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starrangers:edge [2015/07/22 08:58] – created webystarrangers:edge [2018/07/31 23:23] (current) – external edit 127.0.0.1
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-=====Edges=====+======Edges======
 For edges you get an edge from below and previous [[Training/Experience packages]] For edges you get an edge from below and previous [[Training/Experience packages]]
  
-====Psionic====+=====Psionic====
 +You can do things with your mind that others cannot.  
   * Get 75 points of psionic abilities. Upto 50 of those points can put to buy "potential abilities" at -50% cost that can then be bought with points in game(only way to get more abilitiesn besides the special powers, though you can raise leveled abilities to higher level normally).   * Get 75 points of psionic abilities. Upto 50 of those points can put to buy "potential abilities" at -50% cost that can then be bought with points in game(only way to get more abilitiesn besides the special powers, though you can raise leveled abilities to higher level normally).
   * +1 IQ[20]   * +1 IQ[20]
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   * and one skill package of:[46]   * and one skill package of:[46]
  
-===Investigator===+====Investigator====
 Advantages 20 points chosen from among ST+1[10], DX+1[20], IQ+1 Advantages 20 points chosen from among ST+1[10], DX+1[20], IQ+1
 [20], HP +1 or +2[2/level], Per +1 or +2 [5/level], Acute [20], HP +1 or +2[2/level], Per +1 or +2 [5/level], Acute
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 Lore(Conspiracies or Psis), Holdout, Lock picking, or Photography,all(A)IQ[2]-12;Tactics(H)IQ-1[2]-11;Intimidation or Mind Block, both(A)Will[2]-12; or 2 points to buy any unchosen primary skill at -1 to skill Lore(Conspiracies or Psis), Holdout, Lock picking, or Photography,all(A)IQ[2]-12;Tactics(H)IQ-1[2]-11;Intimidation or Mind Block, both(A)Will[2]-12; or 2 points to buy any unchosen primary skill at -1 to skill
  
-===Manipulator===+====Manipulator====
 Advantages:Smooth Operator[13],charisma[5], Honest Face[1] Advantages:Smooth Operator[13],charisma[5], Honest Face[1]
  
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 Heraldry, or HiddenLore(Psis), all(A)IQ-1[1]-11 Heraldry, or HiddenLore(Psis), all(A)IQ-1[1]-11
  
-===Secret agent===+====Secret agent====
  
 Advantages: 20 points chosen from among  Patrons[Varies], Rank(any) [5/level], or Security Clearance [5 to 15]  Advantages: 20 points chosen from among  Patrons[Varies], Rank(any) [5/level], or Security Clearance [5 to 15] 
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 Background Skills: Four of Parachuting(E)DX[1]-11; Driving(any),Riding(any),or Piloting(FlightPack, Glider, Helicopter, Light Airplane, or Ultralight), all (A) DX-1[1]-10; Background Skills: Four of Parachuting(E)DX[1]-11; Driving(any),Riding(any),or Piloting(FlightPack, Glider, Helicopter, Light Airplane, or Ultralight), all (A) DX-1[1]-10;
  
-===Soldier===+====Soldier====
  
 Advantages:20 points chosen from among ST +1 or +2 [10/level], DX +1 Advantages:20 points chosen from among ST +1 or +2 [10/level], DX +1
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 Secondary Skills:First Aid(E)IQ[1]-12; •Three of Parachuting(E)DX[1]-12; Battlesuit, Boating(any), Driving(any), NBCSuit, Piloting(any), Riding(any), Stealth, Throwing, or VaccSuit, all (A) DX-1[1]-11; Seamanship, Spacer, or Submariner,all(E)IQ[1]-12;Tactics(H)IQ-2[1]-10†;Hiking (A) HT-1 [1]-11; or Observation, Survival (any), or Urban Survival, all(A)Per-1[1]-11. Secondary Skills:First Aid(E)IQ[1]-12; •Three of Parachuting(E)DX[1]-12; Battlesuit, Boating(any), Driving(any), NBCSuit, Piloting(any), Riding(any), Stealth, Throwing, or VaccSuit, all (A) DX-1[1]-11; Seamanship, Spacer, or Submariner,all(E)IQ[1]-12;Tactics(H)IQ-2[1]-10†;Hiking (A) HT-1 [1]-11; or Observation, Survival (any), or Urban Survival, all(A)Per-1[1]-11.
  
-====Bionics====+=====Bionics====
 +While not rich, you have an extensive collection of cybernetic implants 
 Get 150(+upto 59 extra for replaced ranger bionics) points of bionics from the noble list. Get 150(+upto 59 extra for replaced ranger bionics) points of bionics from the noble list.
  
  
-====Rich====+=====Rich====
 +While not truly rich as the nobles, you are certainly richer than those who are merely well to do. 
 You have enjoyed the good tutors instead of normal schooling: [40] You have enjoyed the good tutors instead of normal schooling: [40]
   * IQ +1   * IQ +1
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-====Educated====+=====Educated====
 +You have had extensive schooling, likely something like an advanced university degree. 
    * IQ +3[60]    * IQ +3[60]
    * Three of[2]: Current Affairs(Business or High Culture)or Savoir-Faire(High Society); or Administration, Politics, or Writing    * Three of[2]: Current Affairs(Business or High Culture)or Savoir-Faire(High Society); or Administration, Politics, or Writing
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    * 64 points in knowledge skills(max 16 points each. Should have at least one knowledge skill 12+ points.)    * 64 points in knowledge skills(max 16 points each. Should have at least one knowledge skill 12+ points.)
  
-====Fast Guy====+=====Fast Guy=====
 You’re what most people think of as a “martial artist”: lean, You’re what most people think of as a “martial artist”: lean,
 agile, and lethally skilled at unarmed combat.  agile, and lethally skilled at unarmed combat. 
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-====Big Guy====+=====Big Guy=====
 You’re a master of barehanded combat – but not the sort who You’re a master of barehanded combat – but not the sort who
 jumps readily to mind. In fact, you prefer not to jump, and favor jumps readily to mind. In fact, you prefer not to jump, and favor
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 [2 to 4]; Uppercut [1]; or Wrench (Limb) [2 to 8]. [2 to 4]; Uppercut [1]; or Wrench (Limb) [2 to 8].
  
-====Homo superior====+=====Homo superior=====
 You are a "new human", result of a mutation or deliberate genetic tinkering to create a better human. You are a "new human", result of a mutation or deliberate genetic tinkering to create a better human.
  
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     - Resist +3 sickness     - Resist +3 sickness
     - subsonic hearing     - subsonic hearing
-    - temperature tolerance high+    - temperature tolerance high
     - temperature tolerance 2 low     - temperature tolerance 2 low
     - ultra hearing     - ultra hearing
  
-====Veteran Ranger====+=====Veteran Ranger=====
 You have been in the service for a long time, heck, back when you were an old hat, you trained newbies that are now considered old hats. You have been in the service for a long time, heck, back when you were an old hat, you trained newbies that are now considered old hats.
  
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   * -5 points in basic/background skills.   * -5 points in basic/background skills.
  
-====Immortal====+=====Immortal=====
 You are immortal, aged more than 1000 years and mildly psionic. You are immortal, aged more than 1000 years and mildly psionic.
  
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 At least some of the skills in the training packages should be from an earlier TL.  At least some of the skills in the training packages should be from an earlier TL. 
  
-==== Other service background ====+===== Other service background =====
 You served 20 years ("20 year man") in one of the other imperial services before joining rangers. You served 20 years ("20 year man") in one of the other imperial services before joining rangers.
  
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   * The remaining 13/17 points to 150 go to Basic skills/background part.   * The remaining 13/17 points to 150 go to Basic skills/background part.
  
-====Salarian Lystheni====+=====Salarian Lystheni=====
 You [[Salarians|Salarian]] Lystheni. A offshot that is not welcome in the Salarian worlds and have chosen to be in the Empire. You [[Salarians|Salarian]] Lystheni. A offshot that is not welcome in the Salarian worlds and have chosen to be in the Empire.
  
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-====Enhanced====+=====Enhanced=====
 This is a “general improvement” lens on the base training package, which increases the This is a “general improvement” lens on the base training package, which increases the
 overall competence of the template without changing its flavor. overall competence of the template without changing its flavor.
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 Skills: Spend another 30 points to add or improve any skills from the template, max 1 rank each. Skills: Spend another 30 points to add or improve any skills from the template, max 1 rank each.
  
-====Hard to kill====+=====Hard to kill=====
 You are just very hard to kill permanently. You are just very hard to kill permanently.
  
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   * Hitpoints +5[10]   * Hitpoints +5[10]
  
-==== Renaissance Man ====+===== Renaissance Man =====
 Your capabilities are at the upper end of the normal human Your capabilities are at the upper end of the normal human
 spectrum, or a little past it. spectrum, or a little past it.
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-====Tough to Take Out====+=====Tough to Take Out=====
 You are one tough son of a bitch, being really hard to take out most of the ways.  You are one tough son of a bitch, being really hard to take out most of the ways. 
 This has also made you somewhat overconfident. This has also made you somewhat overconfident.
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    * Injury Tolerance (No Vitals) [5] B61    * Injury Tolerance (No Vitals) [5] B61
    * Injury Tolerance (No Brain) [5] B61    * Injury Tolerance (No Brain) [5] B61
-   * Damage Resistance - Hardened 1, +20%. [24] B47+   * Damage Resistance - Hardened 1, +20%. [24] B47
    * Rule of 15 [1] PU2:13    * Rule of 15 [1] PU2:13
    * Nictitating Membrane 4 - Hardened 1, +20%. [5] B71    * Nictitating Membrane 4 - Hardened 1, +20%. [5] B71
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-====Bionically enchanced====+=====Bionically enchanced=====
 You have been engineered to be better than normal humans. This is a combination of generic engineering,training and implants. You have been engineered to be better than normal humans. This is a combination of generic engineering,training and implants.
  
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-===Bioenhancement===+====Bioenhancement====
  
 Your abilities are tied directly to your unique body chemistry. You must have Unusual Biochemistry (p. B160); if you Your abilities are tied directly to your unique body chemistry. You must have Unusual Biochemistry (p. B160); if you
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 ignore the prerequisites for the latter. ignore the prerequisites for the latter.
  
-==Adrenal-Muscular Trigger== +===Adrenal-Muscular Trigger=== 
-2 points/level+3.2 points/level
  
 You can temporarily boost your ST (but not your HP) by You can temporarily boost your ST (but not your HP) by
 one for every level of this ability. This takes a Ready maneuver one for every level of this ability. This takes a Ready maneuver
-to activate and lasts for 1dx5 seconds, after which it is inaccessible for five minutes.+to activate and lasts for seconds, after which it is inaccessible for 15 seconds.
  
-Statistics: Extra ST without HP* (Maximum Duration1d¥5 +Statistics: Extra ST without HP* (3 second duration-25%; Cost 1 FP, -5%, Takes recharge 15 seconds, -20%PM, -10%) [3.2/level].
-seconds, -65%PM, -10%) [2/level].+
  
 * Normally costs 8 points/level. * Normally costs 8 points/level.
  
-==Breath-Holding==+===Breath-Holding===
 2 points/level 2 points/level
  
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 Statistics: Breath-Holding (PM, -10%) [2/level]. Statistics: Breath-Holding (PM, -10%) [2/level].
  
-==Cellular Restoration==+===Cellular Restoration===
 18, 32, or 54 points 18, 32, or 54 points
  
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 Regular, or Fast; PM, -10%) [9, 23, or 45]. Regular, or Fast; PM, -10%) [9, 23, or 45].
  
-==Cerebral-Motor Multitasking==+===Cerebral-Motor Multitasking===
 28 or 55 points 28 or 55 points
  
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 [28 or 55]. [28 or 55].
  
-==Circadian Rhythm Control==+===Circadian Rhythm Control===
 8 or 18 points 8 or 18 points
  
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 -10%) [18]. -10%) [18].
  
-==Discriminatory Hearing==+===Discriminatory Hearing===
 14 points 14 points
  
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 Statistics: Discriminatory Hearing (PM, -10%) [14]. Statistics: Discriminatory Hearing (PM, -10%) [14].
  
-==Discriminatory Smell==+===Discriminatory Smell===
 14 or 21 points 14 or 21 points
  
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 inatory Smell (Emotion Sense, +50%; PM, -10%) [21]. inatory Smell (Emotion Sense, +50%; PM, -10%) [21].
  
-==Eagle Eyes==+===Eagle Eyes===
 4 points/level 4 points/level
  
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 vantage, Vulnerability (Blinding Attacks ¥2), -10%) [4/level]. vantage, Vulnerability (Blinding Attacks ¥2), -10%) [4/level].
  
-==Enhanced Ground Move==+===Enhanced Ground Move===
 9, 18 or 27 points 9, 18 or 27 points
  
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 [9, 18 or 27]. [9, 18 or 27].
  
-==Enhanced Speed==+===Enhanced Speed===
 18, 36, or 54 points 18, 36, or 54 points
  
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 [18, 36, or 54]. [18, 36, or 54].
  
-==Epidermal Resilience== +===Epidermal Resilience=== 
-points/level+1.5 points/level
  
 Your skin is much tougher than it looks, providing flexible Your skin is much tougher than it looks, providing flexible
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 Statistics: DR (Low Signature, +10%; PM, -10%; Tough Skin, Statistics: DR (Low Signature, +10%; PM, -10%; Tough Skin,
--40%) [3/level].+-40%) [1.5/level].
  
-==Equilibrium Enhancement==+===Equilibrium Enhancement===
 23 points 23 points
  
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 -10%) [14]. -10%) [14].
  
-==Injury Tolerance (Unliving)==+===Injury Tolerance (Unliving)===
 18 points 18 points
  
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 Statistics: Injury Tolerance (Unliving; PM, -10%) [18]. Statistics: Injury Tolerance (Unliving; PM, -10%) [18].
  
-==Neural Computational Matrix==+===Neural Computational Matrix===
 8 or 15 points 8 or 15 points
  
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 Photographic Memory (PM, -10%) [9]. Photographic Memory (PM, -10%) [9].
  
-==Ocular Adaptability==+===Ocular Adaptability===
 9 or 23 points 9 or 23 points
  
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 Vision (PM, -10%) [23]. Vision (PM, -10%) [23].
  
-==Super Jump==+===Super Jump===
 9, 18, or 27 points 9, 18, or 27 points
 You can make impressive leaps! This allows you to jump You can make impressive leaps! This allows you to jump
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 Statistics: Super Jump 1, 2, or 3 (PM, -10%) [9, 18, or 27] Statistics: Super Jump 1, 2, or 3 (PM, -10%) [9, 18, or 27]
  
-==Bioenhancement Talent==+===Bioenhancement Talent===
 5 points/level 5 points/level
  
starrangers/edge.1437555487.txt.gz · Last modified: 2018/07/31 23:23 (external edit)