starrangers:pre-gen_character
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| starrangers:pre-gen_character [2015/07/05 12:07] – [Wirerat 200] weby | starrangers:pre-gen_character [2019/11/11 01:39] (current) – external edit 127.0.0.1 | ||
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| Cultural familiarity(colonies)[1] | Cultural familiarity(colonies)[1] | ||
| - | Dabbler: History empire, History own planet, applied mathematics, | + | Dabbler: History empire, History own planet, applied mathematics, |
| Line 192: | Line 192: | ||
| {{http:// | {{http:// | ||
| - | === Marksman | + | === Health |
| - | Gunslinger | + | Regeneration - Regular (You recover 1 HP per hour), +25; Electric, -20%; Require skill roll, -5%.[19] |
| + | Rapid Healing | ||
| - | Improved dodge 1[15] | + | Health HT/hard[2] |
| - | + | ||
| - | Marksman DX/hard[2], 1 combat perk(added above) | + | |
| ==== Suggested background 21/22==== | ==== Suggested background 21/22==== | ||
| Line 220: | Line 219: | ||
| ====Gear==== | ====Gear==== | ||
| - | Has a patrol light cybersuit due to supply shortages of heavy cybersuits. | ||
| - | They are issued | + | Issued |
| - | * Light Cybersuit all 80 base: | + | * Medium |
| - | * Small IR comm: | + | * ETC 10mm CLP machine pistol+ 300 normal rounds, 100 APEP, 20 HP,20 APHD |
| - | * Medium | + | |
| - | * Wristwatch Rad Counter (TL9) This measures and displays the amount of radiation that the user is exposed to, and can be programmed to set off an alarm if dosage exceeds a designated level. The same unit can present information on an HUD, or be built into a helmet visor. $100, neg., | + | |
| - | * Intertial navigation $60, | + | |
| - | * Gripboot surface give a +1 equipment modifier to Climbing, or +2 on ice $500 | + | |
| - | * Multispectral Chameleon Surface (TL10) This version gives +4 to Stealth skill against ordinary, | + | |
| - | * Radar Stealth: incorporate radar-absorbent material as part of the structure. This subtracts -6 from detection by radar, imaging radar, or terahertz (T-ray) radar. $1,500, | + | |
| - | * ETC 10mm CLP machine pistol | + | |
| - | * 300 normal rounds, 100 APEP, 20 HP,20 APHD | + | |
| * One formal uniform+boots+headgear(rangers: | * One formal uniform+boots+headgear(rangers: | ||
| * One work uniform+boots+headgear (thick cloth DR 2, fire, chemical and dirt repellant: +1 to saves where it would help and DR 5, against heat and flame and corrosion damage): | * One work uniform+boots+headgear (thick cloth DR 2, fire, chemical and dirt repellant: +1 to saves where it would help and DR 5, against heat and flame and corrosion damage): | ||
| Line 238: | Line 228: | ||
| * Small radio: 15km range. $200, 2B/10 hr | * Small radio: 15km range. $200, 2B/10 hr | ||
| * First Aid Kit: Contains a bandage spray can (p. 197), ointments, etc. It gives a +1 (quality) bonus to First Aid skill, or +2 when using the bandage spray to treat bleeding. $50, 0.9kg | * First Aid Kit: Contains a bandage spray can (p. 197), ointments, etc. It gives a +1 (quality) bonus to First Aid skill, or +2 when using the bandage spray to treat bleeding. $50, 0.9kg | ||
| - | * Envirobag | + | * Filtration Canteen |
| - | * Filtration Canteen | + | * Portable Tool Kit Armoury(power armor)This is the standard tool kit. Most examples fit in a heavy tool box or backpack. It provides basic equipment for the specific skill and specialization it is designed for, and gives a -2 (quality) modifier for other specializations within that skill. $600, 9kg, 10B/10 hr. |
| - | | + | |
| - | | + | |
| * upto 5 mini toolkits for other skills: has following but can have up to 4 more. | * upto 5 mini toolkits for other skills: has following but can have up to 4 more. | ||
| - | * A 10mm CLR Rifle | + | * A 10mm CLR Rifle+ 300 normal rounds, 100 APEP, 20 APHD |
| - | * 300 normal rounds, 100 APEP, 20 APHD | + | |
| Line 273: | Line 260: | ||
| Resheph is the primary of the two Terrestrial world in Hajiedtu system. Hajiedtu is one of the 174 major systems, rated normally about 60th-65th in prominence among them. | Resheph is the primary of the two Terrestrial world in Hajiedtu system. Hajiedtu is one of the 174 major systems, rated normally about 60th-65th in prominence among them. | ||
| + | |||
| + | Culture French | ||
| + | |||
| + | Skills(6 points) added below | ||
| + | |||
| + | Dabbler: History Empire, History Resheph, History(homeworld France), | ||
| + | |||
| + | * Cultural familiarity core worlds[1] | ||
| + | * Speak, write imperial native[6], Cultural familiarity(code worlds)[1] | ||
| + | * Speak, write French native[0], Cultural familiarity(French core)[0] | ||
| ==== Wirerat 200 ==== | ==== Wirerat 200 ==== | ||
| - | Attributes: | + | Attributes: |
| Advantages: | Advantages: | ||
| Line 324: | Line 321: | ||
| * Administration[1] | * Administration[1] | ||
| * Carousing[1] | * Carousing[1] | ||
| - | * Savoir-Faire (Military)[2] | + | * Savoir-Faire (Military)[4] |
| * Armoury (Vehicle Armor)[2] | * Armoury (Vehicle Armor)[2] | ||
| * Mechanic (Life Support)[2] | * Mechanic (Life Support)[2] | ||
| Line 331: | Line 328: | ||
| * Psionic shield (IQ/ | * Psionic shield (IQ/ | ||
| * Innate attack [8] | * Innate attack [8] | ||
| + | * Area Knowledge(empire)[1] | ||
| + | * Area Knowledge(home town)[1] | ||
| + | * Area Knowledge(Resheph: | ||
| + | * Area Knowledge(sector: | ||
| ==== Psionic 150==== | ==== Psionic 150==== | ||
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| * Surge[11] | * Surge[11] | ||
| * I/O tap[6] | * I/O tap[6] | ||
| - | * 25 points psionic abilities used for psionic | + | * 25 points psionic abilities used for psionic |
| * ( +1 IQ[20] +1 HT added above) | * ( +1 IQ[20] +1 HT added above) | ||
| * Regeneration(slow)(psi -10%)[9] | * Regeneration(slow)(psi -10%)[9] | ||
| Line 369: | Line 370: | ||
| ==== Psionic Adept 25 ==== | ==== Psionic Adept 25 ==== | ||
| - | Psionic Throw | + | ===Psionic Throw=== |
| Throw uses psionic power to hurl targets away, damaging them if they hit an object. | Throw uses psionic power to hurl targets away, damaging them if they hit an object. | ||
| Line 379: | Line 380: | ||
| Skills(added above) | Skills(added above) | ||
| - | Psionic shield(extra power from psionics) | + | ===Psionic shield=== |
| + | (extra power from psionics) | ||
| Line 386: | Line 388: | ||
| Level 1 | Level 1 | ||
| - | Damage Resistance | + | * Damage Resistance |
| + | * Regeneration - Very Fast (You recover 1 DR per second), +100; Limited: DR(shield) Only, -40%; Cost 2 FP, -10%; Psionic, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%.[20] | ||
| + | |||
| + | Skill: Psionic shield (IQ/hard)[1] | ||
| - | ==== Additional, training | + | ==== Additional, training |
| {{http:// | {{http:// | ||
| - | Extra life[25] | + | Extra life[25] |
| + | Some extra combat skills might be useful | ||
| ==== Suggested background 13==== | ==== Suggested background 13==== | ||
| Line 404: | Line 410: | ||
| Rank +1=3 total | Rank +1=3 total | ||
| - | ==== Basic skills/ | + | ==== Basic skills/ |
| + | 25 points extra advantages: Fit[5], absolute direction[5], | ||
| - | Fit[5], absolute direction[5], | + | Cultural familiarity Asari[1] Salarian language[6], |
| - | 22 points in skills, mostly remaining starship maintenance skills. | + | 15 points in skills, mostly remaining starship maintenance skills |
| ==== Gear ==== | ==== Gear ==== | ||
| Has same basic gear as Rangers. Uses a CLP pistol as weapon. Has a toolkit and 5 minitoolkits to cover skills. | Has same basic gear as Rangers. Uses a CLP pistol as weapon. Has a toolkit and 5 minitoolkits to cover skills. | ||
starrangers/pre-gen_character.1436098067.txt.gz · Last modified: 2018/07/31 23:23 (external edit)
