====== Ultimate Action Hero ====== 500 points You’re an all-around capable guy – a Delta Force commando, super-spy, or other self-reliant type. You could probably tackle most situations alone, though like any competent operator, you prefer to have backup. **Attributes**:ST 11 [10]; DX 15 [100]; IQ 13 [60]; HT 13 [30]. **Secondary Characteristics**:Per 14 [5] **Advantages**: \\ 30 points chosen from among Daredevil [15], Luck (any level) [15, 30, or 60].\\ Another 75 points chosen from among: * More points to buying higher luck. * ST +1 to +4 [10/level] * HT +1 to +4 [10/level] * DX +1 or +2 [20 or 40] * IQ +1 or +2 [20 or 40] * HP +1 to +3 [2/level] * Will +1 to +7 [5/level] * Per +1 to +7 [5/level] * FP +1 to +4 [3/level] * Basic Speed +1.00 or +2.00 [20 or 40] * Basic Move +1 to +3 [5/level], Absolute Direction [5], * Absolute Timing [2] * Acute Senses (any) +1 to +4 [2/level] * Ambidexterity [5] * Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16] * Catfall [10] * Charisma 1-6 [5/level] * Combat Reflexes [15] * Contact Group (Any; Skill-12, 15, or 18; 9 or less; SomewhatReliable) [5, 10, or 15] * Craftiness 1-4 [5/level] * Cultural Familiarity [1/culture] or Cultural Adaptability [10] * Dabbler (p.6) [1] * Danger Sense [15] * DR 1 or 2 (Limited,Crushing, -40%) [3 or 6] * Driver’s Reflexes 1-4 [5/level] * Enhanced Dodge 1-3 [15/level] * Enhanced Parry 1-3 (BareHands or One melee weapon) [5/level] or (All) [10/level] * Extra Attack 1 [25] * Fearlessness [2/level] or Unfazeable[15] * Fit [5] or Very Fit [15] * Flexibility [5] or DoubleJointed [15] * Gizmos 1-3 [5/gizmo] * Gun Perks [1/perk] * Gunslinger [25] * Hard to Kill +1 to +7[2/level] * Hard to Subdue +1 to +7[2/level] * High Manual Dexterity 1-4 [5/level] * High Pain Threshold[10] * Honest Face [1] * Intuition [15] * Language Talent [10] * Languages (any) [2-6/language] * Night Vision 1-9 [1/level] * Perfect Balance [15] * Peripheral Vision [15] * Rapid Healing[5] or Very Rapid Healing [15] * Recovery [10] * Sensitive [5] or Empathy [15] * Smooth Operator 1-3 [15/level] * Striking ST 1 or 2 [5 or 10] * Trained by a Master (Evasion, -50%) [15] or Trained by a Master [30] * Weapon Bond [1] * Weapon Master (Weapon of choice or All weapons) [20 or 45] * and Extra Life [25] Another 45 points in any of: * DX or IQ +1 or +2 [20 or 40] * HT +1 to +4 [10/level] * HP up to 1.5 * ST [2/level] * Combat Reflexes [15] * Dabbler (p. 6) [1] * Danger Sense [15] * Daredevil [15] * Enhanced Dodge 1-3[15/level] * Hard to Kill [2/level] * Hard to Subdue [2/level], * Jack of All Trades 1-3 (p. 6)[10/level] * Rapid Healing [5] or Very Rapid Healing [15] * Recovery [10] * Serendipity 1-3[15/level] * Wild Talent 1 or 2 [20 or 40] * or improve Luck to Extraordinary Luck [30] for 15 points or Ridiculous Luck [60] for 45 points. **Disadvantages**: Duty rangers(12-)[-10] and -20 points chosen from among: * Chummy [-5]† or Gregarious [-10]† * Code of Honor (“Stay bought”) [-5] or (Soldier’s) [-10]‡ * Compulsive Behavior (Thrill-seeking) [-5*], * Fanaticism (nation, or service) [-15]‡, * Greed [-15*]‡, * Honesty [-10*]‡ * Intolerance (Rival nation or other large group)[-5] * Loner [-5*]†, * Obsession (With a particular case, criminal score, rival, target, etc.) [-5*] * Secret (any) [-5 to -20]‡, * Sense of Duty (Team) [-5] or (Nation) [-10]‡ * Social Stigma (Criminal Record) [-5]‡. Another -20 points chosen from among: * Above traits * Alcoholism [-15] * Bad Temper [-10*] * Bloodlust [-10*] * Callous [-5] * Charitable [-15*] * Compulsive Carousing [-5*] * Curious [-5*] * Delusions (any minor)[-5] * Guilt Complex [-5] * Impulsiveness [-10*] * Insomniac [-10 or -15] * Jealousy [-10] * Lecherousness[-15*] * Nightmares [-5*] * No Sense of Humor [-10] * Odious Personal Habits [-5 to -15] * On the Edge [-15*] * Overconfidence [-5*] * Pacifism (Cannot Harm Innocents) [-10] * Paranoia [-10] * Selfish or Selfless [-5*] * Stubbornness [-5] * Trickster [-15*] * Truthfulness [-5*] * Vows (any) [-5 to -15] * Workaholic [-5]. **Primary Skills**: * Acrobatics[2] * Computer Operation[2]; * Driving (Automobile, Heavy Wheeled,or Motorcycle)[2]; * Fast-Draw (Ammo, Knife, or Pistol)[1]; * Forced Entry[1]; * Guns(Pistol)[4]; * Holdout[4]; * Jumping[1] * Knife[1] * Stealth[2]; * Tactics[2] * One of Brawling[4], Boxing [4], or Karate[4] * Either Wrestling[4] or Judo[4] Total of Twelve 10-point specialty packages. Each can be picked 1-4 times. You must pick one of them minimum of 4 times for core competence and one other a minimum of 2 times. * Armed Melee: 10 points chosen at 2-4 points/skill from among Axe/Mace, Broad sword, Cloak, Jitte/Sai, Main-Gauche, Parry Missile Weapons, Rapier, Saber, Shortsword, Smallsword, Spear, Staff, Tonfa, Two-Handed Sword, Whip, Flail, Kusari, or Two-Handed Flail and armed or unarmed perks or techniques from Furious Fists,pp. 15-19. * Assassination: * Camouflage[1]; Poisons[2]; and Shadowing[2]. • Stealth[2] * Three of Guns (Rifle, Shotgun, or Submachine Gun), Beam weapons(any) or Crossbow, Garrote, or Liquid Projector (Squirt Gun), all[1]. * Cleaning: Camouflage[1]; Chemistry[2]; Forensics[4]; Housekeeping[1]; and Smuggling [2] * Demolitions: * Engineer (Combat)[4] * Any three of Explosives (Demolition, Explosive Ordnance Disposal, Fireworks, Nuclear Ordnance Disposal, or Underwater Demolition) or Traps[2] * Electronics: * Five of Electrician, Electronics Operation (any), Electronics Repair (any), Photography, or Traps, all[2]. * Add Circuit Sense 1-4 [5/level] to advantage options. * Firearms: * Armoury (Heavy Weapons or Small Arms)[1] * One of Guns (Light Machine Gun, Rifle, Shotgun, or Submachine Gun) or Beam weapons(any) [4] * five of Guns (Light Machine Gun, Rifle, Shotgun, or Submachine Gun)[1]; Beam weapons(any), or Fast-Draw (Ammo, Long Arm, or Pistol), Gunner (any), Guns (Grenade Launcher or LAW), or Liquid Projector (Flame throweror Sprayer)[1]. * Hacking: * Computer Hacking[4]; Computer Programming[4]; Cryptography[2] * Add Born to Be Wired 1-4 [5/level] to advantage options. * Infiltration: Climbing[2]; Electronics Operation (Security)[2]; Escape[2]; Lockpicking[2]; and Traps[2]. * Investigation: Intelligence Analysis[4] Criminology[2]; Interrogation[2]; Search[2] * Medical: * Diagnosis[2] Pharmacy (Synthetic)[2] Physician[2] Surgery[4] * Add Healer 1-4[10/level] to advantage options. * Ninja: * Four of Fast-Draw (any), Garrote, or Thrown Weapon (Knife orShuriken), [2]; Axe/Mace, Broad -sword, Jitte/Sai, Shortsword, Spear, Staff, Throwing, or Tonfa[2]; Blowpipe, Flail, or Kusari[2]; Poisons[2]; or 2 points to raise one of those skills by one level * 2 points to raise Stealth to [4]. * Parkour: * Climbing [2] and Running[2] * 6 points spent to raise Acrobatics by one level [2/4], to improve Jumping by one level [1/2], and/or to acquire unarmed perks or techniques from Furious Fists,pp. 15-19. * Social: Five of Savoir-Faire (any) (E) IQ+1 [2]-14; Acting, Administration, Disguise, Fast-Talk, Gambling, Interrogation, Leadership, Merchant, Propaganda, or Public Speaking, all (A) IQ [2]-13; Diplomacy, Forgery, or Psychology, all (H) IQ-1 [2]-12; Carousing (E) HT+1 [2]-14; Sex Appeal (A) HT [2]-13; Intimidation (A) Will [2]-13; Body Language (A) Per [2]-14; or Detect Lies (H) Per-1 [2]-13. * Unarmed: 10 points spent to raise primary grappling skill (Judo or Wrestling) by one level [4], to improve primary striking skill (Boxing, Brawling, or Karate) by one level [4], and/or to acquire unarmed perks or techniques from Furious Fists,pp. 15-19 * Vehicles: * Three of Boating (any), Driving (any), Piloting (any), or Submarine (any), all[2] * Four of Gunner (Cannon, Machine Gun, or Rockets) Artillery (Bombs, Guided Missile, or Torpedoes), Electronics Operation (Communications or Sensors), Freight Handling, Mechanic (any), or Navigation (any), all[1] * Add Driver’s Reflexes 1-4 [5/level] to advantage options. * Space training: Free Fall[4], Spacer[4], Vacc Suit[2] * Power armor: Power armor[8], Armoury(power armor)[1] Power Armor (any one DX skill) training[1] **Secondary Skills** Twenty at [1] of: * Guns (Rifle, Shotgun, or Submachine Gun; * Beam weapons(any) * Bicycling * FastDraw (any) * Knot-Tying * Parachuting * Boating (any) * Climbing * Dancing * Driving(any) * Filch * NBC Suit * Piloting (any) * Shortsword * Staff * Throwing * Tonfa * Escape * Pickpocket * Sleight of Hand * Area Knowledge (any) * Camouflage * Current Affairs (any) * First Aid * Gesture * Savoir Faire (any) * Acting * Administration * Architecture * Armoury (any) * Cartography * Connoisseur(any) * Criminology * Disguise * Electrician * Electronics Operation * Electronics Repair(any) * Explosives (any) * Fast-Talk * Freight Handling * Hazardous Materials (any) * Interrogation * Leadership * Lockpicking * Machinist * Mechanic (any) * Navigation (any) * Photography * Research * Scuba * Shadowing * Smuggling * Speed-Reading * Streetwise * Teaching * Traps * Writing * Carousing * Swimming * Hiking * Lifting * Running * Intimidation * Scrounging * Body Language * Lip Reading * Observation * Search * Tracking * Urban Survival * Detect Lies * or 1 point to raise one of those skills by one level