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starrangers:character_training_packages [2014/05/04 07:50] – [Generalist] webystarrangers:character_training_packages [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 Note that disadvantages can be swapped for other suitable ones. Specially common among all rangers are codes of honor, vows, mild odious personal habits. Note that disadvantages can be swapped for other suitable ones. Specially common among all rangers are codes of honor, vows, mild odious personal habits.
  
-=====Main templates=====+You can take up to 10 less points in stats and advantages and leave those points to Basic skills/background if you wish.
  
-==== INVESTIGATOR ==== 
  
-This is the resume of a professional mercenary! You got the + 
-world’s biggest drug dealer on his way here. What, do you need a +=====Main templates===== 
-slide rule to figure it out? Or maybe another body in a zipper bag\\ + 
-before you start asking questions? +==== Investigator ====
-– Det. Lt. John McClane, Die Hard 2+
  
 It’s crucial to know where you’re headed, when the opposition intends to move, what you (or they) are grabbing, who It’s crucial to know where you’re headed, when the opposition intends to move, what you (or they) are grabbing, who
 you’re shooting at, and why.Hitting the wrong mark can be you’re shooting at, and why.Hitting the wrong mark can be
 embarrassing – or fatal. You might not be as slick as the face embarrassing – or fatal. You might not be as slick as the face
-man, a computer wizard like the hacker, +man, a computer wizard like the hacker, or the equal of the wire rat at surveillance, but you still
-or the equal of the wire rat  at surveillance, but you still+
 get the facts, and can coordinate these experts and analyze get the facts, and can coordinate these experts and analyze
 their results. their results.
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 This is the "Standard" ranger package with more then half of all rangers being investigators. This is the "Standard" ranger package with more then half of all rangers being investigators.
  
- +Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].
-Attributes:ST 10 [0]; DX 13 [60]; IQ 14 [80]; HT 11 [10].+
 Secondary Characteristics:Per +2 [10];  Secondary Characteristics:Per +2 [10]; 
  
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 [2]-16. [2]-16.
  
-Secondary Skills: One of Boxing (A) DX +Secondary Skills:  
-[2]-13, Brawling (A) DX+1 [2]-14, or Karate +   One of Boxing[2], Brawling[2], or Karate[2]. 
-(H) DX-1 [2]-12• Either Judo (H) DX-1 +   Either Judo[2] or Wrestling[2].  
-[2]-12 orWrestling (A) DX [2]-13• Guns +   Guns (Pistol)[2] or Beam weapons(Pistol
-(Pistol) (E) DX+1 [2]-14 and Holdout (A+   * Holdout[1]. 
-IQ-1 [1]-14• Three of Administration (A) +   Three of Administration[2]; Accounting, Cryptography, Forensics, or Psychology, all (H) IQ-1 [2]-14; or another primary skill choice. 
-IQ [2]-15; Accounting, Cryptography+   Three of Forced Entry[2]; Stealth (A) DX [2]-13; Area Knowledge (any), Computer Operation, or Current Affairs (any), all (E) IQ+1 [2]-16; Writing (A) IQ [2]-15; Diplomacy (H) IQ-1 [2]-14; or 2 points to raise a combat skill by a level.
-Expert Skill (Military Science), Forensics, +
-or Psychology, all (H) IQ-1 [2]-14; or +
-another primary skill choice. • Three of Forced Entry (E) +
-DX+1 [2]-14; Stealth (A) DX [2]-13; Area Knowledge (any), +
-Computer Operation, or Current Affairs (any), all (E) IQ+1 +
-[2]-16; Writing (A) IQ [2]-15; Diplomacy (H) IQ-1 [2]-14; or +
-2 points to raise a combat skill by a level.+
  
-Background Skills:  Driving +Background Skills:  Driving (Automobile or Motorcycle)[1]
-(Automobile or Motorcycle) (A) DX-1 [1]-12+
  
  
-==== FACEMAN ====+==== Faceman ====
  
 I just don’t understand it. I lie, I cheat, I just don’t understand it. I lie, I cheat,
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 good looks. Your chief weakness is that even your closest associates can’t quite bring themselves to trust you. good looks. Your chief weakness is that even your closest associates can’t quite bring themselves to trust you.
  
-Attributes:ST 10 [0]; DX 13 [60]; IQ 14 [80]; HT 11 [10].+Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].
  
 Advantages: Attractive [4]; Honest Face [1]; Luck [15]; and Advantages: Attractive [4]; Honest Face [1]; Luck [15]; and
 Smooth Operator 2 [30]. • A further 30 points chosen from Smooth Operator 2 [30]. • A further 30 points chosen from
-among lens advantages (pp. 4-5), ST +1 to +3 [10/level], DX +ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Alcohol Tolerance [1], Business Acumen 1-3 [10/level], Charisma 1-6
-+1 [20], IQ +1 [20], HT +1 to +3 [10/level], Alcohol Tolerance [1], Business Acumen 1-3 [10/level], Charisma 1-6+
 [5/level], Contact Group (Corporation, local black market, [5/level], Contact Group (Corporation, local black market,
 quartermaster, etc.; Skill-12, 15, or 18; 9 or less; Somewhat quartermaster, etc.; Skill-12, 15, or 18; 9 or less; Somewhat
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 Overconfidence [-5*], Selfish [-5*], or Trademark [-5 to -15]. Overconfidence [-5*], Selfish [-5*], or Trademark [-5 to -15].
  
-Primary Skills: Savoir-Faire (High Society, Mafia, Military, or +Primary Skills: 
-Police) (E) IQ+2 [1]-17†; ActingFast-TalkLeadership, and +  * Savoir-Faire (High Society, Mafia, Military, or Police)[1];  
-Public Speaking, all (A) IQ+1 [1]-16†; Merchant (A) IQ-1 +  * Acting[1] 
-[1]-14; Diplomacy (H) IQ [1]-15†; Carousing (E) HT+2 +  * Fast-Talk[1] 
-[1]-13†; Sex Appeal (A) HT+2 [1]-13†‡; Intimidation (A) +  * Leadership[1] 
-Will+1 [1]-16†and Detect Lies (H) Per [1]-15†.+  Public Speaking[1] 
 +  * Merchant[1] 
 +  * Diplomacy[1] 
 +  * Carousing[1] 
 +  * Sex Appeal[1] 
 +  * Intimidation[1]; 
 +  * Detect Lies[1]
  
-Secondary Skills: One of Boxing (A) DX [2]-13, Brawling (A) +Secondary Skills:  
-DX+1 [2]-14, or Karate (H) DX-1 [2]-12• Either Judo (H) +   One of Boxing[2], Brawling[2], or Karate[2].  
-DX-1 [2]-12 orWrestling (A) DX [2]-13. • Guns (Pistol) (E+   Either Judo[2] or Wrestling[2] 
-DX+1 [2]-14 and Holdout (A) IQ-1 [1]-14. • Ten of Fast-Draw +   Guns (Pistol)[2] or Beam weapons(Pistol
-(Pistol) (E) DX [1]-13; Dancing, Filch, or Stealth, all (A) DX-1 [1]-12; Pickpocket or Sleight of Hand, both (H) DX-2 +   * Holdout (A) IQ-1 [1]-14 
-[1]-11; Savoir-Faire (any) (E) IQ+2 [1]-17†; Administration, +   Ten of[1]: Fast-Draw (Pistol); Dancing, Filch, or Stealth; PickpocketSleight of Hand; Savoir-Faire (any)[1]; Administration,Connoisseur (any), Disguise, Electronics Operation (Media),Gambling, Interrogation, Propaganda, or Smuggling; Counterfeiting, Forgery, or Psychology; Body Language; or 1 point to
-Connoisseur (any), Disguise, Electronics Operation (Media), +
-Gambling, Interrogation, Propaganda, or Smuggling, all (A) +
-IQ-1 [1]-14; Counterfeiting, Forgery, or Psychology, all (H) +
-IQ-2 [1]-13; Body Language (A) Per-1 [1]-14; or 1 point to+
 raise one of those skills or any primary skill by a level. raise one of those skills or any primary skill by a level.
  
-Background Skills: Computer Operation (E) IQ [1]-15 and Driving (Automobile or +Background Skills: Computer Operation[1] and Driving (Automobile or Motorcycle)[1]
-Motorcycle) (A) DX-1 [1]-12.+
  
-† Includes +2 for Smooth Operator. +==== Hacker ====
- +
-‡ Includes +1 for Attractiv +
- +
-==== HACKER ====+
  
 Gabriel: DOD d-base, 128-bit RSA encryption. Whattaya Gabriel: DOD d-base, 128-bit RSA encryption. Whattaya
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 halfway around the globe. If you aren’t, you’re betting your laptop against million-dollar opposition. On a team, you validate halfway around the globe. If you aren’t, you’re betting your laptop against million-dollar opposition. On a team, you validate
-false ID for the face man (pp. 9-10), kill alarms ahead of the +false ID for the face man , kill alarms ahead of the 
-infiltrator (pp. 11-12), pull records for the investigator (pp. 12-13), and work geek-to-geek with the wire rat (p. 16).+infiltrator , pull records for the investigator , and work geek-to-geek with the wire rat.
  
-Attributes:ST 10 [0]; DX 12 [40]; IQ 14 [80]; HT 11 [10].+Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].
 Secondary Characteristics: Per 13 [-10];  Secondary Characteristics: Per 13 [-10]; 
  
-Advantages: Born to Be Wired 4 [20]Luck [15]; and Quick +Advantages:  
-Gadgeteer (H4xx0r, -50%) [25]. • A further 30 points chosen +  * Born to Be Wired 4 [20] 
-from among lens advantages (pp. 4-5), ST +1 to +3 +  * Luck [15];  
-[10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], +  A further 35 points chosen ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Absolute Timing [2], Artificer 1-3 [10/level], Business Acumen 1-3 [10/level], Contact Group (Online associates; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or15], Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Gizmos 1-3 [5/gizmo], Intuition [15], Mathematical Ability 1-3 [10/level], Pitiable [5], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], or replace Luck [15] with Extraordinary Luck [30] for 15 points.
-Absolute Timing [2], Artificer 1-3 [10/level], Business Acumen 1-3 [10/level], Contact Group (Online associates; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or15], +
-Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Gizmos 1-3 [5/gizmo], Intuition [15], Mathematical Ability 1-3 [10/level], Pitiable [5], Serendipity 1-2 +
-[15/level], Signature Gear [Varies], Wild Talent 1 [20], +
-Zeroed [10], or replace Luck [15] with Extraordinary Luck +
-[30] for 15 points.+
  
 Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among
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 [-3], Very Fat [-5], or Skinny [-5]. [-3], Very Fat [-5], or Skinny [-5].
  
-Primary Skills: Computer Operation (E) IQ+4 [1]-19‡; Electronics Repair (Computers) (A) IQ+3 [1]-18‡; Computer +Primary Skills: Computer Operation[2]‡; Electronics Repair (Computers)[1]‡; Computer 
-Programming, Cryptography, and Expert Skill (Computer +Programming, Cryptography[1]‡; and Computer Hacking[4]‡.
-Security), all (H) IQ+2 [1]-17‡; and Computer Hacking (VH) +
-IQ+3 [4]-18‡.+
  
 Secondary Skills: Guns (Pistol) (E) DX [1]-12. • Six of Stealth Secondary Skills: Guns (Pistol) (E) DX [1]-12. • Six of Stealth
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 Secondary Skills: One of Boxing (A) DX [2]-15, Brawling (A) Secondary Skills: One of Boxing (A) DX [2]-15, Brawling (A)
 DX+1 [2]-16, or Karate (H) DX-1 [2]-14. • Either Judo (H) DX+1 [2]-16, or Karate (H) DX-1 [2]-14. • Either Judo (H)
-DX-1 [2]-14 orWrestling (A) DX [2]-15. • Guns (Pistol) (E)+DX-1 [2]-14 or Wrestling (A) DX [2]-15. • Guns (Pistol) (E)
 DX [1]-15. • Four of Parachuting (E) DX+1 [2]-16; Driving DX [1]-15. • Four of Parachuting (E) DX+1 [2]-16; Driving
 (Automobile or Motorcycle), Piloting (Glider), or Submarine (Free-Flooding Sub), all (A) DX [2]-15; Scuba (A) IQ (Automobile or Motorcycle), Piloting (Glider), or Submarine (Free-Flooding Sub), all (A) DX [2]-15; Scuba (A) IQ
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 Background Skills:  Computer Operation (E) IQ [1]-13 Background Skills:  Computer Operation (E) IQ [1]-13
- 
- 
  
 ==== MEDIC ==== ==== MEDIC ====
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 Attributes:ST 10 [0]; DX 12 [40]; IQ 14 [80]; HT 12 [20]. Attributes:ST 10 [0]; DX 12 [40]; IQ 14 [80]; HT 12 [20].
- 
  
 Advantages: Healer 4 [40]; Higher Purpose (“Medic!”) [5]; and Advantages: Healer 4 [40]; Higher Purpose (“Medic!”) [5]; and
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 and Surgery (VH) IQ+1 [1]-16†. and Surgery (VH) IQ+1 [1]-16†.
  
-Secondary Skills:Either Judo (H) DX-1 [2]-11 orWrestling+Secondary Skills:Either Judo (H) DX-1 [2]-11 or Wrestling
 (A) DX [2]-12. • Guns (Pistol) (E) DX [1]-12. • Four of (A) DX [2]-12. • Guns (Pistol) (E) DX [1]-12. • Four of
 Fast-Draw (Medical Gear) or Knife, both (E) DX+1 [2]-13; Fast-Draw (Medical Gear) or Knife, both (E) DX+1 [2]-13;
 NBC Suit (A) DX [2]-12; Hazardous Materials (Biological), NBC Suit (A) DX [2]-12; Hazardous Materials (Biological),
-Research, Teaching, or Writing, all (A) IQ [2]-15; Chemistry, Expert Skill (Epidemiology), Forensics, Naturalist,+Research, Teaching, or Writing, all (A) IQ [2]-15; Chemistry, Forensics, Naturalist,
 or Poisons, all (H) IQ-1 [2]-14; or 2 points to raise one of or Poisons, all (H) IQ-1 [2]-14; or 2 points to raise one of
 those skills or a grappling skill by a level. • Three of Driving (Automobile or Heavy Wheeled), Piloting (Helicopter), or Stealth, all (A) DX [2]-12; Administration or those skills or a grappling skill by a level. • Three of Driving (Automobile or Heavy Wheeled), Piloting (Helicopter), or Stealth, all (A) DX [2]-12; Administration or
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 Advantages: Advantages:
-  * Absolute Direction [5]; Driver’s Reflexes 4 [20]; Higher Purpose (Deliver the package) [5]; andLuck [15].  +  * Absolute Direction [5]; Driver’s Reflexes 4 [20];  and Luck [15].  
-  * A further 30 points chosen from among lens advantages (pp. 4-5), ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Acute Vision [2/level], Alcohol Tolerance [1], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil  15], Enhanced Dodge 1-3 (Vehicular) [5 or 10/level], Fearlessness [2/level], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], Night Vision 1-9 [1/level], Peripheral Vision [15], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], improve Absolute Direction [5] to 3D Spatial Sense [10] for 5 points, or replace Luck [15] with Extraordinary Luck [30] for 15 points.+  * A further 35 points chosen from ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Acute Vision [2/level], Alcohol Tolerance [1], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil  15], Enhanced Dodge 1-3 (Vehicular) [5 or 10/level], Fearlessness [2/level], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], Night Vision 1-9 [1/level], Peripheral Vision [15], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], improve Absolute Direction [5] to 3D Spatial Sense [10] for 5 points, or replace Luck [15] with Extraordinary Luck [30] for 15 points.
  
-Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among:+Disadvantages: Duty rangers(12-)[-10] and -45 points chosen from among:
  Greed [-15*], Honesty [-10*], Sense  Greed [-15*], Honesty [-10*], Sense
 of Duty (Team) [-5], or Social Stigma (Criminal Record) of Duty (Team) [-5], or Social Stigma (Criminal Record)
-[-5]. • Another -10 points chosen from among those traits or +[-5]. or vehicle-related Compulsive Behavior (Modification, speeding, etc.) [-5*], Delusions (e.g., “I’m immortal in my car!”)
-vehicle-related Compulsive Behavior (Modification, speeding, etc.) [-5*], Delusions (e.g., “I’m immortal in my car!”)+
 [-5], Odious Personal Habits (e.g., “Nobody touches my [-5], Odious Personal Habits (e.g., “Nobody touches my
 ride!”) [-5 or -10], or Phobias (e.g., Leaving vehicle) [-10*]. ride!”) [-5 or -10], or Phobias (e.g., Leaving vehicle) [-10*].
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 Primary Skills: Three of Boating (Motorboat), Driving (Automobile, Heavy Wheeled,or Motorcycle), Piloting (Glider, Primary Skills: Three of Boating (Motorboat), Driving (Automobile, Heavy Wheeled,or Motorcycle), Piloting (Glider,
 Helicopter, Light Airplane,or Ultralight), or Submarine Helicopter, Light Airplane,or Ultralight), or Submarine
-(Free-Flooding Sub), all (A) DX+4 [2]-18†. • Four of +(Free-Flooding Sub), all [2]. • Four of 
-Artillery (Bombs, Guided Missile,or Torpedoes), Electronics Operation (Communications or Sensors), Freight Handling, or Mechanic (any), all (A) IQ [2]-13; Navigation (Air,+Artillery (Bombs, Guided Missile,or Torpedoes), Electronics Operation (Communications or Sensors), Freight Handling, or Mechanic (any), all [2]; Navigation (Air,
 Land, or Sea) (A) IQ+3 [2]-16‡; or 2 points to raise one of Land, or Sea) (A) IQ+3 [2]-16‡; or 2 points to raise one of
 those skills by a level. those skills by a level.
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 Secondary Skills: One of Boxing (A) DX [2]-14, Brawling (A) Secondary Skills: One of Boxing (A) DX [2]-14, Brawling (A)
 DX+1 [2]-15, or Karate (H) DX-1 [2]-13. • Either Judo (H) DX+1 [2]-15, or Karate (H) DX-1 [2]-13. • Either Judo (H)
-DX-1 [2]-13 orWrestling (A) DX [2]-14. • Three of Gunner+DX-1 [2]-13 or Wrestling (A) DX [2]-14. • Three of Gunner
 (Cannon, Machine Gun, or Rockets) or Guns (Pistol, Rifle, (Cannon, Machine Gun, or Rockets) or Guns (Pistol, Rifle,
-Shotgun, orSubmachine Gun), all (E) DX+1 [2]-15. • Five+Shotgun, or Submachine Gun), all (E) DX+1 [2]-15. • Five
 of Parachuting (E) DX [1]-14; Stealth (A) DX-1 [1]-13; Area of Parachuting (E) DX [1]-14; Stealth (A) DX-1 [1]-13; Area
 Knowledge (any) (E) IQ [1]-13; Cartography, Connoisseur Knowledge (any) (E) IQ [1]-13; Cartography, Connoisseur
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 but you’re not choosy. If it shoots, you can and will use it. but you’re not choosy. If it shoots, you can and will use it.
  
-Attributes:ST 10 [0]; DX 15 [100]; IQ 11 [20]; HT 12 [20]. +Attributes:ST 10 [0]; DX 14 [80]; IQ 12 [40]; HT 12 [20]. 
-Secondary Characteristics: HP +5 [10]; Per 12 [5]; +Secondary Characteristics: HP +5 [10]; Per 13 [5]; 
  
 Advantages: Gunslinger [25] and Luck [15]. • A further 30 Advantages: Gunslinger [25] and Luck [15]. • A further 30
-points chosen from among lens advantages (pp. 4-5), ST +1+points chosen from  ST +1
 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3
 [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic
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 the Edge [-15*], Overconfidence [-5*], Paranoia [-10], Stubbornness [-5], or Wounded [-5]. the Edge [-15*], Overconfidence [-5*], Paranoia [-10], Stubbornness [-5], or Wounded [-5].
  
-Primary Skills: Fast-Draw (Ammo)Forced Entry, and +Primary Skills:  
-Jumping, all (E) DX [1]-16; andAcrobatics (H) DX [4]-16+  * Fast-Draw (Ammo)[1] 
-• Guns (Pistol, Shotgun, or Submachine Gun(E) DX+2 +  * Forced Entry[1] 
-[4]-18. • Seven of Guns (Light Machine Gun, Pistol, Rifle, +  Jumping[1] 
-ShotgunorSubmachine Gun(E) DX+1 [1]-17bought +  * Acrobatics[4]. 
-from default to first Guns specialty; Crossbow, Fast-Draw +  Guns (Pistol or rifle)[4] 
-(Long Arm or Pistol), Gunner (Cannon or Machine Gun), +  * Seven of[1]: Guns/beam weapons (Pistol, Rifle, launcherman-pack ),Crossbow, Fast-Draw (Rifle or Pistol), Gunner (any), Liquid Projector(Flamethrower or Sprayer),Throwing, Spray fire technique to some skill, Payload fire technique to some skill.
-Guns (Grenade Launcher or LAW), Liquid Projector +
-(Flamethroweror Sprayer), all (E) DX [1]-16; or Throwing +
-(A) DX-1 [1]-15.+
  
 Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A) Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A)
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-Attributes:ST 11 [10]; DX 15 [100]; IQ 12 [40]; HT 11 [10].+Attributes:ST 11 [10]; DX 14 [80]; IQ 13 [60]; HT 11 [10].
 Secondary Characteristics:  Basic Speed 7.00[5]; Secondary Characteristics:  Basic Speed 7.00[5];
  
 Advantages: Craftiness 4 [20] and Luck [15]. • A further 25 Advantages: Craftiness 4 [20] and Luck [15]. • A further 25
-points chosen from among lens advantages (pp. 4-5), ST +1+points chosen from among ST +1
 or +2 [10 or 20], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or or +2 [10 or 20], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or
 20], Per +1 to +5 [5/level], Basic Speed +1 [20], Absolute 20], Per +1 to +5 [5/level], Basic Speed +1 [20], Absolute
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 [-5 to -15]. [-5 to -15].
  
-Primary Skills: Camouflage (E) IQ+4 [1]-16†; Beam weapons (Rifle) (E) +Primary Skills:  
-DX+2 [4]-18; Holdout (A) IQ+4 [2]-16†; Shadowing (A) +  * Camouflage[1]; 
-IQ+4 [2]-16†and Stealth (A) DX+4 [2]-20†• Five [1] of Beamweapons(Pistol), +  * Guns/Beam weapons (Rifle)[4] 
-Guns (Rifle, Pistol, Shotgun, or Submachine Gun+  * Holdout[2];  
-or Crossbow, Fast-Draw (Knife or Pistol), Garrote, Knife, +  * Shadowing (A)[2]; 
- or Liquid Projector (SquirtGun)+  * Stealth[2].  
 +  * Five [1] of Beamweapons(Pistol, man-pack), Guns (Rifle, Pistol, man-pack or Launcher
 +or Crossbow, Fast-Draw (Knife or Pistol), Garrote, Knife,  or Liquid Projector (Squirt Gun).
  
 Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A) Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A)
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 Advantages:Enhanced Dodge 3 (Dive for Cover) [15] and Luck Advantages:Enhanced Dodge 3 (Dive for Cover) [15] and Luck
-[15]. • A further 30 point from among:ST +1 to +3 [10/level], DX +1 [20], IQ +1+[15]. • A further 30 point from among: ST +1 to +3 [10/level], DX +1 [20], IQ +1
 [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic
 Speed +1 [20], Basic Move +1 to +3 [5/level], Absolute Timing [2], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil [15], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], High Manual Dexterity 1-4 [5/level], Rapid Healing [5] or Very Rapid Healing Speed +1 [20], Basic Move +1 to +3 [5/level], Absolute Timing [2], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil [15], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], High Manual Dexterity 1-4 [5/level], Rapid Healing [5] or Very Rapid Healing
Line 555: Line 527:
  
 Primary Skills: One Explosives specialty: Primary Skills: One Explosives specialty:
-   *Explosives (Demolition) (A) IQ+6 [24]-20. Defaults: +   *Explosives (Demolition) (A) IQ+6 [24]-20. Defaults: Explosives (Underwater Demolition) (A) IQ+4 [0]-18, Explosives (Explosive Ordnance Disposal,  ireworks, and Nuclear Ordnance Disposal) (A) IQ+2 [0]-16, and Engineer (Combat) (H) IQ [0]-14.  
-Explosives (Underwater Demolition) (A) IQ+4 [0]-18, +   *Explosives (Explosive Ordnance Disposal) (A) IQ+6 [24]-20.Defaults: Explosives (Nuclear Ordnance Disposal) (A) IQ+4 [0]-18, and Explosives (Demolition, Fireworks, and Underwater Demolition) (A) IQ+2 [0]-16.
-Explosives (Explosive Ordnance Disposal, Fireworks, +
-and Nuclear Ordnance Disposal) (A) IQ+2 [0]-16, and +
-Engineer (Combat) (H) IQ [0]-14. +
-   *Explosives (Explosive Ordnance Disposal) (A) IQ+6 +
-[24]-20.Defaults: Explosives (Nuclear Ordnance Disposal) (A) IQ+4 [0]-18, and Explosives (Demolition, +
-Fireworks, and Underwater Demolition) (A) IQ+2 [0]-16.+
  
-Secondary Skills: One of Boxing (A) DX [2]-13, Brawling (A) +Secondary Skills: 
-DX+1 [2]-14, or Karate (H) DX-1 [2]-12. • Either Judo (H) +    * One of Boxing (A) DX [2]-13, Brawling (A) DX+1 [2]-14, or Karate (H) DX-1 [2]-12. 
-DX-1 [2]-12 orWrestling (A) DX [2]-13. • Guns (Grenade +    * Either Judo (H) DX-1 [2]-12 or Wrestling (A) DX [2]-13. 
-Launcher, LAW, Pistol, or Shotgun) and Guns (second +    * Guns/Beam weapons (Launcher, Man-pack, Pistol, or Rifle)[2] and Guns/Beam weapons (second choice)[2].  
-choice), both (E) DX+1 [2]-14• Four of Architecture, +    * Four of Architecture, Armoury (Heavy Weapons), Artillery (any), Lockpicking, Machinist, Mechanic (Automobile), Scuba, or Traps, all (A) IQ [2]-14; Chemistry, Engineer (Combat) all (H) IQ-1 [2]-13; or 2 points to raise one of those skills or a combat skill by a level. • Four of Stealth or Throwing, both (A) DX [2]-13; Smuggling (A) IQ [2]-14; Swimming (E) HT+1 [2]-13; Running (A) HT [2]-12; Scrounging (E) Per+1 [2]-15; Search (A) Per [2]-14; or 2 points to raise one of those skills or a combat skill by a level. 
-Armoury (Heavy Weapons), Artillery (any), Lockpicking, +
-Machinist, Mechanic (Automobile), Scuba, or Traps, all (A) +
-IQ [2]-14; Chemistry, Engineer (Combat), or Expert Skill +
-(Military Science), all (H) IQ-1 [2]-13; or 2 points to raise one +
-of those skills or a combat skill by a level. • Four of Stealth or +
-Throwing, both (A) DX [2]-13; Smuggling (A) IQ [2]-14; +
-Swimming (E) HT+1 [2]-13; Running (A) HT [2]-12; +
-Scrounging (E) Per+1 [2]-15; Search (A) Per [2]-14; or 2 +
-points to raise one of those skills or a combat skill by a level.+
  
-Background Skills:  Computer Operation (E) IQ [1]-14 and Driving (Automobile or +Background Skills:  Computer Operation (E) IQ [1]-14 and Driving (Automobile or Heavy Wheeled) (A) DX-1 [1]-12.
-Heavy Wheeled) (A) DX-1 [1]-12.+
  
 * Multiplied for self-control number; see p. B120. * Multiplied for self-control number; see p. B120.
Line 603: Line 559:
  You’re truly a hotshot with the soldering gun.  You’re truly a hotshot with the soldering gun.
  
-Attributes:ST 10 [0]; DX 12 [40]; IQ 14 [80]; HT 11 [10].+Attributes:ST 10 [0]; DX 13 [60]; IQ 14 [80]; HT 11 [10].
 Secondary Characteristics:Per 16 [5]; Basic Speed 6.00 Secondary Characteristics:Per 16 [5]; Basic Speed 6.00
 [5];  [5]; 
  
-Advantages: Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15];and +Advantages:  
-Quick Gadgeteer (Solder and Duct Tape, -50%) [25]. • A further 30 points chosen from among lens advantages (pp. 4-5), ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +  * Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15] 
-+3 [10/level], Acute Hearing [2/level], Artificer 1-3 [10/level], +  A further 35 points chosen from among ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Acute Hearing [2/level], Artificer 1-3 [10/level], Daredevil [15], Gizmos 2+ [5/gizmo], High Manual Dexterity 1-4 [5/level], Mathematical Ability 1-3 [10/level], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], or replace Luck [15] with Extraordinary Luck [30] for 15 points.
-Daredevil [15], Gizmos 2+ [5/gizmo], High Manual Dexterity 1-4 [5/level], Mathematical Ability 1-3 [10/level], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 +
-[20], or replace Luck [15] with Extraordinary Luck [30] for +
-15 points.+
  
 Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among: Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among:
Line 625: Line 578:
 Primary Skills: Electrician, Electronics Operation (Communications, Security, and Surveillance), and Electronics Repair Primary Skills: Electrician, Electronics Operation (Communications, Security, and Surveillance), and Electronics Repair
 (Communications, Security, and Surveillance), all (A) IQ+3 (Communications, Security, and Surveillance), all (A) IQ+3
-[1]-18‡. • Four of Electronics Operation (Media orSensors+[1]-18‡. • Four of Electronics Operation (Media or Sensors
-or Electronics Repair (Computers, Media, orSensors), both+or Electronics Repair (Computers, Media, or Sensors), both
 (A) IQ+3 [1]-18‡; or 1 point to raise any primary skill by a (A) IQ+3 [1]-18‡; or 1 point to raise any primary skill by a
 level. level.
Line 632: Line 585:
 Secondary Skills: One of Boxing (A) DX [2]-12, Brawling (A) Secondary Skills: One of Boxing (A) DX [2]-12, Brawling (A)
 DX+1 [2]-13, or Karate (H) DX-1 [2]-11. • Either Judo (H) DX+1 [2]-13, or Karate (H) DX-1 [2]-11. • Either Judo (H)
-DX-1 [2]-11 orWrestling (A) DX [2]-12. • Guns (Pistol) (E)+DX-1 [2]-11 or Wrestling (A) DX [2]-12. • Guns (Pistol) (E)
 DX [1]-12. • Computer Operation (E) IQ [1]-15. • Seven of DX [1]-12. • Computer Operation (E) IQ [1]-15. • Seven of
 Fast-Draw (Gizmo) or Forced Entry, both (E) DX [1]-12; Fast-Draw (Gizmo) or Forced Entry, both (E) DX [1]-12;
Line 648: Line 601:
 ‡ Includes +4 for Circuit Sense ‡ Includes +4 for Circuit Sense
 =====Alternate===== =====Alternate=====
 +These are not the normal ranger trainings, but there are quite many types of people in the rangers.
 +
 ====FIXER==== ====FIXER====
  
Line 662: Line 617:
 Secondary Characteristics: HP +3[6] Secondary Characteristics: HP +3[6]
  
-Advantages:Luck[15] and 30 points chosen from among ST+1+Advantages:Luck[15] and 25 points chosen from among ST+1
 [10], HP+1 or +2[2/level], Absolute Direction[5], Appearance [Varies], Charisma [5/level], Combat Reflexes [15], [10], HP+1 or +2[2/level], Absolute Direction[5], Appearance [Varies], Charisma [5/level], Combat Reflexes [15],
 Contact Group(Gangs, underworld societies, etc.; Skill-12, Contact Group(Gangs, underworld societies, etc.; Skill-12,
Line 670: Line 625:
 Operator[+13/level more], Voice[10], or Wealth[Varies]. Operator[+13/level more], Voice[10], or Wealth[Varies].
  
-Disadvantages: Duty rangers 12-[-15] and -20 points chosen from among Compulsive+Disadvantages: Duty rangers 12-[-10] and -20 points chosen from among Compulsive
 Carousing[-5*], Compulsive Gambling[-5*], Lecherousness Carousing[-5*], Compulsive Gambling[-5*], Lecherousness
 [-15*], Sense of Duty(One or all Teammates)[-2or-5], [-15*], Sense of Duty(One or all Teammates)[-2or-5],
-Trickster[-15*], Vow(Neverkill a human)[-10],+Trickster[-15*], Vow(Never kill a human)[-10],
 •Another-20pointschosenfromamongtheprevious traits or Alcoholism[-15], Callous [-5], Compulsive •Another-20pointschosenfromamongtheprevious traits or Alcoholism[-15], Callous [-5], Compulsive
 Snooping[-5*],Curious[-5*],Impulsiveness[-10*],Jealousy Snooping[-5*],Curious[-5*],Impulsiveness[-10*],Jealousy
Line 720: Line 675:
 a perch and start sniping. a perch and start sniping.
  
-Attributes:ST11[10]; DX15[100]; IQ11[20]; HT12[20]. +Attributes: ST11[10]; DX14[80]; IQ12[40]; HT12[20]. 
-Secondary Characteristics:HP +4[8] Per +1[10]; BasicSpeed +0.[10]+Secondary Characteristics[23]:HP +4[8] Per +1[5]; Basic Speed +0.25 [5]
  
-Advantages: Luck[15] Another 20 points chosenfromamongIQ+1 +Advantages:[40] Luck[15] Another 25 points chosen from among IQ+1 
-[20], AbsoluteDirection[5], AcuteSenses (any) [2/level], +[20], Absolute Direction[5], Acute Senses (any) [2/level], 
-CombatReflexes[15],Craftiness1-4[5/level],DangerSense +Combat Reflexes[15],Craftiness 1-4 [5/level], Danger Sense 
-[15], EideticMemory[5] or PhotographicMemory[10],+[15], Eidetic Memory[5] or Photographic Memory[10],
 Fearlessness[2/level] or Unfazeable[15], Flexibility[5] or Fearlessness[2/level] or Unfazeable[15], Flexibility[5] or
 Double-Jointed [15], Luck [15], Night Vision [1/level], Double-Jointed [15], Luck [15], Night Vision [1/level],
-Patrons[10or20], Peripheral Vision[15], SignatureGear +Patrons[10or20], Peripheral Vision[15], Signature Gear 
-[Varies], Single-Minded[5], orWealth[Varies].+[Varies], Single-Minded[5], or Wealth[Varies].
  
-Disadvantages: Duty rangers 12-[-15and -15points chosenfromamongCallous [-5], +Disadvantages: [-50] 
-Curious [-5*], Impulsiveness [-10*], Kleptomania [-15*], +   Duty rangers 12-[-10] 
-Lecherousness[-15*],Loner[-5*],Post-CombatShakes[-5*], +   -15 points chosen from among Callous [-5], Curious [-5*], Impulsiveness [-10*], Kleptomania [-15*], Lecherousness[-15*], Loner[-5*], Post-Combat Shakes[-5*], Selfish[-5*], Sense of Duty(One team mate or Teammates)[-2 or -5], Shyness[Varies], Stubbornness[-5], Trickster[-15*], Vow (Never kill a human)[-10],or Wealth[Varies]. 
-Selfish[-5*],SenseofDuty(OnehunterorTeammates)[-2or +   Another -20 points chosen from among the previous traits or Alcoholism [-15], Flashbacks[Varies], Greed[-15*], Jealousy[-10], Nightmares[-5*], No Sense of Humor[-10], Overconfidence[-5*],Paranoia[-10],or Xenophilia[-10*].
--5],Shyness[Varies],Stubbornness[-5],Trickster[-15*],Vow +
-(Neverkillahuman)[-10],orWealth[Varies].Another-20 +
-pointschosenfromamongtheprevioustraitsorAlcoholism +
-[-15],Flashbacks[Varies],Greed[-15*],Jealousy[-10],Nightmares[-5*],NoSenseofHumor[-10],Overconfidence[-5*], +
-Paranoia[-10],orXenophilia[-10*].+
  
-Primary Skills: Stealth(A) DX+2[8]-16Eight of Forced +Primary Skills: [24] 
-EntryorJumping, both(E)DX+1[2]-15; Climbing(A)DX +   Stealth(A) DX+2[8]. 
-[2]-14;AcrobaticsorEscape,both(H)DX-1[2]-13;Camouflage(E)IQ+1[2]-12; Animal Handling(Dogs), Electronics +   Eight ofForced Entry or Jumping, both(E)DX+1[2]; Climbing(A)DX [2];Acrobatics or Escape,both(H)DX-1[2]; Camouflage(E)IQ+1[2]; Animal Handling(Dogs), Electronics Operation(Security), Holdout, Lockpicking, Photography, Shadowing,Soldier,or Traps,all(A)IQ[2];or Body Language, Lip Reading, Observation, Search, Tracking, or Urban Survival, all(A)Per[2].
-Operation(Security), Holdout, Lockpicking, Photography, +
-Shadowing,Soldier,orTraps,all(A)IQ[2]-11;orBodyLanguage, Lip Reading, Observation, Search, Tracking, or +
-UrbanSurvival, all(A)Per[2]-13.+
  
-Secondary Skills: .•Two +Secondary Skills: [8] 
-ofCrossbow,Guns(Pistol,Rifle,Shotgun,orSMG),orLiquidProjector(SquirtGun),all(E)DX+1[2]-15;ortakejust +  * Two of Crossbow, Guns(Pistol,Rifle), or Liquid Projector(Squirt Gun),all(E)DX+1[2];or take just one, at +1 skill 
-one, at +1 skill. •Two of Brawling, Knife, or Thrown +  * Two of Brawling, Knife, or Thrown Weapon(any), all (E)DX+1[2]-15; Axe/Mace, Bolas, Boxing, Broadsword, Saber, Shortsword, Staff, Throwing, or Wrestling, all(A)DX[2];or Judo or Net, both(H)DX-1 [2].
-Weapon(any), all (E)DX+1[2]-15; Axe/Mace, Bolas, Boxing, Broadsword, Saber, Shortsword, Staff, Throwing, or +
-Wrestling,all(A)DX[2]-14;orJudoorNet,both(H)DX-1 +
-[2]-13.+
  
-BackgroundSkillsFour of Fast-Draw(any) or Knot-Tying, +Background Skills[5]: Five of Fast-Draw(any) or Knot-Tying, both(E)DX[1]; Driving(Automobile or Motorcycle) or Filch, both(A) DX-1[1]; Sleight of Hand(H) DX-2 [1]; Area Knowledge(any), Computer Operation, Current Affairs(any), First Aid, Gesture, or Housekeeping, all (E)IQ[1]; Acting, Architecture, or Disguise, all(A)IQ-1 [1]; Swimming(E)HT[1]; Running(A)HT-1[1]; or Scrounging(E)Per[1].
-both(E)DX[1]-14; Driving(AutomobileorMotorcycle)or +
-Filch, both(A) DX-1[1]-13; Sleight of Hand(H) DX-2 +
-[1]-12AreaKnowledge(any), Computer Operation, Current Affairs(any), First Aid, Gesture, orHousekeeping, all +
-(E)IQ[1]-11; Acting, Architecture, orDisguise, all(A)IQ-1 +
-[1]-10; Swimming(E)HT[1]-12; Running(A)HT-1[1]-11; +
-orScrounging(E)Per[1]-13.+
  
  
 ====WHITECOAT==== ====WHITECOAT====
-Somecallyou“doc,otherssay“egghead,andafewusethe +Some call you “doc” others say “egghead,” and a few use the 
-more-accurate“forensicscientist.”Aslongastheysayit with +more-accurate “forensic scientist. ”As long as they say it with 
-respect, you’reokaywithall three. Youareastudent of the +respect, you’re okay with all three. You are a student of the 
-humanbodyandmindwhichservesyouwell witheverything +human body and mindwhich serves you well with everything 
-fromanalyzingacrimescenetopatchingupanastylaceration. +from analyzing a crime scene to patching up an a stylaceration.
-SIDEKICKTEMPLATES 14 +
-Slipintoaplacequickly +
-andquietly,likeaghost. +
-Youcaninflict damageaswell –withgusto! –but yourtrue +
-strengthslieinthetimebeforeandafteragoodfight.+
  
-Attributes:ST10[0]; DX11[20]; IQ15[100]; HT12[20]. +AttributesST10[0]; DX12[40]; IQ14[80]; HT12[20]. 
-Secondary Characteristics: HP +3[6] BasicSpeed +0.25[5];+Secondary Characteristics:[6] HP +3[6] 
  
 +Advantages: [65]
 +  * Luck[15]
 +  * Healer 2[20]
 +  * Another 25 points chosen from among ST+1[10], DX+1[20], HT+1 or +2[10/level], HP +1 or +2[2/level], Combat Reflexes[15], Common Sense [10], Contacts (Coroner, hospital administrator, etc.; Skill-12, 15, or 18; 9 or less; Usually Reliable) [2, 4, or 6], Fearlessness [2/level] or Unfazeable [15], Gizmos 1-3 [5/gizmo], Healer 3-4[10/level], Intuition[15], Luck[15], Patrons [10 or 20], Resistant [Varies], Sensitive [5] or Empathy[15], Signature Gear[Varies], or Wealth[Varies].
  
-AdvantagesLuck[15]  Healer2[20]. •Another 25 points chosen from +Disadvantages:[-50] 
-among ST+1[10], DX+1[20], HT+1or+2[10/level], HP +  * Duty rangers 12-[-10] 
-+1or +2[2/level], Combat Reflexes[15], CommonSense +  * -15 points chosen from among Charitable [-15*], Chummy [-5or Gregarious [-10], Compulsive Snooping[-5*], Curious[-5*], Guilt Complex[-5], Honesty [-10*]Post-Combat Shakes [-5*]Sense of Duty (One teammate or Teammates)[-or-5],Vow(Never kill a human or Never refuse a request for medical aid) [-10], or Wealth [Varies] 
-[10], Contacts (Coronerhospital administrator, etc.; +  * -20 points chosen from among the previous traits or Alcoholism[-15],Bad Temper[-10*],Easy to Read[-10], Greed[-15*], Nightmares [-5*], No Sense of Humor[-10], Overconfidence[-5*], Selfish[-5*], Stubbornness[-5], Truthfulness[-5*], or Workaholic[-5].
-Skill-1215, or18; 9orless; UsuallyReliable) [2, 4, or6], +
-Fearlessness [2/level] or Unfazeable [15], Gizmos 1-3 +
-[5/gizmo], Healer3-4[10/level], Intuition[15], Luck[15], +
-Patrons [10 or 20], Resistant [Varies], Sensitive [5] or +
-Empathy[15], SignatureGear[Varies], orWealth[Varies].+
  
-DisadvantagesDuty rangers 12-[-15and -15 points chosen from among Charitable +Primary Skills:[26
-[-15*], Chummy [-5or Gregarious [-10], Compulsive +  Criminology[2]; Forensics[4]; DiagnosisPhysician, and Psychology, all[2];Surgery[2];Search[2
-Snooping[-5*], Curious[-5*], GuiltComplex[-5], Honesty +  Five of Administration,Electronics Operation(Medical),Hazardous Materials (Biological), Interrogation, or Research,Bioengineering(any)ChemistryIntelligence Analysisor Poisons,Pharmacy(Synthetic) or Veterinary,BiologyBody Language or Observation or Detect Lies all[2]
-[-10*]Post-Combat Shakes [-5*], Sense of Duty (One +
-hunterorTeammates)[-2or-5],Vow(Neverkillahumanor +
-Never refusearequest for medical aid[-10], or Wealth +
-[Varies]. •Another-20pointschosenfromamongtheprevioustraitsorAlcoholism[-15],BadTemper[-10*],Easyto +
-Read[-10]Greed[-15*]Nightmares [-5*]NoSenseof +
-Humor[-10],Overconfidence[-5*],Selfish[-5*],Stubbornness[-5], Truthfulness[-5*], orWorkaholic[-5].+
  
-Primary Skills: Criminology(A) IQ[2]-14; Forensics(HIQ +Secondary Skills:[8] 
-[4]-14; DiagnosisPhysician, and Psychology, all (H) IQ+1 +  * One of: Beam weapon(any), Guns(PistolRifle), or Liquid Projector (FlamethrowerSprayer, or Squirt Gun) all [4
-[2]-15†;Surgery(VH)IQ[2]-14†;Search(A)Per[2]-14; +  * Two of Brawling or KnifeAxe/MaceBoxingBroadswordSaber, Short sword, Staff, Throwing, or WrestlingAcrobatics or Judo. all[2]
-•Five of Administration,Electronics Operation(Medical),Hazardous Materials +
-(Biological)Interrogation, or Research, all (A) IQ[2]-14; +
-Bioengineering(any)ChemistryIntelligence Analysisor +
-Poisons,all(H)IQ-1[2]-13;Pharmacy(Synthetic)orV eterinary,both(H)IQ+1[2]-15†;Biology(VH)IQ-2[2]-12;Body +
-Language or Observation,both(A)Per[2]-14;or Detect Lies +
-(H)Per-1[2]-13.+
  
-SecondarySkills•One of +Background SkillsFive of: Fast-Draw(any),Driving(Automobile) or Stealth,Area Knowledge (any), Computer Operation, Current Affairs (any),Gesture,or Housekeeping;Merchant,Teaching,or Writing,Diplomacy or Naturalist Swimming or Scrounging all [1]
-Beam weapon(any), Guns(Pistol, Rifle, Shotgun, orSMG), orLiquid +
-Projector (Flamethrower, Sprayer, or Squirt Gun), all (E) +
-DX+2[4]-13. •Twoof BrawlingorKnife, both(E) DX+1 +
-[2]-12; Axe/Mace, Boxing, Broadsword, Saber, Shortsword, +
-Staff, Throwing, orWrestling, all (A)DX[2]-11; orAcrobaticsorJudo,both(H)DX-1[2]-10. +
- +
-BackgroundSkillsFive of Fast-Draw(any) (E) DX[1]-11; +
-Driving(Automobile)orStealthboth(A)DX-1[1]-10; Area +
-Knowledge (any), Computer Operation, Current Affairs +
-(any),Gesture,orHousekeeping,all(E)IQ[1]-14;Merchant, +
-Teaching,orWriting,all(A)IQ-1[1]-13;DiplomacyorNaturalist, both(H) IQ-2[1]-12; Swimming(E) HT[1]-12; or +
-Scrounging(E)Per[1]-14.+
  
  
 ====Generalist==== ====Generalist====
-Attributes:ST11[20]; DX13[60]; IQ13[60]; HT12[20].+Not everyone is specialized in just one or two things. If the team needs anything done where one of the others is not in their primary role, they likely turn to you. 
 + 
 +Attributes:ST11[10]; DX13[60]; IQ13[60]; HT11[10].
  
 Secondary Characteristics: HP +5[10] Secondary Characteristics: HP +5[10]
  
-Advantages: Luck[15] and +Advantages: [55] 
-   * 15 points chosen from among ST+1[10], HP+1 to+3[2/level], Will+1or+2[5/level], Per+1or+2[5/level], Combat Reflexes[15], DangerSense[15], DR 1-2(ToughSkin,-40%)[3 or 6],Fearlessness[2/level], HighPain Threshold[10], Improvised Weapons[1/skill], Lifting ST 1-2[3 or 6], OffHand Weapon Training [1/skill] or Ambidexterity [5], Rapid Healing[5] or Regeneration(Slow) [10], Striking ST 1-2[5or 10] or Weapon Bond[1/weapon]. +   Luck[15] 
-    25 points chosen from among DX+1[20], IQ+1 [20],HT +1 or +2[10/level],HP+1or+2[2/level],Will+1or +2[5/level], Per+1or+2[5/level], Combat Reflexes[15], Eidetic Memory[5]or Photographic Memory[10],Fearlessness[2/level], Languages[2-6/language], Luck[+15], Wealth[Varies], or any Talent[Varies].+   * 15 points chosen from among ST+1[10], Combat Reflexes[15], Danger Sense[15], DR 1-2(Tough Skin,-40%)[3 or 6],Fearlessness[2/level], High Pain Threshold[10], Improvised Weapons[1/skill], Lifting ST 1-2[3 or 6], Off Hand Weapon Training [1/skill] or Ambidexterity [5], Rapid Healing[5] or Regeneration(Slow) [10], Striking ST 1-2[5 or 10] or Weapon Bond[1/weapon]. 
 +   20 points chosen from among DX+1[20], IQ+1 [20],HT +1 or +2[10/level], HP +1 to +3[2/level], Will +1 or +2[5/level], Per +1 or +2 [5/level], Combat Reflexes[15], Eidetic Memory[5]or Photographic Memory[10],Fearlessness[2/level], Languages[2-6/language], Luck[+15], Wealth[Varies], or any Talent[Varies].
  
  
-Disadvantages: Duty Rangers 12-[15]+Disadvantages: [-60] 
 +    * Duty Rangers 12-[-10]
     * -25 points chosen from among Appearance [Varies], Bad Temper [-10*], Berserk[-10*], Bully[-10*], Callous[-5], Charitable[-15*], Curious[-5*], Flashbacks[Varies], Gluttony[-5*], Honesty [-10*], Impulsiveness[-10*], Nightmares[-5*], No Sense of  Humor[-10], Oblivious[-5], On the Edge[-15*], Overconfidence[-5*], Sense of Duty(One person or Teammates)[-2 or -5], Shyness[Varies], Social Stigma(Criminal Record)[-5], Stubbornness [-5], Truthfulness [-5*] or Wealth[Varies].     * -25 points chosen from among Appearance [Varies], Bad Temper [-10*], Berserk[-10*], Bully[-10*], Callous[-5], Charitable[-15*], Curious[-5*], Flashbacks[Varies], Gluttony[-5*], Honesty [-10*], Impulsiveness[-10*], Nightmares[-5*], No Sense of  Humor[-10], Oblivious[-5], On the Edge[-15*], Overconfidence[-5*], Sense of Duty(One person or Teammates)[-2 or -5], Shyness[Varies], Social Stigma(Criminal Record)[-5], Stubbornness [-5], Truthfulness [-5*] or Wealth[Varies].
     * -25 points chosen from among Absent-Mindedness [-15], Alcoholism[-15], Appearance[Varies], Bad Sight (Mitigator, Glasses, -60%) [-10], Bad Temper [-10*], Callous [-5], Charitable[-15*], Curious [-5*], Honesty[-10*], No Sense of Humor [-10], Overconfidence[-5*], Post-Combat Shakes[-5*], Sense of Duty (One person or Teammates) [-2 or -5], Shyness [Varies], Skinny[-5], Stubbornness [-5], Stuttering[-10], Truthfulness[-5*], or Wealth[Varies]     * -25 points chosen from among Absent-Mindedness [-15], Alcoholism[-15], Appearance[Varies], Bad Sight (Mitigator, Glasses, -60%) [-10], Bad Temper [-10*], Callous [-5], Charitable[-15*], Curious [-5*], Honesty[-10*], No Sense of Humor [-10], Overconfidence[-5*], Post-Combat Shakes[-5*], Sense of Duty (One person or Teammates) [-2 or -5], Shyness [Varies], Skinny[-5], Stubbornness [-5], Stuttering[-10], Truthfulness[-5*], or Wealth[Varies]
  
- +Primary Skills: [52] 
-Primary Skills:  +   * One of Knife(E) or Axe/Mace, Broadsword, Saber, Short sword, Spear, Two-Handed Axe/Mace, or Two-Handed Sword, all[4]. 
-   * One of Knife(E) DX+3-15 or Axe/Mace, Broadsword, Saber, Short sword, Spear, Two-Handed Axe/Mace, or Two-Handed Sword, all (A) DX+2 [4]-14+   * Two of Brawling[4]; Boxing, Staff, Sumo Wrestling, Tonfa, Whip, or Wrestling, all (A) DX+1[4]; Acrobatics, Karate, or Judo, all [4]
-   * Two of Brawling(E) DX+2[4]-14; Boxing, Staff, Sumo Wrestling, Tonfa, Whip, or Wrestling, all (A) DX+1[4]-13; Acrobatics, Karate, or Judo, all (H)DX[4]-12;+
    * One of: Beam weapon(any)[8],Guns(Pistol,Rifle,Shotgun,or SMG)[8]    * One of: Beam weapon(any)[8],Guns(Pistol,Rifle,Shotgun,or SMG)[8]
    * Two of Beam weapon(any),Guns(Pistol,Rifle,Shotgun,or SMG), Liquid Projector(Flamethrower, Sprayer, or Squirt Gun), or Thrown Weapon(any); or Bolas, Bow, or Throwing, all[2].    * Two of Beam weapon(any),Guns(Pistol,Rifle,Shotgun,or SMG), Liquid Projector(Flamethrower, Sprayer, or Squirt Gun), or Thrown Weapon(any); or Bolas, Bow, or Throwing, all[2].
-   Ten of [each]:Acting IQ/A B174,Administration IQ/A B174,Animal Handling* IQ/A B175,Archaeology IQ/H B176,Architecture/TL IQ/A B176,Area Knowledge* IQ/E B176 Armoury/TL* IQ/A B178,Bicycling DX/E B180,Bioengineering/TL* IQ/H B180,Biology/TL IQ/VH B180,Body Language Per/A B181, Camouflage IQ/E B183,Chemistry/TL IQ/H B183,Computer Hacking/TL IQ/VH B184,Computer Operation/TL IQ/E B184,Computer Programming/TL IQ/H B184,Connoisseur* IQ/A B185,Criminology/TL IQ/A B186, Current Affairs/TL* IQ/E B186,Detect Lies Per/H B187,Diagnosis/TL IQ/H B187,Diplomacy IQ/H B187,Disguise/TL IQ/A B187,Electronics Operation/TL* IQ/A B189, Electronics Repair/TL* IQ/A B190,Engineer/TL* IQ/H B190,Expert Skill* IQ/H B193,Explosives/TL* IQ/A B194,Fast-Talk IQ/A B195,First Aid/TL IQ/E B195,Forensics/TL IQ/H B196,Forgery/TL IQ/H B196,Gambling IQ/A B197,Gesture IQ/E B198,Hazardous Materials/TL* IQ/A B199,Hidden Lore* IQ/A B199,Holdout IQ/A B200,Housekeeping IQ/E B200,Hypnotism IQ/H B201,Intelligence Analysis/TL IQ/H B201,Interrogation IQ/A B202,Intimidation Will/A B202,Law*† IQ/H B204,Leadership IQ/A B204,Lip Reading Per/A B205,Lock picking/TL IQ/A B206,Mathematics/TL(Applied) IQ/H B207,Mechanic/TL* IQ/A B207,Meditation Will/H B207,Merchant IQ/A B209,Naturalist IQ/H B211, Observation Per/A B211,Pharmacy/TL* IQ/H B213,Photography/TL IQ/A B213,Physician/TL IQ/H B213,Physics/TL‡ IQ/VH B213,Physiology/TL* IQ/H B213,Poisons/TL IQ/H B214,Professional Skill* IQ/A B215,Psychology IQ/H B216,Public Speaking IQ/A B216,Research/TL IQ/A B217,Savoir-Faire* IQ/E B218,Scrounging Per/E B218, Search Per/A B219,Shadowing IQ/A B219,Smuggling IQ/A B221,Soldier/TL IQ/A B221,Speed-Reading IQ/A B222,Streetwise IQ/A B223,Surgery/TL IQ/VH B223,Survival* Per/A B223, Tactics IQ/H B224,Teaching IQ/A B224,Theology* IQ/H B226,Tracking Per/A B226,Traps/TL IQ/A B226,Urban Survival Per/A B228,Ventriloquism IQ/H B228, Veterinary IQ/H B228,Writing IQ/A B22. +   12 of [each]:Acting IQ/A B174, Administration IQ/A B174, Animal Handling* IQ/A B175, Archaeology IQ/H B176, Architecture/TL IQ/A B176, Area Knowledge* IQ/EB176 Armoury/TL* IQ/A B178, Bicycling DX/E B180, Bioengineering/TL* IQ/H B180, Biology/TL IQ/VH B180, Body Language Per/A B181, Camouflage IQ/E B183, Chemistry/TL IQ/H B183, Computer Hacking/TL IQ/VH B184, Computer Operation/TL IQ/E B184, Computer Programming/TL IQ/H B184, Connoisseur* IQ/A B185, Criminology/TL IQ/A B186, Current Affairs/TL* IQ/E B186, Detect Lies Per/H B187, Diagnosis/TL IQ/H B187, Diplomacy IQ/H B187, Disguise/TL IQ/A B187, Electronics Operation/TL* IQ/A B189, Electronics Repair/TL* IQ/A B190, Engineer/TL* IQ/H B190,Explosives/TL* IQ/A B194, Fast-Talk IQ/A B195, First Aid/TL IQ/E B195, Forensics/TL IQ/H B196, Forgery/TL IQ/H B196, Gambling IQ/A B197, Gesture IQ/E B198, Hazardous Materials/TL* IQ/A B199, Hidden Lore* IQ/A B199, Holdout IQ/A B200, Housekeeping IQ/E B200, Hypnotism IQ/H B201, Intelligence Analysis/TL IQ/H B201, Interrogation IQ/A B202, Intimidation Will/A B202,Law*† IQ/H B204, Leadership IQ/A B204, Lip Reading Per/A B205, Lock picking/TL IQ/A B206, Mathematics/TL(Applied) IQ/H B207, Mechanic/TL* IQ/A B207, Meditation Will/H B207, Merchant IQ/A B209, Naturalist IQ/H B211, Observation Per/A B211, Pharmacy/TL* IQ/H B213, Photography/TL IQ/A B213, Physician/TL IQ/H B213, Physics/TL‡ IQ/VH B213, Physiology/TL* IQ/H B213, Poisons/TL IQ/H B214, Professional Skill* IQ/A B215, Psychology IQ/H B216, Public Speaking IQ/A B216, Research/TL IQ/A B217, Savoir-Faire* IQ/E B218, Scrounging Per/E B218, Search Per/A B219, Shadowing IQ/A B219, Smuggling IQ/A B221, Soldier/TL IQ/A B221, Speed-Reading IQ/A B222, Streetwise IQ/A B223, Surgery/TL IQ/VH B223, Survival* Per/A B223, Tactics IQ/H B224, Teaching IQ/A B224, Theology* IQ/H B226, Tracking Per/A B226, Traps/TL IQ/A B226, Urban Survival Per/A B228, Ventriloquism IQ/H B228, Veterinary IQ/H B228, Writing IQ/A B22. 
  
-Secondary Skills:  +Secondary Skills: [5] 
-   *Four of Fast-Draw(any), Forced Entry, or Jumping, ; Climbing or Stealth, ; Camouflage or Gesture, Holdout; or Hiking, Lifting, or Running, all[2].+   *five of Fast-Draw(any), Forced Entry, or Jumping, ; Climbing or Stealth, ; Camouflage or Gesture, Holdout; or Hiking, Lifting, or Running, all[1].
  
-Background Skills:  +Background Skills:  all 1 point each[7] 
-   * Three of Driving(Automobile or Motorcycle) (A) DX-1 [1]-11; Area Knowledge (any) or Current Affairs(any),both(E)IQ[1]-10; Carousing or Swimming, both[1]; Breath Control (H) HT-2[1]-10; or Scrounging (E) Per [1]-10 +   * Three of Driving(Automobile or Motorcycle); Area Knowledge (any) or Current Affairs(any); Carousing or Swimming; Breath Control; or Scrounging 
-   Six of Area Knowledge(any), Computer Operation, Current Affairs (any), First Aid, Gesture, or Housekeeping, all (E) IQ[1]-13; Administration, Holdout, Speed-Reading, Teaching, Traps, or Writing, all (A) IQ-1 [1]-12; Carousing or Swimming, both(E) HT[1]-11; or Scrounging(E)Per[1]-13+   Four of Area Knowledge(any), Computer Operation, Current Affairs (any), First Aid, Gesture, or Housekeeping; Administration, Holdout, Speed-Reading, Teaching, Traps, or Writing; Carousing or Swimming; or Scrounging
  
  
Line 868: Line 779:
 Advantages: Luck [15] and 45 points advantages from the package Advantages: Luck [15] and 45 points advantages from the package
  
-Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from the package.+Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among Curious [-5*], , Greed† [-15*], Honesty† [-10*], Sense of Duty (Team) [-5], or Social Stigma (Criminal Record)† [-5]Alcoholism [-15], Bad Temper [-10*], Chummy [-5] or Gregarious [-10], Guilt Complex [-5], Insomniac [-10 or -15], Nightmares [-5*], Overconfidence [-5*], Paranoia [-10], Stubbornness [-5], Truthfulness [-5*], Workaholic [-5]  Curious [-5*], Clueless [-10],  Odious Personal Habit (Nosy) [-5], Oblivious [-5], Bad Temper [-10*], Cowardice [-10*], Impulsiveness [-10*], Post-Combat Shakes [-5*], Shyness [-5 or -10], Skinny [-5], or Trickster [-15*]
  
 Primary and secondary skills: 50 points from the package.  Primary and secondary skills: 50 points from the package. 
Line 875: Line 786:
    * Any 1-3 points left over are then used in the Basic skills/background part of character creation.    * Any 1-3 points left over are then used in the Basic skills/background part of character creation.
  
 +
 +=====Enchanced Templates=====
 +These are all 350 point templates. They include the character basic training and an edge into one package.  If you select one of these then use only 150 points in the [[Training/Experience packages]] instead of 300 in [[Character special background]] on the professional trainings as if you already had an edge.
 +
 +==== Gunslinger ====
 +
 +You’re a one-person combat squad! In your hands, a gun is more precise than a surgeon’s scalpel. If it can be
 +put down with bullets, you can do it. If not, you can hold your
 +own with other forms of combat, too – and enough firepower
 +can often weaken a foe enough for one of your teammates to
 +land a true killing blow. Your situational awareness helps you
 +predict your enemies’ tactics and find the best cover before the
 +fight starts..
 +
 +Attributes:(220) ST 13 [30]; DX 16 [120]; IQ 12 [40]; HT 13 [30].
 +
 +Secondary Characteristics:(5) HP +5 [10];  Basic Speed -0.25[-5];
 +
 +Advantages: (101)
 +   * Combat Reflexes [15]
 +   * Gunslinger [25]
 +   * Luck [15];
 +   * Quick Reload (Gun!) [1]
 +    Another 30 points chosen from among ST +1 to +2 [10/level], DX +1 [20], IQ +1 [20], HT +1 [10], Will +1 to +3 [5/level], Per +1 to +3 [5/level], Born War-Leader 1-4 [5/level], Brave [1], Danger Sense [15], Daredevil [15], DR 1-2 (Tough Skin, -40%) [3 or 6], Dual Shooting (Gun!) [5], Enhanced Dodge 1 [15], Extra Life 1 [25], Fearlessness [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Gun Fu Perks [1/perk], High Pain Threshold [10], Lifting ST 1-2 [3 or 6], Off-Hand Weapon Training [1/skill] or Ambidexterity [5], Patrons [10 to 30], Peripheral Vision [15], Rapid Healing [5] or Regeneration (Slow) [10], Resistant [Varies], Wild Talent 1 [20], or replace Luck [15] with Extraordinary Luck [30] for 15 points.
 +   * A further 15 points chosen from among the previous traits or Absolute Direction [5], Acute Senses (any) [2/level], Alcohol Tolerance [1], Night Vision [1/level], No Hangover [1], Reputation[Varies], or Wealth [Varies].
 +
 +Disadvantages: (-60)
 +  * Duty rangers(12-)[-10] 
 +  * -20 points chosen from among: Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Code of Honor (Soldier’s) [-10], Delusion (“Enough bullets can kill any physical threat!”) [-10], Fanaticism (Nation or Service) [-15], Flashbacks [Varies], Greed [-15*], Honesty [-10*], Impulsiveness [-10*], On the Edge [-15*], or Overconfidence [-5*]
 +  * Another -30 points chosen from among the previous traits or Alcoholism [-15], Bully [-10*], Callous [-5], Chummy [-5] or Gregarious [-10] or Loner [-5*], Destiny [-5 to -15], Guilt Complex [-5], Jealousy [-10], Killjoy [-15], Nightmares [-5*], Oblivious [-5], Odious Personal Habits [-5 to -15], Reputation [Varies], Sense of Duty (Teammates) [-5], Stubbornness [-5], Truthfulness [-5*], Wealth [Varies], Wounded [-5], or Vow (Never kill a human) [-10]. 
 +
 +Primary Skills: (69)
 +   * Guns/beam weapons(any)[16]
 +   * two other Guns/beam weapons(any)[4]
 +   * Gunner(any)[4]
 +   * Gunner(any other)[2]
 +   * Power Armor[16]
 +   * (main Gun/beam weapon) Power Armor training[3]
 +   * payload or auto fire technique for one weapon type[2]
 +   * Tactics (H)[8]
 +   * Two of: Intelligence Analysis (H) IQ [4]-12; Observation (A) Per+1 [4]-13; Soldier† (A) IQ+1 [4]-13; or 4 points to raise Tactics one level.
 +   * Three of Brawling, Knife‡, or Thrown Weapon (any), all (E) DX+1 [2]-17; Axe/Mace‡, Bow, Boxing, Broadsword‡, Shortsword‡, Spear‡, Throwing, or Wrestling, all (A) DX [2]-16; or Judo or Karate, both (H) DX-1 [2]-15.
 +
 +Secondary Skills:(10)
 +   * First Aid (E) IQ+1 [2]-13
 +   * Four of:  Climbing or Stealth†, both (A) DX [2]-16; Gesture† (E) IQ+1 [2]-13; Armoury (Small Arms)†, Explosives (Demolition)†, Interrogation†, Leadership†, or Traps, all (A) IQ [2]-12; Hiking† or Running, both (A) HT [2]-13; Intimidation (A) Will [2]-12; or Tracking or Urban Survival, both (A) Per [2]-12. •
 +
 +Background Skills(5): Five of: Knot-Tying (E) DX [1]-16; Fast- Draw (Knife or Sword) (E) DX+1 [1]-17‡§; Driving (Auto- mobile, Heavy Wheeled, or Motorcycle) (A) DX-1 [1]-15; Area Knowledge (any), Camouflage†, Computer Operation, Current Affairs (any), or Savoir-Faire (Military)† all (E) IQ [1]-12; Gambling (A) IQ-1 [1]-11; or Carousing or Swim- ming, both (E) HT [1]-13.
 +
 +
 +==== Experiment ====
 +
 +You’re human... just not, technically, 100% human. They
 +reengineered every part of you – or, alternatively, grew you
 +from scratch – using the latest biotechnology. Now you’re
 +faster, stronger, and smarter than a normal human could ever
 +hope to be, all thanks to Bioenhancement. Whether
 +your creators were Good Guys that you still work for, or Bad
 +Guys that you managed to escape, you now use your advanced
 +body and mind to protect humanity.
 +
 +Attributes:(210) ST 15 [50]; DX 13 [60]; IQ 13 [60]; HT 14 [40].
 +
 +Secondary Characteristics:(11) +3 [6];  Basic Speed +0.25[5]
 +
 +Advantages: (80)
 +   * Bioenhancement Talent 2 [10]; 
 +   * Combat Reflexes[15]
 +   * Luck [15]
 +   * 45 points in [[character_special_background#Bioenhancement]] abilities put leftovers into the following advantages
 +   * Another 40 points chosen from among: ST +1 to +4 [10/level], DX +1 or +2 [20/level], IQ +1 or +2 [20/level]; HT +1 [10], Absolute Direction [5], Absolute Timing [2], Acute Senses (any) [2/level], Alcohol Tolerance[1], Ambidexterity [5], Appearance [Varies], Brave [1], Charisma [5/level], Contacts (Researchers, etc.; Skill-12, 15, or 18; 9 or less; Usually Reliable) [2, 4, or 6], Danger Sense [15], Dual Shooting (Pistol)[5], Extra Life 1 [25], Fearlessness [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Flexibility [5] or Double-Jointed [15], High Pain Threshold [10], Intuition [15], Lifting ST 1-5 [3/level], Night Vision [1/level], Penetrating Voice [1], Peripheral Vision [15], Quick Reload (any) [1], Rapid Healing [5] or Regeneration (Slow) [10], Reputation [Varies], Resistant [Varies], Striking ST 1-5 [5/level], Trademark Move [1/move], Wealth [Varies], Weapon Bond [1/weapon], Wild Talent [20/level], replace Combat Reflexes [15] with Enhanced Time Sense [45] for 30 points, or replace Luck [15] with Extraordinary Luck [30] for 15 points.
 +
 +Disadvantages: (-65)
 +   * Duty rangers(12-)[-10] 
 +   * Unusual Biochemistry [-5].
 +   * Another -20 points chosen from among Berserk [-10*], Callous [-5], Flashbacks[Varies], Loner [-5*], Low Self-Image [-10] or Overconfidence [-5*], Mistaken Identity [-5], Nightmares [-5*], Odious Personal Habit (Arrogant) [-5], or Stubbornness [-5].
 +   * Another -30 points chosen from among the previous traits or Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Clueless [-10], Code of Honor [-5 to -15], Curious [-5*], Delusions [Varies],Gullibility[-10*],Honesty[-10*], Impulsiveness [-10*], Killjoy [-15], Low Empathy [-20], No Sense of Humor [-10], Oblivious [-5], Obsession (Destroy all copies of my file) [-5*], Paranoia [-10], Phobia [Varies], Sense of Duty (Teammates) [-5], Shyness [Varies], or Vow (Never kill a human) [-10].
 +
 +
 +Primary Skills: (61)
 +   * Autohypnosis (H) Will [4]
 +   * Biology (VH) IQ[8]
 +   * Body Control (VH) HT [8]
 +   * Chemistry (H) IQ[4]
 +   * Computer Operation (E) IQ [1]
 +   * Three of: Electronics Operation (Medical or Scientific) or Hazardous Materials (Biological or Chemical), both (A) IQ+1 [4]; Bio-engineering (any), Computer Programming, Diagnosis, Forensics, or Pharmacy (Synthetic), all (H) IQ [4]; or Computer Hacking†, Surgery, or Weird Science,all(VH)IQ-1 [4].
 +    * Three of Forced Entry or Jumping, both (E) DX+1 [2]; Climbing or Stealth, both (A) DX [2]; Acrobatics or Escape, both (H) DX-1 [2]; Swimming (E) HT+1 [2]; Hiking, Lifting, or Running, all (A) HT [2]. Secondary Skills: First Aid (E) IQ [1]; and Research (A) IQ-1 [1].
 +    *  One of Knife (E) DX+2 [4] or Axe/Mace, Broadsword, Rapier, Saber, Shortsword, Spear, Staff, Two-Handed Axe/Mace, or Two- Handed Sword, all (A) DX+1 [4].
 +    * Two of Crossbow, Guns (Pistol, Rifle), Liquid Projector (Flamethrower or Sprayer), Thrown Weapon (Axe/Mace or Knife), all (E) DX+1 [2]; Bolas, Bow, or Throwing, all (A) DX [2]; or Net (H) DX-1 [2].
 +    * One of these 8-point unarmed packages:
 +      * Judo (H) DX [4] and Karate (H) DX [4].
 +      * Brawling (E) DX+1 [2] and Wrestling (A) DX [2] and Spend 4 points to raise a melee weapon skill by 1, or to raise two ranged weapon skills by 1 each.
 +
 +Background Skills:(6) Six of Beam Weapons (Projector) or Bicycling, both (E) DX [1]; Driving (Automobile, Heavy
 +Wheeled, or Motorcycle) (A) DX-1 [1]; Body Sense or
 +Sleight of Hand, both (H) DX-2 [1]; Area Knowledge
 +(any), Camouflage, or Gesture, all (E) IQ [1]; Administra-
 +tion, Armoury (any), Disguise, Holdout, Speed-Reading, or
 +Writing, all (A) IQ-1 [1]; Intimidation (A) Will-1 [1]; or
 +Lip Reading, Observation, or Tracking, all (A) Per-1 [1].
 +
 +==== Techie ====
 +You have spent most of your life applying techno logical solutions to all kinds of problems. 
 +
 +Attributes:(190) ST 11 [10]; DX 12 [40]; IQ 16 [120]; HT 12 [20].
 +
 +Secondary Characteristics:(8) HP +4 [8];
 +
 +Advantages: (85)
 +   * Combat Reflexes [15];
 +   * Luck [15]; 
 +   * Versatile [5]. 
 +   * Another 25 points chosen from among: Equipment Bond [1/item], Gizmos 1-4[5/level], Wealth [Varies], Weapon Bond [1/weapon], or replace Luck
 +[15] with Extraordinary Luck [30] for 15 points.
 +   * A further 25 points chosen from among: DX +1 [20], HT +1 or +2 [10/level], Basic Speed +1.00 [20], Absolute Timing [2], Brave [1], Contact Group
 +(Scientific or research team, etc.; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or 15], Contacts (Expert, specialist, etc.; Skill-12, 15, or 18; 9 or less; Usually Reliable) [2, 4, or 6], Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Extra Life 1 [25], Fearlessness [2/level] or Unfazeable [15], High Pain Threshold [10], Intuition [15], Lifting ST 1-2 [3 or 6], Quick Reload (any) [1], Resistant [Varies], or Wild Talent 1 [20].
 +
 +Disadvantages: (-60)
 +   * Duty rangers(12-)[-10] 
 +   *-15 points chosen from among Absent-Mindedness [-15], Appearance [Varies], Clueless [-10], Curious [-5*], Delusion (“Technology can fix anything!”) [-10], Impulsiveness [-10*], Oblivious [-5], Odious Personal Habit (Poor hygiene) [-5], Stubbornness [-5]
 +   * further -15 points chosen from among Charitable [-15*], Chummy [-5] or Gregarious [-10] or Loner [-5*], Easy to Read [-10], Gullibility [-10*], Honesty [-10*], Low Self-Image [-10], Short Attention Span [-10], Truthfulness [-5*], or Workaholic [-5]
 +   * Another -20 points chosen from among Greed [-15*], Intolerance (Luddites) [-5], Jealousy [-10], Klutz [-5], Lecherousness [-15*], No Sense of Humor [-10], Overweight [-1] or Skinny [-5], Post-Combat Shakes [-5*], Shyness [Varies], Trickster [-15*], Wealth [Varies], or Vow (Never kill a human) [-10].
 +
 +
 +Primary Skills: (98)
 +   * 5 at [8] each of: Armoury(Any), Electronics Repair(any), Mechanic(any), Engineering(any), Architect, Bio engineering(any), Computer programming, Physics, Chemistry, Electrician, Machinist
 +   * 5 at [4] each from above.
 +   * 5 at [2] each from above.
 +   * Computer Operation (E) IQ [2]
 +   * Research(A) IQ [2]
 +   * Scrounging (E) Per [1]
 +   * Mathematics(Applied)[1]
 +   * Three of Electronics Operation(any)(A)IQ [4]
 +
 +Secondary Skills:(24)
 +     * Three of Hazardous Materials (Biological†, Chemical, or Radiological), Lockpicking, Photography, or Traps, all (A) IQ [2]-16; Diagnosis, Diplomacy, Forensics, Pharmacy (Synthetic), physician†, Psychology, or Veterinary, all (H) IQ-1 [2]-15; or Biology‡ or Surgery, both (VH) IQ-2 [2]-14.
 +     * Two of: Brawling or Forced Entry, both (E) DX+2 [4]-14; Climbing, Stealth, or Wrestling, all (A) DX+1 [4]-13; Acrobatics or Judo, both (H) DX [4]-12; or Running (A) HT+1 [4]-13.
 +     *Two of Beam Weapons (Any), Guns (Any), or Liquid Projector (Flamethrower,Sprayer, or Squirt Gun), all (E) DX+2 [4]-14.
 +     *One of Crossbow or Knife, both (E) DX+1 [2]-13; Axe/Mace, Broadsword, Saber, Shortsword, or Throwing, all (A) DX [2]-12; or spend 2 points to take any unchosen skill from the two previous lists, at -1 to skill.
 +
 +Background Skills:(5) Five of: Fast-Draw (Pistol or Long Arm) (E)
 +DX+1 [1]; Driving (Automobile) (A) DX-1 [1]-11; Area
 +Knowledge (any), Current Affairs (any), or First Aid†, all (E)
 +IQ [1]-16; Acting, Administration, Explosives (Demolition),
 +Holdout, Merchant, Speed-Reading, Teaching, or Writing,
 +all (A) IQ-1 [1]-15; Swimming (E) HT [1]-12; or Observation
 +or Search, both (A) Per-1 [1]-15.
  
  
 +===== Random =====
 +   - Investigator
 +   - Main
 +     - FACEMAN
 +     - HACKER
 +     - INFILTRATOR
 +     - MEDIC
 +     - WHEELMAN
 +     - SHOOTER
 +   - Main as above
 +   - Main second
 +     - Sniper
 +     - Demolition man
 +     - WIRERAT
 +     - Sniper
 +     - Demolition man
 +     - WIRERAT
 +   - Secondary
 +     - FIXER
 +     - SCOUT
 +     - WHITECOAT
 +     - Generalist
 +     - specialist high DX, roll training packages
 +     - specialist high IQ, roll training packages
 +   - Enchanced:
 +     - Gunslinger
 +     - Experiment
 +     - Techie
 +     - Psi
 +     - Sleuth
 +     - Sage
starrangers/character_training_packages.1399189825.txt.gz · Last modified: 2018/07/31 23:23 (external edit)