starrangers:defenses
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
starrangers:defenses [2015/07/06 13:27] – [Cybersuits] weby | starrangers:defenses [2018/07/31 23:23] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Defenses ====== | ====== Defenses ====== | ||
- | Heavy Battlesuit is the standard | + | The Heavy Battlesuit, a development from the earlier battle walkers, |
- | The standard imperial dreadnaught suit is equipped | + | The emphasis on mobility in warfare has led to the abandonment of the ultra heavy armor for infantry in the new generation. The new Cybersuits are based on the general [[Asari]] idea a well protected warrior |
- | Support troops are in Commando Battlesuits. | + | The series production of the new suits started a few years ago. They come in several weight classes. |
- | The Special forces have changed to heavy cybersuits. | + | Military Starship crews are mostly in Nanoweave Vacc Suits though they they are being quickly replaced by ultra light/light cybersuits. |
- | + | ||
- | Military Starship crews are mostly in Nanoweave Vacc Suits though they they are being quickly replaced by light cybersuits | + | |
Many of the noble guards have troops in Commando Battlesuits and/or Powered Combat Armor too. | Many of the noble guards have troops in Commando Battlesuits and/or Powered Combat Armor too. | ||
- | Many of the secondary troops are in combat hardsuits/ | + | Many of the secondary troops are in combat hardsuits/ |
Civilian spaceship crews tend to wear Smart Vacc Suits or Civilian Vacc Suits for most work, with engineers and loaders often wearing refurbished ex military Reflex Vacc Suits. They tend to wear skinsuits when not on duty. Also many inhabitants in the smaller space habitats tend to wear skinsuits. The richer spacers wear Space Biosuits at all times. | Civilian spaceship crews tend to wear Smart Vacc Suits or Civilian Vacc Suits for most work, with engineers and loaders often wearing refurbished ex military Reflex Vacc Suits. They tend to wear skinsuits when not on duty. Also many inhabitants in the smaller space habitats tend to wear skinsuits. The richer spacers wear Space Biosuits at all times. | ||
Line 19: | Line 17: | ||
Psionic protections are available but extremely rare. | Psionic protections are available but extremely rare. | ||
- | Force screens are available(but rare) for imperial forces. Wards are much more common(but still fairly rare). | + | Force screens are available(but rare) for imperial forces |
Nuclear dampers are standard equipment for imperial forces and Nuclear Damper Fields are located at many strategic objectives. | Nuclear dampers are standard equipment for imperial forces and Nuclear Damper Fields are located at many strategic objectives. | ||
- | Statsis | + | Stasis |
Life support fields are available, but expensive. | Life support fields are available, but expensive. | ||
=====Battledresses===== | =====Battledresses===== | ||
- | All of these powered armors require battledress skill to operate. | + | All of these powered armors require battledress skill to operate. You need ranks equal to how much higher the lifting/ |
- | ====Dreadnought Battlesuits(TL11)==== | + | Suits other than cybersuits require 1 hour at a workshop and an armoury(power armor) roll to change |
- | The new heavy battlesuit is replacing | + | |
- | These heavily-armored battlesuits incorporate portable nuclear fusion reactors, giving | + | ====Heavy Battlesuits==== |
- | them unsurpassed endurance compared to earlier powered armor. A single suit can support its | + | ===Dreadnought Battlesuit(TL11)=== |
- | operator for months or even years, although he’d | + | |
- | probably go crazy if he were stuck in there all the | + | |
- | time. | + | |
- | A dreadnought battlesuit is about the size of a | + | The new clumsy |
- | heavy battlesuit | + | |
- | but has more mass. Its armor is composed | + | |
- | titanium carbide-diamondoid nanolaminate over | + | |
- | inner shock- and radiation-absorbing layers | + | |
- | A dreadnought | + | These heavily-armored battlesuits incorporate portable nuclear fusion reactors, giving them unsurpassed endurance compared to earlier powered armor. |
- | vs. shaped charge warheads (including HEMP). Like the | + | |
- | heavy battlesuit, it also has integral superconductor-based | + | |
- | electromagnetic armor: this increases the suit’s protection | + | |
- | to triple DR against any shaped-charge warheads or plasma | + | |
- | bolts. The electromagnetic armor operates off a separate D | + | |
- | cell and is good for 20 uses. | + | |
- | The suit has a full regenerative life support system, | + | A dreadnought battlesuit is about the size of a heavy battlesuit (SM +1; about eight feet tall), but has more mass. Its armor is composed |
- | which provides continued temperature, | + | |
- | not food). It is designed for operations in a wide variety | + | |
- | of hostile environments. With its helmet on, it is sealed, | + | |
- | and has climate control (-459° F to 1,000°F), pressure support (100 atm.), radiation protection (PF 20), and vacuum | + | |
- | support. | + | |
- | Its helmet includes a filter mask , Near miss indicator, an inertial compass , hearing | + | A dreadnought suit’s laminated armor gets doubled DR vs. shaped charge warheads (including HEMP). Like the heavy battlesuit, it also has integral superconductor-based electromagnetic armor: this increases the suit’s |
- | The suit’s body incorporates biomedical sensors | + | The suit has a full regenerative life support system, which provides continued temperature, air, and water (but not food). It is designed for operations in a wide variety of hostile environments. With its helmet on, it is sealed, |
- | Its powerful amplified muscles give it Lifting and Striking ST+30, Basic Move +3, and Super Jump 3. The suit has radar stealth,Multispectral Chameleon Surface and contragravity(540kg)+thrusters(move 10/40) for flight. | + | Its helmet includes a filter mask , Near miss indicator, an inertial compass |
- | The force screen is velocity limited: This screen only blocks fast-moving attacks, such as bullets, explosions, fragments, or energy beams. It won’t resist anything moving slower than 100 mph. In particular, it won’t protect against melee attacks, thrown weapons, or falls and collisions under Move 50. It willstop arrows, sling stones, crossbow bolts, bullets, and almost all explosions | + | The suit’s body incorporates biomedical sensors |
- | It is quickly replacing | + | Its powerful amplified muscles give it Lifting and Striking ST 40-45, Basic Move +3, and Super Jump 3. The suit has radar stealth, |
- | ====Heavy Battlesuit (TL10)==== | + | Typical trained infantry forces are at -5 DX. |
- | Standard | + | |
+ | |||
+ | ===Heavy Battlesuit(TL10) | ||
+ | The TL 10 Heavy Battlesuit it the standard | ||
These highly-mobile suits can fight in almost any environment. They have enough life support to keep the user | These highly-mobile suits can fight in almost any environment. They have enough life support to keep the user | ||
Line 84: | Line 66: | ||
A powered exoskeleton amplifies the user’s muscles and | A powered exoskeleton amplifies the user’s muscles and | ||
- | ground speed (see below). | + | ground speed (see below). |
- | armor’s weight does not count as encumbrance while powered up. It is powered by an integral radiothermal generator which operates it for up to 10 years. | + | |
The suit’s helmet includes a filter mask, Near miss indicator , an | The suit’s helmet includes a filter mask, Near miss indicator , an | ||
- | inertial compass, hearing protection, a | + | inertial compass, hearing protection, a hyperspectral visor, a small laser comm, |
- | hyperspectral visor, a small laser comm, | + | |
and a medium radio. | and a medium radio. | ||
Line 100: | Line 80: | ||
tanks with a 72-hour air supply. | tanks with a 72-hour air supply. | ||
- | The suit’s exoskeleton grants Lifting and Striking ST+20. | + | The suit’s exoskeleton grants Lifting and Striking ST 30-35. |
It has Basic Move +2 and Super Jump 1 | It has Basic Move +2 and Super Jump 1 | ||
It is no longer produced. There are more than 400 million in use/reserve storage. | It is no longer produced. There are more than 400 million in use/reserve storage. | ||
- | ====Commando Battlesuit (TL10)==== | + | Typical trained infantry forces are at -4 DX. |
+ | |||
+ | === Combat Walkers (TL9) === | ||
+ | |||
+ | These early designs have a barrel-shaped torso that | ||
+ | blends into the head. There is no neck or waist articulation; | ||
+ | the user must rely on sensors to see behind him and cannot | ||
+ | twist his torso around. The suit’s hands are also crude (but | ||
+ | very strong) grippers. Combat walkers built for humans | ||
+ | stand 2.4 meters tall (SM +2). | ||
+ | |||
+ | A combat walker is more mobile than a tank, but its | ||
+ | agility remains limited. The suit can sit or kneel, but the | ||
+ | user cannot crawl, get up from a prone position, jump, or | ||
+ | swim. On the other hand, the walker is covered with | ||
+ | depleted uranium composite laminate over high hardness | ||
+ | steel alloy, and can shrug off fire from light anti-tank | ||
+ | weapons. | ||
+ | |||
+ | The suit’s exoskeleton provides Lifting ST 30-35 and | ||
+ | Striking ST 30-35. Due to its longer legs, it also adds +1 to | ||
+ | Basic Move. While wearing the suit, the wearer suffers Bad | ||
+ | Grip 2 (p. B123). The entire suit’s weight is ignored for | ||
+ | encumbrance. However, if the combat walker loses power, | ||
+ | the wearer is effectively paralyzed until he leaves the suit. | ||
+ | The suit has several standard accessories: | ||
+ | hearing protection (p. 171), biomedical sensors (p. 187), | ||
+ | and a waste relief system (p. 187). Its helmet electronics | ||
+ | include a hyperspectral visor (p. 61), a medium radio | ||
+ | (p. 44), and a small laser comm (p. 44). The helmet has | ||
+ | audio sensors so the user can hear outside the suit, but it | ||
+ | lacks olfactory sensors; unless the hatch is opened, the | ||
+ | user suffers from No Sense of Smell/Taste (p. B146) when | ||
+ | dealing with the outside world. The suit’s surface has a tac- | ||
+ | tical ESM (p. 62), and incorporates infrared cloaking | ||
+ | (p. 99) and radar stealth (p. 100). | ||
+ | |||
+ | A combat walker is slightly more roomy than most other | ||
+ | battlesuits. This means that it is a “one size fits all” suit that | ||
+ | does not require special fitting to each user. It has a hatch | ||
+ | at the back that the user must climb into; due to its height, | ||
+ | the suit should be in a kneeling posture to enter, or it takes | ||
+ | an extra second to clamber into it. Entry and exit are otherwise similar to most battlesuits. | ||
+ | |||
+ | A combat walker is designed for operations on hostile alien | ||
+ | worlds. It can walk underwater, but cannot float or swim. It | ||
+ | has vacuum support, and can operate underwater or in | ||
+ | superdense atmospheres. It is sealed, and provides climate | ||
+ | control (-459° F to 300°F), pressure support (30 atm.), radi- | ||
+ | ation protection (PF 10), and vacuum support. It has two | ||
+ | large air tanks, giving a it a 48 hour air supply at TL9. | ||
+ | |||
+ | Operating a combat walker without penalty requires 30 ranks(112 points) of battlesuit skill, each starting 5 ranks(20 points) below the level causes -1 to DX. Typical trained infantry forces are at -5 DX. | ||
+ | |||
+ | |||
+ | ====Light Battlesuits==== | ||
+ | ===Commando Battlesuit (TL10)=== | ||
This is a lightweight, | This is a lightweight, | ||
It is used by all active duty non infantry units and the armor of the secondary reserve infantry. Many noble guards also operate it. | It is used by all active duty non infantry units and the armor of the secondary reserve infantry. Many noble guards also operate it. | ||
- | Its exoskeleton gives +15 to Lifting and | + | Its exoskeleton gives 25-30 Lifting and |
Striking ST and Super Jump 2. Biomedical sensors and a waste relief system are | Striking ST and Super Jump 2. Biomedical sensors and a waste relief system are | ||
standard features. The suit’s surface has infrared | standard features. The suit’s surface has infrared | ||
Line 124: | Line 160: | ||
atmosphere, it can operate using the filter mask. | atmosphere, it can operate using the filter mask. | ||
- | There are almost a billion in use/storage combined in the army and the noble guards using it. It is being replaced in active duty army units by the heavy cybersuit. | + | There are almost a billion in use/storage combined in the army and the noble guards using it. It is being replaced in active duty army units by the cybersuit. |
+ | |||
+ | Typical trained infantry forces are at -3 DX. | ||
===Powered Combat Armor (TL9)=== | ===Powered Combat Armor (TL9)=== | ||
Line 136: | Line 174: | ||
boarding actions. | boarding actions. | ||
- | Powered combat armor gives +10 to Lifting and | + | Powered combat armor gives 20-25 to Lifting and |
Striking ST and Super Jump 1. Biomedical sensors | Striking ST and Super Jump 1. Biomedical sensors | ||
- | and a waste relief system | + | and a waste relief system |
- | . | + | |
The helmet comes with a filter mask, a | The helmet comes with a filter mask, a | ||
Line 155: | Line 192: | ||
There are still almost a billion in use/storage combined in the army and the noble guards using it. | There are still almost a billion in use/storage combined in the army and the noble guards using it. | ||
+ | |||
+ | Typical trained infantry forces are at -3 DX. | ||
===Powered Space Armor TL 10=== | ===Powered Space Armor TL 10=== | ||
Line 160: | Line 199: | ||
This complete suit of articulated and pressurized plate | This complete suit of articulated and pressurized plate | ||
- | armor enables its wearer to operate in almost any environment. | + | armor enables its wearer to operate in almost any environment. |
- | armor. | + | Other space crews may also suit up before entering |
a battle or visiting a hostile environment, | a battle or visiting a hostile environment, | ||
crews may wear it for dangerous damage control tasks – | crews may wear it for dangerous damage control tasks – | ||
Line 173: | Line 212: | ||
small radio , and an infrared visor. | small radio , and an infrared visor. | ||
- | They have a light exoskeleton: | + | They have a light exoskeleton: |
There are about 3.5 billion in reserve storage. | There are about 3.5 billion in reserve storage. | ||
+ | |||
+ | Typical trained infantry forces are at -2 DX. | ||
===Powered Combat Hardsuit (TL10)=== | ===Powered Combat Hardsuit (TL10)=== | ||
Line 199: | Line 240: | ||
small radio , and an infrared visor. | small radio , and an infrared visor. | ||
- | It has a Lower-Body Exoskeleton: | + | It has a Lower-Body Exoskeleton: |
There are about 7.3 billion in reserve storage. | There are about 7.3 billion in reserve storage. | ||
+ | Typical trained infantry forces are at -1 DX. | ||
====Cybersuit (TL11)==== | ====Cybersuit (TL11)==== | ||
Line 208: | Line 250: | ||
resembles a skin-tight vacc suit with a small backpack. Its | resembles a skin-tight vacc suit with a small backpack. Its | ||
armor is a multi-layered, | armor is a multi-layered, | ||
- | weave of diamond-based fibers with microscopic computer-controlled electric motors. The fabric of the suit acts like | + | weave of diamond-based fibers with microscopic computer-controlled electric motors(metal-muscle). The fabric of the suit acts like |
artificial muscle, reading the wearer’s every movement with | artificial muscle, reading the wearer’s every movement with | ||
pressure sensors, then duplicating each movement instantly and without resistance. More pressure sensors covering | pressure sensors, then duplicating each movement instantly and without resistance. More pressure sensors covering | ||
the suit’s surface feel the shape of whatever the user touches and transmit it through the suit. | the suit’s surface feel the shape of whatever the user touches and transmit it through the suit. | ||
- | The suit’s muscles are normally programmed to match | + | A light end cyber suit’s muscles are normally programmed to match |
the user’s normal strength and running or jumping ability, but the user can set it to amplify ST and mobility | the user’s normal strength and running or jumping ability, but the user can set it to amplify ST and mobility | ||
instead. If the user lacks Battlesuit skill, he may choose to | instead. If the user lacks Battlesuit skill, he may choose to | ||
Line 219: | Line 261: | ||
no DX penalties are applied for lack of skill. Even without | no DX penalties are applied for lack of skill. Even without | ||
strength augmentation, | strength augmentation, | ||
- | encumbrance. | + | encumbrance. The heavier suits have a Minimum setting that is higher than 0 to allow for the suit weight to be compensated. |
+ | |||
+ | Adjusting the ST requires a successful Battesuit roll and 1 second/1 ST change. | ||
+ | |||
+ | Also note that when wearing a cybersuit you are at -1 to maneuver rolls due to the inertia until you become familiar with such. Each weight class of cybersuits is a separate familiarity. | ||
Cybersuits incorporate a built-in responsive clothing | Cybersuits incorporate a built-in responsive clothing | ||
Line 226: | Line 272: | ||
and one second to remove. The suit incorporates a dynamic chameleon surface that automatically | and one second to remove. The suit incorporates a dynamic chameleon surface that automatically | ||
changes color, pattern and infrared signature to blend in | changes color, pattern and infrared signature to blend in | ||
- | with its surroundings. If the wearer desires, he can use | + | with its surroundings |
- | voice control to override the suit chameleon circuits. | + | voice control to override the suit chameleon circuits(normally the imperial service uses their service colors). |
- | + | Its built-in systems include a filter mask, hearing protection, a hyperspectral visor , a small | |
- | Its built-in systems include a filter mask, hearing protection , a hyperspectral visor , a small | + | |
radio , infrared cloaking , radar stealth | radio , infrared cloaking , radar stealth | ||
, and a tactical ESM. It is sealed and provides vacuum support. The suit itself is also a standard | , and a tactical ESM. It is sealed and provides vacuum support. The suit itself is also a standard | ||
Line 240: | Line 285: | ||
supply of concentrated rations. | supply of concentrated rations. | ||
+ | The suit provides climate control (-459° F to 250°F), pressure support (30 atm.), and radiation protection (PF 5). | ||
+ | |||
+ | The Imperial military suits add a shield generator and a second D-cell to power it to the features of the base model. The non shielded versions are 9kg lighter than the indicated below. | ||
+ | |||
+ | ===Ultra Light Cybersuit(TL11)=== | ||
+ | This is the new navy vacsuit, quickly replacing older types in service. | ||
+ | |||
+ | The ST range is 7 to 15 lifting/ | ||
+ | |||
+ | It has DR 40. The shield is 26 points and it can run for 4 hours on a charge. The shield regenerates 1/2 seconds. | ||
+ | |||
+ | It has a radiation PF of 2 | ||
+ | |||
+ | ===Light Cybersuit(TL11)=== | ||
+ | This is the new base support troop model, not meant for heavy combat but giving good defense in secondary roles. Army active support troops are switching to this model. Navy cargo handlers and similar also sometimes get these to be able to switch to higher ST when needed. | ||
+ | |||
+ | The ST range is 10 to 20 lifting/ | ||
+ | |||
+ | It has DR 80. The shield is 52 points and it can run for 2 hours on a charge. The shield regenerates 1/2 seconds. | ||
+ | |||
+ | It has a radiation PF of 4 | ||
+ | |||
+ | ===Medium Cybersuit(TL11)=== | ||
+ | This is the new main combat model cybersuit. Most army infantry is switching to these. Most infantry does not suffer DX penalties when using the lower ST settings. | ||
+ | |||
+ | The ST range is 15 to 25 lifting/ | ||
+ | |||
+ | It has DR 120. The shield is 104 points and it can run for 1 hour on a charge. There is also space for a second D-cell. If added it doubles the shield run time and does not count against encumbrance. | ||
+ | |||
+ | It has a radiation PF of 6 | ||
+ | ===Heavy Cybersuit(TL11)=== | ||
+ | This is the heavy assault suit. Assault infantry troops are switching to these. Extremely well trained infantry does not suffer DX penalties when using the lower ST settings, but a -1 DX is common. | ||
- | ====Light Cybersuit(TL11)==== | + | The ST range is 20 to 30 lifting/ |
- | This is the new navy vacsuit, quickly replacing older types in service(it will be a further estimated 15 years until all of active duty navy has them). | + | |
- | This is the standard cybersuit. The suit’s augmentation grants the wearer | + | It has DR 160. The shield is 156 points |
- | Lifting | + | |
- | They have light conformal force screens(DR 30) | + | It has a radiation PF of 8 |
- | There are 178 million in use with about 36 million more produced/year | + | ===Super Heavy Cybersuit(TL11)=== |
+ | The original plans for cybersuits did not include this variant so it is fairly rare, but some army thinkers pushed for a heaver versions and this and the Extremely heavy version have been produced | ||
- | ====Heavy Cybersuit (TL11)==== | + | The ST range is 25 to 35 lifting/ |
- | This is the army version of the cybersuit. It is the standard armor of special forces and is replacing commando battlesuits slowly as non infantry armor. | + | |
- | A tougher, thicker cybersuit with greater strength augmentation | + | It has DR 200. The shield is 220 points, has 3 D-cells |
- | The suit adds tactical ESM, infrared cloaking, and radar stealth to the features | + | It has a radiation PF of 10 |
- | The suit is sealed and provides vacuum support, powered by a small radiothermal generator for up to 10 years. | + | ===Extremely Heavy Cybersuit(TL11)=== |
- | The suit provides climate control (-459° F to 1,000°F), pressure support (100 atm.), and radiation protection (PF 10 | + | The original plans for cybersuits did not include this variant so it is fairly rare, but some army thinkers pushed for a heaver versions and this and the Super heavy version have been produced in small numbers. It suffers from the same DX issues as old style heavy battle suits even when used by well trained troops. |
- | They have conformal force screens(DR 60) | + | The ST range is 30 to 40 lifting/ |
- | There are 125 million in use with about 25 million more produced/year | + | It has DR 240. The shield is 330 points, has 3 D-cells and it can run for 30 minutes. |
+ | It has a radiation PF of 12 | ||
====Basic imperial equiment==== | ====Basic imperial equiment==== | ||
Standard imperial suit equipment in most suits if the basic suit misses them: Small IR comm: | Standard imperial suit equipment in most suits if the basic suit misses them: Small IR comm: | ||
====Battlesuits Table==== | ====Battlesuits Table==== | ||
- | ^TL^Armor^Location^DR^Cost^Weight^Power^LC^Notes^ | + | ^TL^Armor^Loc^DR^Cost^Weight^Power^LC^Notes^ |
- | |11 |Dreadnought Battlesuit| | + | |11 |Dreadnought Battlesuit|suit|400/ |
| |+ Helmet | | |+ Helmet | ||
- | | |+ Force Screen | + | | |+ Force Screen |
- | | |+ Force Screen | + | |10 |Heavy Battlesuit |
- | | |+ Force Screen | + | | |+ Helmet |
- | |10 |Heavy Battlesuit | + | |9 |
- | | |+ Helmet | + | |10 |Commando Battlesuit |
- | | | + | | |+ Helmet head |
- | |10 |Commando Battlesuit | + | | 9 |Powered Combat Armor |suit|70/ |
- | | |+ Helmet head | + | | |+ Helmet |
- | | |(+ Force Screen) | + | |10 |Combat Hardsuit |
- | | 9 |Powered Combat Armor |all |70/ | + | | |
- | | |+ Helmet | + | |10 |Space Armor |suit|110/ |
- | |10 |Combat Hardsuit | + | | |
- | | | + | |11 |Ultra Light Cybersuit |
- | |10 |Space Armor |all |110/ | + | |11 |Light Cybersuit |
- | | | + | |11 |Medium Cybersuit |
- | |11 |Light Cybersuit | + | |11 |Heavy Cybersuit |
- | | | + | |11 |Super Heavy Cybersuit |
- | | | + | |11 |Extremely Heavy Cybersuit |
- | |11 |Heavy Cybersuit | + | |
- | | | + | |
- | | | + | |
Most tl 10 or lower defense systems are available. | Most tl 10 or lower defense systems are available. | ||
Line 553: | Line 626: | ||
attack that penetrates the screen’s DR. | attack that penetrates the screen’s DR. | ||
- | A force screen is fully ablative: every point of basic damage rolled removes one point of DR, regardless of whether the attack penetrates DR. | + | A force screen is fully ablative: every point of basic damage rolled removes one point of DR, regardless of whether the attack penetrates DR. THE DR is hardened twice. |
- | The base conformal screen | + | |
A force screen does not normally impede the user’s ability to attack, communicate, | A force screen does not normally impede the user’s ability to attack, communicate, | ||
Line 623: | Line 695: | ||
* Normal: Base shield. Used as normal military type shield. | * Normal: Base shield. Used as normal military type shield. | ||
* Low power: Cost 1/4 the base cost, use 1/2 the power and gives 1/2 the DR. | * Low power: Cost 1/4 the base cost, use 1/2 the power and gives 1/2 the DR. | ||
- | * Very Low power: Cost 1/20 the base cost, use 1/3 the power and gives 1/3 the DR. | + | * Very Low power: Cost 1/20 the base cost, use 1/4 the power and gives 1/3 the DR. |
* It is possible to buy a switchable shield that has multiple power modes, use the cost of the highest mode and add +10% cost for each lower mode. | * It is possible to buy a switchable shield that has multiple power modes, use the cost of the highest mode and add +10% cost for each lower mode. | ||
* A force ward of given SM gets double the DR of an all around shield. A typical Ward is 2*1m and sm 1. | * A force ward of given SM gets double the DR of an all around shield. A typical Ward is 2*1m and sm 1. | ||
Line 649: | Line 721: | ||
|Umbrella field|1|1/ | |Umbrella field|1|1/ | ||
|Mini umbrella field(VHP)|1|1/ | |Mini umbrella field(VHP)|1|1/ | ||
- | |||
- | ===== Cybersuits ===== | ||
- | The imperium has recently adapted the galactic type cybersuits as the main armor type and is converting most forces to such. | ||
- | |||
- | * Base suit is | ||
- | * +0 Striking/ | ||
- | * Level 0 shield | ||
- | * Level 1 armor | ||
- | * Radiation PF of 2 | ||
- | * Weights 9 kg | ||
- | * has a D cell | ||
- | * Energy use: 2C/1 week(1 C-cell at no no ST level) | ||
- | * Each extra level of heaviness adds: | ||
- | * +1 Striking/ | ||
- | * +2 levels of armor, | ||
- | * +0.2 levels of super jump | ||
- | * +0.2 levels of shield | ||
- | * +2.25kg | ||
- | * +2 Radiation PF | ||
- | * one additional C-cell/week use. | ||
- | * You should add additional cells at some point to keep the use time reasonable. Add the mass of such. | ||
- | * The suits can be set to no or neutral strength and used with vac suit skill, or to increase the striking ST/lifting ST and give super jump but it uses the battlesuit skill then. | ||
- | * Features: | ||
- | * Full life support, with sealed and environmental protection. | ||
- | * HUD and Pesa visor | ||
- | * Short range G-ripple+Radio comm | ||
- | * Radar stealth, | ||
- | * Personal computer. | ||
- | * Imperial service uses many types, but the standard service values are: Light: Base, Medium: level +5,heavy level +10 and assault level 15. The imperial medium armor has a second D-cell,the heavy has three and assault has four. | ||
- | * Shield use: Shields take 1 c-cell in 6-shield level minutes | ||
- | * All are laminate so have double DR vs Plasma and shaped charge weapons. | ||
- | * All have increased ballistic protection and have triple DR vs Piercing attacks. | ||
- | |||
- | The standard imperial suits are the same as [[Aldrin-Labs]] Hydra suits available for other qualified customers. | ||
- | * Light: Used for secondary forces and spacehip crew | ||
- | * +0 Striking/ | ||
- | * DR 35 shield | ||
- | * DR 15/5 armor | ||
- | * Radiation PF of 2 | ||
- | * Weights 9 kg | ||
- | * Has a D cell(10 c-cell equivalents) | ||
- | * Energy use: 2C/1 week | ||
- | * Shield uses 1 c-cell/6 minutes of use. | ||
- | * Medium | ||
- | * +5 Striking/ | ||
- | * DR 49 shield | ||
- | * DR 45/15 armor | ||
- | * Radiation PF of 14 | ||
- | * Weights 24.75 kg | ||
- | * Has two D cells(20 c-cell equivalents) | ||
- | * Energy use: 4C/1 week | ||
- | * Shield uses 1 c-cell/5 minutes of use. | ||
- | * Heavy | ||
- | * +5 Striking/ | ||
- | * DR 49 shield | ||
- | * DR 45/15 armor | ||
- | * Radiation PF of 14 | ||
- | * Weights 24.75 kg | ||
- | * Has three D cells(20 c-cell equivalents) | ||
- | * Energy use: 4C/1 week | ||
- | * Shield uses 1 c-cell/4 minutes of use. | ||
- | |||
- | Some manufacturers suits: | ||
- | |||
- | Note that most of below are not freely available, you need the manufacturers approval to be on the approved purchasers list. | ||
- | |||
- | Cost is Base cost for Base add 20% of base for each level of heaviness. | ||
- | |||
- | ^Armor ^Manufacturer ^Base Cost ^Base DR ^Shield DR ^Human ^Krogan ^Quarian ^Turian ^Notes^ | ||
- | |Agent |[[Aldrin Labs]] |$25 000|3+2*lvl |35+14*lvl |No |No |No |Yes |Export version of Hydra, has gained something of a cult following among Turians| | ||
- | |Hydra |[[Aldrin Labs]] |$25 000|3+2*lvl |35+14*lvl |Yes |No |Yes |No |Basic Imperial new armor| | ||
- | |Onyx |[[Aldrin Labs]] |$50 000|3+2*lvl |35+14*lvl |Yes |Yes |Yes |Yes |A hydra with electrothermal protection tripling the DR vs plasma/heat instead of doubling | | ||
- | |Liberator |[[Devlon Industries]] |$40 000|3+2*lvl |40+16*lvl |Yes |Yes |Yes |Yes |The standard Devlon industries armor.| | ||
- | |Explorer |[[Devlon Industries]] |$60 000|3+2*lvl |40+16*lvl |Yes |Yes |Yes |Yes |Long term use version with a nuclear battery allowing operations at no ST level for 5 years +4.5kg| | ||
- | |Survivor |[[Devlon Industries]] |$20 000|3+2*lvl |40+16*lvl |Yes |Yes |Yes |Yes |This is a " | ||
- | |Thermal |[[Devlon Industries]] |$40 000|3+2*lvl |40+16*lvl |No |No |No |Yes |Devlon industries attempt to compete with the Agent| | ||
- | |Duelist |[[Elanus Risk Control]] | ||
- | |Guardian |[[Elanus Risk Control]] | ||
- | |Warlord |[[Elanus Risk Control]] | ||
- | |Assassin |[[Elkoss Combine]] | |10+2*lvl |35+14*lvl |Yes |No |No |Yes | | ||
- | |Gladiator |[[Elkoss Combine]] | |10+2*lvl |35+14*lvl |Yes |No |No |Yes | | ||
- | |Scorpion |[[Hahne-Kedar]] | |10+2*lvl |60+24*lvl |Yes |Yes |No |Yes | | ||
- | |Silverback |[[Hahne-Kedar]] | |10+2*lvl |60+24*lvl |No |No |No |Yes | | ||
- | |Phoenix |[[Sirta Foundation]] | |0+2*lvl |35+14*lvl |Yes |Yes |Yes |Yes |This is a fire protected armor with triple DR vs burn damage| | ||
starrangers/defenses.1436189257.txt.gz · Last modified: 2018/07/31 23:23 (external edit)