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starrangers:pre-gen_character

Pre-gen Characters

Below are suitable pre-generated characters for starting off if you do not want to build yourself. They leave the additional training packages and some of the points in the Basic skills/background open for fitting into needed group roles.

If you can alternatively use just the background part and select other options yourself or use as much as you feel like and change the rest.

Notes:

  • Ashley gives the group good combat capability in a way that is believable as she is not a ranger but will have reason to be along.
  • Kaidan Alenko gives the group a good technician with psionic power

Ashley Williams

“Why is it that whenever someone says 'with all due respect' they really mean 'kiss my ass'?”

Ashley Williams is a human soldier who serves in the Imperium as a Gunnery Chief in the 254rd Colonial Division on Eden Prime.

Role in group

Ashley fills primary a combat role, but by selecting Special trainings appropriately she can Fill additional needed roles. Most suited such are: Driver/pilot(due to some such skills already and High DX) and/or technician(Already has weapon tech/armoury skills).

Background

Born on the colony world Sirona(2040-3312/04) in the Tsid(2040-3312) system, Ashley Madeline Williams comes from a large family that includes a long line of Imperial soldiers.

Following her family's tradition, Ashley enlisted in the Imperial service as a Soldier after high school.

During training she was noted her steadfast endurance and aggressive instincts, and promoted to squad leader. Subsequently Ashley is promoted again to platoon guide after her effective tutelage of the less skilled members of her training unit. Her platoon had logged unanimous positive feedback on her leadership in a recent fitness review cycle.

Despite glowing performance reviews, Ashley is denied further opportunities for advancement. Having served on numerous groundside garrisons she has repeatedly requested a transfer to a shipboard posting, but each request had been denied, without explicit reasons.

Ashley's Military Vocational Code is B4(Vacuum operations certified rifleman) and her blood type is B-Positive. She had received genetic enhancements including in-utero vision correction (maternal predisposition for nearsightedness) and the Class-A Imperial Infantry Upgrade Package.

Ashley enjoys talking about her family. Her father was an enlisted man and she is the oldest of four daughters in the family, followed by Abby, Lynn, and Sarah. Due to her father's frequent deployments, she helped to raise her sisters, and the four siblings grew close to one another as a result. Despite his hard work and dedication, Ashley's father never rose above the rank of Corporal, a fact she is deeply bitter about.

Her grandfather was General Williams, who surrendered the garrison at Shanxi to the turians during the First Contact War, thus becoming the first Imperial to surrender to an alien force. Her superiors' prejudice against her family meant she had mostly been stuck on groundside garrison posts — preventing her from gaining actual combat experience — despite her exemplary technical scores. Possibly due to the discrimination she experienced, Ashley asserts that a Williams has to be better than the best, to make up for Shanxi, making her dedicated to her job, but also prickly, blunt and quick-tempered.

Ashley has strong religious beliefs but is hesitant to discuss it, because she's concerned of the uneasiness it may cause in others. Her faith is strengthened by her work in space — “How can you look out at this galaxy and not believe in something?” — and she believes that her father who had passed away is with God. She still remembers his favorite poem, Tennyson's Ulysses, by heart. When a fellow jokingly stated that Ashley is the last person he would expect to hear quoting classical literature, Ashley indignantly replies that just because she can make headshots from a hundred meters doesn't mean she can't like sensitive stuff.

Though she is tough and aggressive, Ashley does have a compassionate side.

Build

Home world 8

Type Terrestrial World
Orbital Radius 3.58 x 108 km (2.39 AU)
Period 2.45 x 104 hours (2.80 earth years)
Physics Large iron/silicate
Gravity 16.86 m/s2 (1.72 x earth)
Hydrosphere 10 % water, 16 % ice
Atmosphere Dense breathable
Biosphere Microbes, fungi, worms
Special Heavy radiation
Culture: Standard imperial(colony)

Skills[6] added below

Cultural familiarity(colonies)[1]

Dabbler: History empire, History own planet, applied mathematics,Makeup[1]

Shooter 200

Attributes:ST 13; DX 15; IQ 13; HT 14. Secondary Characteristics: HP +7; Per +3; Speed +0.25

Advantages: Gunslinger [25] and Luck [15], Fit[5], Combat Reflexes[15]

Disadvantages: Duty army(12-)[-10] Code of Honor (Soldier’s) [-10], Fanaticism (service) [-15], Intolerance (Aliens)[-5], Social Stigma(Williams)[-5], Overconfidence [-5], Sense of Duty(Nation) [-10].

Skills:

  • Fast-Draw (Ammo)[1]
  • Forced Entry[1]
  • Jumping[2]
  • Acrobatics[8]
  • Guns (rifle)[22]
  • Guns(Pistol)[8]
  • Fast-Draw (Rifle)[1]
  • Fast-Draw (Pistol)[1]
  • Spray fire Guns(Rifle)[2]
  • Gunner(Projectile)[4]
  • Spray fire Gunner(Projectile)[2]
  • Pay load fire Gunner(Projectile)[2]
  • Throwing[2]
  • Judo[4]
  • Karate[4]
  • Driving(Automobile)[1]
  • Driving(Tracked)[4]
  • Stealth[4]
  • Armoury(Small Arms)[8]
  • Armoury(Heavy weapons)[4]
  • Holdout[4]
  • Running[2]
  • Computer operation[2]
  • First Aid[2]
  • Survival(High radiation)[4]
  • Survival(Plains)[2]
  • Mechanic(Tracked vehicles)[2]
  • Swimming[2]
  • Hiking[2]
  • Soldier[12]
  • Explosives[2]
  • Flying(Contra grav)[2]
  • Scrounging[1]
  • Knife[1]
  • Battlesuit[26]
  • Camouflage[2]
  • Electronics Operation (Sensors)[4]
  • Forward Observer[2],
  • Mechanic (Battlesuit)[1]
  • Navigation (land)[2]
  • Battlesuit (Guns(rifle))training[4]
  • Free Fall[8]
  • Spacer[4]
  • Artillery (Guided Missile)[2]
  • Electronics Operations (Comm)[2]
  • Area knowledge(empire)[1]
  • Area knowledge(home area)[1],
  • Area knowledge(Sirona(2040-3312/04))[1],
  • Area knowledge(sector:2040)[1]

Combat perks:

  • Quick-Sheathe(pistol)
  • Tracer Eyes
  • Better gear
  • Deadeye
  • Cross trained(Rifles)
  • Off-Screen Reload
  • Quick Reload(Rifle)
  • Cool Under Fire
  • Cross-Trained(pistols)

Combat techniques:

  • Zero-G Shooting[5]
  • Close-Quarters Battle(rifle)[5]
  • Targeted attack(head)[3]

Enhanced 150

(Added in already above: Attributes:ST+2[20]; DX+1[20]; IQ+1[20]; HT+2[20])

Advantages:Enchanted dodge[15],Extra Life 1 [25]

Skills: Added above

Colonist 40

G-Experience[10],Improved G-tolerance[10]

Skills: Added above

Soldier 95+15

Advantages: Ambidexterity [5], Rank 1[5] (Added above +2 Per[10]) Immunity to Space Sickness [5]

Skills: Added above

Bionic package 106

With Monocrys Subdermal Armor.

Battlesuit shooter 25

Style training(1)

Skills(8) added above

Perks(3) added above

Techniques(13) added above

Additional training 75

Get 3 character extra training packages of your choice.

Following would allow filling group roles:

  • Spaceship technician
  • Space ship gunner
  • Driving
  • Security Systems
  • Armoury
  • Communications

Following would be typical combat trainings for her

  • Armoury
  • Heavy Weapons
  • Command

Special power Soldier 25

Health Level 1

Regeneration - Regular (You recover 1 HP per hour), +25; Electric, -20%; Require skill roll, -5%.[19] Rapid Healing - Electric, -20%.[4]

Health HT/hard[2]

Suggested background 21/22

Licences: Weapon(list weapons)[1], Driving(list skills)[1], Spacehip Engineer[1] and/or Pilot(spacehips) or if neither then spaceship crew[1]

Wealth[10]

Rank +1[5]

3 advanced training perks[3]

Basic skills/background 36/37

  • Cultural familiarity(core)[1]
  • Acute vision[2]
  • Appearance[4]
  • Strength +1[10] added above
  • Hitpoints +2[4] added above

15/16 points in additional Basics/Background skills(max 2 points each) and advantages. (and any extra points from duplicate advantages in additional trainings)

Gear

Issued following gear:

  • Medium Cybersuit
  • ETC 10mm CLP machine pistol+ 300 normal rounds, 100 APEP, 20 HP,20 APHD
  • One formal uniform+boots+headgear(rangers: Wide brim hat, army: Beret, navy:Peaked cap and so on): 1.8kg.
  • One work uniform+boots+headgear (thick cloth DR 2, fire, chemical and dirt repellant: +1 to saves where it would help and DR 5, against heat and flame and corrosion damage): 2.1kg.
  • 6 sets of underwear and socks. 0.9 kg
  • Small radio: 15km range. $200, 2B/10 hr
  • First Aid Kit: Contains a bandage spray can (p. 197), ointments, etc. It gives a +1 (quality) bonus to First Aid skill, or +2 when using the bandage spray to treat bleeding. $50, 0.9kg
  • Filtration Canteen This canteen holds a liter of water. It removes impurities, salts, microbes, and poisons. It can filter salt water, but not raw sewage or toxic waste. On its own, it adds a +1 (quality) bonus to Survival skill when living off the land; it’s also included in survival kits. One liter can be purified in 10 minutes (TL10). The filter must be replaced every 1,000 liters at TL10; a color change signals when it’s time to change. The canteen is $180, 0.5kg (empty) or 1.5kg (full).
  • Portable Tool Kit Armoury(power armor)This is the standard tool kit. Most examples fit in a heavy tool box or backpack. It provides basic equipment for the specific skill and specialization it is designed for, and gives a -2 (quality) modifier for other specializations within that skill. $600, 9kg, 10B/10 hr.
  • upto 5 mini toolkits for other skills: has following but can have up to 4 more.
    • A 10mm CLR Rifle+ 300 normal rounds, 100 APEP, 20 APHD

Kaidan Alenko

img1.wikia.nocookie.net_cb20100311182552_masseffect_images_e_e8_kaidanme2.jpg

A scientific specialist in Science and environment, First Lieutenant

Role in group

Kaidan fills primary a technical and combat role.

Background

Kaidan was born into a family familiar with space on Resheph(0043-0001/02) in Hajiedtu system(one of the primary systems) his father served in the Imperial military. He was diagnosed as having Psionic potential as child and sent to attend BAaT (Biotic Acclimation and Temperance Training) which was conducted at Gagarin Station and nicknamed 'Brain Camp' by its attendees. As Kaidan tells it, “Bunch of guys in suits show up at your door after school. Next thing you know, you're out on Jump Zero.” He suffers from migraines caused by something in his psionic powers.

After the training he joined the Imperial Science and Environment service and was trained as technical analyst he has had a fairly unremarkable career specializing in alien technology adaptations for Human use.

Home world 8

Resheph (0043-0001/02)
Type Terrestrial World
Orbital Radius 1.20 x 108 km (0.80 AU)
Period 6.88 x 103 hours (0.79 earth years)
Physics Standard ocean
Gravity 9.98 m/s2 (1.02 x earth)
Hydrosphere 91 % water, 68 % ice
Atmosphere Standard reducing
Civilization Core world

Resheph is the primary of the two Terrestrial world in Hajiedtu system. Hajiedtu is one of the 174 major systems, rated normally about 60th-65th in prominence among them.

Culture French

Skills(6 points) added below

Dabbler: History Empire, History Resheph, History(homeworld France),Savoir faire high society. [1]

  • Cultural familiarity core worlds[1]
  • Speak, write imperial native[6], Cultural familiarity(code worlds)[1]
  • Speak, write French native[0], Cultural familiarity(French core)[0]

Wirerat 200

Attributes:ST 11; DX 13; IQ 15; HT 13. Secondary Characteristics:Per +1; Basic Speed +0.25[5]; Hitpoints +2

Advantages: Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15],Wild Talent 2 [20]

Disadvantages: Duty science and environment(12-)[-10], Chronic pain Severe, 2 hours, 6-[-5], Sense of Duty (Team) [-5], Chummy[-5], Workaholic [-5], Curious [-10], Code of Honor (Soldier’s) [-10],Honesty† [-10*]

Skills:

  • Electrician[2]
  • Electronics Operation (Communications)[2]
  • Electronics Operation (Security)[2]
  • Electronics Operation (Surveillance)[2]
  • Electronics Repair (Communications)[2]
  • Electronics Repair (Security) [2]
  • Electronics Repair (Surveillance)[2]
  • Electronics Operation (Sensors)[8]
  • Electronics Repair (Computers)[2]
  • Electronics Repair (Sensors)[2]
  • Karate[4]
  • Judo[4]
  • Guns (Pistol)[12]
  • Computer Operation[8]
  • Stealth[2]
  • Photography[1]
  • Traps[1]
  • Observation[2]
  • Search[2]
  • Camouflage[1]
  • Forced Entry[2]
  • Driving(Heavy Wheeled)[1]
  • First Aid[2]
  • VaccSuit[8]
  • Throwing[1]
  • Urban Survival[1]
  • Research[4]
  • Engineer (Electronics)[8]
  • Mathematics(applied)[8]
  • Teaching[1]
  • Writing[2]
  • Public Speaking[1]
  • Scrounging[1]
  • Swimming[1]
  • Free Fall[8]
  • Spacer[8]
  • Mechanic (Spaceship)[2]
  • Mechanic (Reactionless Drive)[2]
  • Mechanic (Stardrive)[2]
  • Mechanic (Fusion)[2]
  • Administration[1]
  • Carousing[1]
  • Savoir-Faire (Military)[4]
  • Armoury (Vehicle Armor)[2]
  • Mechanic (Life Support)[2]
  • Armoury (Force Shields)[2]
  • Psionic Throw (HT/hard)[2]
  • Psionic shield (IQ/hard)[4]
  • Innate attack [8]
  • Area Knowledge(empire)[1]
  • Area Knowledge(home town)[1]
  • Area Knowledge(Resheph:0043-0001/02)[1]
  • Area Knowledge(sector:0043) [1]

Psionic 150

  • Get 45 points of psionic abilities:
    • Data Retrieval[8]
    • Electric Vision[8]
    • Radar Sense(12)
    • Surge[11]
    • I/O tap[6]
  • 25 points psionic abilities used for psionic shield.
  • ( +1 IQ[20] +1 HT added above)
  • Regeneration(slow)(psi -10%)[9]
  • rank 1[5]
  • Talent(Ergokinesis) 2 [10]

Skills: added above

Scientist 60

Advantages: Security Clearance [5],Versatile [5],G-Experience [10]

Skills: added above

Background Skills:

Starship Engineer 50

Advantages: Improved G-Tolerance [10],Wealth[10],rank +1[5]

Skills: added above

Skill raises 40

Skills: added above

bionic package 85

As ranger

Psionic Adept 25

Psionic Throw

Throw uses psionic power to hurl targets away, damaging them if they hit an object.

Level 1

Innate Attack (Crush) 15(5*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 2, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%; Psionic, -10%.[19]

Skills(added above)

Psionic shield

(extra power from psionics)

Creates a psionic shield to ward you. Cannot be on at same time as a normal shield, it automatically deactivates if you have a normal shield on.

Level 1

  • Damage Resistance 40 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10, x0.1; require skill roll, -5%; Cost 2 fp, -10%; psion, -10%; Affect others, +50%; Takes recharge 15 seconds, -20%.[17]
  • Regeneration - Very Fast (You recover 1 DR per second), +100; Limited: DR(shield) Only, -40%; Cost 2 FP, -10%; Psionic, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%.[20]

Skill: Psionic shield (IQ/hard)[1]

Additional, training 100

Extra life[25] Get 3 character extra training packages of your choice.

Some extra combat skills might be useful

Suggested background 13

Licenses: Starship engineer[1], weapon license[1]

Cultural familiarity(colonies)[1]

High TL[5]

Rank +1=3 total

Basic skills/background 37+25

25 points extra advantages: Fit[5], absolute direction[5], eidetic memory[5] Two Asari languages(6 native/native+4 native/native)[10]

Cultural familiarity Asari[1] Salarian language[6], cultural familiarity salarians[1] (+1 ST, +2 HP added above)

15 points in skills, mostly remaining starship maintenance skills at 1-2 points each.

Gear

Has same basic gear as Rangers. Uses a CLP pistol as weapon. Has a toolkit and 5 minitoolkits to cover skills.

starrangers/pre-gen_character.txt · Last modified: 2019/11/11 01:39 by 127.0.0.1