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starrangers:character_creation [2017/05/24 17:31] webystarrangers:character_creation [2019/06/18 09:50] (current) weby
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 As member of a specialist group of rangers all have security clearance[5]: You have access to a relatively narrow range of secrets on a “need to know” basis  As member of a specialist group of rangers all have security clearance[5]: You have access to a relatively narrow range of secrets on a “need to know” basis 
  
-=====Special background 300/150=====+=====Special background 300=====
  
 Add [[character special background]]: one at 300 points Add [[character special background]]: one at 300 points
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 ===== Additional training 125 ===== ===== Additional training 125 =====
  
-Get additional [[Character extra training|training packages]] of your choice. +Get additional [[Character extra training|training packages]] of your choice. 
    * One of the training packages can be replaced by [[style training]] if you wish and do not yet have a style.    * One of the training packages can be replaced by [[style training]] if you wish and do not yet have a style.
    * One of the packages can be replaced with Extra life if you wish.    * One of the packages can be replaced with Extra life if you wish.
-   * One of the packages can instead be used to buy 25 points of advantages from Suggested background or Basic skills/background if you wish. This is specially useful if you wish to buy all the suggested advantages and something else expensive.+   * One of the packages can instead be used to buy 25 points of advantages from Suggested background if you wish. This is specially useful if you wish to buy (almost) all the suggested advantages and something else expensive.
  
 Note that you can substitute similar skills (like beam weapons for guns, or different specializations of piloting and so on) Note that you can substitute similar skills (like beam weapons for guns, or different specializations of piloting and so on)
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 =====Basic skills/background 0-60===== =====Basic skills/background 0-60=====
-Get 34 points total-things used in the suggested background and eventual higher cost home world package. Some earlier options might give extra or fewer points here. You balance the points here.  (Typically you have about 5-15 points to use here)+Get 34 points total-things used in the suggested background and eventual higher cost home world package. Some earlier options might give extra or fewer points here. You balance the points to the total of 800 here.  (Typically you have about 5-15 points to use here)
  
 Use the remaining points on [[Basics/Background]] to give your background fill out any missing things.  Use the remaining points on [[Basics/Background]] to give your background fill out any missing things. 
  
 Max 2 points/skill.   Max 2 points/skill.  
 +
 +=====Final touches=====
 +Attributes: Any base attributes(ST,IQ,DX,HT) and some sub attributes(per,will) can raised up to 20. You can raise an attribute by lowering skills based on that attribute by the same number of total points. None of the skills can go down in the conversion. If some sub attribute would be over 20 after this you must reduce it as part of the conversion.
  
 ===== Equipment ===== ===== Equipment =====
 [[Starting equipment]] [[Starting equipment]]
  
 +
 +====== alt skills ======
 +
 +Academic (X)! (IQ): This requires a choice of specialty, about as broad as a college major. Skills include Current Affairs (X), Computer Operation, Expert (anything related to X), Intelligence Analysis (limited to X), Research & Writing. In addition, this includes any relevant skill for the field. So if X is Physics, it includes Physics, Mathematics and other related skills. GMs should be generous in determining related skills.
 +
 +Analyze! (IQ): Astronomy, Computer Operation, Computer Programming, Electronics Operations (Sensors), Expert (Sciences), Intelligence Analysis, Mathematics, Naturalist, Physics, Research & Sociology.
 +
 +Astronautics! (IQ): Artillery (Ship’s weapons), Computer Operations, Electronics Operations (all ship systems), Freight Handling, Navigation, Ship Handling & Spacer. Make a DX based roll for Free Fall, Gunner (Ship’s weapons), NBC Suit, Pilot & Vacc Suit.
 +
 +Athlete! (DX): Acrobatics, Climbing, Escape, Free Fall, Jumping, Parachuting & Stealth. Make a HT based roll for Hiking, Lifting, Running, Skating, Skiing & Swimming. Make an IQ based roll for Scuba.
 +
 +Criminal! (IQ): Area Knowledge, Criminology, Fast Talk, Holdout, Panhandling, Savoir Faire, Shadowing, Smuggling & Streetwise. Make a DX based roll for Filch or Forced Entry. Make a Per based roll for Observation, Scrounging, Search & Urban Survival. Make a Will based roll for Intimidation.
 +
 +Deceive! (IQ): Acting, Disguise (People), Fast Talk, Forgery, Fortune Telling, Mimicry (Speech), Psychology, Savoir Faire and Streetwise. Make a HT based roll for Sex Appeal. Make a Per based roll for Body Language and Detect Lies. Add half of skill levels (rounded down) to default skill use but the bonus cannot exceed +3.
 +
 +Engineer! (IQ): Armory, Computer Operation, Computer Programming, Electrician, Electronics Operation, Electronics Repair, Engineering, Machinist, Mathematics (Applied), Mechanic & Physics. Make a Per based roll for Scrounging.
 +
 +Medical! (IQ): Diagnosis, Electronics Operation (Medical Equipment), Expert (Epidemiology), First Aid, Hazardous Materials (Biological), Pharmacy, Physician, Physiology, Psychology & Surgery. Chemistry for Drugs. Diplomacy for medical purposes. Forensics for autopsies. Naturalist for venoms.
 +
 +Personal Combat! (DX): Axe/Mace, Beam Weapons, Boxing, Brawling, Broadsword, Fast Draw, Gunner, Guns, Judo, Karate, Knife, Shortsword, Spear, Staff, Sumo Wrestling, Throwing, Tonfa & Wrestling. +1 to unarmed damage and +1 ST to unarmed techniques with skill at DX+1, bonus is +2 for skill of DX+2 or more. Make a Per based roll for Body Language to detect violent intent. Make an IQ based roll for Tactics for small units. Make a Will based roll for Intimidation.
 +
 +Scholar! (IQ): Archaeology, Connoisseur (Art, Literature & such), Expert (Humanities), History, Literature, Philosophy, Poetry, Research, Theology & Writing.
 +
 +Smooth Operator! (IQ): Acting, Diplomacy Fast Talk, Interrogation, Leadership, Merchant, Panhandling, Politics, Propaganda, Psychology, Public Speaking, Savoir Faire & Streetwise. Make a HT based roll for Carousing & Sex Appeal. Make a Per based roll for Body Language & Detect Lies. Make a Will based roll for Intimidation.
 +
 +Space Command! (IQ): Administration, Diplomacy, Expert(Military Science), Intelligence Analysis, Law (Space), Leadership, Psychology, Public Speaking, Savoir-Faire (Military), Ship Handling, Strategy & Tactics. Make Will based roll for Intimidation. Add large Wildcard bonus to Will rolls to resist efforts to sway the character from his duty or to persist in carrying out his duty. Add the small Wildcard bonus to Will rolls by subordinates to resist efforts to sway them from their duty or to persist in carrying out their duty. Add the small Wildcard bonus to HT and similar rolls for the character to persist in carrying out his duty.
 +
 +Survivor! (IQ): Animal Handling (defensive only), Armory (TL 0), Camouflage, Disguise (Animals), Mimicry (Bird & Animal Sounds), Naturalist, Navigation & Weather Sense. Make a Per based roll for Fishing, Search, Survival & Tracking as well as Observation for the wilderness only. Make a DX based roll for Climbing & Stealth. Make a HT based roll for Hiking and Swimming. Apply large Wild Card bonus to Attribute rolls against wilderness hazards.
 +
 +Trader! (IQ): Accounting, Administration, Connoisseur, Current Affairs (Business), Diplomacy, Economics, Fast Talk, Law (Business), Market Analysis, Merchant, Propaganda & Smuggling.
 +
 +For Star Trek TOS fans, Astronautics! & Space Command! are the gold shirt skills, Analyze! & Medical! are the blue shirt skills, and Engineer! and Personal Combat! are the red shirt skills.
 +
 +Optional Skills:
 +
 +This is heavily Star Trek inspired. However some Space Opera plays up ground combat and some may prefer more than one personal combat skill. So here are some options for those who believe ST means Starship Troopers:
 +
 +Hand to Hand! (DX): Axe/Mace, Beam Weapons, Boxing, Brawling, Broadsword, Fast Draw, Flail, Forced Entry, Judo, Karate, Knife, Kusari, Polearm, Shortsword, Spear, Staff, Sumo Wrestling, Two Handed Axe/Mace, Two Handed Flail, Two Handed Sword, Tonfa & Wrestling. +1 to unarmed damage and +1 ST to unarmed techniques with skill at DX, bonus is +2 for skill of DX+1 or more. Make a Per based roll for Body Language to detect violent intent. Make a Will based roll for Intimidation. Optionally, grant two points in Perks or Techniques for every point of Wild Card bonus.
 +
 +Shooting! (DX): Beam Weapons, Bow, Crossbow, Fast Draw, Gunner, Guns, Innate Attack, Liquid Projector, Stealth, Throwing & Thrown Weapon. Make a HT based roll for Breath Control for shooting purposes. Make an IQ based roll for Camouflage. Make an IQ based roll for Holdout with weapons or Tactics for small arms. Make a Per roll for Observation of ambushes and other related fire combat issues and for Search for concealed weapons. Add the small Wild Card bonus to Accuracy. Optionally, grant one point in Perks or Techniques for every point of Wild Card bonus. Raise this to two points if using Tactical Shooting.
 +
 +Surface Command! (IQ): Administration, Diplomacy, Expert(Military Science), Intelligence Analysis, Law (Military), Leadership, Psychology, Public Speaking, Savoir-Faire (Military), Soldier, Strategy & Tactics. Make Will based roll for Intimidation. Add large Wildcard bonus to Will rolls to resist efforts to sway the character from his duty or to persist in carrying out his duty. Add the small Wildcard bonus to Will rolls by subordinates to resist efforts to sway them from their duty or to persist in carrying out their duty. Add the small Wildcard bonus to HT and similar rolls for the character to persist in carrying out his duty.
 +
 +Trooper! (IQ): Artillery, Electronics Operation (Military systems), Engineer(Combat), Explosives, Forward Observer, Gesture, Leadership, Savoir Faire (Military), Soldier, Strategy & Tactics. Armory, Electronics Repair & Mechanic to make basic repairs on military equipment. Observation & Search to identify combat threats. 
starrangers/character_creation.1495647112.txt.gz · Last modified: 2018/07/31 23:23 (external edit)