starrangers:ultimate_action_hero
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| starrangers:ultimate_action_hero [2014/11/04 01:37] – weby | starrangers:ultimate_action_hero [2018/07/31 23:23] (current) – external edit 127.0.0.1 | ||
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| ====== Ultimate Action Hero ====== | ====== Ultimate Action Hero ====== | ||
| - | 470 points | + | 500 points |
| You’re an all-around capable guy – a Delta Force commando, super-spy, or other self-reliant type. You could probably tackle most situations alone, though like any competent | You’re an all-around capable guy – a Delta Force commando, super-spy, or other self-reliant type. You could probably tackle most situations alone, though like any competent | ||
| Line 10: | Line 10: | ||
| **Secondary Characteristics**: | **Secondary Characteristics**: | ||
| - | **Advantages**: | + | **Advantages**: |
| - | Luck (any level) [15, 30, or 60]. | + | 30 points chosen from among Daredevil [15], Luck (any level) [15, 30, or 60].\\ |
| + | Another 75 points chosen from among: | ||
| + | * More points to buying higher luck. | ||
| + | * ST +1 to +4 [10/level] | ||
| + | * HT +1 to +4 [10/ | ||
| + | * DX +1 or +2 [20 or 40] | ||
| + | * IQ +1 or +2 [20 or 40] | ||
| + | * HP +1 to +3 [2/level] | ||
| + | * Will +1 to +7 [5/level] | ||
| + | * Per +1 to +7 [5/level] | ||
| + | * FP +1 to +4 [3/level] | ||
| + | * Basic Speed +1.00 or +2.00 [20 or 40] | ||
| + | * Basic Move +1 to +3 [5/level], Absolute Direction [5], | ||
| + | * Absolute Timing [2] | ||
| + | * Acute Senses | ||
| + | * Ambidexterity | ||
| + | * Appearance (Attractive, | ||
| + | * Catfall [10] | ||
| + | * Charisma 1-6 [5/level] | ||
| + | * Combat Reflexes [15] | ||
| + | * Contact Group (Any; Skill-12, 15, or 18; 9 or less; SomewhatReliable) [5, 10, or 15] | ||
| + | * Craftiness 1-4 [5/level] | ||
| + | * Cultural Familiarity [1/culture] or Cultural Adaptability [10] | ||
| + | * Dabbler (p.6) [1] | ||
| + | * Danger Sense [15] | ||
| + | * DR 1 or 2 (Limited, | ||
| + | * Driver’s Reflexes 1-4 [5/level] | ||
| + | * Enhanced Dodge 1-3 [15/ | ||
| + | * Enhanced Parry 1-3 (BareHands or One melee weapon) [5/level] or (All) [10/ | ||
| + | * Extra Attack 1 [25] | ||
| + | * Fearlessness [2/level] or Unfazeable[15] | ||
| + | * Fit [5] or Very Fit [15] | ||
| + | * Flexibility | ||
| + | * Gizmos 1-3 [5/gizmo] | ||
| + | * Gun Perks [1/perk] | ||
| + | * Gunslinger [25] | ||
| + | * Hard to Kill +1 to +7[2/ | ||
| + | * Hard to Subdue +1 to +7[2/ | ||
| + | * High Manual Dexterity 1-4 [5/level] | ||
| + | * High Pain Threshold[10] | ||
| + | * Honest Face [1] | ||
| + | * Intuition [15] | ||
| + | * Language Talent [10] | ||
| + | * Languages (any) [2-6/ | ||
| + | * Night Vision 1-9 [1/level] | ||
| + | * Perfect Balance [15] | ||
| + | * Peripheral Vision [15] | ||
| + | * Rapid Healing[5] or Very Rapid Healing [15] | ||
| + | * Recovery [10] | ||
| + | * Sensitive [5] or Empathy [15] | ||
| + | * Smooth Operator 1-3 [15/ | ||
| + | * Striking ST 1 or 2 [5 or 10] | ||
| + | * Trained by a Master (Evasion, -50%) [15] or Trained by a Master [30] | ||
| + | * Weapon Bond [1] | ||
| + | * Weapon Master (Weapon of choice or All weapons) [20 or 45] | ||
| + | * and Extra Life [25] | ||
| + | Another 45 points in any of: | ||
| + | * DX or IQ +1 or +2 [20 or 40] | ||
| + | * HT +1 to +4 [10/ | ||
| + | * HP up to 1.5 * ST [2/level] | ||
| + | * Combat Reflexes [15] | ||
| + | * Dabbler (p. 6) [1] | ||
| + | * Danger Sense [15] | ||
| + | * Daredevil [15] | ||
| + | * Enhanced Dodge 1-3[15/ | ||
| + | * Hard to Kill [2/level] | ||
| + | * Hard to Subdue [2/ | ||
| + | * Jack of All Trades 1-3 (p. 6)[10/ | ||
| + | * Rapid Healing [5] or Very Rapid Healing [15] | ||
| + | * Recovery [10] | ||
| + | * Serendipity 1-3[15/ | ||
| + | * Wild Talent 1 or 2 [20 or 40] | ||
| + | * or improve Luck to Extraordinary Luck [30] for 15 points or Ridiculous Luck [60] for 45 points. | ||
| - | • Another 75 points chosen from among the previous traits, | ||
| - | or ST or HT +1 to +4 [10/level], DX or IQ +1 or +2 [20 or 40], HP +1 to +3 | ||
| - | [2/level], Will or Per +1 to +7 [5/level], FP +1 to +4 [3/level], | ||
| - | Basic Speed +1.00 or +2.00 [20 or 40], Basic Move +1 to +3 | ||
| - | [5/level], Absolute Direction [5], Absolute Timing [2], Acute | ||
| - | Senses | ||
| - | (Attractive, | ||
| - | Catfall [10], Charisma 1-6 [5/level], Combat Reflexes [15], | ||
| - | Contact Group (Any; Skill-12, 15, or 18; 9 or less; Somewhat | ||
| - | Reliable) [5, 10, or 15], Craftiness 1-4 [5/level], Cultural | ||
| - | Familiarity [1/culture] or Cultural Adaptability [10], Dabbler (p.6) [1], Danger Sense [15], DR 1 or 2 (Limited, | ||
| - | Crushing, -40%) [3 or 6], Driver’s Reflexes 1-4 [5/level], | ||
| - | Enhanced Dodge 1-3 [15/level], Enhanced Parry 1-3 (Bare | ||
| - | Hands or One melee weapon) [5/level] or (All) [10/level], | ||
| - | Extra Attack 1 [25], Fearlessness [2/level] or Unfazeable | ||
| - | [15], Fit [5] or Very Fit [15], Flexibility | ||
| - | High Manual Dexterity 1-4 [5/level], High Pain Threshold | ||
| - | [10], Honest Face [1], Intuition [15], Language Talent [10], | ||
| - | Languages (any) [2-6/ | ||
| - | Perfect Balance [15], Peripheral Vision [15], Rapid Healing | ||
| - | [5] or Very Rapid Healing [15], Recovery [10], Sensitive [5] | ||
| - | or Empathy [15], Signature Gear [Varies], Smooth Operator 1-3 [15/level], Striking ST 1 or 2 [5 or 10], Trained by a | ||
| - | Master (Evasion, -50%) [15] or Trained by a Master [30], | ||
| - | Weapon Bond [1], Weapon Master (Weapon of choice or All | ||
| - | weapons) [20 or 45], or Zeroed [10]. | ||
| - | and Extra Life [25]. • Another 45 points | + | **Disadvantages**: |
| - | or IQ +1 or +2 [20 or 40], HT +1 to +4 [10/level], HP up to | + | * Chummy |
| - | 1.5 ¥ ST [2/level], Combat Reflexes | + | * Code of Honor (“Stay bought”) |
| - | Danger Sense [15], Daredevil | + | |
| - | [15/level], Hard to Kill [2/level], Hard to Subdue | + | * Fanaticism (nation, or service) |
| - | Jack of All Trades 1-3 (p. 6) [10/level], Rapid Healing | + | * Greed [-15*]‡, |
| - | Very Rapid Healing | + | * Honesty [-10*]‡ |
| - | [15/level], Wild Talent 1 or 2 [20 or 40], or improve Luck to | + | * Intolerance (Rival nation or other large group)[-5] |
| - | Extraordinary Luck [30] for 15 points | + | * Loner [-5*]†, |
| - | [60] for 45 points. | + | * Obsession (With a particular case, criminal score, rival, target, etc.) [-5*] |
| + | * Secret (any) [-5 to -20]‡, | ||
| + | * Sense of Duty (Team) [-5] or (Nation) [-10]‡ | ||
| + | * Social Stigma (Criminal Record) | ||
| + | Another -20 points chosen from among: | ||
| + | * Above traits | ||
| + | * Alcoholism | ||
| + | * Bad Temper | ||
| + | * Bloodlust [-10*] | ||
| + | * Callous | ||
| + | * Charitable [-15*] | ||
| + | * Compulsive Carousing | ||
| + | * Curious [-5*] | ||
| + | * Delusions (any minor)[-5] | ||
| + | * Guilt Complex | ||
| + | * Impulsiveness | ||
| + | * Insomniac | ||
| + | * Jealousy | ||
| + | * Lecherousness[-15*] | ||
| + | * Nightmares [-5*] | ||
| + | * No Sense of Humor [-10] | ||
| + | * Odious Personal Habits [-5 to -15] | ||
| + | * On the Edge [-15*] | ||
| + | * Overconfidence [-5*] | ||
| + | * Pacifism (Cannot Harm Innocents) [-10] | ||
| + | * Paranoia | ||
| + | * Selfish | ||
| + | * Stubbornness | ||
| + | * Trickster [-15*] | ||
| + | * Truthfulness [-5*] | ||
| + | * Vows (any) [-5 to -15] | ||
| + | * Workaholic [-5]. | ||
| + | **Primary Skills**: | ||
| + | * Acrobatics[2] | ||
| + | * Computer Operation[2]; | ||
| + | * Driving (Automobile, | ||
| + | * Fast-Draw (Ammo, Knife, or Pistol)[1]; | ||
| + | * Forced Entry[1]; | ||
| + | * Guns(Pistol)[4]; | ||
| + | * Holdout[4]; | ||
| + | * Jumping[1] | ||
| + | * Knife[1] | ||
| + | * Stealth[2]; | ||
| + | * Tactics[2] | ||
| + | * One of Brawling[4], | ||
| + | * Either Wrestling[4] or Judo[4] | ||
| - | **Disadvantages**: | ||
| - | or Gregarious [-10]†, Code of Honor (“Stay bought”) [-5] or | ||
| - | (Soldier’s) | ||
| - | [-5*], Duty (Agency, mob, service, or similar; Extremely | ||
| - | Hazardous; 9, 12, or 15 or less) [-10, -15, or -20], Fanaticism | ||
| - | (Employer, nation, or service) [-15]‡, Greed [-15*]‡, Honesty [-10*]‡, Intolerance (Rival nation or other large group) | ||
| - | [-5], Loner [-5*]†, Obsession (With a particular case, criminal score, rival, target, etc.) [-5*], Secret (any) [-5 to -20]‡, | ||
| - | Sense of Duty (Team) [-5] or (Nation) [-10]‡, or Social | ||
| - | Stigma (Criminal Record) [-5]‡. • Another -25 points chosen from among those traits or Alcoholism [-15], Bad Temper [-10*], Bloodlust [-10*], Callous [-5], Charitable [-15*], | ||
| - | Compulsive Carousing [-5*], Curious [-5*], Delusions (any | ||
| - | minor) | ||
| - | Insomniac | ||
| - | [-15*], Nightmares [-5*], No Sense of Humor [-10], Odious | ||
| - | Personal Habits [-5 to -15], On the Edge [-15*], Overconfidence [-5*], Pacifism (Cannot Harm Innocents) [-10], Paranoia | ||
| - | Trademark [-5 to -15], Trickster [-15*], Truthfulness [-5*], | ||
| - | Vows (any) [-5 to -15], or Workaholic [-5]. | ||
| - | **Primary Skills**: Acrobatics (H) DX-1 [2]-14; Computer Operation | + | Total of Twelve 10-point specialty packages. Each can be picked 1-4 times. You must pick one of them minimum of 4 times for core competence and one other a minimum of 2 times. |
| - | orMotorcycle) (A) DX [2]-15; Fast-Draw (Ammo, | + | * Armed Melee: 10 points chosen at 2-4 points/ |
| - | Pistol) (E) DX [1]-15; Forced Entry (E) DX [1]-15; Guns | + | * Assassination: |
| - | (Pistol) (E) DX+2 [4]-17; Holdout | + | * Camouflage[1]; Poisons[2]; and Shadowing[2]. • Stealth[2] |
| - | (E) DX [1]-15; Knife (E) DX [1]-15; Stealth | + | * Three of Guns (Rifle, Shotgun, or Submachine Gun), Beam weapons(any) or Crossbow, Garrote, or Liquid Projector (Squirt Gun), all[1]. |
| - | and Tactics | + | * Cleaning: Camouflage[1]; |
| - | [4]-17, Boxing | + | * Demolitions: |
| + | * Engineer | ||
| + | * Any three of Explosives (Demolition, Explosive Ordnance | ||
| + | * Electronics: | ||
| + | * Five of Electrician, | ||
| + | * Add Circuit Sense 1-4 [5/level] to advantage options. | ||
| + | * Firearms: | ||
| + | * Armoury (Heavy Weapons or Small Arms)[1] | ||
| + | * One of Guns (Light Machine Gun, Rifle, Shotgun, or Submachine Gun) or Beam weapons(any) [4] | ||
| + | * five of Guns (Light Machine Gun, Rifle, Shotgun, or Submachine Gun)[1]; Beam weapons(any), | ||
| + | * Hacking: | ||
| + | * Computer Hacking[4]; Computer Programming[4]; | ||
| + | * Add Born to Be Wired 1-4 [5/level] to advantage options. | ||
| + | * Infiltration: | ||
| + | * Investigation: | ||
| + | * Medical: | ||
| + | * Diagnosis[2] Pharmacy (Synthetic)[2] Physician[2] Surgery[4] | ||
| + | * Add Healer | ||
| + | * Ninja: | ||
| + | * Four of Fast-Draw (any), Garrote, or Thrown Weapon (Knife orShuriken), | ||
| + | * 2 points to raise Stealth to [4]. | ||
| + | * Parkour: | ||
| + | * Climbing [2] and Running[2] | ||
| + | * 6 points spent to raise Acrobatics by one level [2/4], to improve | ||
| + | * Social: Five of Savoir-Faire | ||
| + | Administration, | ||
| + | * Unarmed: | ||
| + | * Vehicles: | ||
| + | * Three of Boating (any), Driving (any), Piloting (any), or Submarine | ||
| + | * Four of Gunner (Cannon, Machine Gun, or Rockets) Artillery (Bombs, Guided Missile, or Torpedoes), Electronics Operation | ||
| + | * Add Driver’s Reflexes 1-4 [5/level] to advantage options. | ||
| + | * Space training: Free Fall[4], Spacer[4], Vacc Suit[2] | ||
| + | * Power armor: Power armor[8], Armoury(power armor)[1] Power Armor (any one DX skill) training[1] | ||
| - | • Either Wrestling (A) DX+1 [4]-16 orJudo (A) DX [4]-15 | ||
| - | + | **Secondary Skills** Twenty at [1] of: | |
| - | Total of ten 10-point specialty packages. Each can be picked | + | |
| - | + | | |
| - | Armed Melee: 10 points chosen from among Axe/Mace, Broad -sword, | + | * Bicycling |
| - | Weapons, Rapier, Saber, Shortsword, Smallsword, Spear, | + | |
| - | Staff, | + | |
| - | [2]-15 or DX+1 [4]-16; Flail, Kusari, or Two-Handed Flail, | + | |
| - | all (H) DX-1 [2]-14 or DX [4]-15; and armed or unarmed | + | |
| - | perks or techniques from Furious Fists,pp. 15-19. | + | |
| - | + | | |
| - | Assassination: | + | |
| - | [2]-12; and Shadowing (A) IQ [2]-13. • 2 points to improve | + | * Filch |
| - | Stealth to (A) DX+1 [4]-16. • Three of Guns (Rifle, Shotgun, | + | |
| - | orSubmachine Gun; default from Pistol) (E) DX+1 [1]-16; | + | |
| - | or Crossbow, Garrote, or Liquid Projector (Squirt | + | * Shortsword |
| - | (E) DX [1]-15. | + | * Staff |
| - | + | | |
| - | Cleaning: Camouflage (E) IQ [1]-13; Chemistry (H) | + | |
| - | IQ-1 [2]-12; Forensics (H) IQ [4]-13; Housekeeping (E) IQ [1]-13; and Smuggling (A) IQ [2]-13. | + | * Escape |
| - | Demolitions: | + | * Pickpocket |
| - | Any three of Explosives (Demolition, | + | * Sleight of Hand |
| - | Ordnance | + | |
| - | Traps, both (A) IQ [2]-13. | + | * Camouflage |
| - | + | * Current Affairs (any) | |
| - | Electronics: | + | * First Aid |
| - | Sense 1-4 [5/level] to advantage options. | + | * Gesture |
| - | Firearms: | + | * Savoir Faire (any) |
| - | (A) IQ-1 [1]-12. • One of Guns (Light Machine | + | * Acting |
| - | Gun, Rifle, Shotgun, orSubmachine Gun; default | + | * Administration |
| - | from Pistol) | + | |
| - | (Light Machine Gun, Rifle, Shotgun, orSubmachine Gun; default from Pistol) (E) DX+1 [1]-16; | + | * Armoury |
| - | or Fast-Draw (Ammo, Long Arm, or Pistol), Gunner | + | * Cartography |
| - | Liquid Projector (Flame throweror Sprayer), all | + | * Connoisseur(any) |
| - | (E) DX [1]-15. | + | * Criminology |
| - | + | * Disguise | |
| - | Hacking: Computer Hacking (VH) IQ-1 [4]-12; Computer Programming (H) IQ-1 [2]-12; Cryptography (H) IQ-1 [2]-12; and Expert Skill (Computer | + | * Electrician |
| - | Security) | + | * Electronics Operation |
| - | Wired 1-4 [5/level] to advantage options. | + | * Electronics |
| - | Infiltration: | + | * Explosives |
| - | Operation (Security) (A) IQ [2]-13; Escape (H) | + | |
| - | DX-1 [2]-14; Lockpicking (A) IQ [2]-13; and Traps | + | * Freight Handling |
| - | (A) IQ [2]-13. | + | * Hazardous Materials (any) |
| - | + | | |
| - | Investigation: | + | * Leadership |
| - | Criminology (A) IQ [2]-13; Interrogation (A) IQ | + | * Lockpicking |
| - | [2]-13; and Search (A) Per [2]-14. | + | * Machinist |
| - | Medical: Diagnosis (H) IQ-1 [2]-12; Pharmacy (Synthetic) (H) IQ-1 [2]-12; Physician (H) IQ-1 [2]-12; | + | |
| - | and Surgery (VH) IQ-1 [4]-12. • Add Healer 1-4 | + | * Navigation (any) |
| - | [10/level] to advantage options. | + | * Photography |
| - | + | * Research | |
| - | Ninja: Four of Fast-Draw | + | |
| - | (Knife orShuriken), | + | * Shadowing |
| - | Tonfa, all (A) DX [2]-15; Blowpipe, Flail, or Kusari, all (H) | + | * Smuggling |
| - | DX-1 [2]-14; Poisons (H) IQ-1 [2]-12; or 2 points to raise | + | * Speed-Reading |
| - | one of those skills by one level. • 2 points to raise Stealth to | + | * Streetwise |
| - | (A) DX+1 [4]-16. | + | |
| - | + | * Traps | |
| - | Parkour: | + | * Writing |
| - | • 6 points spent to raise Acrobatics by one level [2], to | + | * Carousing |
| - | improve | + | |
| - | unarmed perks or techniques from Furious Fists,pp. 15-19. | + | * Hiking |
| - | + | * Lifting | |
| - | Social: Five of Savoir-Faire | + | * Running |
| - | Administration, | + | * Intimidation |
| - | (H) IQ-1 [2]-12; Carousing (E) HT+1 [2]-14; Sex Appeal (A) | + | |
| - | HT [2]-13; Intimidation (A) Will [2]-13; Body Language (A) | + | * Body Language |
| - | Per [2]-14; or Detect Lies (H) Per-1 [2]-13. | + | * Lip Reading |
| - | + | | |
| - | Unarmed: | + | * Search |
| - | (Judo or Wrestling) by one level [4], to improve primary | + | * Tracking |
| - | striking skill (Boxing, Brawling, or Karate) by one level [4], | + | * Urban Survival |
| - | and/ | + | |
| - | Furious Fists,pp. 15-19 | + | * or 1 point to raise one of those skills by one level |
| - | + | ||
| - | Vehicles: | + | |
| - | Submarine (any), all (A) DX [2]-15. • Four of Gunner (Cannon, Machine Gun, or Rockets) (E) DX [1]-15; or Artillery | + | |
| - | (Bombs, Guided Missile, or Torpedoes), Electronics Operation | + | |
| - | Mechanic (any), or Navigation (any), all (A) IQ-1 [1]-12. • | + | |
| - | Add Driver’s Reflexes 1-4 [5/level] to advantage options. | + | |
| - | + | ||
| - | **Secondary Skills**: Ten of Guns (Rifle, Shotgun, orSubmachine | + | |
| - | Gun; default from Pistol) (E) DX+1 [1]-16; Bicycling, FastDraw (any), Knot-Tying, or Parachuting, | + | |
| - | Boating | + | |
| - | NBC Suit, Piloting (any), Shortsword, Staff, | + | |
| - | Tonfa, all (A) DX-1 [1]-14; | + | |
| - | Hand, all (H) DX-2 [1]-13; | + | |
| - | Architecture, | + | |
| - | (any), Criminology, Disguise, Electrician, Electronics Operation | + | |
| - | Fast-Talk, Freight Handling, Hazardous Materials (any), | + | |
| - | Interrogation, | + | |
| - | Mechanic (any), Navigation (any), Photography, Research, | + | |
| - | Scuba, Shadowing, Smuggling, Speed-Reading, Streetwise, | + | |
| - | Teaching, Traps, or Writing, all (A) IQ-1 [1]-12; | + | |
| - | or Swimming, both (E) HT [1]-13; | + | |
| - | Scrounging | + | |
| - | Observation, Search, Tracking, or Urban Survival, all (A) | + | |
| - | Per-1 [1]-13; | + | |
| - | one of those skills by one level | + | |
starrangers/ultimate_action_hero.1415065059.txt.gz · Last modified: 2018/07/31 23:23 (external edit)
