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starrangers:pre-gen_character [2015/07/05 13:12] – [Home world 8] webystarrangers:pre-gen_character [2019/11/11 01:39] (current) – external edit 127.0.0.1
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 Cultural familiarity(colonies)[1] Cultural familiarity(colonies)[1]
  
-Dabbler: History empire, History own planet, applied mathematics,Makeuup[1]+Dabbler: History empire, History own planet, applied mathematics,Makeup[1]
  
  
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 {{http://img3.wikia.nocookie.net/__cb20100107173415/masseffect/images/thumb/d/de/AshTherum.png/310px-AshTherum.png}} {{http://img3.wikia.nocookie.net/__cb20100107173415/masseffect/images/thumb/d/de/AshTherum.png/310px-AshTherum.png}}
  
-=== Marksman Level 1===+=== Health Level 1===
  
-Gunslinger Require skill roll, -5%; Cost FP 2, -10%. Limited duration 8 seconds,-40%, takes recharge 15 seconds, -20%[7]+Regeneration - Regular (You recover 1 HP per hour), +25; Electric, -20%; Require skill roll, -5%.[19] 
 +Rapid Healing Electric, -20%.[4]
  
-Improved dodge 1[15] +Health HT/hard[2]
- +
-Marksman DX/hard[2], 1 combat perk(added above)+
  
 ==== Suggested background 21/22==== ==== Suggested background 21/22====
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 ====Gear==== ====Gear====
-Has a patrol light cybersuit due to supply shortages of heavy cybersuits. 
  
 Issued following gear: Issued following gear:
-   Light Cybersuit all 80 base:$195,000, 13.5kg,D/1 wk* total: $204,460  19.12kg +  Medium Cybersuit  
-     * Small IR comm:1000-meter range. $100  +  * ETC 10mm CLP machine pistol300 normal rounds, 100 APEP, 20 HP,20 APHD
-     * Medium radio: 300km range. $1,000, D/50 hr(1 week of normal use) +
-     * Wristwatch Rad Counter (TL9) This measures and displays the amount of radiation that the user is exposed to, and can be programmed to set off an alarm if dosage exceeds a designated level. The same unit can present information on an HUD, or be built into a helmet visor. $100, neg., +
-     * Intertial navigation $60,  +
-     * Gripboot surface give a +1 equipment modifier to Climbing, or +2 on ice  $500 +
-     * Multispectral Chameleon Surface (TL10) This version gives +4 to Stealth skill against ordinary,infrared, hyperspectral or ultraviolet vision, and +2 against extended high- or low-band hyper-spectral vision. This bonus is halved if moving. $6,000,  +
-     * Radar Stealth: incorporate radar-absorbent material as part of the structure. This subtracts -6 from detection by radar, imaging  +
-     * Force screen: +156 fully ablative DR +9kg D/30min. Regen 1/2 seconds. +
-  * ETC 10mm CLP machine pistol +
-    * 300 normal rounds, 100 APEP, 20 HP,20 APHD+
   * One formal uniform+boots+headgear(rangers: Wide brim hat, army: Beret, navy:Peaked cap and so on):  1.8kg.   * One formal uniform+boots+headgear(rangers: Wide brim hat, army: Beret, navy:Peaked cap and so on):  1.8kg.
   * One work uniform+boots+headgear (thick cloth DR 2, fire, chemical and dirt repellant: +1 to saves where it would help and DR 5, against heat and flame and corrosion damage):  2.1kg.   * One work uniform+boots+headgear (thick cloth DR 2, fire, chemical and dirt repellant: +1 to saves where it would help and DR 5, against heat and flame and corrosion damage):  2.1kg.
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   * Small radio: 15km range. $200, 2B/10 hr   * Small radio: 15km range. $200, 2B/10 hr
   * First Aid Kit: Contains a bandage spray can (p. 197), ointments, etc. It gives a +1 (quality) bonus to First Aid skill, or +2 when using the bandage spray to treat bleeding. $50, 0.9kg   * First Aid Kit: Contains a bandage spray can (p. 197), ointments, etc. It gives a +1 (quality) bonus to First Aid skill, or +2 when using the bandage spray to treat bleeding. $50, 0.9kg
-   * Envirobag  This is an insulated, heated sleeping bag designed for  extremes of temperature. It has the same performance as a Heat Suit (p. 177). It can also be sealed and hooked up to air tanks. TL10:$80, 0.9kg, C/72 hr. +  * Filtration Canteen  This canteen holds a liter of water. It removes impurities, salts, microbes, and poisons. It can filter salt water, but not raw sewage or toxic waste. On its own, it adds a +1 (quality) bonus to Survival skill when living off the land; it’s also included in survival kits. One liter can be purified in 10 minutes (TL10). The filter must be replaced every 1,000 liters at TL10; a color change signals when it’s time to change.  The canteen is $180, 0.5kg (empty) or 1.5kg (full). 
-   * Filtration Canteen  This canteen holds a liter of water. It removes impurities, salts, microbes, and poisons. It can filter salt water, but not raw sewage or toxic waste. On its own, it adds a +1 (quality) bonus to Survival skill when living off the land; it’s also included in survival kits. One liter can be purified in 10 minutes (TL10). The filter must be replaced every 1,000 liters at TL10; a color change signals when it’s time to change.  The canteen is $180, 0.5kg (empty) or 1.5kg (full). +  * Portable Tool Kit Armoury(power armor)This is the standard tool kit. Most examples fit in a heavy tool box or backpack. It provides basic equipment for the specific skill and specialization it is designed for, and gives a -2 (quality) modifier for other specializations within that skill. $600, 9kg, 10B/10 hr.
-  * Tool kit/other kit in main skill if appropriate:  (Each level of better gear gives one extra from this list and one less from the mini tool list) +
-    * Portable Tool Kit Armoury(power armor)This is the standard tool kit. Most examples fit in a heavy tool box or backpack. It provides basic equipment for the specific skill and specialization it is designed for, and gives a -2 (quality) modifier for other specializations within that skill. $600, 9kg, 10B/10 hr.+
   * upto 5 mini toolkits for other skills: has following but can have up to 4 more.   * upto 5 mini toolkits for other skills: has following but can have up to 4 more.
-    * A 10mm CLR Rifle +    * A 10mm CLR Rifle300 normal rounds, 100 APEP, 20 APHD
-        * 300 normal rounds, 100 APEP, 20 APHD+
  
  
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 Culture French Culture French
  
-Area Knowledge(empire)[1] Area Knowledge(home town)[1], Area Knowledge(Resheph:0043-0001/02)[1], Area Knowledge(sector:0043) [1]+Skills(6 pointsadded below
  
 Dabbler: History Empire, History Resheph, History(homeworld France),Savoir faire high society. [1] Dabbler: History Empire, History Resheph, History(homeworld France),Savoir faire high society. [1]
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     * Administration[1]     * Administration[1]
     * Carousing[1]     * Carousing[1]
-    * Savoir-Faire (Military)[2]+    * Savoir-Faire (Military)[4]
     * Armoury (Vehicle Armor)[2]     * Armoury (Vehicle Armor)[2]
     * Mechanic (Life Support)[2]     * Mechanic (Life Support)[2]
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     * Psionic shield (IQ/hard)[4]     * Psionic shield (IQ/hard)[4]
     * Innate attack [8]     * Innate attack [8]
 +    * Area Knowledge(empire)[1]
 +    * Area Knowledge(home town)[1]
 +    * Area Knowledge(Resheph:0043-0001/02)[1]
 +    * Area Knowledge(sector:0043) [1]
  
 ==== Psionic 150==== ==== Psionic 150====
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       * Surge[11]       * Surge[11]
       * I/O tap[6]       * I/O tap[6]
-   * 25 points psionic abilities used for psionic warp.+   * 25 points psionic abilities used for psionic shield.
    * ( +1 IQ[20] +1 HT added above)    * ( +1 IQ[20] +1 HT added above)
    * Regeneration(slow)(psi -10%)[9]    * Regeneration(slow)(psi -10%)[9]
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 ==== Psionic Adept 25 ==== ==== Psionic Adept 25 ====
-Psionic Throw+===Psionic Throw===
  
 Throw uses psionic power to hurl targets away, damaging them if they hit an object. Throw uses psionic power to hurl targets away, damaging them if they hit an object.
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 Skills(added above) Skills(added above)
  
-Psionic shield(extra power from psionics)+===Psionic shield=== 
 +(extra power from psionics)
  
  
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 Level 1 Level 1
  
-Damage Resistance 21 - Ablative, -80%; Force Field, +20%. Require skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 15 seconds, -20%[21]+    * Damage Resistance 40 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10, x0.1; require skill roll, -5%; Cost 2 fp, -10%; psion, -10%; Affect others, +50%; Takes recharge 15 seconds, -20%.[17] 
 +    * Regeneration - Very Fast (You recover 1 DR per second), +100; Limited: DR(shield) Only, -40%; Cost 2 FP, -10%; Psionic, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%.[20] 
 + 
 +Skill: Psionic shield (IQ/hard)[1
  
  
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 Rank +1=3 total Rank +1=3 total
  
-==== Basic skills/background 44+25====+==== Basic skills/background 37+25====
 25 points extra advantages: Fit[5], absolute direction[5], eidetic memory[5] Two Asari languages(6 native/native+4 native/native)[10] 25 points extra advantages: Fit[5], absolute direction[5], eidetic memory[5] Two Asari languages(6 native/native+4 native/native)[10]
  
 Cultural familiarity Asari[1] Salarian language[6], cultural familiarity salarians[1] (+1 ST, +2 HP added above) Cultural familiarity Asari[1] Salarian language[6], cultural familiarity salarians[1] (+1 ST, +2 HP added above)
  
-22 points in skills, mostly remaining starship maintenance skills normally at 2 points each.+15 points in skills, mostly remaining starship maintenance skills at 1-2 points each.
  
 ==== Gear ==== ==== Gear ====
  
 Has same basic gear as Rangers. Uses a CLP pistol as weapon. Has a toolkit and 5 minitoolkits to cover skills. Has same basic gear as Rangers. Uses a CLP pistol as weapon. Has a toolkit and 5 minitoolkits to cover skills.
starrangers/pre-gen_character.1436101925.txt.gz · Last modified: 2018/07/31 23:23 (external edit)