User Tools

Site Tools


starrangers:available_technology

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
starrangers:available_technology [2016/05/15 18:17] – [Stardrives/Travel between stars] webystarrangers:available_technology [2018/07/31 23:23] (current) – external edit 127.0.0.1
Line 40: Line 40:
     * Technically the Jumpdrive is fairly easy to do with TL 7 technology, but getting to the jump points and traveling between such is difficult at such low TL. Lowest practical TL is 8.      * Technically the Jumpdrive is fairly easy to do with TL 7 technology, but getting to the jump points and traveling between such is difficult at such low TL. Lowest practical TL is 8. 
     * Life pods, people in space suits,debris and similar will just exit at the other end when the time comes. Thus being separated from the ship you will be fine if you have enough oxygen and food to last until you get out and then you can radio for help..     * Life pods, people in space suits,debris and similar will just exit at the other end when the time comes. Thus being separated from the ship you will be fine if you have enough oxygen and food to last until you get out and then you can radio for help..
-    * The new built imperial [[Message drone]]s use jump space as hyperspace navigation is not possible for computers alone, but given a map of jump routes jup space navigation is simple 3D navigation to get to the jump point.+    * The new built imperial [[Message drone]]s use jump space as hyperspace navigation is not possible for computers alone, but given a map of jump routes jump space navigation is simple 3D navigation to get to the jump point
 +    * It it also still used by huge unmanned bulk cargo carriers to move very low priority cargo al rock bottom prices. 
 +    * A jump drive system is a -1 SM system for starships and costs as -2 SM stardrive.
   * Stargates: Fold space temporarily to make two places be the same for an instant.   * Stargates: Fold space temporarily to make two places be the same for an instant.
     * Available TL 11     * Available TL 11
Line 85: Line 87:
     * They have a limited use time until the collected heat/radiation must be dumped out. Though the dump can be done in a smaller arc still providing protection from other angles.     * They have a limited use time until the collected heat/radiation must be dumped out. Though the dump can be done in a smaller arc still providing protection from other angles.
     * These limitation cause most scout ships, warships and similar to also have chameleon surfaces, radar stealth and similar things.     * These limitation cause most scout ships, warships and similar to also have chameleon surfaces, radar stealth and similar things.
-    * They are harder and hard to build as the size protected increases. The currently in the empire basic cost applies up to 300 tons, with 4* cost up to 3000 tons and 20* cost up to 10 000 tons, 100* cost up to 30 000 tons. So only only scouts are likely to be mass produced with such.+    * They are harder and hard to build as the size protected increases. Currently in the empire basic cost applies up to 300 tons, with 4* cost up to 1000 tons and 20* cost up to 3000 tons, 100* cost up to 10 000 tons. So only only scouts are likely to be mass produced with such.
   * Due to construction all electronics are considered hardened for purposes of resisting surges getting +3 HT for such purposes and you cannot select the separate hardened option.   * Due to construction all electronics are considered hardened for purposes of resisting surges getting +3 HT for such purposes and you cannot select the separate hardened option.
  
starrangers/available_technology.1463336248.txt.gz · Last modified: 2018/07/31 23:23 (external edit)