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starrangers:ultimate_action_hero [2015/05/05 12:59] webystarrangers:ultimate_action_hero [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 ====== Ultimate Action Hero ====== ====== Ultimate Action Hero ======
  
-470 points+500 points
  
 You’re an all-around capable guy – a Delta Force commando, super-spy, or other self-reliant type. You could probably tackle most situations alone, though like any competent You’re an all-around capable guy – a Delta Force commando, super-spy, or other self-reliant type. You could probably tackle most situations alone, though like any competent
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 30 points chosen from among Daredevil [15], Luck (any level) [15, 30, or 60].\\ 30 points chosen from among Daredevil [15], Luck (any level) [15, 30, or 60].\\
 Another 75 points chosen from among:  Another 75 points chosen from among: 
-    * the previous traits+    * More points to buying higher luck.
     * ST +1 to +4 [10/level]      * ST +1 to +4 [10/level] 
     * HT +1 to +4 [10/level]     * HT +1 to +4 [10/level]
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 **Primary Skills**:  **Primary Skills**: 
-   * Acrobatics (H) DX-1 [2]-14; +   * Acrobatics[2] 
-   * Computer Operation (E) IQ+1 [2]-14+   * Computer Operation[2]; 
-   * Driving (Automobile, Heavy Wheeled,or Motorcycle) (A) DX [2]-15;  +   * Driving (Automobile, Heavy Wheeled,or Motorcycle)[2];  
-   * Fast-Draw (Ammo, Knife, or Pistol) (E) DX [1]-15;  +   * Fast-Draw (Ammo, Knife, or Pistol)[1];  
-   * Forced Entry (E) DX [1]-15;  +   * Forced Entry[1];  
-   * Guns(Pistol) (E) DX+2 [4]-17;  +   * Guns(Pistol)[4];  
-   * Holdout (A) IQ+1 [4]-14;  +   * Holdout[4];  
-   * Jumping (E) DX [1]-15 +   * Jumping[1] 
-   * Knife (E) DX [1]-15 +   * Knife[1] 
-   * Stealth (A) DX [2]-15+   * Stealth[2]; 
-   * Tactics (H) IQ-1 [2]-12 +   * Tactics[2] 
-   * One of Brawling (E) DX+2 [4]-17, Boxing (A) DX+1 [4]-16, or Karate (H) DX [4]-15. +   * One of Brawling[4], Boxing [4], or Karate[4] 
-   * Either Wrestling (A) DX+1 [4]-16 or Judo (A) DX [4]-15+   * Either Wrestling[4] or Judo[4]
  
  
-Total of ten 10-point specialty packages. Each can be picked 1-4 times. You must pick one of them minimum of 4 times for core competence and one other a minimum of 2 times.+Total of Twelve 10-point specialty packages. Each can be picked 1-4 times. You must pick one of them minimum of 4 times for core competence and one other a minimum of 2 times.
    * Armed Melee: 10 points chosen at 2-4 points/skill from among Axe/Mace, Broad sword,  Cloak,  Jitte/Sai,  Main-Gauche,  Parry  Missile Weapons, Rapier, Saber, Shortsword, Smallsword, Spear, Staff,  Tonfa,  Two-Handed  Sword,  Whip, Flail, Kusari, or Two-Handed Flail and armed or unarmed perks or techniques from Furious Fists,pp. 15-19.    * Armed Melee: 10 points chosen at 2-4 points/skill from among Axe/Mace, Broad sword,  Cloak,  Jitte/Sai,  Main-Gauche,  Parry  Missile Weapons, Rapier, Saber, Shortsword, Smallsword, Spear, Staff,  Tonfa,  Two-Handed  Sword,  Whip, Flail, Kusari, or Two-Handed Flail and armed or unarmed perks or techniques from Furious Fists,pp. 15-19.
    * Assassination:     * Assassination: 
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     * Diagnosis[2] Pharmacy (Synthetic)[2] Physician[2] Surgery[4]     * Diagnosis[2] Pharmacy (Synthetic)[2] Physician[2] Surgery[4]
     *  Add Healer 1-4[10/level] to advantage options.     *  Add Healer 1-4[10/level] to advantage options.
-  * Ninja: Four of Fast-Draw (any), Garrote, or Thrown Weapon (Knife orShuriken), all (E) DX+1 [2]-16; Axe/Mace, Broad -sword, Jitte/Sai, Shortsword, Spear, Staff, Throwing, or Tonfa, all (A) DX [2]-15; Blowpipe, Flail, or Kusari, all (H) DX-1 [2]-14; Poisons (H) IQ-1 [2]-12; or 2 points to raise one of those skills by one level. • 2 points to raise Stealth to (A) DX+1 [4]-16+  * Ninja:  
-  * Parkour: Climbing (A) DX [2]-15 and Running (A) HT [2]-13. • 6 points spent to raise Acrobatics by one level [2], to improve  Jumping  by  one  level  [1],  and/or  to  acquire unarmed perks or techniques from Furious Fists,pp. 15-19.+    * Four of Fast-Draw (any), Garrote, or Thrown Weapon (Knife orShuriken), [2]; Axe/Mace, Broad -sword, Jitte/Sai, Shortsword, Spear, Staff, Throwing, or Tonfa[2]; Blowpipe, Flail, or Kusari[2]; Poisons[2]; or 2 points to raise one of those skills by one level 
 +    * 2 points to raise Stealth to [4]. 
 +  * Parkour:  
 +    * Climbing [2] and Running[2] 
 +    * 6 points spent to raise Acrobatics by one level [2/4], to improve  Jumping  by  one  level  [1/2],  and/or  to  acquire unarmed perks or techniques from Furious Fists,pp. 15-19.
   * Social: Five  of  Savoir-Faire  (any)  (E)  IQ+1  [2]-14;  Acting,   * Social: Five  of  Savoir-Faire  (any)  (E)  IQ+1  [2]-14;  Acting,
 Administration, Disguise, Fast-Talk, Gambling, Interrogation, Leadership, Merchant, Propaganda, or Public Speaking, all (A) IQ [2]-13; Diplomacy, Forgery, or Psychology, all (H) IQ-1 [2]-12; Carousing (E) HT+1 [2]-14; Sex Appeal (A) HT [2]-13; Intimidation (A) Will [2]-13; Body Language (A) Per [2]-14; or Detect Lies (H) Per-1 [2]-13. Administration, Disguise, Fast-Talk, Gambling, Interrogation, Leadership, Merchant, Propaganda, or Public Speaking, all (A) IQ [2]-13; Diplomacy, Forgery, or Psychology, all (H) IQ-1 [2]-12; Carousing (E) HT+1 [2]-14; Sex Appeal (A) HT [2]-13; Intimidation (A) Will [2]-13; Body Language (A) Per [2]-14; or Detect Lies (H) Per-1 [2]-13.
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-**Secondary Skills** Ten at [1] of:+**Secondary Skills** Twenty at [1] of:
   * Guns (Rifle, Shotgun, or Submachine Gun;    * Guns (Rifle, Shotgun, or Submachine Gun; 
   * Beam weapons(any)   * Beam weapons(any)
starrangers/ultimate_action_hero.1430830794.txt.gz · Last modified: 2018/07/31 23:23 (external edit)