|  -4  |  1  kg  |  75  |  20   45  g  |  90  g  |  7  |  1/9  |  1B  | +|  -5  |  0.3  kg  |  25  |    13.5  g  |  27  g  |  5  |  1/12  |  3A  | 
-|  -5  |  0.3  kg  |  25  |  10   13.5  g  |  27  g  |  5  |  1/12  |  3A  | +|  -6  |  0.1  kg  |  7.5  |    4.5  g  |  9  g  |  3  |  1/20  |  1A  | 
-|  -6  |  0.1  kg  |  7.5  |    4.5  g  |  9  g  |  3  |  1/20  |  1A  | +|  -7  |  0.03  kg  |  2.5  |    1.35  g  |  2.7  g  |  2  |  1/30  |  3AA  | 
-|  -7  |  0.03  kg  |  2.5  |    1.35  g  |  2.7  g  |  2  |  1/30  |  3AA  | +|  -8  |  0.01  kg  |  0.75  |    0.45  g  |  0.9  g  |  1  |  1/60  |  1AA  |
-|  -8  |  0.01  kg  |  0.75  |    0.45  g  |  0.9  g  |  1  |  1/60  |  1AA  |+
  
 Notes: Notes:
    * Base weight is just the generator.    * Base weight is just the generator.
-   * Full weight includes a casing,controls and double the listed cells giving an operational duration of 2 hours. +   * Full weight includes a casing, the guide net,controls and double the listed cells giving an operational duration of 2 hours
-   * SM is the SM it is meant for. That is the maximum size the base shield can be built for.+   * Just a guide net is 10% of total mass(20% generator mass) and 10% of cost of the generator in case you want to have things like use the same generator with 2 suits by switching over the generator when you switch suits
 +   * SM is the SM it is meant for. It is based on the minimum generator+guide net mass to generate that DR. It is possible to built the guide net sparser or denser.  
 +     * Higher SM nets get their base DR and regeneration rate, up to sm +3. Denser net is not normally available. 
 +     * -1 SM gives 1/3 the DR and regeneration rate of that size shield. They are often used to give "single shot" protection in low threat environments at lower mass than standard shield. 
 +     * -2 SM gives 1/10 the DR and regeneration rate of that size shield. They are often used for things like storm protection. 
 +     * -3 SM gives 1/30 the DR and regeneration rate of that size shield. They are often used as umbrella fields and similar. 
 +     * The net cannot normally be sparser so sm-4 and smaller relative is normally not possible.
    * Different power shields are available: All have the recovery ate of the base shield.    * Different power shields are available: All have the recovery ate of the base shield.
-     * Very high power: Costs 20 times the base cost, use 4 times the power and give 3 times the DR.  Very high threat. Extremly rare.+     * Extremely high power: Costs 100 times the base cost, use 8 times the power and give 4 times the DR.  Extremly high threat. extremely Rare. 
 +     * Very high power: Costs 20 times the base cost, use 4 times the power and give 3 times the DR.  Very high threat. Rare.
      * High power: Costs 4 times the base cost, use 2 times the power and gives 2 times the DR. Used as high threat military shield, commonly used on top of the line warships.      * High power: Costs 4 times the base cost, use 2 times the power and gives 2 times the DR. Used as high threat military shield, commonly used on top of the line warships.
      * Normal: Base shield. Used as normal military type shield.      * Normal: Base shield. Used as normal military type shield.
      * Low power: Cost 1/4 the base cost, use 1/2 the power and gives 1/2 the DR.       * Low power: Cost 1/4 the base cost, use 1/2 the power and gives 1/2 the DR. 
-     * Very low power: Cost 1/20 the base cost, use 1/4 the power and gives 1/3 the DR.+     * Very Low power: Cost 1/20 the base cost, use 1/4 the power and gives 1/3 the DR.  
 +     * It is possible to buy a switchable shield that has multiple power modes, use the cost of the highest mode and add +10% cost for each lower mode. 
 +  * A force ward of given SM gets double the DR of an all around shield. A typical Ward is 2*1m and sm 1. 
 + 
 +Example Human size shields: 
 +^Name^DR^Regen^WT(kg)^Price^Duration^Notes^ 
 +|Extra Heavy EHP|720|1|90|7.5m|15min|Extremely expensive oversize battlesuit shield| 
 +|Extra Heavy VHP|540|1|90|1.5m|30min|Expensive oversize battlesuit shield.| 
 +|Extra Heavy HP|360|1|90|300k|1hr|Oversize battlesuit shield. | 
 +|Extra Heavy |180|1|90|75k|2hr|Cheap oversize battlesuit shield. | 
 +|Heavy EHP|440|1|27|2.5m|15min|Extremely expensive heavy battlesuit shield| 
 +|Heavy VHP|330|1|27|500k|30min|Expensive heavy battlesuit shield| 
 +|Heavy HP|220|1|27|100k|1hr|Normal heavy battlesuit shield.| 
 +|Heavy |110|1|27|25k|2hr|Cheap heavy battlesuit shield.| 
 +|Medium EHP|208|1/2|9|750k|15min|Extremely expensive light battlesuit shield| 
 +|Medium VHP|156|1/2|9|150k|30min|Expensive light battlesuit shield| 
 +|Medium HP|104|1/2|9|30k|1hr|Normal light battlesuit shield| 
 +|Medium |52|1/2|9|7.5k|2hr|Cheap light battlesuit shield| 
 +|Light EHP|37|1/9|2.7|250k|30min|Extremely expensive "civilian" shield| 
 +|Light VHP|28|1/9|2.7|50k|30min|Expensive "civilian" shield| 
 +|Light HP|18|1/9|2.7|10k|1hr|typical "civilian" shield, gives single shot protection against most civilian weapons| 
 +|Light|9|1/9|2.7|2500|2hr|cheap "civilian" shield for protection against non firearms mostly| 
 +|VHP Umbrella field|5|1/40|0.9kg|15k|15min|Very expensive "umbrella" field to protect against rain,storm winds and debris| 
 +|HP Umbrella field|3|1/40|0.9kg|3k|1hr|Expensive "umbrella" field to protect against rain,storm winds and some debris| 
 +|Umbrella field|1|1/40|0.9kg|750|2hr|Cheap "umbrella" field to protect against rain and storm winds| 
 +|Mini umbrella field(VHP)|1|1/180|0.27kg|5k|30min|Lighter very expensive umbrella field generator| 
  
starrangers/defenses.1432508965.txt.gz · Last modified: 2018/07/31 23:23 (external edit)