starrangers:menil
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- | ====== Menil ====== | ||
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- | Known for their militaristic and disciplined culture. Originally from the planet Palaven, Menils are best known for their military culture. They are sometimes seen as imperialist or rigid by other races. | ||
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- | ===== Biology ===== | ||
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- | Menils typically stand over six feet tall, have two long, proportionately thick fingers and an opposable thumb on each hand, each tipped with talons, and a set of mandibles around their mouths. The most distinguishing feature of Menils is their metallic carapace, which contains trace amounts of thulium. The Menils evolved this trait as a defense against the greater levels of solar radiation that penetrate their homeworld' | ||
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- | Since the Unification War, Menils normally wear elaborate tattoos marking their colony of origin, though it is not known which markings distinguish which colony. These markings are usually white — particularly on Menils with darker carapaces — but can be of various colours. As a point of interest, the Menil term " | ||
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- | Menils exhibit the characteristics of predators rather than those of prey species. Their forward-facing alert eyes give the impression that they possess outstanding eyesight and their teeth and jaws mimic the structures possessed by apex predators such as crocodiles or ancient, carnivorous dinosaurs. Needless to say, their talons on both their feet and hands seem capable of ripping flesh. As such, their diet is primarily meat-based. Their slender bodies also seem to suggest that they are also capable of moving at high speeds. | ||
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- | The Menil homeworld, Palaven, has a metal-poor core, generating a weak magnetic field and allowing more solar radiation into the atmosphere. To deal with this, most forms of life on Palaven evolved some form of metallic " | ||
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- | Although life on Palaven is carbon-based and oxygen-breathing, | ||
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- | ===== History ===== | ||
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- | Menil civilization spans fifteen thousand years of history. | ||
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- | ==== The Unification War ==== | ||
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- | The Menils had already discovered FTL and spawned colonies throughout the corner of the galaxy when the Humans came to galactic stage. At about the time the humans were forming federation, the Menils were embroiled in a bitter civil war next door. The Unification War, as it was later named, began with hostilities between the colonies furthest from the Menil homeworld, Palaven. | ||
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- | These colonies were run by local chieftains, many of whom had distanced themselves from the Hierarchy. Without the galvanizing influence of the government, the colonies became increasingly isolated and xenophobic. Colonists began wearing emblems or facial markings to differentiate themselves from members of other colonies and open hostilities became common. | ||
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- | When war finally broke out, the Hierarchy maintained strict diplomacy and refused to get involved. After several years of fighting, less than a dozen factions remained and the Hierarchy finally intervened. By that time, the chieftains were too weak to resist; they were forced to put an end to fighting and renew their allegiance to the Hierarchy. Though peace was restored, it took several decades for animosity between colonists to fade completely. To this day, most Menils still wear the facial markings of their home colonies. | ||
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- | ==== Human-Menil war ==== | ||
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- | In 55 BE, a Menil force opened fire on explorers from an as yet unknown race: humanity as a result of failure to communicate while approaching a Menil base. Later investigations blame many factors, but most prominent was likel the xenophobia of the Human commander. | ||
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- | Over the next several weeks, the locally outnumbered Empire lost multiple scouting parties and patrols to Menil offensives. The conflict came to a head when a Menil fleet broke through Imperial lines and besieged the human colony of Shanxi. With no other options, the Imperial garrison on Shanxi surrendered, | ||
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- | Before that could happen, the Desi, who dis not like the idea of a huge war on their doorstep, intervened and revealed the full military dispositions and production rates along with expected losses on both sides to the warring parties. This caused both sides to stop and think before launching their attacks. Both came to the conclusion that the probable losses were not worth it. | ||
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- | Terms of peace were negotiated and the conflict effectively brought to an end. Mistrust between both races would linger for years to come. | ||
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- | ===== Culture ===== | ||
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- | Menils are noted for their strong sense of public service. It is rare to find one who puts his needs ahead of the group. Every citizen from age 15 to 30 serves the state in some capacity, as anything from a soldier to an administrator, | ||
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- | Menil society is highly regimented and very organized, and the species is known for its strict discipline and work ethic. Menils are willing to do what needs to be done, and they always follow through. They are not easily spurred to violence, but when conflict is inevitable, they only understand a concept of "total war." They do not believe in skirmishes or small-scale battles; they use massive fleets and numbers to defeat an adversary so completely that they remove any threat of having to fight the same opponent more than once. They do not exterminate their enemy, but so completely devastate their military that the enemy has no choice but to become a colony of the Menils. It is theorized that another conflict between the rapidly advancing humans and Menils could annihilate a large portion of known space. | ||
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- | The Menil military is the center of their society. It is not just an armed force; it is an all-encompassing public works organization. The military police are also the civic police. The fire brigades serve the civilian population as well as military facilities. The corps of engineers builds and maintains spaceports, schools, water purification plants, and power stations. The merchant marine ensures that all worlds get needed resources. | ||
- | ===== Menil socialization ===== | ||
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- | Other species see Menils as "men of action" | ||
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- | While Menils are individuals with personal desires, their instinct is to equate the self with the group, and to set aside all personal desires for the good of all. Menils are taught to have a strong sense of personal accountability, | ||
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- | ===== Economy ===== | ||
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- | The Menil economy is slightly smaller than that of the Empire. For many years, development was hampered by cultural disinterest in economics. When the Menils accepted the Jomus as a client race, business development improved. | ||
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- | The military is supported by a well-developed infrastructure. Manufacturers such as Armax Arsenal and the Haliat Armory produce advanced, reliable equipment. Jomus manufacturers have been known to produce cheap knock-offs of Menil equipment. | ||
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- | ===== Religion ===== | ||
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- | Menils believe that groups and areas have " | ||
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- | These spirits are neither good nor evil, nor are they appealed to for intercession. Menils do not believe spirits can affect the world, but spirits can inspire the living. Prayers and rituals allow an individual to converse with a spirit for guidance or inspiration. For example, a Menil who finds his loyalty tested may appeal to the spirit of his unit, hoping to reconnect with the pride and honor of the group. A Menil who wishes to create a work of art may attempt to connect with the spirit of a beautiful location. | ||
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- | Menils enjoy absolute freedom of religion and can practice whatever appeals to them so long as it does not impede anyone' | ||
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- | In the past, Menils believed that titans strode across Palaven, reaching for the heavens. They worshiped these deities and communicated with them at a structure called Temple Palaven. The temple was tended to by a religious order called the Valluvian Priests, who wear special purple robes which obscure their forms. In order for Menils to join this order, they had to be considered worthy enough through some action. When the Menils spread out from Palaven and discovered other life among the stars, however, they sealed Temple Palaven because they no longer needed legends to prod them upward. With the temple abandoned, eventually the Valluvian Priests fell into legend. | ||
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- | ===== Government ===== | ||
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- | The Menil government, known as the Menil Hierarchy, is a hierarchical meritocracy. While it has great potential for misuse, this is tempered by the civic duty and personal responsibility Menils learn during their childhood. | ||
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- | Menils have 27 citizenship tiers, beginning with civilians (client races and children). The initial period of military service is the second tier. Formal citizenship is conferred at the third tier, after boot camp. For client races, citizenship is granted after the individual musters out. Higher-ranked citizens are expected to lead and protect subordinates. Lower-ranking citizens are expected to obey and support superiors. Promotion to another tier of citizenship is based on the personal assessment of one's superiors and co-rankers. At the top are the Primarchs, who each rule a colonization cluster. The Primarchs vote on matters of national importance. They otherwise maintain a " | ||
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- | Throughout their lives, Menils ascend to the higher tiers and are occasionally " | ||
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- | Menils enjoy broad freedoms. So long as one completes his duties, and does not prevent others from completing theirs, nothing is forbidden. For example, there are no laws against recreational drug use, but if someone is unable to complete his duties due to drug use, his superiors step in. Judicial proceedings are ' | ||
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- | The Menil imperial anthem is called "Die for the Cause." | ||
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- | ===== Military ===== | ||
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- | Although they lack the brutality of some races, the refined biotic skill of other, and the adaptability of the humans, the Menil military has formidable discipline. Officers and NCOs are " | ||
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- | Boot camp begins on the 15th birthday. Soldiers receive a year of training before being assigned to a field unit; officers train for even longer. Most serve until the age of 30, at which they become part of the Reserves. Even if they suffer injuries preventing front-line service, most do support work behind the lines. | ||
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- | Command and control is decentralized and flexible. Individual squads can call for artillery and air support. They make extensive use of combat drones for light duties and remote controlled fighters for heavier, and practice combined arms: infantry operates with armor, supported by overhead gunships. Strategically, | ||
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- | Tradition is important. Each legion has a full-time staff of historians who chronicle its battle honors in detail. The oldest have records dating back to the Menil Iron Age. If a legion is destroyed in battle, it is reconstituted rather than being replaced. | ||
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- | The Menils recruit auxiliary units from conquered or absorbed minor races, like the Jomus. Auxiliaries are generally light infantry or armored cavalry units that screen and support the main battle formations. At the conclusion of their service in the Auxiliaries, | ||
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- | Menil wars are often marked by citizen resistance. Most Menil families keep small arms in their homes and take basic training courses that include instruction on how to create simple anti-vehicle explosive devices. To suppress citizen militias, the Menil Hierarchy makes use of " | ||
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- | The mainstay of the Menil infantry is the Phaeston assault rifle, a light, accurate, and versatile weapon that nonetheless packs more punch than other rifles of its size. Other Menil weapons include the Krysae anti-materiel sniper rifle, and the ML-77 Missile Launcher, manufactured by Armax Arsenal, one of the Menil military' | ||
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- | ===== Menil Fleet ===== | ||
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- | The Menil navy is divided into at least 32 fleets. They have considerable numbers of ships in the battleship class, military estimates put the current total fighting power at about 120% of the human active fleet and 80% of the total human fleet as they do not have a huge reserve fleet like human do. | ||
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starrangers/menil.1396989006.txt.gz · Last modified: 2018/07/31 23:23 (external edit)