User Tools

Site Tools


starrangers:basics_background

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
starrangers:basics_background [2015/06/21 19:10] webystarrangers:basics_background [2018/07/31 23:23] (current) – external edit 127.0.0.1
Line 3: Line 3:
 The skill packages may not include some of the adventuring skills and/or some of the skills you want to represent your background. The skill packages may not include some of the adventuring skills and/or some of the skills you want to represent your background.
  
-They may also not have some suitable advantages.  So you buy them here with the remining points.+They may also not have some suitable advantages.  So you buy them here with the remaining points.
  
 ==== Background Skills ==== ==== Background Skills ====
Line 21: Line 21:
   * Observation, Scrounging, or Search -- Noticing interesting things takes training, and finding clues and useful items is so central to adventures that no PC should lack at least basic training here.   * Observation, Scrounging, or Search -- Noticing interesting things takes training, and finding clues and useful items is so central to adventures that no PC should lack at least basic training here.
   * Savoir-Faire or Streetwise -- Everybody came from somewhere. It's passing annoying when a player just assumes that her PC would "get on with folks in her element" without having any practical social skills to back up the assumption.   * Savoir-Faire or Streetwise -- Everybody came from somewhere. It's passing annoying when a player just assumes that her PC would "get on with folks in her element" without having any practical social skills to back up the assumption.
 +
  
 ==== Action ==== ==== Action ====
Line 31: Line 32:
   * Grappling {Judo,Sumo Wrestling, or Wrestling} -- The number of people who think they should be able to grab others automatically is astounding. In fact, this is a difficult feat, trickier than hitting people, and absolutely requires training.   * Grappling {Judo,Sumo Wrestling, or Wrestling} -- The number of people who think they should be able to grab others automatically is astounding. In fact, this is a difficult feat, trickier than hitting people, and absolutely requires training.
   * Throwing -- Whether you're tossing things to friends or grenades at enemies, this is a trained skill, so it pays to know it.   * Throwing -- Whether you're tossing things to friends or grenades at enemies, this is a trained skill, so it pays to know it.
-  * Spacer, Vac suit and different gravity maneuvers(it is just boring to be totally incompetent in such situations)+  * Spacer, NBC Suit/Vac suit/Battlesuit,  NBC Suit/Vac suit/Battlesuit (Skill) Training and different gravity maneuvers(it is just boring to be totally incompetent in such situations)
   * Acrobatics(Astrobatics,Aerobatics,Aquabatics): Not being able to do basic extra combat maneuvering is not only boring, but also dangerous.   * Acrobatics(Astrobatics,Aerobatics,Aquabatics): Not being able to do basic extra combat maneuvering is not only boring, but also dangerous.
   * Breath control and autohypnosis: because there is not always time for a relaxed recuperation.    * Breath control and autohypnosis: because there is not always time for a relaxed recuperation. 
   * Assess enemy skills: Tactics,Psychology,Observation,Armoury(body armor), Armoury(force shields),Armoury(small arms), Computer hacking, computer programming -5 or computer use -10,  Naturalist(correct planet type). To be able to assess enemy capabilities.   * Assess enemy skills: Tactics,Psychology,Observation,Armoury(body armor), Armoury(force shields),Armoury(small arms), Computer hacking, computer programming -5 or computer use -10,  Naturalist(correct planet type). To be able to assess enemy capabilities.
-  * Using a battlesuitBattlesuit and Battlesuit (SkillTraining, if you want the extra power of battlesuits.+  * Using a Payload or strayer weaponBuy technique to remove the penalty at 2 points/skill. 
 +  * Fast draw(weapon/ammo-- because spending a turn to get into actio is boring. 
 +  * tactics, soldier -- Basic combat utility skills are useful for almost any character as combat tends to come up fairly often. 
 + 
 +Also note that you rarely need more than one of Vacc suit, NBC Suit and Battlesuit skills, if you have points in more than one you can move them all to the one you use most. The -2 similarity will allow you to use the others if needed at some point.
  
 ====Group skills==== ====Group skills====
Line 90: Line 95:
  
 ====Background/work advantages==== ====Background/work advantages====
-  * Wealth [10/20] 
   * Appearance [4/12]   * Appearance [4/12]
   * Fit[5/15] or upgrade fir to very fit[+10]   * Fit[5/15] or upgrade fir to very fit[+10]
starrangers/basics_background.1434913847.txt.gz · Last modified: 2018/07/31 23:23 (external edit)