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starrangers:character_training_packages [2015/06/10 23:27] webystarrangers:character_training_packages [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 You can take up to 10 less points in stats and advantages and leave those points to Basic skills/background if you wish. You can take up to 10 less points in stats and advantages and leave those points to Basic skills/background if you wish.
  
-Random: +
-   - Investigator +
-   - Investigator +
-   - Main +
-     - FACEMAN +
-     - HACKER +
-     - INFILTRATOR +
-     - MEDIC +
-     - WHEELMAN +
-     - SHOOTER +
-   - Main as above +
-   - Main second +
-     - Sniper +
-     - Demolition man +
-     - WIRERAT +
-     - Sniper +
-     - Demolition man +
-     - WIRERAT +
-   - Secondary +
-     - FIXER +
-     - SCOUT +
-     - WHITECOAT +
-     - Generalist +
-     - specialist high DX, roll training packages +
-     - specialist high IQ, roll training packages+
  
 =====Main templates===== =====Main templates=====
  
-==== INVESTIGATOR ==== +==== Investigator ====
- +
-This is the resume of a professional mercenary! You got the +
-world’s biggest drug dealer on his way here. What, do you need a +
-slide rule to figure it out? Or maybe another body in a zipper bag +
-before you start asking questions?\\ +
-– Det. Lt. John McClane, Die Hard 2+
  
 It’s crucial to know where you’re headed, when the opposition intends to move, what you (or they) are grabbing, who It’s crucial to know where you’re headed, when the opposition intends to move, what you (or they) are grabbing, who
 you’re shooting at, and why.Hitting the wrong mark can be you’re shooting at, and why.Hitting the wrong mark can be
 embarrassing – or fatal. You might not be as slick as the face embarrassing – or fatal. You might not be as slick as the face
-man, a computer wizard like the hacker, +man, a computer wizard like the hacker, or the equal of the wire rat at surveillance, but you still
-or the equal of the wire rat  at surveillance, but you still+
 get the facts, and can coordinate these experts and analyze get the facts, and can coordinate these experts and analyze
 their results. their results.
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 This is the "Standard" ranger package with more then half of all rangers being investigators. This is the "Standard" ranger package with more then half of all rangers being investigators.
  
- +Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].
-Attributes:ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 11 [10].+
 Secondary Characteristics:Per +2 [10];  Secondary Characteristics:Per +2 [10]; 
  
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    * One of Boxing[2], Brawling[2], or Karate[2].    * One of Boxing[2], Brawling[2], or Karate[2].
    * Either Judo[2] or Wrestling[2].     * Either Judo[2] or Wrestling[2]. 
-   * Guns (Pistol)[2] and Holdout[1].+   * Guns (Pistol)[2] or Beam weapons(Pistol) 
 +   Holdout[1].
    * Three of Administration[2]; Accounting, Cryptography, Forensics, or Psychology, all (H) IQ-1 [2]-14; or another primary skill choice.    * Three of Administration[2]; Accounting, Cryptography, Forensics, or Psychology, all (H) IQ-1 [2]-14; or another primary skill choice.
    * Three of Forced Entry[2]; Stealth (A) DX [2]-13; Area Knowledge (any), Computer Operation, or Current Affairs (any), all (E) IQ+1 [2]-16; Writing (A) IQ [2]-15; Diplomacy (H) IQ-1 [2]-14; or 2 points to raise a combat skill by a level.    * Three of Forced Entry[2]; Stealth (A) DX [2]-13; Area Knowledge (any), Computer Operation, or Current Affairs (any), all (E) IQ+1 [2]-16; Writing (A) IQ [2]-15; Diplomacy (H) IQ-1 [2]-14; or 2 points to raise a combat skill by a level.
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-==== FACEMAN ====+==== Faceman ====
  
 I just don’t understand it. I lie, I cheat, I just don’t understand it. I lie, I cheat,
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 good looks. Your chief weakness is that even your closest associates can’t quite bring themselves to trust you. good looks. Your chief weakness is that even your closest associates can’t quite bring themselves to trust you.
  
-Attributes:ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 11 [10].+Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].
  
 Advantages: Attractive [4]; Honest Face [1]; Luck [15]; and Advantages: Attractive [4]; Honest Face [1]; Luck [15]; and
 Smooth Operator 2 [30]. • A further 30 points chosen from Smooth Operator 2 [30]. • A further 30 points chosen from
-ST +1 to +3 [10/level], DX +ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Alcohol Tolerance [1], Business Acumen 1-3 [10/level], Charisma 1-6
-+1 [20], IQ +1 [20], HT +1 to +3 [10/level], Alcohol Tolerance [1], Business Acumen 1-3 [10/level], Charisma 1-6+
 [5/level], Contact Group (Corporation, local black market, [5/level], Contact Group (Corporation, local black market,
 quartermaster, etc.; Skill-12, 15, or 18; 9 or less; Somewhat quartermaster, etc.; Skill-12, 15, or 18; 9 or less; Somewhat
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 Overconfidence [-5*], Selfish [-5*], or Trademark [-5 to -15]. Overconfidence [-5*], Selfish [-5*], or Trademark [-5 to -15].
  
-Primary Skills: Savoir-Faire (High Society, Mafia, Military, or +Primary Skills: 
-Police) (E) IQ+2 [1]-17†; ActingFast-TalkLeadership, and +  * Savoir-Faire (High Society, Mafia, Military, or Police)[1];  
-Public Speaking, all (A) IQ+1 [1]-16†; Merchant (A) IQ-1 +  * Acting[1] 
-[1]-14; Diplomacy (H) IQ [1]-15†; Carousing (E) HT+2 +  * Fast-Talk[1] 
-[1]-13†; Sex Appeal (A) HT+2 [1]-13†‡; Intimidation (A) +  * Leadership[1] 
-Will+1 [1]-16†and Detect Lies (H) Per [1]-15†.+  Public Speaking[1] 
 +  * Merchant[1] 
 +  * Diplomacy[1] 
 +  * Carousing[1] 
 +  * Sex Appeal[1] 
 +  * Intimidation[1]; 
 +  * Detect Lies[1]
  
-Secondary Skills: One of Boxing (A) DX [2]-13, Brawling (A) +Secondary Skills:  
-DX+1 [2]-14, or Karate (H) DX-1 [2]-12• Either Judo (H) +   One of Boxing[2], Brawling[2], or Karate[2].  
-DX-1 [2]-12 orWrestling (A) DX [2]-13. • Guns (Pistol) (E+   Either Judo[2] or Wrestling[2] 
-DX+1 [2]-14 and Holdout (A) IQ-1 [1]-14. • Ten of Fast-Draw +   Guns (Pistol)[2] or Beam weapons(Pistol
-(Pistol) (E) DX [1]-13; Dancing, Filch, or Stealth, all (A) DX-1 [1]-12; Pickpocket or Sleight of Hand, both (H) DX-2 +   * Holdout (A) IQ-1 [1]-14 
-[1]-11; Savoir-Faire (any) (E) IQ+2 [1]-17†; Administration, +   Ten of[1]: Fast-Draw (Pistol); Dancing, Filch, or Stealth; PickpocketSleight of Hand; Savoir-Faire (any)[1]; Administration,Connoisseur (any), Disguise, Electronics Operation (Media),Gambling, Interrogation, Propaganda, or Smuggling; Counterfeiting, Forgery, or Psychology; Body Language; or 1 point to
-Connoisseur (any), Disguise, Electronics Operation (Media), +
-Gambling, Interrogation, Propaganda, or Smuggling, all (A) +
-IQ-1 [1]-14; Counterfeiting, Forgery, or Psychology, all (H) +
-IQ-2 [1]-13; Body Language (A) Per-1 [1]-14; or 1 point to+
 raise one of those skills or any primary skill by a level. raise one of those skills or any primary skill by a level.
  
-Background Skills: Computer Operation (E) IQ [1]-15 and Driving (Automobile or +Background Skills: Computer Operation[1] and Driving (Automobile or Motorcycle)[1]
-Motorcycle) (A) DX-1 [1]-12.+
  
-† Includes +2 for Smooth Operator. +==== Hacker ====
- +
-‡ Includes +1 for Attractiv +
- +
-==== HACKER ====+
  
 Gabriel: DOD d-base, 128-bit RSA encryption. Whattaya Gabriel: DOD d-base, 128-bit RSA encryption. Whattaya
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 halfway around the globe. If you aren’t, you’re betting your laptop against million-dollar opposition. On a team, you validate halfway around the globe. If you aren’t, you’re betting your laptop against million-dollar opposition. On a team, you validate
-false ID for the face man (pp. 9-10), kill alarms ahead of the +false ID for the face man , kill alarms ahead of the 
-infiltrator (pp. 11-12), pull records for the investigator (pp. 12-13), and work geek-to-geek with the wire rat (p. 16).+infiltrator , pull records for the investigator , and work geek-to-geek with the wire rat.
  
 Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10]. Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].
 Secondary Characteristics: Per 13 [-10];  Secondary Characteristics: Per 13 [-10]; 
  
-Advantages: Born to Be Wired 4 [20]Luck [15]; and Quick +Advantages:  
-Gadgeteer (H4xx0r, -50%) [25]. • A further 30 points chosen +  * Born to Be Wired 4 [20] 
-from among lens advantages (pp. 4-5), ST +1 to +3 +  * Luck [15];  
-[10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], +  A further 35 points chosen ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Absolute Timing [2], Artificer 1-3 [10/level], Business Acumen 1-3 [10/level], Contact Group (Online associates; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or15], Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Gizmos 1-3 [5/gizmo], Intuition [15], Mathematical Ability 1-3 [10/level], Pitiable [5], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], or replace Luck [15] with Extraordinary Luck [30] for 15 points.
-Absolute Timing [2], Artificer 1-3 [10/level], Business Acumen 1-3 [10/level], Contact Group (Online associates; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or15], +
-Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Gizmos 1-3 [5/gizmo], Intuition [15], Mathematical Ability 1-3 [10/level], Pitiable [5], Serendipity 1-2 +
-[15/level], Signature Gear [Varies], Wild Talent 1 [20], +
-Zeroed [10], or replace Luck [15] with Extraordinary Luck +
-[30] for 15 points.+
  
 Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among
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 ahead and open the door. ahead and open the door.
  
-Attributes:ST 10 [0]; DX 15 [100]; IQ 13 [60]; HT 11 [10].+Attributes:ST 10 [0]; DX 14 [80]; IQ 13 [60]; HT 11 [10].
 Secondary Characteristics: Basic Speed 7.00 [10]; Secondary Characteristics: Basic Speed 7.00 [10];
  
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 Background Skills:  Computer Operation (E) IQ [1]-13 Background Skills:  Computer Operation (E) IQ [1]-13
- 
- 
  
 ==== MEDIC ==== ==== MEDIC ====
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 terrorist bioweapons. terrorist bioweapons.
  
-Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 12 [20]. +Attributes:ST 10 [0]; DX 12 [40]; IQ 14 [80]; HT 12 [20].
  
 Advantages: Healer 4 [40]; Higher Purpose (“Medic!”) [5]; and Advantages: Healer 4 [40]; Higher Purpose (“Medic!”) [5]; and
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 controls. controls.
  
-Attributes:ST 10 [0]; DX 15 [100]; IQ 12 [40]; HT 12 [20].+Attributes:ST 10 [0]; DX 14 [80]; IQ 12 [40]; HT 12 [20].
 Secondary Characteristics: Per 14 [5]; Basic Speed 7.00[10]; Basic Move 6 [-5]. Secondary Characteristics: Per 14 [5]; Basic Speed 7.00[10]; Basic Move 6 [-5].
  
 Advantages: Advantages:
-  * Absolute Direction [5]; Driver’s Reflexes 4 [20]; Higher Purpose (Deliver the package) [5]; and Luck [15].  +  * Absolute Direction [5]; Driver’s Reflexes 4 [20];  and Luck [15].  
-  * A further 30 points chosen from ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Acute Vision [2/level], Alcohol Tolerance [1], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil  15], Enhanced Dodge 1-3 (Vehicular) [5 or 10/level], Fearlessness [2/level], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], Night Vision 1-9 [1/level], Peripheral Vision [15], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], improve Absolute Direction [5] to 3D Spatial Sense [10] for 5 points, or replace Luck [15] with Extraordinary Luck [30] for 15 points.+  * A further 35 points chosen from ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Acute Vision [2/level], Alcohol Tolerance [1], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil  15], Enhanced Dodge 1-3 (Vehicular) [5 or 10/level], Fearlessness [2/level], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], Night Vision 1-9 [1/level], Peripheral Vision [15], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], improve Absolute Direction [5] to 3D Spatial Sense [10] for 5 points, or replace Luck [15] with Extraordinary Luck [30] for 15 points.
  
 Disadvantages: Duty rangers(12-)[-10] and -45 points chosen from among: Disadvantages: Duty rangers(12-)[-10] and -45 points chosen from among:
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 but you’re not choosy. If it shoots, you can and will use it. but you’re not choosy. If it shoots, you can and will use it.
  
-Attributes:ST 10 [0]; DX 15 [100]; IQ 12 [40]; HT 12 [20]. +Attributes:ST 10 [0]; DX 14 [80]; IQ 12 [40]; HT 12 [20]. 
-Secondary Characteristics: HP +5 [10]; Per 12 [5]; +Secondary Characteristics: HP +5 [10]; Per 13 [5]; 
  
 Advantages: Gunslinger [25] and Luck [15]. • A further 30 Advantages: Gunslinger [25] and Luck [15]. • A further 30
-points chosen from among lens advantages (pp. 4-5), ST +1+points chosen from  ST +1
 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3
 [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic [10/level], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic
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 the Edge [-15*], Overconfidence [-5*], Paranoia [-10], Stubbornness [-5], or Wounded [-5]. the Edge [-15*], Overconfidence [-5*], Paranoia [-10], Stubbornness [-5], or Wounded [-5].
  
-Primary Skills: Fast-Draw (Ammo)Forced Entry, and +Primary Skills:  
-Jumping, all (E) DX [1]-16; and Acrobatics (H) DX [4]-16+  * Fast-Draw (Ammo)[1] 
-• Guns (Pistol, Shotgun, or Submachine Gun(E) DX+2 +  * Forced Entry[1] 
-[4]-18. • Seven of Guns (Light Machine Gun, Pistol, Rifle, +  Jumping[1] 
-Shotgunor Submachine Gun(E) DX+1 [1]-17bought +  * Acrobatics[4]. 
-from default to first Guns specialty; Crossbow, Fast-Draw +  Guns (Pistol or rifle)[4] 
-(Long Arm or Pistol), Gunner (Cannon or Machine Gun), +  * Seven of[1]: Guns/beam weapons (Pistol, Rifle, launcherman-pack ),Crossbow, Fast-Draw (Rifle or Pistol), Gunner (any), Liquid Projector(Flamethrower or Sprayer),Throwing, Spray fire technique to some skill, Payload fire technique to some skill.
-Guns (Grenade Launcher or LAW), Liquid Projector +
-(Flamethrower or Sprayer), all (E) DX [1]-16; or Throwing +
-(A) DX-1 [1]-15.+
  
 Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A) Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A)
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-Attributes:ST 11 [10]; DX 15 [100]; IQ 13 [60]; HT 11 [10].+Attributes:ST 11 [10]; DX 14 [80]; IQ 13 [60]; HT 11 [10].
 Secondary Characteristics:  Basic Speed 7.00[5]; Secondary Characteristics:  Basic Speed 7.00[5];
  
 Advantages: Craftiness 4 [20] and Luck [15]. • A further 25 Advantages: Craftiness 4 [20] and Luck [15]. • A further 25
-points chosen from among lens advantages (pp. 4-5), ST +1+points chosen from among ST +1
 or +2 [10 or 20], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or or +2 [10 or 20], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or
 20], Per +1 to +5 [5/level], Basic Speed +1 [20], Absolute 20], Per +1 to +5 [5/level], Basic Speed +1 [20], Absolute
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 [-5 to -15]. [-5 to -15].
  
-Primary Skills: Camouflage (E) IQ+4 [1]-16†; Beam weapons (Rifle) (E) +Primary Skills:  
-DX+2 [4]-18; Holdout (A) IQ+4 [2]-16†; Shadowing (A) +  * Camouflage[1]; 
-IQ+4 [2]-16†and Stealth (A) DX+4 [2]-20†• Five [1] of Beamweapons(Pistol), +  * Guns/Beam weapons (Rifle)[4] 
-Guns (Rifle, Pistol, Shotgun, or Submachine Gun+  * Holdout[2];  
-or Crossbow, Fast-Draw (Knife or Pistol), Garrote, Knife, +  * Shadowing (A)[2]; 
- or Liquid Projector (SquirtGun)+  * Stealth[2].  
 +  * Five [1] of Beamweapons(Pistol, man-pack), Guns (Rifle, Pistol, man-pack or Launcher
 +or Crossbow, Fast-Draw (Knife or Pistol), Garrote, Knife,  or Liquid Projector (Squirt Gun).
  
 Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A) Secondary Skills: One of Boxing (A) DX [2]-16, Brawling (A)
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 fun jobs of clearing booby traps ahead and leaving nasty surprises behind. fun jobs of clearing booby traps ahead and leaving nasty surprises behind.
  
-Attributes:ST 11 [10]; DX 12 [40]; IQ 15 [100]; HT 12 [20].+Attributes:ST 11 [10]; DX 12 [40]; IQ 14 [80]; HT 12 [20].
 Secondary Characteristics: Basic Speed 6.00 [-5]; Secondary Characteristics: Basic Speed 6.00 [-5];
  
 Advantages:Enhanced Dodge 3 (Dive for Cover) [15] and Luck Advantages:Enhanced Dodge 3 (Dive for Cover) [15] and Luck
-[15]. • A further 30 point from among:ST +1 to +3 [10/level], DX +1 [20], IQ +1+[15]. • A further 30 point from among: ST +1 to +3 [10/level], DX +1 [20], IQ +1
 [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic [20], HT +1 to +3 [10/level], Per +1 to +6 [5/level], Basic
 Speed +1 [20], Basic Move +1 to +3 [5/level], Absolute Timing [2], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil [15], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], High Manual Dexterity 1-4 [5/level], Rapid Healing [5] or Very Rapid Healing Speed +1 [20], Basic Move +1 to +3 [5/level], Absolute Timing [2], Artificer 1-3 [10/level], Combat Reflexes [15], Danger Sense [15], Daredevil [15], Gizmos 1-3 [5/gizmo], Gun Perks [1/perk], Hard to Kill [2/level], High Manual Dexterity 1-4 [5/level], Rapid Healing [5] or Very Rapid Healing
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     * One of Boxing (A) DX [2]-13, Brawling (A) DX+1 [2]-14, or Karate (H) DX-1 [2]-12.     * One of Boxing (A) DX [2]-13, Brawling (A) DX+1 [2]-14, or Karate (H) DX-1 [2]-12.
     * Either Judo (H) DX-1 [2]-12 or Wrestling (A) DX [2]-13.     * Either Judo (H) DX-1 [2]-12 or Wrestling (A) DX [2]-13.
-    * Guns (Grenade Launcher, LAW, Pistol, or Shotgun) and Guns (second choice), both (E) DX+1 [2]-14+    * Guns/Beam weapons (Launcher, Man-pack, Pistol, or Rifle)[2] and Guns/Beam weapons (second choice)[2]. 
     * Four of Architecture, Armoury (Heavy Weapons), Artillery (any), Lockpicking, Machinist, Mechanic (Automobile), Scuba, or Traps, all (A) IQ [2]-14; Chemistry, Engineer (Combat) all (H) IQ-1 [2]-13; or 2 points to raise one of those skills or a combat skill by a level. • Four of Stealth or Throwing, both (A) DX [2]-13; Smuggling (A) IQ [2]-14; Swimming (E) HT+1 [2]-13; Running (A) HT [2]-12; Scrounging (E) Per+1 [2]-15; Search (A) Per [2]-14; or 2 points to raise one of those skills or a combat skill by a level.      * Four of Architecture, Armoury (Heavy Weapons), Artillery (any), Lockpicking, Machinist, Mechanic (Automobile), Scuba, or Traps, all (A) IQ [2]-14; Chemistry, Engineer (Combat) all (H) IQ-1 [2]-13; or 2 points to raise one of those skills or a combat skill by a level. • Four of Stealth or Throwing, both (A) DX [2]-13; Smuggling (A) IQ [2]-14; Swimming (E) HT+1 [2]-13; Running (A) HT [2]-12; Scrounging (E) Per+1 [2]-15; Search (A) Per [2]-14; or 2 points to raise one of those skills or a combat skill by a level. 
  
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  You’re truly a hotshot with the soldering gun.  You’re truly a hotshot with the soldering gun.
  
-Attributes:ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].+Attributes:ST 10 [0]; DX 13 [60]; IQ 14 [80]; HT 11 [10].
 Secondary Characteristics:Per 16 [5]; Basic Speed 6.00 Secondary Characteristics:Per 16 [5]; Basic Speed 6.00
 [5];  [5]; 
  
-Advantages: Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15];and +Advantages:  
-Quick Gadgeteer (Solder and Duct Tape, -50%) [25]. • A further 30 points chosen from among lens advantages (pp. 4-5), ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +  * Circuit Sense 4 [20]; Gizmos 1 [5]; Luck [15] 
-+3 [10/level], Acute Hearing [2/level], Artificer 1-3 [10/level], +  A further 35 points chosen from among ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Acute Hearing [2/level], Artificer 1-3 [10/level], Daredevil [15], Gizmos 2+ [5/gizmo], High Manual Dexterity 1-4 [5/level], Mathematical Ability 1-3 [10/level], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 [20], or replace Luck [15] with Extraordinary Luck [30] for 15 points.
-Daredevil [15], Gizmos 2+ [5/gizmo], High Manual Dexterity 1-4 [5/level], Mathematical Ability 1-3 [10/level], Serendipity 1-2 [15/level], Signature Gear [Varies], Wild Talent 1 +
-[20], or replace Luck [15] with Extraordinary Luck [30] for +
-15 points.+
  
 Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among: Disadvantages: Duty rangers(12-)[-10] and -50 points chosen from among:
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 knows the streets like you do! knows the streets like you do!
  
-Attributes:ST10[0]; DX13[60]; IQ15[100]; HT12[20].+Attributes:ST10[0]; DX13[60]; IQ14[80]; HT12[20].
 Secondary Characteristics: HP +3[6] Secondary Characteristics: HP +3[6]
  
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 a perch and start sniping. a perch and start sniping.
  
-Attributes:[180] ST11[10]; DX15[100]; IQ12[40]; HT12[20].+Attributes: ST11[10]; DX14[80]; IQ12[40]; HT12[20].
 Secondary Characteristics[23]:HP +4[8] Per +1[5]; Basic Speed +0.25 [5] Secondary Characteristics[23]:HP +4[8] Per +1[5]; Basic Speed +0.25 [5]
  
Line 744: Line 697:
  
 Secondary Skills: [8] Secondary Skills: [8]
-  * Two of Crossbow, Guns(Pistol,Rifle,Shotgun,or SMG), or Liquid Projector(Squirt Gun),all(E)DX+1[2];or take just one, at +1 skill+  * Two of Crossbow, Guns(Pistol,Rifle), or Liquid Projector(Squirt Gun),all(E)DX+1[2];or take just one, at +1 skill
   * Two of Brawling, Knife, or Thrown Weapon(any), all (E)DX+1[2]-15; Axe/Mace, Bolas, Boxing, Broadsword, Saber, Shortsword, Staff, Throwing, or Wrestling, all(A)DX[2];or Judo or Net, both(H)DX-1 [2].   * Two of Brawling, Knife, or Thrown Weapon(any), all (E)DX+1[2]-15; Axe/Mace, Bolas, Boxing, Broadsword, Saber, Shortsword, Staff, Throwing, or Wrestling, all(A)DX[2];or Judo or Net, both(H)DX-1 [2].
  
Line 757: Line 710:
 from analyzing a crime scene to patching up an a stylaceration. from analyzing a crime scene to patching up an a stylaceration.
  
-Attributes[160]:ST10[0]; DX12[40]; IQ15[100]; HT12[20].+AttributesST10[0]; DX12[40]; IQ14[80]; HT12[20].
 Secondary Characteristics:[6] HP +3[6]  Secondary Characteristics:[6] HP +3[6] 
  
Line 775: Line 728:
  
 Secondary Skills:[8] Secondary Skills:[8]
-  * One of: Beam weapon(any), Guns(Pistol, Rifle, Shotgun, or SMG), or Liquid Projector (Flamethrower, Sprayer, or Squirt Gun) all [4]+  * One of: Beam weapon(any), Guns(Pistol, Rifle), or Liquid Projector (Flamethrower, Sprayer, or Squirt Gun) all [4]
   * Two of Brawling or Knife, Axe/Mace, Boxing, Broadsword, Saber, Short sword, Staff, Throwing, or Wrestling, Acrobatics or Judo. all[2]   * Two of Brawling or Knife, Axe/Mace, Boxing, Broadsword, Saber, Short sword, Staff, Throwing, or Wrestling, Acrobatics or Judo. all[2]
  
Line 782: Line 735:
  
 ====Generalist==== ====Generalist====
-Attributes:[150] ST11[10]; DX13[60]; IQ13[60]; HT12[20].+Not everyone is specialized in just one or two things. If the team needs anything done where one of the others is not in their primary role, they likely turn to you. 
 + 
 +Attributes:ST11[10]; DX13[60]; IQ13[60]; HT11[10].
  
 Secondary Characteristics: HP +5[10] Secondary Characteristics: HP +5[10]
Line 789: Line 744:
    * Luck[15]    * Luck[15]
    * 15 points chosen from among ST+1[10], Combat Reflexes[15], Danger Sense[15], DR 1-2(Tough Skin,-40%)[3 or 6],Fearlessness[2/level], High Pain Threshold[10], Improvised Weapons[1/skill], Lifting ST 1-2[3 or 6], Off Hand Weapon Training [1/skill] or Ambidexterity [5], Rapid Healing[5] or Regeneration(Slow) [10], Striking ST 1-2[5 or 10] or Weapon Bond[1/weapon].    * 15 points chosen from among ST+1[10], Combat Reflexes[15], Danger Sense[15], DR 1-2(Tough Skin,-40%)[3 or 6],Fearlessness[2/level], High Pain Threshold[10], Improvised Weapons[1/skill], Lifting ST 1-2[3 or 6], Off Hand Weapon Training [1/skill] or Ambidexterity [5], Rapid Healing[5] or Regeneration(Slow) [10], Striking ST 1-2[5 or 10] or Weapon Bond[1/weapon].
-   25 points chosen from among DX+1[20], IQ+1 [20],HT +1 or +2[10/level], HP +1 to +3[2/level], Will +1 or +2[5/level], Per +1 or +2 [5/level], Combat Reflexes[15], Eidetic Memory[5]or Photographic Memory[10],Fearlessness[2/level], Languages[2-6/language], Luck[+15], Wealth[Varies], or any Talent[Varies].+   20 points chosen from among DX+1[20], IQ+1 [20],HT +1 or +2[10/level], HP +1 to +3[2/level], Will +1 or +2[5/level], Per +1 or +2 [5/level], Combat Reflexes[15], Eidetic Memory[5]or Photographic Memory[10],Fearlessness[2/level], Languages[2-6/language], Luck[+15], Wealth[Varies], or any Talent[Varies].
  
  
Line 802: Line 757:
    * One of: Beam weapon(any)[8],Guns(Pistol,Rifle,Shotgun,or SMG)[8]    * One of: Beam weapon(any)[8],Guns(Pistol,Rifle,Shotgun,or SMG)[8]
    * Two of Beam weapon(any),Guns(Pistol,Rifle,Shotgun,or SMG), Liquid Projector(Flamethrower, Sprayer, or Squirt Gun), or Thrown Weapon(any); or Bolas, Bow, or Throwing, all[2].    * Two of Beam weapon(any),Guns(Pistol,Rifle,Shotgun,or SMG), Liquid Projector(Flamethrower, Sprayer, or Squirt Gun), or Thrown Weapon(any); or Bolas, Bow, or Throwing, all[2].
-   of [each]:Acting IQ/A B174, Administration IQ/A B174, Animal Handling* IQ/A B175, Archaeology IQ/H B176, Architecture/TL IQ/A B176, Area Knowledge* IQ/E, B176 Armoury/TL* IQ/A B178, Bicycling DX/E B180, Bioengineering/TL* IQ/H B180, Biology/TL IQ/VH B180, Body Language Per/A B181, Camouflage IQ/E B183, Chemistry/TL IQ/H B183, Computer Hacking/TL IQ/VH B184, Computer Operation/TL IQ/E B184, Computer Programming/TL IQ/H B184, Connoisseur* IQ/A B185, Criminology/TL IQ/A B186, Current Affairs/TL* IQ/E B186, Detect Lies Per/H B187, Diagnosis/TL IQ/H B187, Diplomacy IQ/H B187, Disguise/TL IQ/A B187, Electronics Operation/TL* IQ/A B189, Electronics Repair/TL* IQ/A B190, Engineer/TL* IQ/H B190,Explosives/TL* IQ/A B194, Fast-Talk IQ/A B195, First Aid/TL IQ/E B195, Forensics/TL IQ/H B196, Forgery/TL IQ/H B196, Gambling IQ/A B197, Gesture IQ/E B198, Hazardous Materials/TL* IQ/A B199, Hidden Lore* IQ/A B199, Holdout IQ/A B200, Housekeeping IQ/E B200, Hypnotism IQ/H B201, Intelligence Analysis/TL IQ/H B201, Interrogation IQ/A B202, Intimidation Will/A B202,Law*† IQ/H B204, Leadership IQ/A B204, Lip Reading Per/A B205, Lock picking/TL IQ/A B206, Mathematics/TL(Applied) IQ/H B207, Mechanic/TL* IQ/A B207, Meditation Will/H B207, Merchant IQ/A B209, Naturalist IQ/H B211, Observation Per/A B211, Pharmacy/TL* IQ/H B213, Photography/TL IQ/A B213, Physician/TL IQ/H B213, Physics/TL‡ IQ/VH B213, Physiology/TL* IQ/H B213, Poisons/TL IQ/H B214, Professional Skill* IQ/A B215, Psychology IQ/H B216, Public Speaking IQ/A B216, Research/TL IQ/A B217, Savoir-Faire* IQ/E B218, Scrounging Per/E B218, Search Per/A B219, Shadowing IQ/A B219, Smuggling IQ/A B221, Soldier/TL IQ/A B221, Speed-Reading IQ/A B222, Streetwise IQ/A B223, Surgery/TL IQ/VH B223, Survival* Per/A B223, Tactics IQ/H B224, Teaching IQ/A B224, Theology* IQ/H B226, Tracking Per/A B226, Traps/TL IQ/A B226, Urban Survival Per/A B228, Ventriloquism IQ/H B228, Veterinary IQ/H B228, Writing IQ/A B22. +   12 of [each]:Acting IQ/A B174, Administration IQ/A B174, Animal Handling* IQ/A B175, Archaeology IQ/H B176, Architecture/TL IQ/A B176, Area Knowledge* IQ/E, B176 Armoury/TL* IQ/A B178, Bicycling DX/E B180, Bioengineering/TL* IQ/H B180, Biology/TL IQ/VH B180, Body Language Per/A B181, Camouflage IQ/E B183, Chemistry/TL IQ/H B183, Computer Hacking/TL IQ/VH B184, Computer Operation/TL IQ/E B184, Computer Programming/TL IQ/H B184, Connoisseur* IQ/A B185, Criminology/TL IQ/A B186, Current Affairs/TL* IQ/E B186, Detect Lies Per/H B187, Diagnosis/TL IQ/H B187, Diplomacy IQ/H B187, Disguise/TL IQ/A B187, Electronics Operation/TL* IQ/A B189, Electronics Repair/TL* IQ/A B190, Engineer/TL* IQ/H B190,Explosives/TL* IQ/A B194, Fast-Talk IQ/A B195, First Aid/TL IQ/E B195, Forensics/TL IQ/H B196, Forgery/TL IQ/H B196, Gambling IQ/A B197, Gesture IQ/E B198, Hazardous Materials/TL* IQ/A B199, Hidden Lore* IQ/A B199, Holdout IQ/A B200, Housekeeping IQ/E B200, Hypnotism IQ/H B201, Intelligence Analysis/TL IQ/H B201, Interrogation IQ/A B202, Intimidation Will/A B202,Law*† IQ/H B204, Leadership IQ/A B204, Lip Reading Per/A B205, Lock picking/TL IQ/A B206, Mathematics/TL(Applied) IQ/H B207, Mechanic/TL* IQ/A B207, Meditation Will/H B207, Merchant IQ/A B209, Naturalist IQ/H B211, Observation Per/A B211, Pharmacy/TL* IQ/H B213, Photography/TL IQ/A B213, Physician/TL IQ/H B213, Physics/TL‡ IQ/VH B213, Physiology/TL* IQ/H B213, Poisons/TL IQ/H B214, Professional Skill* IQ/A B215, Psychology IQ/H B216, Public Speaking IQ/A B216, Research/TL IQ/A B217, Savoir-Faire* IQ/E B218, Scrounging Per/E B218, Search Per/A B219, Shadowing IQ/A B219, Smuggling IQ/A B221, Soldier/TL IQ/A B221, Speed-Reading IQ/A B222, Streetwise IQ/A B223, Surgery/TL IQ/VH B223, Survival* Per/A B223, Tactics IQ/H B224, Teaching IQ/A B224, Theology* IQ/H B226, Tracking Per/A B226, Traps/TL IQ/A B226, Urban Survival Per/A B228, Ventriloquism IQ/H B228, Veterinary IQ/H B228, Writing IQ/A B22. 
  
-Secondary Skills: [6+Secondary Skills: [5
-   *Three  of Fast-Draw(any), Forced Entry, or Jumping, ; Climbing or Stealth, ; Camouflage or Gesture, Holdout; or Hiking, Lifting, or Running, all[2].+   *five of Fast-Draw(any), Forced Entry, or Jumping, ; Climbing or Stealth, ; Camouflage or Gesture, Holdout; or Hiking, Lifting, or Running, all[1].
  
 Background Skills:  all 1 point each[7] Background Skills:  all 1 point each[7]
Line 817: Line 772:
  
 Specialists select one of: Specialists select one of:
-   * Attributes:ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 11 [10] +   * Attributes:ST 10 [0]; DX 13 [60]; IQ 14 [80]; HT 11 [10] 
-   * Attributes:ST 10 [0]; DX 15 [100]; IQ 13 [60]; HT 11 [10]+   * Attributes:ST 10 [0]; DX 14 [80]; IQ 13 [60]; HT 11 [10]
  
 Then select one of the suitable [[character_special_background#training_experience_packages]] as base. Then select one of the suitable [[character_special_background#training_experience_packages]] as base.
Line 832: Line 787:
  
  
 +=====Enchanced Templates=====
 +These are all 350 point templates. They include the character basic training and an edge into one package.  If you select one of these then use only 150 points in the [[Training/Experience packages]] instead of 300 in [[Character special background]] on the professional trainings as if you already had an edge.
  
 +==== Gunslinger ====
 +
 +You’re a one-person combat squad! In your hands, a gun is more precise than a surgeon’s scalpel. If it can be
 +put down with bullets, you can do it. If not, you can hold your
 +own with other forms of combat, too – and enough firepower
 +can often weaken a foe enough for one of your teammates to
 +land a true killing blow. Your situational awareness helps you
 +predict your enemies’ tactics and find the best cover before the
 +fight starts..
 +
 +Attributes:(220) ST 13 [30]; DX 16 [120]; IQ 12 [40]; HT 13 [30].
 +
 +Secondary Characteristics:(5) HP +5 [10];  Basic Speed -0.25[-5];
 +
 +Advantages: (101)
 +   * Combat Reflexes [15]
 +   * Gunslinger [25]
 +   * Luck [15];
 +   * Quick Reload (Gun!) [1]
 +    Another 30 points chosen from among ST +1 to +2 [10/level], DX +1 [20], IQ +1 [20], HT +1 [10], Will +1 to +3 [5/level], Per +1 to +3 [5/level], Born War-Leader 1-4 [5/level], Brave [1], Danger Sense [15], Daredevil [15], DR 1-2 (Tough Skin, -40%) [3 or 6], Dual Shooting (Gun!) [5], Enhanced Dodge 1 [15], Extra Life 1 [25], Fearlessness [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Gun Fu Perks [1/perk], High Pain Threshold [10], Lifting ST 1-2 [3 or 6], Off-Hand Weapon Training [1/skill] or Ambidexterity [5], Patrons [10 to 30], Peripheral Vision [15], Rapid Healing [5] or Regeneration (Slow) [10], Resistant [Varies], Wild Talent 1 [20], or replace Luck [15] with Extraordinary Luck [30] for 15 points.
 +   * A further 15 points chosen from among the previous traits or Absolute Direction [5], Acute Senses (any) [2/level], Alcohol Tolerance [1], Night Vision [1/level], No Hangover [1], Reputation[Varies], or Wealth [Varies].
 +
 +Disadvantages: (-60)
 +  * Duty rangers(12-)[-10] 
 +  * -20 points chosen from among: Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Code of Honor (Soldier’s) [-10], Delusion (“Enough bullets can kill any physical threat!”) [-10], Fanaticism (Nation or Service) [-15], Flashbacks [Varies], Greed [-15*], Honesty [-10*], Impulsiveness [-10*], On the Edge [-15*], or Overconfidence [-5*]
 +  * Another -30 points chosen from among the previous traits or Alcoholism [-15], Bully [-10*], Callous [-5], Chummy [-5] or Gregarious [-10] or Loner [-5*], Destiny [-5 to -15], Guilt Complex [-5], Jealousy [-10], Killjoy [-15], Nightmares [-5*], Oblivious [-5], Odious Personal Habits [-5 to -15], Reputation [Varies], Sense of Duty (Teammates) [-5], Stubbornness [-5], Truthfulness [-5*], Wealth [Varies], Wounded [-5], or Vow (Never kill a human) [-10]. 
 +
 +Primary Skills: (69)
 +   * Guns/beam weapons(any)[16]
 +   * two other Guns/beam weapons(any)[4]
 +   * Gunner(any)[4]
 +   * Gunner(any other)[2]
 +   * Power Armor[16]
 +   * (main Gun/beam weapon) Power Armor training[3]
 +   * payload or auto fire technique for one weapon type[2]
 +   * Tactics (H)[8]
 +   * Two of: Intelligence Analysis (H) IQ [4]-12; Observation (A) Per+1 [4]-13; Soldier† (A) IQ+1 [4]-13; or 4 points to raise Tactics one level.
 +   * Three of Brawling, Knife‡, or Thrown Weapon (any), all (E) DX+1 [2]-17; Axe/Mace‡, Bow, Boxing, Broadsword‡, Shortsword‡, Spear‡, Throwing, or Wrestling, all (A) DX [2]-16; or Judo or Karate, both (H) DX-1 [2]-15.
 +
 +Secondary Skills:(10)
 +   * First Aid (E) IQ+1 [2]-13
 +   * Four of:  Climbing or Stealth†, both (A) DX [2]-16; Gesture† (E) IQ+1 [2]-13; Armoury (Small Arms)†, Explosives (Demolition)†, Interrogation†, Leadership†, or Traps, all (A) IQ [2]-12; Hiking† or Running, both (A) HT [2]-13; Intimidation (A) Will [2]-12; or Tracking or Urban Survival, both (A) Per [2]-12. •
 +
 +Background Skills(5): Five of: Knot-Tying (E) DX [1]-16; Fast- Draw (Knife or Sword) (E) DX+1 [1]-17‡§; Driving (Auto- mobile, Heavy Wheeled, or Motorcycle) (A) DX-1 [1]-15; Area Knowledge (any), Camouflage†, Computer Operation, Current Affairs (any), or Savoir-Faire (Military)† all (E) IQ [1]-12; Gambling (A) IQ-1 [1]-11; or Carousing or Swim- ming, both (E) HT [1]-13.
 +
 +
 +==== Experiment ====
 +
 +You’re human... just not, technically, 100% human. They
 +reengineered every part of you – or, alternatively, grew you
 +from scratch – using the latest biotechnology. Now you’re
 +faster, stronger, and smarter than a normal human could ever
 +hope to be, all thanks to Bioenhancement. Whether
 +your creators were Good Guys that you still work for, or Bad
 +Guys that you managed to escape, you now use your advanced
 +body and mind to protect humanity.
 +
 +Attributes:(210) ST 15 [50]; DX 13 [60]; IQ 13 [60]; HT 14 [40].
 +
 +Secondary Characteristics:(11) +3 [6];  Basic Speed +0.25[5]
 +
 +Advantages: (80)
 +   * Bioenhancement Talent 2 [10]; 
 +   * Combat Reflexes[15]
 +   * Luck [15]
 +   * 45 points in [[character_special_background#Bioenhancement]] abilities put leftovers into the following advantages
 +   * Another 40 points chosen from among: ST +1 to +4 [10/level], DX +1 or +2 [20/level], IQ +1 or +2 [20/level]; HT +1 [10], Absolute Direction [5], Absolute Timing [2], Acute Senses (any) [2/level], Alcohol Tolerance[1], Ambidexterity [5], Appearance [Varies], Brave [1], Charisma [5/level], Contacts (Researchers, etc.; Skill-12, 15, or 18; 9 or less; Usually Reliable) [2, 4, or 6], Danger Sense [15], Dual Shooting (Pistol)[5], Extra Life 1 [25], Fearlessness [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Flexibility [5] or Double-Jointed [15], High Pain Threshold [10], Intuition [15], Lifting ST 1-5 [3/level], Night Vision [1/level], Penetrating Voice [1], Peripheral Vision [15], Quick Reload (any) [1], Rapid Healing [5] or Regeneration (Slow) [10], Reputation [Varies], Resistant [Varies], Striking ST 1-5 [5/level], Trademark Move [1/move], Wealth [Varies], Weapon Bond [1/weapon], Wild Talent [20/level], replace Combat Reflexes [15] with Enhanced Time Sense [45] for 30 points, or replace Luck [15] with Extraordinary Luck [30] for 15 points.
 +
 +Disadvantages: (-65)
 +   * Duty rangers(12-)[-10] 
 +   * Unusual Biochemistry [-5].
 +   * Another -20 points chosen from among Berserk [-10*], Callous [-5], Flashbacks[Varies], Loner [-5*], Low Self-Image [-10] or Overconfidence [-5*], Mistaken Identity [-5], Nightmares [-5*], Odious Personal Habit (Arrogant) [-5], or Stubbornness [-5].
 +   * Another -30 points chosen from among the previous traits or Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Clueless [-10], Code of Honor [-5 to -15], Curious [-5*], Delusions [Varies],Gullibility[-10*],Honesty[-10*], Impulsiveness [-10*], Killjoy [-15], Low Empathy [-20], No Sense of Humor [-10], Oblivious [-5], Obsession (Destroy all copies of my file) [-5*], Paranoia [-10], Phobia [Varies], Sense of Duty (Teammates) [-5], Shyness [Varies], or Vow (Never kill a human) [-10].
 +
 +
 +Primary Skills: (61)
 +   * Autohypnosis (H) Will [4]
 +   * Biology (VH) IQ[8]
 +   * Body Control (VH) HT [8]
 +   * Chemistry (H) IQ[4]
 +   * Computer Operation (E) IQ [1]
 +   * Three of: Electronics Operation (Medical or Scientific) or Hazardous Materials (Biological or Chemical), both (A) IQ+1 [4]; Bio-engineering (any), Computer Programming, Diagnosis, Forensics, or Pharmacy (Synthetic), all (H) IQ [4]; or Computer Hacking†, Surgery, or Weird Science,all(VH)IQ-1 [4].
 +    * Three of Forced Entry or Jumping, both (E) DX+1 [2]; Climbing or Stealth, both (A) DX [2]; Acrobatics or Escape, both (H) DX-1 [2]; Swimming (E) HT+1 [2]; Hiking, Lifting, or Running, all (A) HT [2]. Secondary Skills: First Aid (E) IQ [1]; and Research (A) IQ-1 [1].
 +    *  One of Knife (E) DX+2 [4] or Axe/Mace, Broadsword, Rapier, Saber, Shortsword, Spear, Staff, Two-Handed Axe/Mace, or Two- Handed Sword, all (A) DX+1 [4].
 +    * Two of Crossbow, Guns (Pistol, Rifle), Liquid Projector (Flamethrower or Sprayer), Thrown Weapon (Axe/Mace or Knife), all (E) DX+1 [2]; Bolas, Bow, or Throwing, all (A) DX [2]; or Net (H) DX-1 [2].
 +    * One of these 8-point unarmed packages:
 +      * Judo (H) DX [4] and Karate (H) DX [4].
 +      * Brawling (E) DX+1 [2] and Wrestling (A) DX [2] and Spend 4 points to raise a melee weapon skill by 1, or to raise two ranged weapon skills by 1 each.
 +
 +Background Skills:(6) Six of Beam Weapons (Projector) or Bicycling, both (E) DX [1]; Driving (Automobile, Heavy
 +Wheeled, or Motorcycle) (A) DX-1 [1]; Body Sense or
 +Sleight of Hand, both (H) DX-2 [1]; Area Knowledge
 +(any), Camouflage, or Gesture, all (E) IQ [1]; Administra-
 +tion, Armoury (any), Disguise, Holdout, Speed-Reading, or
 +Writing, all (A) IQ-1 [1]; Intimidation (A) Will-1 [1]; or
 +Lip Reading, Observation, or Tracking, all (A) Per-1 [1].
 +
 +==== Techie ====
 +You have spent most of your life applying techno logical solutions to all kinds of problems. 
 +
 +Attributes:(190) ST 11 [10]; DX 12 [40]; IQ 16 [120]; HT 12 [20].
 +
 +Secondary Characteristics:(8) HP +4 [8];
 +
 +Advantages: (85)
 +   * Combat Reflexes [15];
 +   * Luck [15]; 
 +   * Versatile [5]. 
 +   * Another 25 points chosen from among: Equipment Bond [1/item], Gizmos 1-4[5/level], Wealth [Varies], Weapon Bond [1/weapon], or replace Luck
 +[15] with Extraordinary Luck [30] for 15 points.
 +   * A further 25 points chosen from among: DX +1 [20], HT +1 or +2 [10/level], Basic Speed +1.00 [20], Absolute Timing [2], Brave [1], Contact Group
 +(Scientific or research team, etc.; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or 15], Contacts (Expert, specialist, etc.; Skill-12, 15, or 18; 9 or less; Usually Reliable) [2, 4, or 6], Daredevil [15], Eidetic Memory [5] or Photographic Memory [10], Extra Life 1 [25], Fearlessness [2/level] or Unfazeable [15], High Pain Threshold [10], Intuition [15], Lifting ST 1-2 [3 or 6], Quick Reload (any) [1], Resistant [Varies], or Wild Talent 1 [20].
 +
 +Disadvantages: (-60)
 +   * Duty rangers(12-)[-10] 
 +   *-15 points chosen from among Absent-Mindedness [-15], Appearance [Varies], Clueless [-10], Curious [-5*], Delusion (“Technology can fix anything!”) [-10], Impulsiveness [-10*], Oblivious [-5], Odious Personal Habit (Poor hygiene) [-5], Stubbornness [-5]
 +   * further -15 points chosen from among Charitable [-15*], Chummy [-5] or Gregarious [-10] or Loner [-5*], Easy to Read [-10], Gullibility [-10*], Honesty [-10*], Low Self-Image [-10], Short Attention Span [-10], Truthfulness [-5*], or Workaholic [-5]
 +   * Another -20 points chosen from among Greed [-15*], Intolerance (Luddites) [-5], Jealousy [-10], Klutz [-5], Lecherousness [-15*], No Sense of Humor [-10], Overweight [-1] or Skinny [-5], Post-Combat Shakes [-5*], Shyness [Varies], Trickster [-15*], Wealth [Varies], or Vow (Never kill a human) [-10].
 +
 +
 +Primary Skills: (98)
 +   * 5 at [8] each of: Armoury(Any), Electronics Repair(any), Mechanic(any), Engineering(any), Architect, Bio engineering(any), Computer programming, Physics, Chemistry, Electrician, Machinist
 +   * 5 at [4] each from above.
 +   * 5 at [2] each from above.
 +   * Computer Operation (E) IQ [2]
 +   * Research(A) IQ [2]
 +   * Scrounging (E) Per [1]
 +   * Mathematics(Applied)[1]
 +   * Three of Electronics Operation(any)(A)IQ [4]
 +
 +Secondary Skills:(24)
 +     * Three of Hazardous Materials (Biological†, Chemical, or Radiological), Lockpicking, Photography, or Traps, all (A) IQ [2]-16; Diagnosis, Diplomacy, Forensics, Pharmacy (Synthetic), physician†, Psychology, or Veterinary, all (H) IQ-1 [2]-15; or Biology‡ or Surgery, both (VH) IQ-2 [2]-14.
 +     * Two of: Brawling or Forced Entry, both (E) DX+2 [4]-14; Climbing, Stealth, or Wrestling, all (A) DX+1 [4]-13; Acrobatics or Judo, both (H) DX [4]-12; or Running (A) HT+1 [4]-13.
 +     *Two of Beam Weapons (Any), Guns (Any), or Liquid Projector (Flamethrower,Sprayer, or Squirt Gun), all (E) DX+2 [4]-14.
 +     *One of Crossbow or Knife, both (E) DX+1 [2]-13; Axe/Mace, Broadsword, Saber, Shortsword, or Throwing, all (A) DX [2]-12; or spend 2 points to take any unchosen skill from the two previous lists, at -1 to skill.
 +
 +Background Skills:(5) Five of: Fast-Draw (Pistol or Long Arm) (E)
 +DX+1 [1]; Driving (Automobile) (A) DX-1 [1]-11; Area
 +Knowledge (any), Current Affairs (any), or First Aid†, all (E)
 +IQ [1]-16; Acting, Administration, Explosives (Demolition),
 +Holdout, Merchant, Speed-Reading, Teaching, or Writing,
 +all (A) IQ-1 [1]-15; Swimming (E) HT [1]-12; or Observation
 +or Search, both (A) Per-1 [1]-15.
 +
 +
 +===== Random =====
 +   - Investigator
 +   - Main
 +     - FACEMAN
 +     - HACKER
 +     - INFILTRATOR
 +     - MEDIC
 +     - WHEELMAN
 +     - SHOOTER
 +   - Main as above
 +   - Main second
 +     - Sniper
 +     - Demolition man
 +     - WIRERAT
 +     - Sniper
 +     - Demolition man
 +     - WIRERAT
 +   - Secondary
 +     - FIXER
 +     - SCOUT
 +     - WHITECOAT
 +     - Generalist
 +     - specialist high DX, roll training packages
 +     - specialist high IQ, roll training packages
 +   - Enchanced:
 +     - Gunslinger
 +     - Experiment
 +     - Techie
 +     - Psi
 +     - Sleuth
 +     - Sage
starrangers/character_training_packages.1433978831.txt.gz · Last modified: 2018/07/31 23:23 (external edit)