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Table of Contents
Civilian Starships and Spaceships
Khp changes, force screen sizes, add rest of ships
yachts onward do the armors based on the space ship armor rules. Rules changes
Normal travel speed of starships is counted in parsecs/day and typically is 1-2/day, with most of the imperial fleet moving at 2 pc/day. Most new imperial warships are 3 pc/day and some special ships reach 4 pc/day.
Most normal starhips are TL 10, The newest imperial warships and noble ships are TL 11. Many older ships are still in use with some TL9 designs still in use in millions.
Buying/Selling
The prices below are the “new mature typical list price” of ships. In reality the prices most pay fro them are different. Below are modifiers:
TL:
- TL 11: Currently base *5 price
- TL 10: No modifier(Most civilian shipyards produce these so there are still plenty of new ones available. Most civilian construction is expected to stay TL 10 for several decades still.)
- TL 9: *.7 price (in addition many are starting to be in fairly bad shape)
Condition:
- New: Rush delivery/construction: *1.25
- New: Normal delivery: *1
- Used but new like condition *0.9 price
- Used, fair condition: *0.8 price (-1 HT)
- Used: bad condition: *0.7 price (-2 HT)
- Used: Barely usable condition: *0.6(-3 HT)
- Used: Nonusable condition *0.5(-4HT)
- Each specific major failure (or 3 minor failures): -0.1 base price.
Major failures:
- Damage that is not fixed/badly fixed.
- Bad handling -3 to handling rolls
- Specific subsystem has -3 HT.
- Major holes in the hull, most of the ship hull is holed, allowing sealing of only 1d6 subsystems. Lifesupport is likely moved to such a subsystem and makeshift bunks placed there, spacesuits must be worn in the rest of the ship.
- Grav systems not working.
- Badly Warped hull. (Must have at least -1 generic HT for this). -3 For tight maneuvers like docking or landing and -3 HT for HT rolls caused by collisions.
- Technical failures that are not fixed/badly fixed.
- Stardrive cuts off but is fixable. There is a 1/6 chance each hour that the drive will cut off dumping you in normal space, it will then take 1d6 man hours of mechanic work to get it working again.
- Reactionless cuts off but is fixable. There is a 1/6 chance each hour that the drive will cut, it will then take 1d6 man hours of mechanic work to get it working again.
- Reactionless drive untunable. Acceleration 1/10 normal due to most of the power being wasted.
- Navigation systems glitched: -3 to space/hyperspace navigation.
Minor failures:
- Damage that is not fixed/badly fixed.
- Holes in the hull. There are major holes in the hull, maybe partly or incompletely patched, making sealing of 1d6 subsystems impossible.
- Patched hull. Large areas of the hull have been patched with makeshift materials. Any damage has 50% chance of hitting a location with half normal DR.
- Life support system produces bad odors, murky water and similar
- Specific subsystem has -1 HT
- Warped hull. (Must have at least -1 generic HT for this). -1 For tight maneuvers like docking or landing and -1 HT for HT rolls caused by collisions.
- Bad handling -1 to handling rolls.
- Technical failures that are not fixed/badly fixed.
- Navigation systems glitched: -1 to space/hyperspace navigation
- Some electric system blanks out at times, but is fixable:
- sensors
- communicators
- lights
- electricity to kitchen appliances
- internal communications/computer network.
- Out of tune grav systems: all personal maneuver rolls are at -3 when under thrust.
- Out of tune reactionless drive: Drive starts to lose acceleration far before reaching 1% light speed, causing the time to 1% takes twice as long.
- Stardrive cuts off but is fixable. There is a 1/6 chance each day that the drive will cut off, it will then take 2d6 man hours of mechanic work to get it working again.
- Bad computer system. The computer is a slow or one step smaller version. This causes all computer tasks(like navigation rolls) to take *10 as long.
Price is reduced down to about *0.1 price for a hulk to be broken up for materials.
Space stations
TL | Spacecraft | kHP | Hnd/SR | HT | Mv | LWt. | Load | SM | Occ | dDR | Spd | Cost | Prod/Inv | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11 | Labyrinth-class | 650 | – | 14 | 0 | 3,000,000 | 491,000 | +15 | 98,000ASV | 300 +31000 | 0 | $1,249.359B | 10/50 | These huge transport stations use gates to allow transporting 300 000 tons/hour instantly out to a second gate at a maximum distance of 300 pc. Currently 3 in capital system and 47 in primary systems. planned deployment is to have at least one of these in each primary system within a further 16 years. |
10 | Margrave-class | 650 | – | 14 | – | 3,000,000 | 350,000 | +15 | 240,000ASV | 150 | 0 | $379.739B | 33/2303 | These stations are large habitation stations mostly in major systems |
10 | Class V Spaceport | 650 | – | 14 | – | 3,000,000 | 850,000 | +15 | 151,000ASV | 30 | 0 | $180.32B | 69/4850 | These stations form the majority of large ship building and space stations in primary systems and some of the more important secondary |
9/10 | Class IV Spaceport | 375 | – | 14 | – | 1,000,000 | 345,000 | +14 | 33,000ASV | 15 | 0 | $61.01B | 200/14k | These stations are found as the main station in secondary systems that do not have a class V |
9/10 | Class III Spaceport | 200 | – | 14 | – | 300,000 | 112,500 | +13 | 13,000ASV | 10 | 0 | $20.975B | 600/42k | Many of the tertiary systems have stations like this |
9/10 | Class II Spaceport | 120 | – | 14 | – | 100,000 | 34,200 | +12 | 4,400ASV | 7 | 0 | $6.99B | 1.8k/126k | Most tertiary systems have stations like this |
9/10 | Class I Spaceport | 65 | – | 14 | – | 30,000 | 11,250 | +11 | 1,300ASV | 5 | 0 | $2.97B | 6k/420k | Same large colonies have these, nut most function as secondary/tertiary ports in larger systems. |
9/10 | Space Factory | 37.5 | – | 14 | – | 10,000 | 3,300 | +10 | 90ASV | 10 | 0 | $2.2507B | 5.6k/389k | a typical space factory that can be found anywhere |
9/10 | Space Industrial Park | 12 | – | 14 | – | 1,000 | 340 | +8 | 14ASV | 5 | 0 | $127.4M | 99k/6.9m | These smaller industrial stations are found in colonies or to do smaller industries in the inhabited systems |
9/10 | Van Allen-class | 6.5 | – | 14 | – | 300 | 45 | +7 | 16ASV | 5 | 0 | $26.45M | 470k/33m | These small stations are used as research labs, temporarily to support some construction and similar uses, but they might be the only space infrastructure in a small colony |
9/10 | Work Shack | 3.75 | – | 14 | – | 100 | 43 | +6 | 10ASV | 3 | 0 | $6.49M | 1.9m/135m | Similar to Van Allen, but used for even smaller needs |
Yachts
TL | Spacecraft | kHP | Hnd/SR | HT | Mv | LWt. | Load | SM | Occ | dDR | Spd | Cost | Prod/Inv | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11 | Taj Mahal-Class | 12 | -1/5 | 13 | 10G | 1,000 | 30 | +9 | 36ASV | 40 +100 | 4.5x | $80.6M | 16k/78k | This is the ultimate new luxury yacht for the lesser noble houses and the lesser members of the great houses. |
11 | Ulysses-Class | 6.5 | -1/5 | 14 | 10G | 300 | 30 | +7 | 10ASV | 14 | 3x | $24.13M | 52k/259k | This is a new smaller yacht mostly meant for hunting trips and private expeditions for the rich |
10 | Maltese Falcon-Class | 12 | -1/5 | 13 | 6G | 1,000 | 80 | +8 | 16ASV | 10/7/7 | 2x | $52.2M | 24k/1.6m | This is a typical older yacht for the minor noble houses |
9 | Vega-Class | 12 | -4/5 | 13 | 1G | 1,000 | 81.4 | +8 | 14ASV | 7 | 1x | $29.4M | 0/2.9m | This ancient yacht was the first mass produced starships meant for private use. It was produced in huge numbers and is still very common. A rich merchant might well have one. |
Liners/colony ships
TL | Spacecraft | kHP | Hnd/SR | HT | Mv | LWt. | Load | SM | Occ | dDR | Spd | Cost | Prod/Inv | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11 | Magellan-class | 650 | -3/5 | 14 | 10G | 3,000,000 | 100,000 | +15 | 60,000ASV | 100 +1000 | 4.5x | $634.339B | 2/10 | A new super luxury liner recently launched by Oberlines for super luxury travel between core worlds |
11 | Xanadu-Class | 65 | 0/5 | 13 | 10G | 30,000 | 1,527 | +11 | 2,770ASV | 15 | 3x | $1,568.5M | 800/4k | a typical new luxury liner |
10 | Empress-Class | 37.5 | -2/5 | 13 | 4G | 10,000 | 407.6 | +10 | 576ASV | 10 | 2x | $391M | 0/224k | a typical older passenger liner, providing most of middle class passage |
10 | Prospero-Class | 20 | -3/5 | 13 | 4G | 3,000 | 172.6 | +9 | 126ASV* | 10 | 2x | $93.5M | 0/935k | A smaller passenger liner calling on smaller starsystems |
11 | Exodus-class | 120 | -2/5 | 13 | 10G | 100,000 | 14,775 | +12 | 17,750ASV | 15 | 2x | $4,280M | 300/1500 | A newer colony/low passenger liner serving both the low class transit need between important systems and the need to transport colonists to new colonies |
10 | Genesis-class | 65 | -2/5 | 13 | 4G | 30,000 | 4,490 | +11 | 4,900ASV | 15 | 2x | $1,816.75M | 0/48k | A typical colony/low passenger liner serving both the low class transit need between systems and the need to transport colonists to new colonies |
10 | Alcatraz-class | 6.5 | -2/5 | 13 | 4G | 3,000 | 285.6 | +9 | 356ASV | 30 | 1x | $124.3M | 0/700k | This a typical small colony/passenger liner for needs to transport smaller groups of people |
9 | Mayflower-class | 6.5 | -3/5 | 13 | 2G | 3,000 | 382 | +9 | 320ASV | 10 | 1x | $64.4M | 0/1.4mil | This ancient small colony transport is still used in large numbers for small colonial expeditions and by smaller companies as liner to supply their colonies |
Freighters
TL | Spacecraft | kHP | Hnd/SR | HT | Mv | LWt. | Load | SM | Occ | dDR | Spd | Cost | Prod/Inv | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11 | Aquarius-class | 200 | -3/5 | 12 | 10G | 300,000 | 240,900* | +13 | 16ASV | 6 | 1.5x | $10.3589B | 120/600 | A new slow mega-freighter for low priority bulk cargo |
11 | Betelgeuse-Class | 120 | -2/5 | 13 | 10G | 100,000 | 62,927 | +12 | 20ASV | 20 | 1x | $2,204.55M | 566/2833 | a slight smaller mega-freighter |
10 | Jupiter-class | 65 | -5/5 | 13 | 2G | 30,000 | 21,950 | +11 | 6ASV | 15 | 1x | $596.6M | 0/147k | Older generation mega freighter, now just medium sized |
10 | Prosperity-Class | 65 | -2/5 | 13 | 2G | 30,000 | 15,190 | +11 | 16ASV | 15 | 1x | $1,310.45M | 0/67k | Another older generation mega freighter, now just medium sized |
11 | Regulus-Class | 37.5 | -2/5 | 13 | 10G | 10,000 | 3,140 | +10 | 28ASV | 7 | 4x | $889.4M | 1400/7000 | A superfast new freighter to serve important systems that do not have gates yet |
10 | Ricardo-Class | 37.5 | -2/5 | 13 | 2G | 10,000 | 200 | +10 | 36ASV | 15 | 2x | $951M | 0/92k | Heavy tender, originally meant to carry battleriders, but used as tug and heavy freight carrier. Carries 30 000 ton external load at 2 pc/day and 70 000 ton load at 1 pc/day |
10 | Titan-Class | 37.5 | -5/5 | 13 | 2G | 10,000 | 5,061 | +10 | 10ASV | 10 | 1x | $157.4M | 0/556k | A very common cheap freighter |
10 | Kiev-Class | 20 | -1/5 | 13 | 2G | 3,000 | 1,043 | +9 | 36ASV | 7 | 1x | $139.7M | 9k/626k | A very common small freighter |
10 | Outlander-Class | 20 | -3/5 | 13 | 2G | 3,000 | 1,450 | +9 | 32ASV | 10 | 1x | $46.2M | 27k/1.9mil | A very common small cheap freighter |
11 | Dark Horse-Class | 12 | 1/5 | 13 | 10G | 1,000 | 322 | +8 | 20ASV | 5 | 3x | $94.3M | 13k/66k | A new typical small fast freighter for high priority cargo. |
10 | Anthem-Class | 12 | -1/5 | 13 | 4G | 1,000 | 495.5 | +8 | 20ASV | 3 | 1x | $25.9M | 48k/3.4mil | A typical small tramp freighter most likely found somewhere in the outback |
9 | Pioneer-Class | 6.5 | -2/5 | 13 | 1G | 300 | 60 | +7 | 8ASV | 5 | 1x | $4.05M | 0/21.5mil | The first mass produced small freighter, still very common. |
Mining
TL | Spacecraft | dHP | Hnd/SR | HT | Mv | LWt. | Load | SM | Occ | dDR | Spd | Cost | Prod/Inv | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Titanic-class | 500 | -4/5 | 13 | 1G | 300,000 | 2500 | +13 | 940ASV | 50 | – | $19.51105B | 64/4482 | A massive production complex for helium-3 mining operations producing 5.5 tons/day. Found in the most important star-systems with suitable gas-giants. |
9 | Tempest-class | 50 | -1/5* | 13 | 1G | 300 | 5.6† | +7 | 6ASV | 5 | – | $24.3M | 0/3.6mil | A old design for a small helium-3 mining ship, producing 1 ton of he-3/270 days. These are found everywhere. |
9 | Storm Bird-class | 30 | 0/4* | 12 | 1G | 100 | 20 | +6 | 2SV | 3/0/0 | – | $6.28M | 0/14mil | A small tanker used mostly for collecting fuel from tempests and refueling operations. |
10 | Rock Snake | 700 | -6/5 | 14 | 1G | 1,000,000 | 137,000 | +14 | 20,000ASV | 15 | – | $94.42B | 0/926 | A large mobile mining/factory station |
9 | Vredefort-class | 300 | -4/5* | 13 | 0.5G | 100,000 | 15,281 | +12 | 60ASV | 14/14/7 | – | $1.9541B | 0/45k | A large mobile mining facility usually found anchored to some asteroid |
11 | Nugget-class | 50 | 0/5 | 13 | 10G | 300 | 87.4 | +7 | 4ASV | 7* | 2x | $20.03M | 62k/311k | A new small interstellar prospector being produced in huge numbers. |
10 | Klondike-class | 70 | -2/5 | 13 | 1G | 1,000 | 110.6 | +8 | 6ASV | 7 | 2x | $69.7M | 0/1.25mil | A normal small mining ship. These are common sights in uninhabited systems working on small claims |
10 | Wildcat-class | 30 | -2/4 | 13 | 1G | 100 | 15 | +6 | 2ASV | 3 | 2x | $5.93M | 0/14.7mil | A very small prospector that was produced in very large numbers. |
9 | Mosquito-class | 100 | -3/5 | 13 | 0.5G | 3,000 | 37.4 | +9 | 24ASV | 7 | – | $88.6M | 0/987k | A small volatiles mining ship |
Shuttles and OTVs
TL | Spacecraft | dHP | Hnd/SR | HT | Mv | LWt. | Load | SM | Occ | dDR | Spd | Cost | Prod/Inv | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11 | Alpha Shuttle craft | 20 | 0/4 | 12 | 10G | 30 | 13.5 | +5 | 1+6SV | 3/2/2 | 0 | $743K | 1.7m/8.4m | This small shuttle is basically the civilian version of the Grissom-class military shuttle. |
10 | Thunderbird | 100 | -1/5 | 12 | 1G | 3,000 | 1,450.2 | +9 | 2ASV | 7 | 0 | $119.8M | 10k/730k | This large family of lighters comes in both cargo and passenger variants and many others |
9 | Condor Spaceplane | 30 | 0/4 | 12 | 2G | 100 | 50 | +6 | 2+18SV | 3 | 0 | $9.17M | 0/9.5m | This ancient shuttle is still in use in huge numbers all over the empire |