User Tools

Site Tools


starrangers:advancement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
starrangers:advancement [2017/05/24 17:59] webystarrangers:advancement [2018/07/31 23:23] (current) – external edit 127.0.0.1
Line 32: Line 32:
      * Training by yourself: if you have proper facilities(shooting range for weapon skills, gym for most physical, library for most mental) you gain 1 point/80 hours. If you have makeshift facilities you gate 1 point/160 hours.      * Training by yourself: if you have proper facilities(shooting range for weapon skills, gym for most physical, library for most mental) you gain 1 point/80 hours. If you have makeshift facilities you gate 1 point/160 hours.
    * Attributes:    * Attributes:
-     * Any base attributes(ST,IQ,DX,HT) can raised to their limits, but cannot be trained. You can raise an attribute by lowering skills based on that attribute by the same number of total points. None of the skills can go down in the conversion. If some sub attribute would be over the limits after this you must reduce it as part of the conversion. +     * Any base attributes(ST,IQ,DX,HT) and some sub attributes(per,will) can raised to their limits, but cannot be trained. You can raise an attribute by lowering skills based on that attribute by the same number of total points. None of the skills can go down in the conversion. If some sub attribute would be over the limits after this you must reduce it as part of the conversion. 
-     * Most sub attributes(speed, move, per,will,striking ST,lifting ST and so on) require special training materials/equipment.+     * Most sub attributes(speed, move, striking ST,lifting ST and so on) require special training materials/equipment.
        * +1 Per, +1 move, +1 will and +1 lifting ST materials are fairly easy to find.        * +1 Per, +1 move, +1 will and +1 lifting ST materials are fairly easy to find.
      * Toughness sub attributes(FP,HP) can be trained normally up to their limits.      * Toughness sub attributes(FP,HP) can be trained normally up to their limits.
starrangers/advancement.1495648769.txt.gz · Last modified: 2018/07/31 23:23 (external edit)