starrangers:effects_of_armor
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* Non military: Nanoweave Tacsuit DR 30 or the new: | * Non military: Nanoweave Tacsuit DR 30 or the new: | ||
* Against military medium armor a Commando Battlesuit at DR 105 the weapons still penetrate as the armor stops 7 or 11 points, resulting in 3d-5 or 3d-9 points, here the armor reduces the damage considerably for an average of 1 or 6 points though(making it possible to continue fighting after a few hits) and a maximum of 13 points though, that might not even be below 0 hitpoints. | * Against military medium armor a Commando Battlesuit at DR 105 the weapons still penetrate as the armor stops 7 or 11 points, resulting in 3d-5 or 3d-9 points, here the armor reduces the damage considerably for an average of 1 or 6 points though(making it possible to continue fighting after a few hits) and a maximum of 13 points though, that might not even be below 0 hitpoints. | ||
- | * Of course if you are in the best possible | + | * Of course if you are in really heavy armor: |
- | Of course if you are in a Dreadnaught battlesuit | + | Of course if you are in a Heavy Battlesuit |
The same really goes for pistols and civilian type armor too, without armor the enemy can fire a 10mm heavy pistol loaded with hollow points for 3d pi++ pistol shots at you causing average of 21 points through that might easily be a death roll on a civilian... | The same really goes for pistols and civilian type armor too, without armor the enemy can fire a 10mm heavy pistol loaded with hollow points for 3d pi++ pistol shots at you causing average of 21 points through that might easily be a death roll on a civilian... | ||
- | but even with a nanoweave vest that is 0.9kg/DR 18 and is easily concealable under clothes they have no hope of penetrating even with standard ammunition, not to mention the hollow point. With basic AP ammunition 3d(2) pi they likely penetrate for an average of 1.5 points of damage. | + | But even with a nanoweave vest that is 0.9kg/DR 18 and is easily concealable under clothes they have no hope of penetrating even with standard ammunition, not to mention the hollow point. With basic AP ammunition 3d(2) pi they likely penetrate for an average of 1.5 points of damage. |
With the enhanced penetrator they do 3d(3) pi and on average do 4.5 points, that, while a few shots might be fatal, you are far from the single shot death possibility from the hollow point and no armor. | With the enhanced penetrator they do 3d(3) pi and on average do 4.5 points, that, while a few shots might be fatal, you are far from the single shot death possibility from the hollow point and no armor. | ||
starrangers/effects_of_armor.1431260213.txt.gz · Last modified: 2018/07/31 23:23 (external edit)