starrangers:pre-gen_character
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starrangers:pre-gen_character [2015/07/05 10:50] – weby | starrangers:pre-gen_character [2019/11/11 01:39] (current) – external edit 127.0.0.1 | ||
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Cultural familiarity(colonies)[1] | Cultural familiarity(colonies)[1] | ||
- | Dabbler: History empire, History own planet, applied mathematics, | + | Dabbler: History empire, History own planet, applied mathematics, |
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{{http:// | {{http:// | ||
- | === Marksman | + | === Health |
- | Gunslinger | + | Regeneration - Regular (You recover 1 HP per hour), +25; Electric, -20%; Require skill roll, -5%.[19] |
+ | Rapid Healing | ||
- | Improved dodge 1[15] | + | Health HT/hard[2] |
- | Marksman DX/hard[2], 1 combat perk(added above) | + | ==== Suggested background 21/22==== |
- | + | ||
- | === Suggested background 21/22=== | + | |
Licences: Weapon(list weapons)[1], | Licences: Weapon(list weapons)[1], | ||
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3 advanced training perks[3] | 3 advanced training perks[3] | ||
- | === Basic skills/ | + | ==== Basic skills/ |
* Cultural familiarity(core)[1] | * Cultural familiarity(core)[1] | ||
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15/16 points in additional [[Basics/ | 15/16 points in additional [[Basics/ | ||
+ | |||
+ | ====Gear==== | ||
+ | |||
+ | Issued following gear: | ||
+ | * Medium Cybersuit | ||
+ | * ETC 10mm CLP machine pistol+ 300 normal rounds, 100 APEP, 20 HP,20 APHD | ||
+ | * One formal uniform+boots+headgear(rangers: | ||
+ | * One work uniform+boots+headgear (thick cloth DR 2, fire, chemical and dirt repellant: +1 to saves where it would help and DR 5, against heat and flame and corrosion damage): | ||
+ | * 6 sets of underwear and socks. 0.9 kg | ||
+ | * Small radio: 15km range. $200, 2B/10 hr | ||
+ | * First Aid Kit: Contains a bandage spray can (p. 197), ointments, etc. It gives a +1 (quality) bonus to First Aid skill, or +2 when using the bandage spray to treat bleeding. $50, 0.9kg | ||
+ | * Filtration Canteen | ||
+ | * Portable Tool Kit Armoury(power armor)This is the standard tool kit. Most examples fit in a heavy tool box or backpack. It provides basic equipment for the specific skill and specialization it is designed for, and gives a -2 (quality) modifier for other specializations within that skill. $600, 9kg, 10B/10 hr. | ||
+ | * upto 5 mini toolkits for other skills: has following but can have up to 4 more. | ||
+ | * A 10mm CLR Rifle+ 300 normal rounds, 100 APEP, 20 APHD | ||
===== Kaidan Alenko ===== | ===== Kaidan Alenko ===== | ||
{{http:// | {{http:// | ||
+ | |||
+ | A scientific specialist in Science and environment, | ||
+ | |||
====Role in group==== | ====Role in group==== | ||
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Resheph is the primary of the two Terrestrial world in Hajiedtu system. Hajiedtu is one of the 174 major systems, rated normally about 60th-65th in prominence among them. | Resheph is the primary of the two Terrestrial world in Hajiedtu system. Hajiedtu is one of the 174 major systems, rated normally about 60th-65th in prominence among them. | ||
+ | |||
+ | Culture French | ||
+ | |||
+ | Skills(6 points) added below | ||
+ | |||
+ | Dabbler: History Empire, History Resheph, History(homeworld France), | ||
+ | |||
+ | * Cultural familiarity core worlds[1] | ||
+ | * Speak, write imperial native[6], Cultural familiarity(code worlds)[1] | ||
+ | * Speak, write French native[0], Cultural familiarity(French core)[0] | ||
==== Wirerat 200 ==== | ==== Wirerat 200 ==== | ||
- | Attributes: | + | Attributes: |
Advantages: | Advantages: | ||
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* Administration[1] | * Administration[1] | ||
* Carousing[1] | * Carousing[1] | ||
- | * Savoir-Faire (Military)[2] | + | * Savoir-Faire (Military)[4] |
* Armoury (Vehicle Armor)[2] | * Armoury (Vehicle Armor)[2] | ||
* Mechanic (Life Support)[2] | * Mechanic (Life Support)[2] | ||
* Armoury (Force Shields)[2] | * Armoury (Force Shields)[2] | ||
+ | * Psionic Throw (HT/ | ||
+ | * Psionic shield (IQ/ | ||
+ | * Innate attack [8] | ||
+ | * Area Knowledge(empire)[1] | ||
+ | * Area Knowledge(home town)[1] | ||
+ | * Area Knowledge(Resheph: | ||
+ | * Area Knowledge(sector: | ||
==== Psionic 150==== | ==== Psionic 150==== | ||
{{http:// | {{http:// | ||
- | + | * Get 45 points of psionic abilities: | |
- | * Get 75 points of psionic abilities. Upto 50 of those points can put to buy “potential abilities” at -50% cost that can then be bought with points in game(only way to get more abilities besides the special powers, though you can raise leveled abilities to higher level normally). | + | * Data Retrieval[8] |
+ | * Electric Vision[8] | ||
+ | * Radar Sense(12) | ||
+ | * Surge[11] | ||
+ | * I/O tap[6] | ||
+ | * 25 points psionic abilities used for psionic shield. | ||
* ( +1 IQ[20] +1 HT added above) | * ( +1 IQ[20] +1 HT added above) | ||
* Regeneration(slow)(psi -10%)[9] | * Regeneration(slow)(psi -10%)[9] | ||
* rank 1[5] | * rank 1[5] | ||
- | * Talent(!!!)[5] | + | * Talent(Ergokinesis) 2 [10] |
- | 4 points to raise one or more offensive psionic skills | + | Skills: added above |
==== Scientist 60 ==== | ==== Scientist 60 ==== | ||
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==== Psionic Adept 25 ==== | ==== Psionic Adept 25 ==== | ||
- | Psionic Throw | + | ===Psionic Throw=== |
Throw uses psionic power to hurl targets away, damaging them if they hit an object. | Throw uses psionic power to hurl targets away, damaging them if they hit an object. | ||
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Innate Attack (Crush) 15(5*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 2, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%; Psionic, -10%.[19] | Innate Attack (Crush) 15(5*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 2, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%; Psionic, -10%.[19] | ||
- | Skill: Psionic | + | Skills(added above) |
+ | |||
+ | ===Psionic shield=== | ||
+ | (extra power from psionics) | ||
+ | |||
+ | |||
+ | Creates a psionic shield to ward you. Cannot be on at same time as a normal shield, it automatically deactivates if you have a normal shield on. | ||
+ | |||
+ | Level 1 | ||
+ | |||
+ | * Damage Resistance 40 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10, x0.1; require skill roll, -5%; Cost 2 fp, -10%; psion, -10%; Affect others, +50%; Takes recharge 15 seconds, -20%.[17] | ||
+ | * Regeneration - Very Fast (You recover 1 DR per second), +100; Limited: DR(shield) Only, -40%; Cost 2 FP, -10%; Psionic, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%.[20] | ||
+ | |||
+ | Skill: Psionic | ||
==== Additional, training 100 ==== | ==== Additional, training 100 ==== | ||
- | Extra life[25] | + | {{http:// |
+ | Extra life[25] | ||
- | ==== Suggested background | + | Some extra combat skills might be useful |
+ | |||
+ | ==== Suggested background | ||
Licenses: Starship engineer[1], | Licenses: Starship engineer[1], | ||
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High TL[5] | High TL[5] | ||
- | ==== Basic skills/ | + | Rank +1=3 total |
+ | |||
+ | ==== Basic skills/ | ||
+ | 25 points extra advantages: Fit[5], absolute direction[5], | ||
+ | |||
+ | Cultural familiarity Asari[1] Salarian language[6], | ||
+ | 15 points in skills, mostly remaining starship maintenance skills at 1-2 points each. | ||
+ | ==== Gear ==== | ||
+ | Has same basic gear as Rangers. Uses a CLP pistol as weapon. Has a toolkit and 5 minitoolkits to cover skills. |
starrangers/pre-gen_character.1436093417.txt.gz · Last modified: 2018/07/31 23:23 (external edit)