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starrangers:basic_bionic_enchantment

Ranger basic Bionic package

All rangers get the following:

Biomonitor Implant (TL9)

This implant monitors vital signs: pulse, heartbeat, blood pressure, respiration, brainwaves, blood sugar, and alcohol levels, as well as the overall condition of the user’s other cybernetics. It includes a small wrist display, and can connect to a neural interface (p. 48) or computer implant (p. 215). It gives a +2 bonus to any First Aid, Diagnosis or Physician rolls on the cyborg, as long as the medic can see the display. Halve the bonus if the user can see it but has to describe it to the medic. If the medic has a neural interface or a computer, he can jack it into a port beside the visual readout and monitor the cyborg directly.

Statistics:Accessory (Biomonitor) [1]. 1 point

Implant Video Comm (TL9)

This implanted radio communicator (p. 44) is spliced into the recipient’s optic nerves to provide a video display. It has a range of one mile, and can be used to subscribe to a cell phone or net service provider.

Statistics: Radio (Reduced Range, x1/10, -30%; Electrical, -20%; Video, +40%,Secure +20%) [11]. 11 points

Filter Implant (TL9)

A self-regenerating particle-filtration system integrated into the recipient’s lungs.

Statistics:Filter Lungs [5].

Bioplastic Skin (TL10)

This modification covers the recipient’s body with a sheath of living smart bioplastic (p. 171). It is thin and sensitive enough that it looks and behaves like normal skin, and even heals itself. It is invisible armor covering the entire body. It has DR 15 vs. burning or piercing damage, DR 5 vs. other types of damage.

Statistics:DR 10 (Limited, Burning and Piercing damage, -20%; Tough Skin, -40%) [10]; DR 5 (Tough Skin, -40%) [8]. 18 points

Intestinal Recycler (TL10)

The human digestive system is imperfect, so waste matter always contains useful chemicals that could have been metabolized and used by the body. This implant collects waste matter and reprocesses it.

Statistics:Reduced Consumption 2 [4]. 4 points

Computer Implant (TL9)

Statistics: Accessory (Tiny computer) [1]; Photographic Memory (Temporary Disadvantage, Electrical, -20%; Recorded data only, -20%) [6]

Neural Jack (TL9)

This is a socket implanted in the body (usually the back of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) into it and connect to a phone line, modem, etc. Statistics:Cable Jack (Sensie, +80%,Electtical -20%) [8]. 8 points

Internal Reinforcement(TL10)

Implanted bioplastic elements under the skin protect specially vital locations from damage, but are not as durable as armor.

TL 10: hard to kill 2[4], Damage Resistance 12 - Ablative, -80%; Tough skin, -40%; Hardened 5, +80%; Head and torso vitals only, -60%[6] 10 points

Other services

Other Imperial services normally have same set except army replaces the bioplas armor with: [+21 points]
Monocrys Subdermal Armor
This diamondoid nanocrystal mesh grown under the patient’s skin provides DR 24 vs. piercing and cutting damage and DR 8 vs. other damage. Statistics: DR 16 (Limited, Piercing and Cutting, -20%; Tough Skin, -40%) [16]; DR 8 (Tough Skin, -40%) [12]. 38 points. (+20 points)

Some of the less combat/survival oriented services(postal service, marshals and such) do not bother with the intestinal recycler.

starrangers/basic_bionic_enchantment.txt · Last modified: 2018/07/31 23:23 by 127.0.0.1