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starrangers:important_background [2015/07/22 09:21] webystarrangers:important_background [2018/07/31 23:23] (current) – external edit 127.0.0.1
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-=====Important backgrounds=====+======Important backgrounds======
 All important backgrounds are 300 points All important backgrounds are 300 points
  
-==== From Haraza ====+===== From Haraza =====
 Your home world had a full global nuclear war a long time ago, and you are not quite human after the mutations. Your home world had a full global nuclear war a long time ago, and you are not quite human after the mutations.
  
 Persistent rumors claim that Haraza was originally the home world of all humans called "Earth", that it was nuked in a independence fight with some colonies. Most experts like to point out that Haraza is far from the area that the Federation was in and thus not a likely candidate. Persistent rumors claim that Haraza was originally the home world of all humans called "Earth", that it was nuked in a independence fight with some colonies. Most experts like to point out that Haraza is far from the area that the Federation was in and thus not a likely candidate.
  
-===Attributes[60]===+====Attributes[60]====
     * +1 DX     * +1 DX
     * +1 HT     * +1 HT
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     * +1 ST     * +1 ST
  
-===Advantages[260]===+====Advantages[245]====
     -absolute direction 3d sense[10]     -absolute direction 3d sense[10]
     -absolute timing[2]     -absolute timing[2]
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     -amphibious[10]     -amphibious[10]
     -+1 move[5]     -+1 move[5]
-    -+1 water move[5] 
     -Chameleon 1 [5]     -Chameleon 1 [5]
     -breath holding 5(x32)[10]     -breath holding 5(x32)[10]
-    -Dr 5 ablative[5] 
     -Dr 2 tough skin[6]     -Dr 2 tough skin[6]
     -eidetic memory[5]     -eidetic memory[5]
-    -empathy[5]+    -empathy sensitive[5]
     -filter lungs(reduces the ranger implant package cost by 5pt)[5]     -filter lungs(reduces the ranger implant package cost by 5pt)[5]
     -Fearlessness 2[4]     -Fearlessness 2[4]
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     -less sleep 2[4]     -less sleep 2[4]
     -metabolism control[5]     -metabolism control[5]
-    -microscopic vision[5] 
     -mind shield 1[5]     -mind shield 1[5]
     -nictating membrane 5[5]     -nictating membrane 5[5]
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     -Improved G-Tolerance 0.3G[5]     -Improved G-Tolerance 0.3G[5]
  
-===Disadvantages:[-15]===+====Disadvantages:[-15]====
   - Code of honor(pirate)[-5]   - Code of honor(pirate)[-5]
   - Sense of duty(own clan)[-5]   - Sense of duty(own clan)[-5]
   - Unusual biochemistry[-5]   - Unusual biochemistry[-5]
  
-===Other=== +====Other==== 
-points more Basic skills/background.+10 points more Basic skills/background.
  
 Base gravity: 1g Base gravity: 1g
  
-====From Elvenhome====+=====From Elvenhome=====
  
 You are from the planet Elvenhome. A place where the population tries to resemble "elves" from prehistoric tales. You are from the planet Elvenhome. A place where the population tries to resemble "elves" from prehistoric tales.
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 Disadvantages: OPH (claims to be an elf)[-5], vegan[-1],distinctive feature(pointy ears)[-1] Unnatural features(skinny build)[-1] Disadvantages: OPH (claims to be an elf)[-5], vegan[-1],distinctive feature(pointy ears)[-1] Unnatural features(skinny build)[-1]
  
-===Genetic modifications:[61]===+====Genetic modifications:[61]====
     - less sleep 2     - less sleep 2
     - rapid healing     - rapid healing
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     - +1 IQ     - +1 IQ
  
-===Cybernetics: [52]=== +====Cybernetics: [52]==== 
-111 points, but ranger package has 59 of the same points+94 points, but ranger package has 42 of the same points
  
-==Cognitive Enhancement (TL10)==+===Cognitive Enhancement (TL10)===
 This implant establishes new connections between itself This implant establishes new connections between itself
 and different parts of the brain., Normal neurons are and different parts of the brain., Normal neurons are
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 20 points. 20 points.
  
-==Thermal Imaging Eyes (TL10)==+===Thermal Imaging Eyes (TL10)===
 This is a pair of bionic eyes with tiny infrared imaging This is a pair of bionic eyes with tiny infrared imaging
 cameras, day/night telescopic optics, and a HUD (p. 24) cameras, day/night telescopic optics, and a HUD (p. 24)
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 Statistics: Acute vision +2(electricl -20%)[4], acute hearing +2(electrical)[4] 8 points. Statistics: Acute vision +2(electricl -20%)[4], acute hearing +2(electrical)[4] 8 points.
  
-==Silvertongue Implant (TL10)==+===Silvertongue Implant (TL10)===
 Statistics:Cannot Speak (Mitigator, -70%) [-3]; Voice Statistics:Cannot Speak (Mitigator, -70%) [-3]; Voice
 (Temporary Disadvantage, Electrical, -20%) [8]. 5 points. (Temporary Disadvantage, Electrical, -20%) [8]. 5 points.
  
-==Boosted Reflexes (TL9)==+===Boosted Reflexes (TL9)===
 These implanted glands release chemicals on mental These implanted glands release chemicals on mental
 command, triggering a controlled adrenaline-like response. command, triggering a controlled adrenaline-like response.
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 [18]. 18 points. [18]. 18 points.
  
-==Advanced Bionic Ears (TL9)==+===Advanced Bionic Ears (TL9)===
 These ears are connected to a computerized sound profiling database. These ears are connected to a computerized sound profiling database.
  
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-==Gyrobalance (TL9)==+===Gyrobalance (TL9)===
 This is a miniature electronic gyroscope implanted in This is a miniature electronic gyroscope implanted in
 the inner ears (bothears – but treat as a single operation), the inner ears (bothears – but treat as a single operation),
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 Recorded data only, -20%) [6] Recorded data only, -20%) [6]
  
-==Bioplastic Skin (TL10)==+===Bioplastic Skin (TL10)===
 This modification covers the recipient’s body with a This modification covers the recipient’s body with a
 sheath of living smart bioplastic (p. 171). It is thin and sensitive enough that it looks and behaves like normal skin, sheath of living smart bioplastic (p. 171). It is thin and sensitive enough that it looks and behaves like normal skin,
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 DR 5 vs. other types of damage. DR 5 vs. other types of damage.
  
-Statistics:DR 10 (Limited, Burning and Piercing damage, -20%; Tough Skin, -40%) [20]; DR 5 (Tough Skin, -40%) +Statistics:DR 10 (Limited, Burning and Piercing damage, -20%; Tough Skin, -40%) [10]; DR 5 (Tough Skin, -40%) 
-[15]. 35 points.+[8]. 18 points.
  
  
-==Neural Jack (TL9)==+===Neural Jack (TL9)===
 This is a socket implanted in the body (usually the back of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) into it and connect to a phone line, modem, etc. Statistics:Cable Jack (Sensie, +80%) [9]. 9 points  This is a socket implanted in the body (usually the back of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) into it and connect to a phone line, modem, etc. Statistics:Cable Jack (Sensie, +80%) [9]. 9 points 
  
-==Implant Video Comm (TL9)==+===Implant Video Comm (TL9)===
  This implanted radio communicator (p. 44) is spliced into the recipient’s optic nerves to provide a video display. It has a range of one mile, and can be used to subscribe to a cell phone or net service provider. Statistics: Radio (Reduced Range, x1/10, -30%; Temporary Disadvantage, Electrical, -20%; Video, +40%) [9]. 9 points   This implanted radio communicator (p. 44) is spliced into the recipient’s optic nerves to provide a video display. It has a range of one mile, and can be used to subscribe to a cell phone or net service provider. Statistics: Radio (Reduced Range, x1/10, -30%; Temporary Disadvantage, Electrical, -20%; Video, +40%) [9]. 9 points 
  
  
-===Basic training: (102)===+====Basic training: (102)====
  
 Primary Skills(44):  Primary Skills(44): 
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-===Other gear===+====Other gear====
  
 Elven bow: Composite recurve bow with electronically accelerated memory material return(powered by a b-cell good for 500 shots). HUD link. Compact targeting scope(Infravision)(+3), Multispectral laser sight(+1), +2 gunner program. ($24 000). Special effect: uses bow skill even to fire guided missiles. Elven bow: Composite recurve bow with electronically accelerated memory material return(powered by a b-cell good for 500 shots). HUD link. Compact targeting scope(Infravision)(+3), Multispectral laser sight(+1), +2 gunner program. ($24 000). Special effect: uses bow skill even to fire guided missiles.
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 Elven blade(TL 11): Broadsword, smallsword or rapier, Balanced, hyperdense very fine vibroblade( +1d+4(20)) Base cost *90, with neurolash function +$500.  Elven blade(TL 11): Broadsword, smallsword or rapier, Balanced, hyperdense very fine vibroblade( +1d+4(20)) Base cost *90, with neurolash function +$500. 
  
-===Other===+====Other====
 Base gravity: 0.87g Base gravity: 0.87g
  
-==== Special forces background ====+===== Special forces background =====
 You served 20 years ("20 year man") in one of the imperial special forces units before joining rangers. Alternatively (but less likely) you could be a current member of a special forces unit on tour of rangers. You served 20 years ("20 year man") in one of the imperial special forces units before joining rangers. Alternatively (but less likely) you could be a current member of a special forces unit on tour of rangers.
  
-===Bionics=== +====Bionics==== 
-Do not get the ranger Bionics package, instead get special forces bionics: 265 points=(+201)+Do not get the ranger Bionics package, instead get special forces bionics: 232 points=(+190)
  
-==Hyperspectral Eyes==+===Hyperspectral Eyes===
 This is a pair of bionic eyes with tiny multispectral imaging This is a pair of bionic eyes with tiny multispectral imaging
 cameras, day/night telescopic optics, and a HUD (p. 24) cameras, day/night telescopic optics, and a HUD (p. 24)
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-==Monocrys Subdermal Armor==+===Monocrys Subdermal Armor===
 This diamondoid nanocrystal mesh grown under the This diamondoid nanocrystal mesh grown under the
 patient’s skin provides DR 24 vs. piercing and cutting damage and DR 8 vs. other damage.\\ patient’s skin provides DR 24 vs. piercing and cutting damage and DR 8 vs. other damage.\\
 Statistics: DR 16 (Limited, Piercing and Cutting, -20%; Statistics: DR 16 (Limited, Piercing and Cutting, -20%;
-Tough Skin, -40%) [32]; DR 8 (Tough Skin, -40%) [24]. 56+Tough Skin, -40%) [16]; DR 8 (Tough Skin, -40%) [12]. 28
 points. points.
  
-==Hyperdense Skeleton==+===Hyperdense Skeleton===
 Micro- or nanomachines can reinforce a patient’s skeleton Micro- or nanomachines can reinforce a patient’s skeleton
  with carbon fibers, transforming his bones into structures  with carbon fibers, transforming his bones into structures
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 Statistics: HP+5 [10]; DR 40 Statistics: HP+5 [10]; DR 40
-(Skull only, -70%) [60]; DR 20 (Limited, Crushing, -40%; +(Head vitals only, -70%) [30]; DR 20 (Limited, Crushing, -40%; 
-Tough Skin, -40%) [20]. 90 points+Tough Skin, -40%) [10]. 50 points
  
-==Intestinal Recycler (TL10)==+===Intestinal Recycler (TL10)===
 The human digestive system is imperfect, so waste matter  The human digestive system is imperfect, so waste matter 
 always contains useful chemicals that could have been always contains useful chemicals that could have been
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 Statistics:Reduced Consumption 2 [4]. 4 points Statistics:Reduced Consumption 2 [4]. 4 points
  
-==Accelerated Reflexes (TL10)==+===Accelerated Reflexes (TL10)===
 A system of electronic nerves and computer hardware A system of electronic nerves and computer hardware
 that replaces large sections of the nervous system. that replaces large sections of the nervous system.
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 Electrical, -20%) [20]. 20 points. Electrical, -20%) [20]. 20 points.
  
-==Implant Video Comm (TL9)==+===Implant Video Comm (TL9)===
 This implanted radio communicator (p. 44) is spliced This implanted radio communicator (p. 44) is spliced
 into the recipient’s optic nerves to provide a video display. into the recipient’s optic nerves to provide a video display.
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 [9]. 9 points. [9]. 9 points.
  
-==Gyrobalance (TL9)==+===Gyrobalance (TL9)===
 This is a miniature electronic gyroscope implanted in This is a miniature electronic gyroscope implanted in
 the inner ears (bothears – but treat as a single operation), the inner ears (bothears – but treat as a single operation),
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 (Temporary Disadvantage, Electrical, -20%) [12]. 10 points. (Temporary Disadvantage, Electrical, -20%) [12]. 10 points.
  
-==Filter Implant (TL9)==+===Filter Implant (TL9)===
 A self-regenerating particle-filtration system integrated A self-regenerating particle-filtration system integrated
 into the recipient’s lungs. into the recipient’s lungs.
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 Statistics:Filter Lungs [5]. Statistics:Filter Lungs [5].
  
-==Boosted Reflexes (TL9)==+===Boosted Reflexes (TL9)===
 These implanted glands release chemicals on mental These implanted glands release chemicals on mental
 command, triggering a controlled adrenaline-like response. command, triggering a controlled adrenaline-like response.
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 [18]. 18 points. [18]. 18 points.
  
-==Advanced Bionic Ears (TL9)==+===Advanced Bionic Ears (TL9)===
 These ears are connected to a computerized soundprofiling database. These ears are connected to a computerized soundprofiling database.
 Statistics:  Discriminatory Hearing (Temporary Statistics:  Discriminatory Hearing (Temporary
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-==Biomonitor Implant (TL9)==+===Biomonitor Implant (TL9)===
 This implant monitors vital signs: pulse, heartbeat, This implant monitors vital signs: pulse, heartbeat,
 blood pressure, respiration, brainwaves, blood sugar, and blood pressure, respiration, brainwaves, blood sugar, and
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 Statistics:Accessory (Biomonitor) [1]. 1 point Statistics:Accessory (Biomonitor) [1]. 1 point
  
-==Computer Implant (TL9)==+===Computer Implant (TL9)===
 The user should also have a neural jack (p. 217) or The user should also have a neural jack (p. 217) or
 implant radio (p. 211). implant radio (p. 211).
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 Recorded data only, -20%) [6] Recorded data only, -20%) [6]
  
-==Neural Jack (TL9)==+===Neural Jack (TL9)===
 This is a socket implanted in the body (usually the back This is a socket implanted in the body (usually the back
 of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43)
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 Statistics:Cable Jack (Sensie, +80%) [9]. 9 points Statistics:Cable Jack (Sensie, +80%) [9]. 9 points
  
-==Biological Operating System (BOS) Implant (TL10)==+===Biological Operating System (BOS) Implant (TL10)===
 This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that
 that help the user manage his body’s physiological state. that help the user manage his body’s physiological state.
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 Metabolism Control 1 [5], No Hangover [1]. 8 points. Metabolism Control 1 [5], No Hangover [1]. 8 points.
  
-==Internal Reinforcement(TL10)==+===Internal Reinforcement(TL10)===
  
 Implanted bioplastic elements under the skin protect specially vital locations from damage, but are not as durable as armor. Implanted bioplastic elements under the skin protect specially vital locations from damage, but are not as durable as armor.
  
-TL 10: hard to kill 2[4], Damage Resistance 10 - Ablative, -80%; Tough skin, -40%; Hardened 4, +80%; Head and torso vitals only, -60%[1014 points+TL 10: hard to kill 2[4], Damage Resistance 12 - Ablative, -80%; Tough skin, -40%; Hardened 4, +80%; Head and torso vitals only, -60%[510 points
  
  
-===Training === +====Training ==== 
-96 points+127 points
  
 Advantages: Fit [5]; G-experience(all)[10] Advantages: Fit [5]; G-experience(all)[10]
  
-Primary Skills: 54 +Primary Skills: 60 
-   * Armoury (Small Arms) (A) IQ [2]; Brawling (E) DX [2]; Camouflage (E) IQ [2]; Electronics Operation (Comm) (A) IQ-1 [2]; Explosives (Demolition) (A) IQ [2];  Fast-Draw (Ammo) (E) DX [1]; First Aid/TL10 (E) IQ [2]; Navigation (Land) (A) IQ-1 [2]; Observation (A) Per [2]; Parachuting (E) DX [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; battledress (A) IQ [8]; Soldier (A) IQ+1 [4]; Stealth (A) DX [2], Survival (any) (A) IQ [2]; Survival (any) (A) IQ-1 [1]; Swimming (E) HT+2 [2]; Tactics (H) IQ [2]; Throwing (A) DX-1 [1]; Traps (A) IQ-1 [2]+   * Armoury (Small Arms) (A) IQ [2]; Brawling (E) DX [2]; Camouflage (E) IQ [2]; Electronics Operation (Comm) (A) IQ-1 [2]; Explosives (Demolition) (A) IQ [2];  Fast-Draw (Ammo) (E) DX [1]; First Aid/TL10 (E) IQ [2]; Navigation (Land) (A) IQ-1 [2]; Observation (A) Per [2]; Parachuting (E) DX [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Battledress[8]; Soldier (A) IQ+1 [4]; Stealth (A) DX [2], Survival (any) (A) IQ [2]; Survival (any) (A) IQ-1 [1]; Swimming (E) HT+2 [2]; Tactics (H) IQ [2]; Throwing (A) DX-1 [1]; Traps (A) IQ-1 [2]
    * Guns/TL9 (Rifle)(E) DX+2 [4]; Guns (pick  two specializations or techniques) or Beam weapons(pistol) (E) DX+2 [2*2]    * Guns/TL9 (Rifle)(E) DX+2 [4]; Guns (pick  two specializations or techniques) or Beam weapons(pistol) (E) DX+2 [2*2]
-   +   * Increase one of: Battledress, Guns/TL9 (Rifle) or Soldier by 4 points. 
 +   * Increase one of the 2 point Primary skills by 2 points.
  
 Secondary Skills:26\\ Secondary Skills:26\\
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 Background Skills:Driving (Automobile) (A) DX-1 [1] Background Skills:Driving (Automobile) (A) DX-1 [1]
- 
  
 If 20 year man also get: If 20 year man also get:
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    * Better gear [5]    * Better gear [5]
    * rank 1-2[5-10]    * rank 1-2[5-10]
-   -4-rank points to Basic skills/background.(will be negative)+   1-rank points to Basic skills/background.(will be negative)
 If on a tour to rangers get: If on a tour to rangers get:
    * rank 1-2[5-10]    * rank 1-2[5-10]
-   3-rank cost points points to Basic skills/background. (will be negative)+   8-rank cost points points to Basic skills/background.
  
-Notes: If you do not have combat reflexes from elsewhere take the combat simulator training. Most special forces troops have much more  battledress skill than the minimum above so Battlesuit Trooper is very common.+Notes: If you do not have combat reflexes from elsewhere take the combat simulator training. Most special forces troops have much more  battledress skill than the minimum above so Battlesuit Trooper training is very common.
  
-====Noble====+=====Noble=====
 You are a very minor member of a major house, a major member of a lesser house or a direct descendant of a minor house. You are a very minor member of a major house, a major member of a lesser house or a direct descendant of a minor house.
  
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 Selecting maximums from everything would be: One of the wealth/Status levels[145] Maximum training[90] Best Implants[+322] =567 points thus would need to reduce at least 262 points.\\ Selecting maximums from everything would be: One of the wealth/Status levels[145] Maximum training[90] Best Implants[+322] =567 points thus would need to reduce at least 262 points.\\
  
-===Disadvantages===+====Disadvantages====
  
 Distinctive features: Optional, but fairly common among nobles. Only one allowed from below: Distinctive features: Optional, but fairly common among nobles. Only one allowed from below:
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 Also if you wish can take one less 25 point training package in Additional training and use the points here. Also if you wish can take one less 25 point training package in Additional training and use the points here.
  
-===Schooling===+====Schooling====
  
 You have enjoyed the best tutors instead of normal schooling: [60-90] You have enjoyed the best tutors instead of normal schooling: [60-90]
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    * 20-50 points in knowledge skills(max 8 points each)    * 20-50 points in knowledge skills(max 8 points each)
  
-===Noble type===+====Noble type====
 Wealth/Status select one: [75-145] Wealth/Status select one: [75-145]
    * Major house: [145]    * Major house: [145]
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          * Legal immunity to 10[2.5]          * Legal immunity to 10[2.5]
  
-===Implants===+====Implants====
  
 You likely have superior cybernetics: reduce the effective total cost by the replaced ranger implants. You likely have superior cybernetics: reduce the effective total cost by the replaced ranger implants.
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 You can leave some of the implants out(likely candidates: backup brain, reinforced skeleton, advanced bionic ears or one(but not both) neural interface) or downgrade the armor to save points. You can leave some of the implants out(likely candidates: backup brain, reinforced skeleton, advanced bionic ears or one(but not both) neural interface) or downgrade the armor to save points.
  
-==Cognitive Enhancement (TL10)==+===Cognitive Enhancement (TL10)===
 This implant establishes new connections between itself This implant establishes new connections between itself
 and different parts of the brain., Normal neurons are and different parts of the brain., Normal neurons are
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     * Visualization [8]     * Visualization [8]
      
-==Computer Implant (TL9)==+===Computer Implant (TL9)===
 This is a computer implanted in the recipient’s head and This is a computer implanted in the recipient’s head and
 controlled through its own direct neural interface. It takes controlled through its own direct neural interface. It takes
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-==Neural Jack (TL9)==+===Neural Jack (TL9)===
 This is a socket implanted in the body (usually the back This is a socket implanted in the body (usually the back
 of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43)
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-==Wireless Neural Interface (TL9)==+===Wireless Neural Interface (TL9)===
  
 This is a wireless neural interface radio with a one-mile This is a wireless neural interface radio with a one-mile
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 +20%; Sensie, +80%) [17]. 17 points. +20%; Sensie, +80%) [17]. 17 points.
  
-==Biological Operating System (BOS) Implant (TL10)==+===Biological Operating System (BOS) Implant (TL10)===
  
 This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that
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 Metabolism Control 1 [5], No Hangover [1]. 8 points Metabolism Control 1 [5], No Hangover [1]. 8 points
  
-==Backup Brain (TL11)==+===Backup Brain (TL11)===
  
 This computer and sensor system monitors the user’s This computer and sensor system monitors the user’s
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 death is the Extra Life (Copy) advantage [20] death is the Extra Life (Copy) advantage [20]
  
-==Thermal Imaging Eyes (TL10)==+===Thermal Imaging Eyes (TL10)===
 This is a pair of bionic eyes with tiny infrared imaging This is a pair of bionic eyes with tiny infrared imaging
 cameras, day/night telescopic optics, and a HUD (p. 24) cameras, day/night telescopic optics, and a HUD (p. 24)
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 [-15]. 0 points. [-15]. 0 points.
  
-==Hyperspectral Eyes (TL11)==+===Hyperspectral Eyes (TL11)===
 These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the
 infrared cameras. infrared cameras.
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 (Mitigator, -70%) [-15]. 13 points. (Mitigator, -70%) [-15]. 13 points.
  
-==Nanoweave Subdermal Armor (TL10)==+===Nanoweave Subdermal Armor (TL10)===
 Advanced flexible armor implanted under the patient’s Advanced flexible armor implanted under the patient’s
 skin. It has DR 18 vs. piercing and cutting damage and DR skin. It has DR 18 vs. piercing and cutting damage and DR
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 point point
  
-==Reinforced Skeleton (TL10)==+===Reinforced Skeleton (TL10)===
 Micro- or nanomachines can reinforce a patient’s skeleton with carbon fibers, Micro- or nanomachines can reinforce a patient’s skeleton with carbon fibers,
  transforming his bones into structures with the strength of metal. Implants take over the  transforming his bones into structures with the strength of metal. Implants take over the
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 points points
  
-==Hyperdense Skeleton (TL11)==+===Hyperdense Skeleton (TL11)===
 A reinforced skeleton (above) A reinforced skeleton (above)
 impregnated with hyperdense impregnated with hyperdense
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-==Gyrobalance (TL9)==+===Gyrobalance (TL9)===
 This is a miniature electronic gyroscope implanted in This is a miniature electronic gyroscope implanted in
 the inner ears (bothears – but treat as a single operation), the inner ears (bothears – but treat as a single operation),
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 (Temporary Disadvantage, Electrical, -20%) [12]. 10 points. (Temporary Disadvantage, Electrical, -20%) [12]. 10 points.
  
-==Filter Implant (TL9)==+===Filter Implant (TL9)===
 A self-regenerating particle-filtration system integrated A self-regenerating particle-filtration system integrated
 into the recipient’s lungs. into the recipient’s lungs.
 Statistics:Filter Lungs [5]. Statistics:Filter Lungs [5].
  
-==Silvertongue Implant (TL10)==+===Silvertongue Implant (TL10)===
 Statistics:Cannot Speak (Mitigator, -70%) [-3]; Voice Statistics:Cannot Speak (Mitigator, -70%) [-3]; Voice
 (Temporary Disadvantage, Electrical, -20%) [8]. 5 points (Temporary Disadvantage, Electrical, -20%) [8]. 5 points
  
-==Boosted Heart (TL10)==+===Boosted Heart (TL10)===
 This combination of a cybernetic heart upgrade and This combination of a cybernetic heart upgrade and
 arterial reinforcement allows the recipient to temporarily arterial reinforcement allows the recipient to temporarily
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 [4]. 19 points. [4]. 19 points.
  
-==Advanced Bionic Ears (TL9)==+===Advanced Bionic Ears (TL9)===
 These ears are connected to a computerized soundprofiling database. These ears are connected to a computerized soundprofiling database.
  
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 Deafness (Mitigator, -70%) [-6]. 11 points. Deafness (Mitigator, -70%) [-6]. 11 points.
  
-==Biomonitor Implant (TL9)==+===Biomonitor Implant (TL9)===
 This implant monitors vital signs: pulse, heartbeat, This implant monitors vital signs: pulse, heartbeat,
 blood pressure, respiration, brainwaves, blood sugar, and blood pressure, respiration, brainwaves, blood sugar, and
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 Statistics:Accessory (Biomonitor) [1]. 1 point Statistics:Accessory (Biomonitor) [1]. 1 point
  
-==== Ninjutsu clan ====+===== Ninjutsu clan =====
 You are from a ancient clan, claiming to honor old traditions from the human home world "The way of the ninja" or "Ninjutsu" You are from a ancient clan, claiming to honor old traditions from the human home world "The way of the ninja" or "Ninjutsu"
  
 Note that you are likely to own a lot of melee weapons(ut 165-166) with monowire blade or hyperdense vibroblade, perhaps with a stun or neurolash option. Another favorite is the sonic shurigen(ut 166) Note that you are likely to own a lot of melee weapons(ut 165-166) with monowire blade or hyperdense vibroblade, perhaps with a stun or neurolash option. Another favorite is the sonic shurigen(ut 166)
  
-===Advantages===+====Advantages====
 Advantages[112]:  Advantages[112]: 
     * G-experience 1.47g[1], Ninja talent 2 [10]; Contact(the ninja organization)[5], Trained by master[30],Weapon Master (Ninja Weapons) [35] and written and spoken Japanese [6]     * G-experience 1.47g[1], Ninja talent 2 [10]; Contact(the ninja organization)[5], Trained by master[30],Weapon Master (Ninja Weapons) [35] and written and spoken Japanese [6]
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 Ninja talent: Blind Fighting(p.B180),Hypnotism(p. B201), Invisibility Art (p. B202), Light Walk (p. B205), and Mental Strength(p. B209 Ninja talent: Blind Fighting(p.B180),Hypnotism(p. B201), Invisibility Art (p. B202), Light Walk (p. B205), and Mental Strength(p. B209
  
-===Skills===+====Skills====
 Primary Skills[22]:  Primary Skills[22]: 
    * Stealth[4], Judo and Karate,both[4]     * Stealth[4], Judo and Karate,both[4] 
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 Six of [1] each: Forced Entry, Knot Tying, Escape; Camouflage[1]; Acting, Disguise Lock picking, Traps; Poisons, Tactics; Swimming; Running; Observation, Tracking, any primary combat skill option at a level lower; or 1 point to raise one of these skill choices or Holdout, Jumping, or Shadowing by a level. Six of [1] each: Forced Entry, Knot Tying, Escape; Camouflage[1]; Acting, Disguise Lock picking, Traps; Poisons, Tactics; Swimming; Running; Observation, Tracking, any primary combat skill option at a level lower; or 1 point to raise one of these skill choices or Holdout, Jumping, or Shadowing by a level.
  
-===Bionics===+====Bionics====
 Same as ranger and:[+40] Same as ranger and:[+40]
 ==Slickskin (TL10)== ==Slickskin (TL10)==
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 Statistics:Slippery 3 [6]. 6 points. Statistics:Slippery 3 [6]. 6 points.
  
-==Accelerated Reflexes (TL10)==+===Accelerated Reflexes (TL10)===
 A system of electronic nerves and computer hardware A system of electronic nerves and computer hardware
 that replaces large sections of the nervous system. that replaces large sections of the nervous system.
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 Electrical, -20%) [20]. 20 points Electrical, -20%) [20]. 20 points
  
-==Thermal Imaging Eyes (TL10)==+===Thermal Imaging Eyes (TL10)===
 This is a pair of bionic eyes with tiny infrared imaging This is a pair of bionic eyes with tiny infrared imaging
 cameras, day/night telescopic optics, and a HUD (p. 24) cameras, day/night telescopic optics, and a HUD (p. 24)
Line 737: Line 734:
 [-15]. 0 points [-15]. 0 points
  
-==Boosted Reflexes (TL9)==+===Boosted Reflexes (TL9)===
 These implanted glands release chemicals on mental These implanted glands release chemicals on mental
 command, triggering a controlled adrenaline-like response.\\ command, triggering a controlled adrenaline-like response.\\
Line 744: Line 741:
 [18]. 18 points. [18]. 18 points.
  
-===Ninja abilities===+====Ninja abilities====
  
 Select 103 points from below ninja abilities. You can use +/-5 the given number of points with the basic/background skills used to balance. Select 103 points from below ninja abilities. You can use +/-5 the given number of points with the basic/background skills used to balance.
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 not have any rigid armor and be maximally at light encumbrance to work. not have any rigid armor and be maximally at light encumbrance to work.
  
-==Catfall==+===Catfall===
 Ninja are great climbers, and many of their tools are Ninja are great climbers, and many of their tools are
 designed to help them ascend to high places. Therefore, a ninja designed to help them ascend to high places. Therefore, a ninja
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 Statistics: Catfall(PM, -10%)[9]. Statistics: Catfall(PM, -10%)[9].
  
-==Danger Sense==+===Danger Sense===
 Ninja learn to detect impending danger. This ability isn’t Ninja learn to detect impending danger. This ability isn’t
 magical or mystical, but rather reflects the ninja’s magical or mystical, but rather reflects the ninja’s
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 Statistics: Danger Sense(PM, -10%)[14]. Statistics: Danger Sense(PM, -10%)[14].
  
-==Enhanced Dodge 1==+===Enhanced Dodge 1===
 Ninja are mobile, and move lightly and quickly. They learn Ninja are mobile, and move lightly and quickly. They learn
 to avoid blows instead of taking them. to avoid blows instead of taking them.
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 Statistics: Enhanced Dodge 1(PM, -10%)[14]. Statistics: Enhanced Dodge 1(PM, -10%)[14].
  
-==Enhanced Parry 1 or 2(All Weapons)==+===Enhanced Parry 1 or 2(All Weapons)===
 Ninja eschew heavy armor. Instead, they learn to defend Ninja eschew heavy armor. Instead, they learn to defend
 them selves with their weapons to the utmost. them selves with their weapons to the utmost.
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 Statistics: Enhanced Parry 1 or 2(All Weapons; PM, -10%) [9 or 18] Statistics: Enhanced Parry 1 or 2(All Weapons; PM, -10%) [9 or 18]
  
-==Killing Strike 1 or 2==+===Killing Strike 1 or 2===
  
 Ninja can learn special methods to use their weapons to end Ninja can learn special methods to use their weapons to end
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 PM, -10%)[4/level] PM, -10%)[4/level]
  
-==Lethal Weapon==+===Lethal Weapon===
 Prerequisites: Killing Strike 2, and Ninja Tools 2. Prerequisites: Killing Strike 2, and Ninja Tools 2.
  
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 Weapons, +20%, to WeaponMaster(Ninja Weapons; p. 7)[7]. Weapons, +20%, to WeaponMaster(Ninja Weapons; p. 7)[7].
  
-==NinjaTools==+===NinjaTools===
 One of the most basic ninja arts,this is the ability to produce One of the most basic ninja arts,this is the ability to produce
 your own tools for the task at hand. The ninja can buy any number your own tools for the task at hand. The ninja can buy any number
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 Statistics: Gizmos (Ninja Gear Only, -10%; PM, -10%) [4/level]. Statistics: Gizmos (Ninja Gear Only, -10%; PM, -10%) [4/level].
  
-==One With Shadows==+===One With Shadows===
 Prerequisite: Silence2. Prerequisite: Silence2.
  
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 Infravision, +20%; PM, -10%; Stealthy, +100%)[21]. Infravision, +20%; PM, -10%; Stealthy, +100%)[21].
  
-==Perfect Balance==+===Perfect Balance===
 Once a ninja has learned to fall safely, he masters how not Once a ninja has learned to fall safely, he masters how not
 to fall at all.Legends of ninja masters running along ropes and to fall at all.Legends of ninja masters running along ropes and
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 Statistics: Perfect Balance(PM, -10%)[14]. Statistics: Perfect Balance(PM, -10%)[14].
  
-==Peripheral Vision==+===Peripheral Vision===
  
 Prerequisite: DangerSense. Prerequisite: DangerSense.
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 Statistics: Peripheral Vision(PM, -10%)[14]. Statistics: Peripheral Vision(PM, -10%)[14].
  
-==ShadowWalker== +===ShadowWalker=== 
-Prerequisites: Ninja alent 3+, Perfect Balance, Silence2, and Super Jump1.+Prerequisites: Ninja Talent 3+, Perfect Balance, Silence2, and Super Jump1.
  
 The true master ninja no longer becomes one with the The true master ninja no longer becomes one with the
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 Statistics: ShadowForm(Can Carry Objects, No Encumbrance, +10%; PM, -10%)[50]. Statistics: ShadowForm(Can Carry Objects, No Encumbrance, +10%; PM, -10%)[50].
  
-==Shifting Visage==+===Shifting Visage===
  
 Prerequisites: One With Shadows. Prerequisites: One With Shadows.
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 Statistics: Elastic Skin(Glamour, -10%; PM, -10%)[16] Statistics: Elastic Skin(Glamour, -10%; PM, -10%)[16]
  
-==SuperJump 1==+===SuperJump 1===
 Prerequisite: NinjaTalent1+. Prerequisite: NinjaTalent1+.
  
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 Statistics: SuperJump1(PM, -10%)[9]. Statistics: SuperJump1(PM, -10%)[9].
  
-==Silence 1 or 2==+===Silence 1 or 2===
 Prerequisites:Ninja Talent1+(for Silence 1);Ninja Talent 2+ Prerequisites:Ninja Talent1+(for Silence 1);Ninja Talent 2+
 and Silence 1(for Silence2). and Silence 1(for Silence2).
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 Statistics: Silence 1 or 2(PM, -10%)[5or9]. Statistics: Silence 1 or 2(PM, -10%)[5or9].
  
-====Asari====+=====Asari=====
 You are a Asari, but on a military exchange program to the human forces. You are a Asari, but on a military exchange program to the human forces.
  
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-====Technomage====+=====Technomage=====
 Any sufficiently advanced technology is indistinguishable from magic. You live with that technology. your order has access to a lot of technology not normally available in the empire. Any sufficiently advanced technology is indistinguishable from magic. You live with that technology. your order has access to a lot of technology not normally available in the empire.
  
-===Base===+====Base====
   * High TL(TL 11) [5]   * High TL(TL 11) [5]
   * +1 Better gear[5]   * +1 Better gear[5]
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-===Spells===+====Spells====
 181 points in "spells" and implants. You can use +/-5 the given number of points with the basic/background skills used to balance. 181 points in "spells" and implants. You can use +/-5 the given number of points with the basic/background skills used to balance.
  
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 For legs and arms: for 1 point total for legs and 1 point total for arms you can increase both legs to 1.5* capacity for normal build, *2 capacity for overweight/fat/stocky and *2.5 capacity for very fat. For legs and arms: for 1 point total for legs and 1 point total for arms you can increase both legs to 1.5* capacity for normal build, *2 capacity for overweight/fat/stocky and *2.5 capacity for very fat.
  
-==Mage armor (1)15-228==+===Mage armor (1)15-124===
 1/2(5 DR) or 1.5(9/18/28/37DR) or 5 spaces(others) 1/2(5 DR) or 1.5(9/18/28/37DR) or 5 spaces(others)
  
-Implanted force screen and sub-skin guide net. Armor disturbs the guide net, reduce the effective DR by double the armor DR(but regeneration is based on base shield). Use the Crushing DR of the armor to see the penalty. Armor(fully ablative -80%, limited use time -5%, electric -20%, Force screen +20%,Reduced by armor -40%, hardened twice +40%) +Implanted force screen and sub-skin guide net. Armor disturbs the guide net, reduce the effective DR by double the armor DR(but regeneration is based on base shield). Use the Crushing DR of the armor to see the penalty. Armor(fully ablative -80%, limited use time -5%, electric -20%, Force screen +20%,Reduced by armor -20%, hardened twice +40%, Limited time: -20%) 
-   * 5 pt fully ablative shield with 1 point/40 seconds regeneration(7.5 minute use time/c-cell)[15]  extra guide: 3000/0.06kg +   * 5 pt fully ablative shield with 1 point/40 seconds regeneration(7.5 minute use time/c-cell)[13]  extra guide: 3000/0.06kg 
-   * 9 pt fully ablative shield with 1 point/9 seconds regeneration (40 minute use time/c-cell)[24] extra guide: 500/0.18kg +   * 9 pt fully ablative shield with 1 point/9 seconds regeneration (40 minute use time/c-cell)[20] extra guide: 500/0.18kg 
-   * 18 pt fully ablative shield with 1 point/9 seconds regeneration(20 minute use time/c-cell)[33] extra guide: 2 000/0.18kg +   * 18 pt fully ablative shield with 1 point/9 seconds regeneration(20 minute use time/c-cell)[24] extra guide: 2 000/0.18kg 
-   * 28 pt fully ablative shield with 1 point/9 seconds regeneration(10 minute use time/c-cell)[43] extra guide: 10 000/0.18kg +   * 28 pt fully ablative shield with 1 point/9 seconds regeneration(10 minute use time/c-cell)[29] extra guide: 10 000/0.18kg 
-   * 37 pt fully ablative shield with 1 point/9 seconds regeneration(5 minute use time/c-cell)[52] extra guide: 50 000/0.18kg +   * 37 pt fully ablative shield with 1 point/9 seconds regeneration(5 minute use time/c-cell)[34] extra guide: 50 000/0.18kg 
-   * 52 pt fully ablative shield with 1 point/second regeneration(36 minute use time/3*c-cell)[72]  extra guide: 1 500/0.6kg +   * 52 pt fully ablative shield with 1 point/second regeneration(36 minute use time/3*c-cell)[41]  extra guide: 1 500/0.6kg 
-   * 104 pt fully ablative shield with 1 point/second regeneration(18 minute use time/3*c-cell)[124] extra guide: 6 000/0.6kg +   * 104 pt fully ablative shield with 1 point/second regeneration(18 minute use time/3*c-cell)[74] extra guide: 6 000/0.6kg 
-   * 156 pt fully ablative shield with 1 point/second regeneration(9 minute use time/3*c-cell)[176] extra guide: 30 000/0.6kg +   * 156 pt fully ablative shield with 1 point/second regeneration(9 minute use time/3*c-cell)[98] extra guide: 30 000/0.6kg 
-   * 208 pt fully ablative shield with 1 point/second regeneration(4.5 minute use time/3*c-cell)[228] extra guide: 150 000/0.6kg+   * 208 pt fully ablative shield with 1 point/second regeneration(4.5 minute use time/3*c-cell)[124] extra guide: 150 000/0.6kg
  
 As implanted gadgets: All cost [1] and the money cost is 10* the guide net cost above. They require 1 hour or maintenance/week using armoury(force screens) Skill to activate: Electronic operation(force screen) As implanted gadgets: All cost [1] and the money cost is 10* the guide net cost above. They require 1 hour or maintenance/week using armoury(force screens) Skill to activate: Electronic operation(force screen)
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 They cost and weight as given above They cost and weight as given above
  
-==Fly (1)45==+===Fly (1)45===
 2 spaces 2 spaces
  
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 As implanted gadget: Costs [1] and the money cost is IC 24 000. It requires 1 hour or maintenance/week using mechanic(contra gravity). Skill to activate/use: Piloting(contra gravity) As implanted gadget: Costs [1] and the money cost is IC 24 000. It requires 1 hour or maintenance/week using mechanic(contra gravity). Skill to activate/use: Piloting(contra gravity)
  
-==Penetrating Vision (1) 9==+===Penetrating Vision (1) 9===
 1/8 space. 1/8 space.
  
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 As implanted gadget: Costs[1] and the money cost is IC 1000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Costs[1] and the money cost is IC 1000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==Create water (1) 3== +===Create water (1) 3===
 1 space 1 space
  
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 As implanted gadget: Costs[1] and the money cost is IC 4500. It requires 1 hour or maintenance/week using mechanic(Life support) and survival(any) to operate. As implanted gadget: Costs[1] and the money cost is IC 4500. It requires 1 hour or maintenance/week using mechanic(Life support) and survival(any) to operate.
  
-==Sense direction (1)4/8==+===Sense direction (1)4/8===
 Implanted inertial navigator Implanted inertial navigator
  
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 As implanted gadget: Costs[1] and the money cost is IC 300. As implanted gadget: Costs[1] and the money cost is IC 300.
  
-==Know time (1)2==+===Know time (1)2===
 Implanted clock with timer and alarm functions Implanted clock with timer and alarm functions
  
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 As implanted gadget: Costs[1] and the money cost is IC 300. As implanted gadget: Costs[1] and the money cost is IC 300.
  
-==Analyze (1 ea) 6+2 ea==+===Analyze (1 ea) 6+2 ea===
 each 1/4 space. each 1/4 space.
  
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 As implanted gadget: Cost[1 each] and the money cost is IC 1000 each. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Cost[1 each] and the money cost is IC 1000 each. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==All seeing (1) 99==+===All seeing (1) 99===
 1/2 space 1/2 space
  
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 As implanted gadget: Costs[1] and the money cost is IC 20 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Costs[1] and the money cost is IC 20 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==Detect objects (1) 15==+===Detect objects (1) 15===
 1/2 space 1/2 space
  
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 As implanted gadget: Costs[1] and the money cost is IC 10 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Costs[1] and the money cost is IC 10 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==Bat Echo (1) 15==+===Bat Echo (1) 15===
 1/2 space 1/2 space
  
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 As implanted gadget: Costs[1] and the money cost is IC 2000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Costs[1] and the money cost is IC 2000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==Imaging (1) 15==+===Imaging (1) 15===
 1/2 space 1/2 space
  
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 As implanted gadget: Costs[1] and the money cost is IC 2000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Costs[1] and the money cost is IC 2000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==Eagle eyes (1) 15==+===Eagle eyes (1) 15===
 1/2 space 1/2 space
  
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 As implanted gadget: Costs[1] and the money cost is IC 20 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Costs[1] and the money cost is IC 20 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==Bat ears (1) 22==+===Bat ears (1) 22===
 1/2 space 1/2 space
  
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 As implanted gadget: Costs[1] and the money cost is IC 10 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Costs[1] and the money cost is IC 10 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==Grease 1==+===Grease 1===
 1/8 space (should be in arm or it is hard to aim, though a mounting in back  and squirting in the immediate square behind you to cover retreats might make sense) 1/8 space (should be in arm or it is hard to aim, though a mounting in back  and squirting in the immediate square behind you to cover retreats might make sense)
  
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 Implanted Sprayer[1] money cost is IC 60(refulls are IC 30 for 5 square charge). Skill to use is Liquid projector(sprayer), though normally just roll to hit a square at DX+0 for no skill. Implanted Sprayer[1] money cost is IC 60(refulls are IC 30 for 5 square charge). Skill to use is Liquid projector(sprayer), though normally just roll to hit a square at DX+0 for no skill.
  
-==Medical scan (1) 8==+===Medical scan (1) 8===
 1/8 space. 1/8 space.
  
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 As implanted gadget: Costs[1] and the money cost is IC 2 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors) As implanted gadget: Costs[1] and the money cost is IC 2 000. It requires 1 hour or maintenance/week using electronics repair(sensors) skill to use: Electronics operation(sensors)
  
-==Close wound 1==+===Close wound 1===
 1/16 space (should be in arm or head or it is hard to aim) 1/16 space (should be in arm or head or it is hard to aim)
  
 Plastiskin sprayer[1]: 8 applications. Cost IC 4,refills are IC 2.   Use first aid to operate Plastiskin sprayer[1]: 8 applications. Cost IC 4,refills are IC 2.   Use first aid to operate
  
-==Inject 2==+===Inject 2===
 1/16 space (should be in arm or head or it is hard to aim) 1/16 space (should be in arm or head or it is hard to aim)
  
 Stinger: Statistics: Extra Arm (Switchable, +10%; Takes Recharge, -10%; Weapon Mount, -80%) [2]. 2 points Stinger: Statistics: Extra Arm (Switchable, +10%; Takes Recharge, -10%; Weapon Mount, -80%) [2]. 2 points
  
-==Light strike (1) 30==+===Light strike (1) 30===
 1/8 space (should be in arm or it is hard to aim) 1/8 space (should be in arm or it is hard to aim)
  
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 As implanted gadget: Costs[1] and the money cost is IC 3000. It requires 1 hour or maintenance/week using armoury(beam weapons). As implanted gadget: Costs[1] and the money cost is IC 3000. It requires 1 hour or maintenance/week using armoury(beam weapons).
  
-==Stun (1) 22==+===Stun (1) 22===
 1/8 space (should be in arm or it is hard to aim) 1/8 space (should be in arm or it is hard to aim)
  
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 As implanted gadget: Costs[1] and the money cost is IC 2500. It requires 1 hour or maintenance/week using armoury(beam weapons). As implanted gadget: Costs[1] and the money cost is IC 2500. It requires 1 hour or maintenance/week using armoury(beam weapons).
  
-==Disable electronics (1) 47==+===Disable electronics (1) 47===
 1/8 space (should be in arm or it is hard to aim) 1/8 space (should be in arm or it is hard to aim)
  
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 As implanted gadget: Costs[1] and the money cost is IC 1200. It requires 1 hour or maintenance/week using armoury(beam weapons). As implanted gadget: Costs[1] and the money cost is IC 1200. It requires 1 hour or maintenance/week using armoury(beam weapons).
  
-==Afflict 30==+===Afflict 30===
 1/8 space (should be in arm or it is hard to aim) 1/8 space (should be in arm or it is hard to aim)
  
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    * Affliction 2 - Reduced range 10/30, -5%; Those with nervous system only, -20%; Unconsciousness, +200%. 20 B35    * Affliction 2 - Reduced range 10/30, -5%; Those with nervous system only, -20%; Unconsciousness, +200%. 20 B35
  
-==Illusion 5==+===Illusion 5===
 1.5 space 1.5 space
  
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 Note that unlike a normal holoprojector this uses a swarm of aerostat nanobots as projection surface, allowing greater flexibility in the placement of the image. Created image is maximally 1m*1m*2m Note that unlike a normal holoprojector this uses a swarm of aerostat nanobots as projection surface, allowing greater flexibility in the placement of the image. Created image is maximally 1m*1m*2m
  
-==Space emergency adaptation 15==+===Space emergency adaptation 15===
 1/8 space.  1/8 space. 
  
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 Vacuum support[5] and Oxygen storage x25[10] Vacuum support[5] and Oxygen storage x25[10]
  
-==Variable spell 2 ea==+===Variable spell 2 ea===
 1 space each. 1 space each.
  
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 |Heal|Stinger |$5,000 | 3| 169| but instead of the fatigue effect inject a sing dose of a drug once| |Heal|Stinger |$5,000 | 3| 169| but instead of the fatigue effect inject a sing dose of a drug once|
  
-==Implants==+===Implants===
 All normal implant up to tl 11 are available. common are:   All normal implant up to tl 11 are available. common are:  
    * "Tough skin enhantment" Monocrys Subdermal Armor(reduce cost of ranger package by this and does not disturb the mage armor net)    * "Tough skin enhantment" Monocrys Subdermal Armor(reduce cost of ranger package by this and does not disturb the mage armor net)
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    * "Beguile spell" Silvertongue Implant    * "Beguile spell" Silvertongue Implant
  
-==Other equipment==+===Other equipment===
 Mages usually wear a transparent bioplastic space suit under their "mage robes", it often has a guide net for the force screen. Some wear cyber suits of different types(note that the start cost for buying TL 11 gear like cybersuit is the base cost, thus 1/5 the listed value). Mages usually wear a transparent bioplastic space suit under their "mage robes", it often has a guide net for the force screen. Some wear cyber suits of different types(note that the start cost for buying TL 11 gear like cybersuit is the base cost, thus 1/5 the listed value).
  
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 Also things like TL 11 medical nanobots are common Also things like TL 11 medical nanobots are common
  
-====Mystic Knight====+=====Mystic Knight=====
 You belong to an order that kept the secrets of the Mystics Knights of the Federation alive.  You have no special place in the Empire, unlike the police powers of the knights in the Federation. You belong to an order that kept the secrets of the Mystics Knights of the Federation alive.  You have no special place in the Empire, unlike the police powers of the knights in the Federation.
  
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-====Superior====+=====Superior=====
 This is a “general great improvement” lens on the base training package, which increases the This is a “general great improvement” lens on the base training package, which increases the
 overall competence of the template a lot without changing its flavor. overall competence of the template a lot without changing its flavor.
starrangers/important_background.1437556905.txt.gz · Last modified: 2018/07/31 23:23 (external edit)