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starrangers:combat [2015/05/05 11:39] – [Ranged attack] webystarrangers:combat [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 ===Range=== ===Range===
 Combat uses Abstract range: Combat uses Abstract range:
 +   * Close (0-5 meters): 0   Can touch rival, at least some of the time and can melee, pistol fights and melee.
 +   * Short (6-20 meters): -4   Can talk to enemy, or toss things at him, best smg/carbine range.
 +   * Medium (21-100 meters) -8    Can only shout at rival; need a gun to attack him. Typical rifle combat range.
 +   * Long (101-500 meters) -12    Opponent is out of earshot, at scoped rifle range.
 +   * Very long (501-2 kilo meters) -16   Rival difficult or impossible to see or shoot.
 +   * Extremely long (2-10 kilometers) -20   Usual range for cannon fire on large targets and similar.
 +   * Beyond visual  (10-50 kilometer) -24   Range for missile combat.
 +   * Long beyond visual  (51-200 kilometers) -28   Range for long range missile combat
 +   * Close space  (200-1 000 kilometers) -32 space combat range band
 +   * Short space (1 000-5 000 kilometers) -36 space combat range band
 +   * Medium space (5 000-20 000 kilometers) -36 space combat range band
 +   * Long space (20 000-100 000 kilometers) -40 space combat range band
 +   * Extreme space (100 000-500 000 kilometers) -44 space combat range band. There is significant light speed lag. Average of almost 1 second one way.
 +   * Beyond normal space (500 000-2 million kilometers) -44 Space combat range band. Normally cannot hit at this range, but projectiles against non maneuvering targets are possible. There is significant light speed lag. Average of about 3 seconds one way.
 +   * Outside orbital (2 million kilometers-10 million kilometers) -48 There is significant light speed lag. Average of about 16 seconds one way.
 +   * Short interplanetary (10-50 million kilometers) -52  There is significant light speed lag. Average of more than a minute one way.
 +   * Medium interplanetary (50-200 million kilometers) -56  There is significant light speed lag. Average of more than five minutes one way.
 +   * Long interplanetary (200 million kilometers-7 Astronomical units) -60  There is significant light speed lag. Average of about half an hour one way.
 +   * Extreme interplanetary (7-20 Astronomical units) -64  There is significant light speed lag. Average of more than two hours one way.
 +   * Close deep space (20-100 Astronomical units) -68
 +   * Medium deep space (100-500 Astronomical units) -72
 +   * Long deep space (500-2000 Astronomical units) -76 
 +   * Extreme deep space (2000 Astronomical units-0.05 parsec) -80
 +   * Close interstellar space (0.05-0.25 parsec) -84
 +   * Medium interstellar space (0.25-1 parsec) -88
 +   * Long interstellar space (1-5 parsec) -92
 +   * Extreme interstellar space (5-20 parsec) -96
  
-Close (0-5 meters): 0   Can touch rival, at least some of the time and can melee, pistol fights and melee.\\ 
-Short (6-20 meters): -4   Can talk to enemy, or toss things at him, best smg/carbine range.\\ 
-Medium (21-100 meters) -8    Can only shout at rival; need a gun to attack him. Typical rifle combat range.\\ 
-Long (101-500 meters) -12    Opponent is out of earshot, at scoped rifle range.\\ 
-Very long (501-2 kilo meters) -16   Rival difficult or impossible to see or shoot.\\ 
-Extremely long (2-10 kilometers) -20   Usual range for cannon fire on large targets and similar.\\ 
-Beyond visual  (10-50 kilometer) -24   Range for missile combat.\\ 
-Long beyond visual  (51-200 kilometers) -28   Range for long range missile combat\\ 
-Close space  (200-1 000 kilometers) -32 space combat range band\\ 
-Short space (1 000-5 000 kilometers) -36 space combat range band\\ 
-Medium space (5 000-20 000 kilometers) -36 space combat range band\\ 
-Long space (20 000-100 000 kilometers) -40 space combat range band\\ 
-Extreme space (100 000-500 000 kilometers) -44 space combat range band. There is significant light speed lag. Average of about almost 1 second.\\ 
-Beyond normal space (500 000-2 million kilometers) -44 Space combat range band. Normally cannot hit at this range, but projectiles against non maneuvering targets are possible. There is significant light speed lag. Average of about almost 3 seconds.\\ 
  
 =====Action points===== =====Action points=====
starrangers/combat.1430825996.txt.gz · Last modified: 2018/07/31 23:23 (external edit)