starrangers:character_training_packages
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Note that disadvantages can be swapped for other suitable ones. Specially common among all rangers are codes of honor, vows, mild odious personal habits. | Note that disadvantages can be swapped for other suitable ones. Specially common among all rangers are codes of honor, vows, mild odious personal habits. | ||
- | Random: | + | You can take up to 10 less points in stats and advantages and leave those points to Basic skills/ |
- | - Investigator | + | |
- | - Investigator | + | |
- | - Main | + | |
- | - FACEMAN | + | |
- | - HACKER | + | |
- | - INFILTRATOR | + | |
- | - MEDIC | + | |
- | - WHEELMAN | + | |
- | - SHOOTER | + | |
- | - Main as above | + | |
- | - Main second | + | |
- | - Sniper | + | |
- | - Demolition man | + | |
- | - WIRERAT | + | |
- | - Sniper | + | |
- | - Demolition man | + | |
- | - WIRERAT | + | |
- | - Secondary | + | |
- | - FIXER | + | |
- | - SCOUT | + | |
- | - WHITECOAT | + | |
- | - Generalist | + | |
- | - specialist high DX, roll training packages | + | |
- | - specialist high IQ, roll training packages | + | |
=====Main templates===== | =====Main templates===== | ||
- | ==== INVESTIGATOR | + | ==== Investigator |
- | + | ||
- | This is the resume of a professional mercenary! You got the | + | |
- | world’s biggest drug dealer on his way here. What, do you need a | + | |
- | slide rule to figure it out? Or maybe another body in a zipper bag | + | |
- | before you start asking questions? | + | |
- | – Det. Lt. John McClane, Die Hard 2 | + | |
It’s crucial to know where you’re headed, when the opposition intends to move, what you (or they) are grabbing, who | It’s crucial to know where you’re headed, when the opposition intends to move, what you (or they) are grabbing, who | ||
you’re shooting at, and why.Hitting the wrong mark can be | you’re shooting at, and why.Hitting the wrong mark can be | ||
embarrassing – or fatal. You might not be as slick as the face | embarrassing – or fatal. You might not be as slick as the face | ||
- | man, a computer wizard like the hacker, | + | man, a computer wizard like the hacker, or the equal of the wire rat at surveillance, |
- | or the equal of the wire rat at surveillance, | + | |
get the facts, and can coordinate these experts and analyze | get the facts, and can coordinate these experts and analyze | ||
their results. | their results. | ||
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This is the " | This is the " | ||
- | + | Attributes: | |
- | Attributes: | + | |
Secondary Characteristics: | Secondary Characteristics: | ||
Line 82: | Line 52: | ||
[2]-16. | [2]-16. | ||
- | Secondary Skills: One of Boxing | + | Secondary Skills: |
- | [2]-13, Brawling | + | |
- | (H) DX-1 [2]-12. • Either Judo (H) DX-1 | + | |
- | [2]-12 orWrestling (A) DX [2]-13. • Guns | + | |
- | (Pistol) | + | * Holdout[1]. |
- | IQ-1 [1]-14. • Three of Administration | + | |
- | IQ [2]-15; Accounting, Cryptography, | + | |
- | Expert Skill (Military Science), Forensics, | + | |
- | or Psychology, all (H) IQ-1 [2]-14; or | + | |
- | another primary skill choice. | + | |
- | DX+1 [2]-14; Stealth (A) DX [2]-13; Area Knowledge (any), | + | |
- | Computer Operation, or Current Affairs (any), all (E) IQ+1 | + | |
- | [2]-16; Writing (A) IQ [2]-15; Diplomacy (H) IQ-1 [2]-14; or | + | |
- | 2 points to raise a combat skill by a level. | + | |
- | Background Skills: | + | Background Skills: |
- | (Automobile or Motorcycle) | + | |
- | ==== FACEMAN | + | ==== Faceman |
I just don’t understand it. I lie, I cheat, | I just don’t understand it. I lie, I cheat, | ||
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good looks. Your chief weakness is that even your closest associates can’t quite bring themselves to trust you. | good looks. Your chief weakness is that even your closest associates can’t quite bring themselves to trust you. | ||
- | Attributes: | + | Attributes: |
Advantages: Attractive [4]; Honest Face [1]; Luck [15]; and | Advantages: Attractive [4]; Honest Face [1]; Luck [15]; and | ||
Smooth Operator 2 [30]. • A further 30 points chosen from | Smooth Operator 2 [30]. • A further 30 points chosen from | ||
- | among lens advantages (pp. 4-5), ST +1 to +3 [10/level], DX | + | ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Alcohol Tolerance [1], Business Acumen 1-3 [10/level], Charisma 1-6 |
- | +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Alcohol Tolerance [1], Business Acumen 1-3 [10/level], Charisma 1-6 | + | |
[5/level], Contact Group (Corporation, | [5/level], Contact Group (Corporation, | ||
quartermaster, | quartermaster, | ||
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Overconfidence [-5*], Selfish [-5*], or Trademark [-5 to -15]. | Overconfidence [-5*], Selfish [-5*], or Trademark [-5 to -15]. | ||
- | Primary Skills: Savoir-Faire (High Society, Mafia, Military, or | + | Primary Skills: |
- | Police) | + | * Savoir-Faire (High Society, Mafia, Military, or Police)[1]; |
- | Public Speaking, all (A) IQ+1 [1]-16†; | + | * Acting[1] |
- | [1]-14; Diplomacy | + | * Fast-Talk[1] |
- | [1]-13†; | + | * Leadership[1] |
- | Will+1 | + | |
+ | * Merchant[1] | ||
+ | * Diplomacy[1] | ||
+ | * Carousing[1] | ||
+ | * Sex Appeal[1] | ||
+ | * Intimidation[1]; | ||
+ | * Detect Lies[1] | ||
- | Secondary Skills: One of Boxing | + | Secondary Skills: |
- | DX+1 [2]-14, or Karate | + | |
- | DX-1 [2]-12 orWrestling (A) DX [2]-13. • Guns (Pistol) (E) | + | |
- | DX+1 [2]-14 and Holdout (A) IQ-1 [1]-14. • Ten of Fast-Draw | + | |
- | (Pistol) | + | * Holdout (A) IQ-1 [1]-14 |
- | [1]-11; Savoir-Faire (any) (E) IQ+2 [1]-17†; Administration, | + | |
- | Connoisseur (any), Disguise, Electronics Operation (Media), | + | |
- | Gambling, Interrogation, | + | |
- | IQ-1 [1]-14; Counterfeiting, | + | |
- | IQ-2 [1]-13; Body Language | + | |
raise one of those skills or any primary skill by a level. | raise one of those skills or any primary skill by a level. | ||
- | Background Skills: Computer Operation | + | Background Skills: Computer Operation[1] and Driving (Automobile or Motorcycle)[1] |
- | Motorcycle) | + | |
- | † Includes +2 for Smooth Operator. | + | ==== Hacker |
- | + | ||
- | ‡ Includes +1 for Attractiv | + | |
- | + | ||
- | ==== HACKER | + | |
Gabriel: DOD d-base, 128-bit RSA encryption. Whattaya | Gabriel: DOD d-base, 128-bit RSA encryption. Whattaya | ||
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halfway around the globe. If you aren’t, you’re betting your laptop against million-dollar opposition. On a team, you validate | halfway around the globe. If you aren’t, you’re betting your laptop against million-dollar opposition. On a team, you validate | ||
- | false ID for the face man (pp. 9-10), kill alarms ahead of the | + | false ID for the face man , kill alarms ahead of the |
- | infiltrator | + | infiltrator , pull records for the investigator , and work geek-to-geek with the wire rat. |
Attributes: | Attributes: | ||
Secondary Characteristics: | Secondary Characteristics: | ||
- | Advantages: Born to Be Wired 4 [20]; Luck [15]; and Quick | + | Advantages: |
- | Gadgeteer (H4xx0r, -50%) [25]. • A further | + | * Born to Be Wired 4 [20] |
- | from among lens advantages (pp. 4-5), ST +1 to +3 | + | * Luck [15]; |
- | [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], | + | |
- | Absolute Timing [2], Artificer 1-3 [10/level], Business Acumen 1-3 [10/level], Contact Group (Online associates; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or15], | + | |
- | Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Gizmos 1-3 [5/gizmo], Intuition [15], Mathematical Ability 1-3 [10/level], Pitiable [5], Serendipity 1-2 | + | |
- | [15/level], Signature Gear [Varies], Wild Talent 1 [20], | + | |
- | Zeroed [10], or replace Luck [15] with Extraordinary Luck | + | |
- | [30] for 15 points. | + | |
Disadvantages: | Disadvantages: | ||
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[-3], Very Fat [-5], or Skinny [-5]. | [-3], Very Fat [-5], or Skinny [-5]. | ||
- | Primary Skills: Computer Operation | + | Primary Skills: Computer Operation[2]‡; Electronics Repair (Computers)[1]‡; |
- | Programming, | + | Programming, |
- | Security), all (H) IQ+2 [1]-17‡; and Computer Hacking | + | |
- | IQ+3 [4]-18‡. | + | |
Secondary Skills: Guns (Pistol) (E) DX [1]-12. • Six of Stealth | Secondary Skills: Guns (Pistol) (E) DX [1]-12. • Six of Stealth | ||
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ahead and open the door. | ahead and open the door. | ||
- | Attributes: | + | Attributes: |
Secondary Characteristics: | Secondary Characteristics: | ||
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Background Skills: | Background Skills: | ||
- | |||
- | |||
==== MEDIC ==== | ==== MEDIC ==== | ||
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terrorist bioweapons. | terrorist bioweapons. | ||
- | Attributes: | + | Attributes: |
Advantages: Healer 4 [40]; Higher Purpose (“Medic!”) [5]; and | Advantages: Healer 4 [40]; Higher Purpose (“Medic!”) [5]; and | ||
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Fast-Draw (Medical Gear) or Knife, both (E) DX+1 [2]-13; | Fast-Draw (Medical Gear) or Knife, both (E) DX+1 [2]-13; | ||
NBC Suit (A) DX [2]-12; Hazardous Materials (Biological), | NBC Suit (A) DX [2]-12; Hazardous Materials (Biological), | ||
- | Research, Teaching, or Writing, all (A) IQ [2]-15; Chemistry, Expert Skill (Epidemiology), Forensics, Naturalist, | + | Research, Teaching, or Writing, all (A) IQ [2]-15; Chemistry, Forensics, Naturalist, |
or Poisons, all (H) IQ-1 [2]-14; or 2 points to raise one of | or Poisons, all (H) IQ-1 [2]-14; or 2 points to raise one of | ||
those skills or a grappling skill by a level. • Three of Driving (Automobile or Heavy Wheeled), Piloting (Helicopter), | those skills or a grappling skill by a level. • Three of Driving (Automobile or Heavy Wheeled), Piloting (Helicopter), | ||
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controls. | controls. | ||
- | Attributes: | + | Attributes: |
Secondary Characteristics: | Secondary Characteristics: | ||
Advantages: | Advantages: | ||
- | * Absolute Direction [5]; Driver’s Reflexes 4 [20]; Higher Purpose (Deliver the package) [5]; andLuck | + | * Absolute Direction [5]; Driver’s Reflexes 4 [20]; and Luck [15]. |
- | * A further | + | * A further |
- | Disadvantages: | + | Disadvantages: |
Greed [-15*], Honesty [-10*], Sense | Greed [-15*], Honesty [-10*], Sense | ||
of Duty (Team) [-5], or Social Stigma (Criminal Record) | of Duty (Team) [-5], or Social Stigma (Criminal Record) | ||
- | [-5]. • Another -10 points chosen from among those traits | + | [-5]. or vehicle-related Compulsive Behavior (Modification, |
- | vehicle-related Compulsive Behavior (Modification, | + | |
[-5], Odious Personal Habits (e.g., “Nobody touches my | [-5], Odious Personal Habits (e.g., “Nobody touches my | ||
ride!”) [-5 or -10], or Phobias (e.g., Leaving vehicle) [-10*]. | ride!”) [-5 or -10], or Phobias (e.g., Leaving vehicle) [-10*]. | ||
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Primary Skills: Three of Boating (Motorboat), | Primary Skills: Three of Boating (Motorboat), | ||
Helicopter, Light Airplane,or Ultralight), | Helicopter, Light Airplane,or Ultralight), | ||
- | (Free-Flooding Sub), all (A) DX+4 [2]-18†. • Four of | + | (Free-Flooding Sub), all [2]. • Four of |
- | Artillery (Bombs, Guided Missile,or Torpedoes), Electronics Operation (Communications or Sensors), Freight Handling, or Mechanic (any), all (A) IQ [2]-13; Navigation (Air, | + | Artillery (Bombs, Guided Missile,or Torpedoes), Electronics Operation (Communications or Sensors), Freight Handling, or Mechanic (any), all [2]; Navigation (Air, |
Land, or Sea) (A) IQ+3 [2]-16‡; or 2 points to raise one of | Land, or Sea) (A) IQ+3 [2]-16‡; or 2 points to raise one of | ||
those skills by a level. | those skills by a level. | ||
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but you’re not choosy. If it shoots, you can and will use it. | but you’re not choosy. If it shoots, you can and will use it. | ||
- | Attributes: | + | Attributes: |
- | Secondary Characteristics: | + | Secondary Characteristics: |
Advantages: Gunslinger [25] and Luck [15]. • A further 30 | Advantages: Gunslinger [25] and Luck [15]. • A further 30 | ||
- | points chosen from among lens advantages (pp. 4-5), ST +1 | + | points chosen from ST +1 |
to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 | to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 | ||
[10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic | [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic | ||
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the Edge [-15*], Overconfidence [-5*], Paranoia [-10], Stubbornness [-5], or Wounded [-5]. | the Edge [-15*], Overconfidence [-5*], Paranoia [-10], Stubbornness [-5], or Wounded [-5]. | ||
- | Primary Skills: Fast-Draw (Ammo), Forced Entry, and | + | Primary Skills: |
- | Jumping, all (E) DX [1]-16; and Acrobatics | + | * Fast-Draw (Ammo)[1] |
- | • Guns (Pistol, Shotgun, | + | * Forced Entry[1] |
- | [4]-18. • Seven of Guns (Light Machine Gun, Pistol, Rifle, | + | |
- | Shotgun, or Submachine Gun) (E) DX+1 [1]-17, bought | + | * Acrobatics[4]. |
- | from default to first Guns specialty; | + | |
- | (Long Arm or Pistol), Gunner (Cannon or Machine Gun), | + | * Seven of[1]: Guns/beam weapons |
- | Guns (Grenade Launcher or LAW), Liquid Projector | + | |
- | (Flamethrower or Sprayer), | + | |
- | (A) DX-1 [1]-15. | + | |
Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A) | Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A) | ||
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- | Attributes: | + | Attributes: |
Secondary Characteristics: | Secondary Characteristics: | ||
Advantages: Craftiness 4 [20] and Luck [15]. • A further 25 | Advantages: Craftiness 4 [20] and Luck [15]. • A further 25 | ||
- | points chosen from among lens advantages (pp. 4-5), ST +1 | + | points chosen from among ST +1 |
or +2 [10 or 20], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or | or +2 [10 or 20], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or | ||
20], Per +1 to +5 [5/level], Basic Speed +1 [20], Absolute | 20], Per +1 to +5 [5/level], Basic Speed +1 [20], Absolute | ||
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[-5 to -15]. | [-5 to -15]. | ||
- | Primary Skills: Camouflage | + | Primary Skills: |
- | DX+2 [4]-18; Holdout | + | * Camouflage[1]; |
- | IQ+4 [2]-16†; and Stealth | + | * Guns/Beam weapons (Rifle)[4] |
- | Guns (Rifle, Pistol, | + | * Holdout[2]; |
- | or Crossbow, Fast-Draw (Knife or Pistol), Garrote, Knife, | + | * Shadowing (A)[2]; |
- | or Liquid Projector (SquirtGun) | + | * Stealth[2]. |
+ | * Five [1] of Beamweapons(Pistol, man-pack), Guns (Rifle, Pistol, | ||
+ | or Crossbow, Fast-Draw (Knife or Pistol), Garrote, Knife, | ||
Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A) | Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A) | ||
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fun jobs of clearing booby traps ahead and leaving nasty surprises behind. | fun jobs of clearing booby traps ahead and leaving nasty surprises behind. | ||
- | Attributes: | + | Attributes: |
Secondary Characteristics: | Secondary Characteristics: | ||
Advantages: | Advantages: | ||
- | [15]. • A further 30 point from among:, ST +1 to +3 [10/level], DX +1 [20], IQ +1 | + | [15]. • A further 30 point from among: ST +1 to +3 [10/level], DX +1 [20], IQ +1 |
[20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic | [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic | ||
Speed +1 [20], Basic Move +1 to +3 [5/level], Absolute Timing [2], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil [15], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], High Manual Dexterity 1-4 [5/level], Rapid Healing [5] or Very Rapid Healing | Speed +1 [20], Basic Move +1 to +3 [5/level], Absolute Timing [2], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil [15], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], High Manual Dexterity 1-4 [5/level], Rapid Healing [5] or Very Rapid Healing | ||
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Primary Skills: One Explosives specialty: | Primary Skills: One Explosives specialty: | ||
- | | + | |
- | Explosives (Underwater Demolition) (A) IQ+4 [0]-18, | + | |
- | Explosives (Explosive Ordnance Disposal, | + | |
- | and Nuclear Ordnance Disposal) (A) IQ+2 [0]-16, and | + | |
- | Engineer (Combat) (H) IQ [0]-14. | + | |
- | | + | |
- | [24]-20.Defaults: | + | |
- | Fireworks, and Underwater Demolition) (A) IQ+2 [0]-16. | + | |
- | Secondary Skills: One of Boxing (A) DX [2]-13, Brawling (A) | + | Secondary Skills: |
- | DX+1 [2]-14, or Karate (H) DX-1 [2]-12. | + | * One of Boxing (A) DX [2]-13, Brawling (A) DX+1 [2]-14, or Karate (H) DX-1 [2]-12. |
- | DX-1 [2]-12 or Wrestling (A) DX [2]-13. | + | * Either Judo (H) DX-1 [2]-12 or Wrestling (A) DX [2]-13. |
- | Launcher, | + | * Guns/Beam weapons |
- | choice), both (E) DX+1 [2]-14. • Four of Architecture, | + | * Four of Architecture, |
- | Armoury (Heavy Weapons), Artillery (any), Lockpicking, | + | |
- | Machinist, Mechanic (Automobile), | + | |
- | IQ [2]-14; Chemistry, Engineer (Combat), or Expert Skill | + | |
- | (Military Science), | + | |
- | of those skills or a combat skill by a level. • Four of Stealth or | + | |
- | Throwing, both (A) DX [2]-13; Smuggling (A) IQ [2]-14; | + | |
- | Swimming (E) HT+1 [2]-13; Running (A) HT [2]-12; | + | |
- | Scrounging (E) Per+1 [2]-15; Search (A) Per [2]-14; or 2 | + | |
- | points to raise one of those skills or a combat skill by a level. | + | |
- | Background Skills: | + | Background Skills: |
- | Heavy Wheeled) (A) DX-1 [1]-12. | + | |
* Multiplied for self-control number; see p. B120. | * Multiplied for self-control number; see p. B120. | ||
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| | ||
- | Attributes: | + | Attributes: |
Secondary Characteristics: | Secondary Characteristics: | ||
[5]; | [5]; | ||
- | Advantages: Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15];and | + | Advantages: |
- | Quick Gadgeteer (Solder and Duct Tape, -50%) [25]. • A further | + | * Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15] |
- | +3 [10/level], Acute Hearing [2/level], Artificer 1-3 [10/level], | + | |
- | Daredevil [15], Gizmos 2+ [5/gizmo], High Manual Dexterity 1-4 [5/level], Mathematical Ability 1-3 [10/level], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 | + | |
- | [20], or replace Luck [15] with Extraordinary Luck [30] for | + | |
- | 15 points. | + | |
Disadvantages: | Disadvantages: | ||
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knows the streets like you do! | knows the streets like you do! | ||
- | Attributes: | + | Attributes: |
Secondary Characteristics: | Secondary Characteristics: | ||
- | Advantages: | + | Advantages: |
[10], HP+1 or +2[2/ | [10], HP+1 or +2[2/ | ||
Contact Group(Gangs, | Contact Group(Gangs, | ||
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Operator[+13/ | Operator[+13/ | ||
- | Disadvantages: | + | Disadvantages: |
Carousing[-5*], | Carousing[-5*], | ||
[-15*], Sense of Duty(One or all Teammates)[-2or-5], | [-15*], Sense of Duty(One or all Teammates)[-2or-5], | ||
- | Trickster[-15*], | + | Trickster[-15*], |
•Another-20pointschosenfromamongtheprevious traits or Alcoholism[-15], | •Another-20pointschosenfromamongtheprevious traits or Alcoholism[-15], | ||
Snooping[-5*], | Snooping[-5*], | ||
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a perch and start sniping. | a perch and start sniping. | ||
- | Attributes: | + | Attributes: ST11[10]; |
- | Secondary Characteristics: | + | Secondary Characteristics[23]:HP +4[8] Per +1[5]; Basic Speed +0.25 [5] |
- | Advantages: Luck[15] Another | + | Advantages:[40] Luck[15] Another |
- | [20], AbsoluteDirection[5], AcuteSenses | + | [20], Absolute Direction[5], Acute Senses |
- | CombatReflexes[15],Craftiness1-4[5/ | + | Combat Reflexes[15],Craftiness 1-4 [5/ |
- | [15], EideticMemory[5] or PhotographicMemory[10], | + | [15], Eidetic Memory[5] or Photographic Memory[10], |
Fearlessness[2/ | Fearlessness[2/ | ||
Double-Jointed [15], Luck [15], Night Vision [1/level], | Double-Jointed [15], Luck [15], Night Vision [1/level], | ||
- | Patrons[10or20], | + | Patrons[10or20], |
- | [Varies], Single-Minded[5], | + | [Varies], Single-Minded[5], |
- | Disadvantages: | + | Disadvantages: |
- | Curious [-5*], Impulsiveness [-10*], Kleptomania [-15*], | + | |
- | Lecherousness[-15*], | + | |
- | Selfish[-5*], | + | |
- | -5], | + | |
- | (Neverkillahuman)[-10],orWealth[Varies].•Another-20 | + | |
- | pointschosenfromamongtheprevioustraitsorAlcoholism | + | |
- | [-15], | + | |
- | Paranoia[-10], | + | |
- | Primary Skills: Stealth(A) DX+2[8]-16. •Eight of Forced | + | Primary Skills: |
- | EntryorJumping, both(E)DX+1[2]-15; Climbing(A)DX | + | |
- | [2]-14;AcrobaticsorEscape, | + | |
- | Operation(Security), | + | |
- | Shadowing, | + | |
- | UrbanSurvival, all(A)Per[2]-13. | + | |
- | Secondary Skills: | + | Secondary Skills: |
- | ofCrossbow, | + | * Two of Crossbow, Guns(Pistol, |
- | one, at +1 skill. •Two of Brawling, Knife, or Thrown | + | * Two of Brawling, Knife, or Thrown Weapon(any), |
- | Weapon(any), | + | |
- | Wrestling, | + | |
- | [2]-13. | + | |
- | Background Skills: | + | Background Skills: |
- | both(E)DX[1]-14; Driving(Automobile or Motorcycle) or | + | |
- | Filch, both(A) DX-1[1]-13; Sleight of Hand(H) DX-2 | + | |
- | [1]-12; Area Knowledge(any), | + | |
- | (E)IQ[1]-11; Acting, Architecture, | + | |
- | [1]-10; Swimming(E)HT[1]-12; Running(A)HT-1[1]-11; | + | |
- | or Scrounging(E)Per[1]-13. | + | |
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respect, you’re okay with all three. You are a student of the | respect, you’re okay with all three. You are a student of the | ||
human body and mind, which serves you well with everything | human body and mind, which serves you well with everything | ||
- | from analyzing a crime scene to patching up an astylaceration. | + | from analyzing a crime scene to patching up an a stylaceration. |
- | Attributes: | + | AttributesST10[0]; DX12[40]; |
- | Secondary Characteristics: | + | Secondary Characteristics: |
- | Advantages: Luck[15] | + | Advantages: |
+ | * Luck[15] | ||
+ | * Healer 2[20] | ||
+ | * Another 25 points chosen from among ST+1[10], DX+1[20], HT+1 or +2[10/ | ||
- | Disadvantages: | + | Disadvantages: |
+ | * Duty rangers 12-[-10] | ||
+ | * -15 points chosen from among Charitable [-15*], Chummy [-5] or Gregarious [-10], Compulsive Snooping[-5*], | ||
+ | * -20 points chosen from among the previous traits or Alcoholism[-15],Bad Temper[-10*], | ||
- | Primary Skills: | + | Primary Skills:[26] |
* Criminology[2]; | * Criminology[2]; | ||
- | *Five of Administration, | + | * Five of Administration, |
- | Secondary Skills: | + | Secondary Skills:[8] |
- | * One of: Beam weapon(any), | + | * One of: Beam weapon(any), |
* Two of Brawling or Knife, Axe/Mace, Boxing, Broadsword, Saber, Short sword, Staff, Throwing, or Wrestling, Acrobatics or Judo. all[2] | * Two of Brawling or Knife, Axe/Mace, Boxing, Broadsword, Saber, Short sword, Staff, Throwing, or Wrestling, Acrobatics or Judo. all[2] | ||
Line 819: | Line 735: | ||
====Generalist==== | ====Generalist==== | ||
- | Attributes: | + | Not everyone is specialized in just one or two things. If the team needs anything done where one of the others is not in their primary role, they likely turn to you. |
- | One of: +1 DX +1 IQ [20] | + | Attributes:ST11[10]; DX13[60]; IQ13[60]; HT11[10]. |
Secondary Characteristics: | Secondary Characteristics: | ||
- | Advantages: Luck[15] | + | Advantages: |
- | * 15 points chosen from among ST+1[10], Combat Reflexes[15], | + | |
- | * 25 points chosen from among DX+1[20], IQ+1 [20],HT +1 or +2[10/ | + | * 15 points chosen from among ST+1[10], Combat Reflexes[15], |
+ | | ||
- | Disadvantages: | + | Disadvantages: |
+ | * Duty Rangers 12-[-10] | ||
* -25 points chosen from among Appearance [Varies], Bad Temper [-10*], Berserk[-10*], | * -25 points chosen from among Appearance [Varies], Bad Temper [-10*], Berserk[-10*], | ||
* -25 points chosen from among Absent-Mindedness [-15], Alcoholism[-15], | * -25 points chosen from among Absent-Mindedness [-15], Alcoholism[-15], | ||
- | + | Primary Skills: | |
- | Primary Skills: | + | |
* One of Knife(E) or Axe/Mace, Broadsword, Saber, Short sword, Spear, Two-Handed Axe/Mace, or Two-Handed Sword, all[4]. | * One of Knife(E) or Axe/Mace, Broadsword, Saber, Short sword, Spear, Two-Handed Axe/Mace, or Two-Handed Sword, all[4]. | ||
- | * Two of Brawling[4]; | + | * Two of Brawling[4]; |
* One of: Beam weapon(any)[8], | * One of: Beam weapon(any)[8], | ||
* Two of Beam weapon(any), | * Two of Beam weapon(any), | ||
- | | + | |
- | Secondary Skills: | + | Secondary Skills: |
- | *Four of Fast-Draw(any), | + | *five of Fast-Draw(any), |
- | Background Skills: | + | Background Skills: |
* Three of Driving(Automobile or Motorcycle); | * Three of Driving(Automobile or Motorcycle); | ||
- | | + | |
Line 855: | Line 772: | ||
Specialists select one of: | Specialists select one of: | ||
- | * Attributes: | + | * Attributes: |
- | * Attributes: | + | * Attributes: |
Then select one of the suitable [[character_special_background# | Then select one of the suitable [[character_special_background# | ||
Line 862: | Line 779: | ||
Advantages: Luck [15] and 45 points advantages from the package | Advantages: Luck [15] and 45 points advantages from the package | ||
- | Disadvantages: | + | Disadvantages: |
Primary and secondary skills: 50 points from the package. | Primary and secondary skills: 50 points from the package. | ||
Line 870: | Line 787: | ||
+ | =====Enchanced Templates===== | ||
+ | These are all 350 point templates. They include the character basic training and an edge into one package. | ||
+ | ==== Gunslinger ==== | ||
+ | |||
+ | You’re a one-person combat squad! In your hands, a gun is more precise than a surgeon’s scalpel. If it can be | ||
+ | put down with bullets, you can do it. If not, you can hold your | ||
+ | own with other forms of combat, too – and enough firepower | ||
+ | can often weaken a foe enough for one of your teammates to | ||
+ | land a true killing blow. Your situational awareness helps you | ||
+ | predict your enemies’ tactics and find the best cover before the | ||
+ | fight starts.. | ||
+ | |||
+ | Attributes: | ||
+ | |||
+ | Secondary Characteristics: | ||
+ | |||
+ | Advantages: (101) | ||
+ | * Combat Reflexes [15] | ||
+ | * Gunslinger [25] | ||
+ | * Luck [15]; | ||
+ | * Quick Reload (Gun!) [1] | ||
+ | | ||
+ | * A further 15 points chosen from among the previous traits or Absolute Direction [5], Acute Senses (any) [2/level], Alcohol Tolerance [1], Night Vision [1/level], No Hangover [1], Reputation[Varies], | ||
+ | |||
+ | Disadvantages: | ||
+ | * Duty rangers(12-)[-10] | ||
+ | * -20 points chosen from among: Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Code of Honor (Soldier’s) [-10], Delusion (“Enough bullets can kill any physical threat!”) [-10], Fanaticism (Nation or Service) [-15], Flashbacks [Varies], Greed [-15*], Honesty [-10*], Impulsiveness [-10*], On the Edge [-15*], or Overconfidence [-5*] | ||
+ | * Another -30 points chosen from among the previous traits or Alcoholism [-15], Bully [-10*], Callous [-5], Chummy [-5] or Gregarious [-10] or Loner [-5*], Destiny [-5 to -15], Guilt Complex [-5], Jealousy [-10], Killjoy [-15], Nightmares [-5*], Oblivious [-5], Odious Personal Habits [-5 to -15], Reputation [Varies], Sense of Duty (Teammates) [-5], Stubbornness [-5], Truthfulness [-5*], Wealth [Varies], Wounded [-5], or Vow (Never kill a human) [-10]. | ||
+ | |||
+ | Primary Skills: (69) | ||
+ | * Guns/beam weapons(any)[16] | ||
+ | * two other Guns/beam weapons(any)[4] | ||
+ | * Gunner(any)[4] | ||
+ | * Gunner(any other)[2] | ||
+ | * Power Armor[16] | ||
+ | * (main Gun/beam weapon) Power Armor training[3] | ||
+ | * payload or auto fire technique for one weapon type[2] | ||
+ | * Tactics (H)[8] | ||
+ | * Two of: Intelligence Analysis (H) IQ [4]-12; Observation (A) Per+1 [4]-13; Soldier† (A) IQ+1 [4]-13; or 4 points to raise Tactics one level. | ||
+ | * Three of Brawling, Knife‡, or Thrown Weapon (any), all (E) DX+1 [2]-17; Axe/ | ||
+ | |||
+ | Secondary Skills:(10) | ||
+ | * First Aid (E) IQ+1 [2]-13 | ||
+ | * Four of: Climbing or Stealth†, both (A) DX [2]-16; Gesture† (E) IQ+1 [2]-13; Armoury (Small Arms)†, Explosives (Demolition)†, | ||
+ | |||
+ | Background Skills(5): Five of: Knot-Tying (E) DX [1]-16; Fast- Draw (Knife or Sword) (E) DX+1 [1]-17‡§; | ||
+ | |||
+ | |||
+ | ==== Experiment ==== | ||
+ | |||
+ | You’re human... just not, technically, | ||
+ | reengineered every part of you – or, alternatively, | ||
+ | from scratch – using the latest biotechnology. Now you’re | ||
+ | faster, stronger, and smarter than a normal human could ever | ||
+ | hope to be, all thanks to Bioenhancement. Whether | ||
+ | your creators were Good Guys that you still work for, or Bad | ||
+ | Guys that you managed to escape, you now use your advanced | ||
+ | body and mind to protect humanity. | ||
+ | |||
+ | Attributes: | ||
+ | |||
+ | Secondary Characteristics: | ||
+ | |||
+ | Advantages: (80) | ||
+ | * Bioenhancement Talent 2 [10]; | ||
+ | * Combat Reflexes[15] | ||
+ | * Luck [15] | ||
+ | * 45 points in [[character_special_background# | ||
+ | * Another 40 points chosen from among: ST +1 to +4 [10/level], DX +1 or +2 [20/level], IQ +1 or +2 [20/level]; HT +1 [10], Absolute Direction [5], Absolute Timing [2], Acute Senses (any) [2/level], Alcohol Tolerance[1], | ||
+ | |||
+ | Disadvantages: | ||
+ | * Duty rangers(12-)[-10] | ||
+ | * Unusual Biochemistry [-5]. | ||
+ | * Another -20 points chosen from among Berserk [-10*], Callous [-5], Flashbacks[Varies], | ||
+ | * Another -30 points chosen from among the previous traits or Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Clueless [-10], Code of Honor [-5 to -15], Curious [-5*], Delusions [Varies], | ||
+ | |||
+ | |||
+ | Primary Skills: (61) | ||
+ | * Autohypnosis (H) Will [4] | ||
+ | * Biology (VH) IQ[8] | ||
+ | * Body Control (VH) HT [8] | ||
+ | * Chemistry (H) IQ[4] | ||
+ | * Computer Operation (E) IQ [1] | ||
+ | * Three of: Electronics Operation (Medical or Scientific) or Hazardous Materials (Biological or Chemical), both (A) IQ+1 [4]; Bio-engineering (any), Computer Programming, | ||
+ | * Three of Forced Entry or Jumping, both (E) DX+1 [2]; Climbing or Stealth, both (A) DX [2]; Acrobatics or Escape, both (H) DX-1 [2]; Swimming (E) HT+1 [2]; Hiking, Lifting, or Running, all (A) HT [2]. Secondary Skills: First Aid (E) IQ [1]; and Research (A) IQ-1 [1]. | ||
+ | * One of Knife (E) DX+2 [4] or Axe/Mace, Broadsword, Rapier, Saber, Shortsword, Spear, Staff, Two-Handed Axe/Mace, or Two- Handed Sword, all (A) DX+1 [4]. | ||
+ | * Two of Crossbow, Guns (Pistol, Rifle), Liquid Projector (Flamethrower or Sprayer), Thrown Weapon (Axe/Mace or Knife), all (E) DX+1 [2]; Bolas, Bow, or Throwing, all (A) DX [2]; or Net (H) DX-1 [2]. | ||
+ | * One of these 8-point unarmed packages: | ||
+ | * Judo (H) DX [4] and Karate (H) DX [4]. | ||
+ | * Brawling (E) DX+1 [2] and Wrestling (A) DX [2] and Spend 4 points to raise a melee weapon skill by 1, or to raise two ranged weapon skills by 1 each. | ||
+ | |||
+ | Background Skills:(6) Six of Beam Weapons (Projector) or Bicycling, both (E) DX [1]; Driving (Automobile, | ||
+ | Wheeled, or Motorcycle) (A) DX-1 [1]; Body Sense or | ||
+ | Sleight of Hand, both (H) DX-2 [1]; Area Knowledge | ||
+ | (any), Camouflage, or Gesture, all (E) IQ [1]; Administra- | ||
+ | tion, Armoury (any), Disguise, Holdout, Speed-Reading, | ||
+ | Writing, all (A) IQ-1 [1]; Intimidation (A) Will-1 [1]; or | ||
+ | Lip Reading, Observation, | ||
+ | |||
+ | ==== Techie ==== | ||
+ | You have spent most of your life applying techno logical solutions to all kinds of problems. | ||
+ | |||
+ | Attributes: | ||
+ | |||
+ | Secondary Characteristics: | ||
+ | |||
+ | Advantages: (85) | ||
+ | * Combat Reflexes [15]; | ||
+ | * Luck [15]; | ||
+ | * Versatile [5]. | ||
+ | * Another 25 points chosen from among: Equipment Bond [1/item], Gizmos 1-4[5/ | ||
+ | [15] with Extraordinary Luck [30] for 15 points. | ||
+ | * A further 25 points chosen from among: DX +1 [20], HT +1 or +2 [10/level], Basic Speed +1.00 [20], Absolute Timing [2], Brave [1], Contact Group | ||
+ | (Scientific or research team, etc.; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or 15], Contacts (Expert, specialist, etc.; Skill-12, 15, or 18; 9 or less; Usually Reliable) [2, 4, or 6], Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Extra Life 1 [25], Fearlessness [2/level] or Unfazeable [15], High Pain Threshold [10], Intuition [15], Lifting ST 1-2 [3 or 6], Quick Reload (any) [1], Resistant [Varies], or Wild Talent 1 [20]. | ||
+ | |||
+ | Disadvantages: | ||
+ | * Duty rangers(12-)[-10] | ||
+ | *-15 points chosen from among Absent-Mindedness [-15], Appearance [Varies], Clueless [-10], Curious [-5*], Delusion (“Technology can fix anything!”) [-10], Impulsiveness [-10*], Oblivious [-5], Odious Personal Habit (Poor hygiene) [-5], Stubbornness [-5] | ||
+ | * further -15 points chosen from among Charitable [-15*], Chummy [-5] or Gregarious [-10] or Loner [-5*], Easy to Read [-10], Gullibility [-10*], Honesty [-10*], Low Self-Image [-10], Short Attention Span [-10], Truthfulness [-5*], or Workaholic [-5] | ||
+ | * Another -20 points chosen from among Greed [-15*], Intolerance (Luddites) [-5], Jealousy [-10], Klutz [-5], Lecherousness [-15*], No Sense of Humor [-10], Overweight [-1] or Skinny [-5], Post-Combat Shakes [-5*], Shyness [Varies], Trickster [-15*], Wealth [Varies], or Vow (Never kill a human) [-10]. | ||
+ | |||
+ | |||
+ | Primary Skills: (98) | ||
+ | * 5 at [8] each of: Armoury(Any), | ||
+ | * 5 at [4] each from above. | ||
+ | * 5 at [2] each from above. | ||
+ | * Computer Operation (E) IQ [2] | ||
+ | * Research(A) IQ [2] | ||
+ | * Scrounging (E) Per [1] | ||
+ | * Mathematics(Applied)[1] | ||
+ | * Three of Electronics Operation(any)(A)IQ [4] | ||
+ | |||
+ | Secondary Skills:(24) | ||
+ | * Three of Hazardous Materials (Biological†, | ||
+ | * Two of: Brawling or Forced Entry, both (E) DX+2 [4]-14; Climbing, Stealth, or Wrestling, all (A) DX+1 [4]-13; Acrobatics or Judo, both (H) DX [4]-12; or Running (A) HT+1 [4]-13. | ||
+ | *Two of Beam Weapons (Any), Guns (Any), or Liquid Projector (Flamethrower, | ||
+ | *One of Crossbow or Knife, both (E) DX+1 [2]-13; Axe/Mace, Broadsword, Saber, Shortsword, or Throwing, all (A) DX [2]-12; or spend 2 points to take any unchosen skill from the two previous lists, at -1 to skill. | ||
+ | |||
+ | Background Skills:(5) Five of: Fast-Draw (Pistol or Long Arm) (E) | ||
+ | DX+1 [1]; Driving (Automobile) (A) DX-1 [1]-11; Area | ||
+ | Knowledge (any), Current Affairs (any), or First Aid†, all (E) | ||
+ | IQ [1]-16; Acting, Administration, | ||
+ | Holdout, Merchant, Speed-Reading, | ||
+ | all (A) IQ-1 [1]-15; Swimming (E) HT [1]-12; or Observation | ||
+ | or Search, both (A) Per-1 [1]-15. | ||
+ | |||
+ | |||
+ | ===== Random ===== | ||
+ | - Investigator | ||
+ | - Main | ||
+ | - FACEMAN | ||
+ | - HACKER | ||
+ | - INFILTRATOR | ||
+ | - MEDIC | ||
+ | - WHEELMAN | ||
+ | - SHOOTER | ||
+ | - Main as above | ||
+ | - Main second | ||
+ | - Sniper | ||
+ | - Demolition man | ||
+ | - WIRERAT | ||
+ | - Sniper | ||
+ | - Demolition man | ||
+ | - WIRERAT | ||
+ | - Secondary | ||
+ | - FIXER | ||
+ | - SCOUT | ||
+ | - WHITECOAT | ||
+ | - Generalist | ||
+ | - specialist high DX, roll training packages | ||
+ | - specialist high IQ, roll training packages | ||
+ | - Enchanced: | ||
+ | - Gunslinger | ||
+ | - Experiment | ||
+ | - Techie | ||
+ | - Psi | ||
+ | - Sleuth | ||
+ | - Sage |
starrangers/character_training_packages.1414100373.txt.gz · Last modified: 2018/07/31 23:23 (external edit)