starrangers:medical
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
starrangers:medical [2015/08/12 21:37] – weby | starrangers:medical [2021/05/19 02:11] (current) – weby | ||
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Implanted: ready maneuver to turn it on(1 second), get the range with a concentrate and roll of electronics operation(sensors) to get range info (1 second) and then aim normally 1-3 seconds for accuracy. After that you probably want to turn off the radar(1 second) to not be radiating and not have the radar overlay part of your vision field. | Implanted: ready maneuver to turn it on(1 second), get the range with a concentrate and roll of electronics operation(sensors) to get range info (1 second) and then aim normally 1-3 seconds for accuracy. After that you probably want to turn off the radar(1 second) to not be radiating and not have the radar overlay part of your vision field. | ||
- | Also since the implanted gadget is a gadget you need to do things like maintenance(in sense you only need to do it if you have the needs maintenance), | + | Also since the implanted gadget is a gadget you need to do things like maintenance(with advantage |
=====Availability===== | =====Availability===== | ||
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diagnostic beds, and other advanced sensors. | diagnostic beds, and other advanced sensors. | ||
- | Statistics: HP+5 [10]; DR 20 (Skull only, -70%) [30]; DR | + | Statistics: HP+5 [10]; DR 20 (Head vitals |
- | 10 (Limited, Crushing, -40%; Tough Skin, -40%) [10]. 60 | + | 10 (Limited, Crushing, -40%; Tough Skin, -40%) [5]. 30 |
points. | points. | ||
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Statistics: DR 12 (Limited, Piercing and Cutting, -20%; | Statistics: DR 12 (Limited, Piercing and Cutting, -20%; | ||
- | Tough Skin, -40%) [24]; DR 6 (Tough Skin, -40%) [18]. 42 | + | Tough Skin, -40%) [12]; DR 6 (Tough Skin, -40%) [9]. 21 |
points. | points. | ||
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Statistics: | Statistics: | ||
- | * TL 9: hard to kill 1[2], Damage Resistance | + | * TL 9: hard to kill 1[2], Damage Resistance |
- | * TL 10: hard to kill 2[4], Damage Resistance | + | * TL 10: hard to kill 2[4], Damage Resistance |
- | * TL 11: hard to kill 3[6], Damage Resistance | + | * TL 11: hard to kill 3[6], Damage Resistance |
Availability: | Availability: | ||
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===One Bionic Arm (TL9)=== | ===One Bionic Arm (TL9)=== | ||
Statistics: | Statistics: | ||
- | Disadvantages, | + | Disadvantages, |
(Mitigator, -70%) [-6]. 5 points. | (Mitigator, -70%) [-6]. 5 points. | ||
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===Two Bionic Arms (TL9)=== | ===Two Bionic Arms (TL9)=== | ||
Statistics: | Statistics: | ||
- | Disadvantages, | + | Disadvantages, |
Manipulators (Mitigator, -70%) [-9]. 7 points. | Manipulators (Mitigator, -70%) [-9]. 7 points. | ||
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Statistics: Arm ST+1 (One arm, Temporary | Statistics: Arm ST+1 (One arm, Temporary | ||
Disadvantage, | Disadvantage, | ||
- | [2]; One Hand (Mitigator, -70%) [-4]. 1 point. | + | [1]; One Hand (Mitigator, -70%) [-4]. 1 point. |
Availability: | Availability: | ||
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Statistics: DR 16 (Limited, Piercing and Cutting, -20%; | Statistics: DR 16 (Limited, Piercing and Cutting, -20%; | ||
- | Tough Skin, -40%) [32]; DR 8 (Tough Skin, -40%) [24]. 56 | + | Tough Skin, -40%) [16]; DR 8 (Tough Skin, -40%) [12]. 28 |
points. | points. | ||
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- | Hyperspectral Eyes (TL11) | + | ====Hyperspectral Eyes (TL11)==== |
These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the | These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the | ||
infrared cameras. | infrared cameras. | ||
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Statistics: HP+5 [10]; DR 40 | Statistics: HP+5 [10]; DR 40 | ||
- | (Skull only, -70%) [60]; DR 20 (Limited, Crushing, -40%; | + | (Skull only, -70%) [30]; DR 20 (Limited, Crushing, -40%; |
- | Tough Skin, -40%) [20]. 90 points. | + | Tough Skin, -40%) [10]. 50 points. |
Availability: | Availability: | ||
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=====Mind uploads===== | =====Mind uploads===== | ||
- | Rich people often take " | + | Rich people often take " |
starrangers/medical.1439415422.txt.gz · Last modified: 2018/07/31 23:23 (external edit)