starrangers:advancement
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starrangers:advancement [2015/08/20 21:15] – weby | starrangers:advancement [2018/07/31 23:23] (current) – external edit 127.0.0.1 | ||
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=====Gaining points===== | =====Gaining points===== | ||
- | The base rate of gain is about 1-3(2-4) points/ | + | The base rate of gain is about 1-3(2-4) points/ |
+ | |||
+ | If the special store reaches 50 points after act 2 you can stop putting points into it if you wish, though if you are close to gaining next special training level or some other big things you may want to continue putting few more points there as having only one point/ | ||
Training time does not give free points, instead it allows using them: see below. | Training time does not give free points, instead it allows using them: see below. | ||
=====Using points===== | =====Using points===== | ||
- | To use points in something, you need to spend time: 40/80 hours/ | + | To use points in something, you need to spend time: 40/80 hours/ |
During space travel you can normally take 4 hours/day in training time in ships will full crew complement. | During space travel you can normally take 4 hours/day in training time in ships will full crew complement. | ||
- | If you buy bionics or other ways of getting more points, reduce the special store by that amount and if it and your active | + | If you buy bionics or other ways of getting more points, reduce the special store by that amount and if it and your earned |
Points can be used to buy any of following: | Points can be used to buy any of following: | ||
* Any skill where you have training materials/ | * Any skill where you have training materials/ | ||
- | * Ship libraries normally have enough information to train any commonly available skill to 1 point for scouts, | + | * Ship libraries normally have enough information to train any commonly available skill to 2 points |
* Libraries see: [[technology# | * Libraries see: [[technology# | ||
- | * Training aids and robots allow learning of physical skill up to their skill level. | + | * Training aids and robots allow learning of physical skill up to their skill rank. |
* Any skill where you have done breakthrough [[research]] can be raised by one rank on success. | * Any skill where you have done breakthrough [[research]] can be raised by one rank on success. | ||
- | * Special skills: Like the power control skills: can normally only be increased when the power increases in rank. You can buy up to double the points | + | * Special skills: Like the power control skills: can normally only be increased when any power increases in rank. You can spend up to 5 extra points |
* Trainer: A teacher can train a skill to maximum of the lower of their points in the skill or teaching. | * Trainer: A teacher can train a skill to maximum of the lower of their points in the skill or teaching. | ||
* Training against others. | * Training against others. | ||
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* Training by yourself: if you have proper facilities(shooting range for weapon skills, gym for most physical, library for most mental) you gain 1 point/80 hours. If you have makeshift facilities you gate 1 point/160 hours. | * Training by yourself: if you have proper facilities(shooting range for weapon skills, gym for most physical, library for most mental) you gain 1 point/80 hours. If you have makeshift facilities you gate 1 point/160 hours. | ||
* Attributes: | * Attributes: | ||
- | * Any base attributes(ST, | + | * Any base attributes(ST, |
- | * Most sub attributes(speed, | + | * Most sub attributes(speed, |
* +1 Per, +1 move, +1 will and +1 lifting ST materials are fairly easy to find. | * +1 Per, +1 move, +1 will and +1 lifting ST materials are fairly easy to find. | ||
* Toughness sub attributes(FP, | * Toughness sub attributes(FP, | ||
- | * Social advantages: Many social advantages can be gained in play by actions, if so you pay the points immediately(see storage above) examples: | + | * Social advantages: Many social advantages can be gained in play by actions, if so you pay the points immediately(see |
* Rank: be promoted | * Rank: be promoted | ||
* Reputation: become known | * Reputation: become known | ||
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* Patron: Gain it | * Patron: Gain it | ||
* Security clearance: | * Security clearance: | ||
- | * Psionics: On reaching 1000 points and each 500 points after you can increase one psionic talent by 1. Also at that point you can convert up to 25 points of any dormant psionic abilities to active. Both require spending | + | * Psionics: On reaching 1000 points and each 500 points after you can increase one psionic talent by 1. Also at that point you can convert up to 25 points of any dormant psionic abilities to active. Both require spending |
* Other Advantages: Only few advantages can be trained as indicated below: | * Other Advantages: Only few advantages can be trained as indicated below: | ||
* Fit: Can be trained in 1000 hours with a gym. double that without. | * Fit: Can be trained in 1000 hours with a gym. double that without. | ||
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* FP: can be maximally 30% over HT. (Thus max 26 at HT 20) Racial allows above this as normal(+50% more cost each level) | * FP: can be maximally 30% over HT. (Thus max 26 at HT 20) Racial allows above this as normal(+50% more cost each level) | ||
* HP: can be maximally ST+higher of: | * HP: can be maximally ST+higher of: | ||
- | * Racial limit: Humans and Mandril | + | * Racial limit: Humans and Turians |
* Points limit: +1 HP/100 total character points. If special background gives hitpoints then you can go over the base limit by that much, but levels over the base cost +50%/level over. | * Points limit: +1 HP/100 total character points. If special background gives hitpoints then you can go over the base limit by that much, but levels over the base cost +50%/level over. | ||
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starrangers/advancement.1440105356.txt.gz · Last modified: 2018/07/31 23:23 (external edit)