starrangers:important_background
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- | =====Important backgrounds===== | + | ======Important backgrounds====== |
All important backgrounds are 300 points | All important backgrounds are 300 points | ||
- | ==== From Haraza ==== | + | ===== From Haraza |
Your home world had a full global nuclear war a long time ago, and you are not quite human after the mutations. | Your home world had a full global nuclear war a long time ago, and you are not quite human after the mutations. | ||
Persistent rumors claim that Haraza was originally the home world of all humans called " | Persistent rumors claim that Haraza was originally the home world of all humans called " | ||
- | ===Attributes[60]=== | + | ====Attributes[60]==== |
* +1 DX | * +1 DX | ||
* +1 HT | * +1 HT | ||
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* +1 ST | * +1 ST | ||
- | ===Advantages[260]=== | + | ====Advantages[245]==== |
-absolute direction 3d sense[10] | -absolute direction 3d sense[10] | ||
-absolute timing[2] | -absolute timing[2] | ||
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-amphibious[10] | -amphibious[10] | ||
-+1 move[5] | -+1 move[5] | ||
- | -+1 water move[5] | ||
-Chameleon 1 [5] | -Chameleon 1 [5] | ||
-breath holding 5(x32)[10] | -breath holding 5(x32)[10] | ||
- | -Dr 5 ablative[5] | ||
-Dr 2 tough skin[6] | -Dr 2 tough skin[6] | ||
-eidetic memory[5] | -eidetic memory[5] | ||
- | -empathy[5] | + | -empathy |
-filter lungs(reduces the ranger implant package cost by 5pt)[5] | -filter lungs(reduces the ranger implant package cost by 5pt)[5] | ||
-Fearlessness 2[4] | -Fearlessness 2[4] | ||
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-less sleep 2[4] | -less sleep 2[4] | ||
-metabolism control[5] | -metabolism control[5] | ||
- | -microscopic vision[5] | ||
-mind shield 1[5] | -mind shield 1[5] | ||
-nictating membrane 5[5] | -nictating membrane 5[5] | ||
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-Improved G-Tolerance 0.3G[5] | -Improved G-Tolerance 0.3G[5] | ||
- | ===Disadvantages: | + | ====Disadvantages: |
- Code of honor(pirate)[-5] | - Code of honor(pirate)[-5] | ||
- Sense of duty(own clan)[-5] | - Sense of duty(own clan)[-5] | ||
- Unusual biochemistry[-5] | - Unusual biochemistry[-5] | ||
- | ===Other=== | + | ====Other==== |
- | 6 points more Basic skills/ | + | 10 points more Basic skills/ |
Base gravity: 1g | Base gravity: 1g | ||
- | ====From Elvenhome==== | + | =====From Elvenhome===== |
You are from the planet Elvenhome. A place where the population tries to resemble " | You are from the planet Elvenhome. A place where the population tries to resemble " | ||
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Disadvantages: | Disadvantages: | ||
- | ===Genetic modifications: | + | ====Genetic modifications: |
- less sleep 2 | - less sleep 2 | ||
- rapid healing | - rapid healing | ||
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- +1 IQ | - +1 IQ | ||
- | ===Cybernetics: | + | ====Cybernetics: |
- | 111 points, but ranger package has 59 of the same points | + | 94 points, but ranger package has 42 of the same points |
- | ==Cognitive Enhancement (TL10)== | + | ===Cognitive Enhancement (TL10)=== |
This implant establishes new connections between itself | This implant establishes new connections between itself | ||
and different parts of the brain., Normal neurons are | and different parts of the brain., Normal neurons are | ||
Line 115: | Line 112: | ||
20 points. | 20 points. | ||
- | ==Thermal Imaging Eyes (TL10)== | + | ===Thermal Imaging Eyes (TL10)=== |
This is a pair of bionic eyes with tiny infrared imaging | This is a pair of bionic eyes with tiny infrared imaging | ||
cameras, day/night telescopic optics, and a HUD (p. 24) | cameras, day/night telescopic optics, and a HUD (p. 24) | ||
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Statistics: Acute vision +2(electricl -20%)[4], acute hearing +2(electrical)[4] 8 points. | Statistics: Acute vision +2(electricl -20%)[4], acute hearing +2(electrical)[4] 8 points. | ||
- | ==Silvertongue Implant (TL10)== | + | ===Silvertongue Implant (TL10)=== |
Statistics: | Statistics: | ||
(Temporary Disadvantage, | (Temporary Disadvantage, | ||
- | ==Boosted Reflexes (TL9)== | + | ===Boosted Reflexes (TL9)=== |
These implanted glands release chemicals on mental | These implanted glands release chemicals on mental | ||
command, triggering a controlled adrenaline-like response. | command, triggering a controlled adrenaline-like response. | ||
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[18]. 18 points. | [18]. 18 points. | ||
- | ==Advanced Bionic Ears (TL9)== | + | ===Advanced Bionic Ears (TL9)=== |
These ears are connected to a computerized sound profiling database. | These ears are connected to a computerized sound profiling database. | ||
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- | ==Gyrobalance (TL9)== | + | ===Gyrobalance (TL9)=== |
This is a miniature electronic gyroscope implanted in | This is a miniature electronic gyroscope implanted in | ||
the inner ears (bothears – but treat as a single operation), | the inner ears (bothears – but treat as a single operation), | ||
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Recorded data only, -20%) [6] | Recorded data only, -20%) [6] | ||
- | ==Bioplastic Skin (TL10)== | + | ===Bioplastic Skin (TL10)=== |
This modification covers the recipient’s body with a | This modification covers the recipient’s body with a | ||
sheath of living smart bioplastic (p. 171). It is thin and sensitive enough that it looks and behaves like normal skin, | sheath of living smart bioplastic (p. 171). It is thin and sensitive enough that it looks and behaves like normal skin, | ||
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DR 5 vs. other types of damage. | DR 5 vs. other types of damage. | ||
- | Statistics: | + | Statistics: |
- | [15]. 35 points. | + | [8]. 18 points. |
- | ==Neural Jack (TL9)== | + | ===Neural Jack (TL9)=== |
This is a socket implanted in the body (usually the back of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) into it and connect to a phone line, modem, etc. Statistics: | This is a socket implanted in the body (usually the back of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) into it and connect to a phone line, modem, etc. Statistics: | ||
- | ==Implant Video Comm (TL9)== | + | ===Implant Video Comm (TL9)=== |
This implanted radio communicator (p. 44) is spliced into the recipient’s optic nerves to provide a video display. It has a range of one mile, and can be used to subscribe to a cell phone or net service provider. Statistics: Radio (Reduced Range, x1/10, -30%; Temporary Disadvantage, | This implanted radio communicator (p. 44) is spliced into the recipient’s optic nerves to provide a video display. It has a range of one mile, and can be used to subscribe to a cell phone or net service provider. Statistics: Radio (Reduced Range, x1/10, -30%; Temporary Disadvantage, | ||
- | ===Basic training: (102)=== | + | ====Basic training: (102)==== |
Primary Skills(44): | Primary Skills(44): | ||
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- | ===Other gear=== | + | ====Other gear==== |
Elven bow: Composite recurve bow with electronically accelerated memory material return(powered by a b-cell good for 500 shots). HUD link. Compact targeting scope(Infravision)(+3), | Elven bow: Composite recurve bow with electronically accelerated memory material return(powered by a b-cell good for 500 shots). HUD link. Compact targeting scope(Infravision)(+3), | ||
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Elven blade(TL 11): Broadsword, smallsword or rapier, Balanced, hyperdense very fine vibroblade( +1d+4(20)) Base cost *90, with neurolash function +$500. | Elven blade(TL 11): Broadsword, smallsword or rapier, Balanced, hyperdense very fine vibroblade( +1d+4(20)) Base cost *90, with neurolash function +$500. | ||
- | ===Other=== | + | ====Other==== |
Base gravity: 0.87g | Base gravity: 0.87g | ||
- | ==== Special forces background ==== | + | ===== Special forces background |
You served 20 years ("20 year man") in one of the imperial special forces units before joining rangers. Alternatively (but less likely) you could be a current member of a special forces unit on tour of rangers. | You served 20 years ("20 year man") in one of the imperial special forces units before joining rangers. Alternatively (but less likely) you could be a current member of a special forces unit on tour of rangers. | ||
- | ===Bionics=== | + | ====Bionics==== |
- | Do not get the ranger Bionics package, instead get special forces bionics: | + | Do not get the ranger Bionics package, instead get special forces bionics: |
- | ==Hyperspectral Eyes== | + | ===Hyperspectral Eyes=== |
This is a pair of bionic eyes with tiny multispectral imaging | This is a pair of bionic eyes with tiny multispectral imaging | ||
cameras, day/night telescopic optics, and a HUD (p. 24) | cameras, day/night telescopic optics, and a HUD (p. 24) | ||
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- | ==Monocrys Subdermal Armor== | + | ===Monocrys Subdermal Armor=== |
This diamondoid nanocrystal mesh grown under the | This diamondoid nanocrystal mesh grown under the | ||
patient’s skin provides DR 24 vs. piercing and cutting damage and DR 8 vs. other damage.\\ | patient’s skin provides DR 24 vs. piercing and cutting damage and DR 8 vs. other damage.\\ | ||
Statistics: DR 16 (Limited, Piercing and Cutting, -20%; | Statistics: DR 16 (Limited, Piercing and Cutting, -20%; | ||
- | Tough Skin, -40%) [32]; DR 8 (Tough Skin, -40%) [24]. 56 | + | Tough Skin, -40%) [16]; DR 8 (Tough Skin, -40%) [12]. 28 |
points. | points. | ||
- | ==Hyperdense Skeleton== | + | ===Hyperdense Skeleton=== |
Micro- or nanomachines can reinforce a patient’s skeleton | Micro- or nanomachines can reinforce a patient’s skeleton | ||
with carbon fibers, transforming his bones into structures | with carbon fibers, transforming his bones into structures | ||
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Statistics: HP+5 [10]; DR 40 | Statistics: HP+5 [10]; DR 40 | ||
- | (Skull only, -70%) [60]; DR 20 (Limited, Crushing, -40%; | + | (Head vitals |
- | Tough Skin, -40%) [20]. 90 points | + | Tough Skin, -40%) [10]. 50 points |
- | ==Intestinal Recycler (TL10)== | + | ===Intestinal Recycler (TL10)=== |
The human digestive system is imperfect, so waste matter | The human digestive system is imperfect, so waste matter | ||
always contains useful chemicals that could have been | always contains useful chemicals that could have been | ||
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Statistics: | Statistics: | ||
- | ==Accelerated Reflexes (TL10)== | + | ===Accelerated Reflexes (TL10)=== |
A system of electronic nerves and computer hardware | A system of electronic nerves and computer hardware | ||
that replaces large sections of the nervous system. | that replaces large sections of the nervous system. | ||
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Electrical, -20%) [20]. 20 points. | Electrical, -20%) [20]. 20 points. | ||
- | ==Implant Video Comm (TL9)== | + | ===Implant Video Comm (TL9)=== |
This implanted radio communicator (p. 44) is spliced | This implanted radio communicator (p. 44) is spliced | ||
into the recipient’s optic nerves to provide a video display. | into the recipient’s optic nerves to provide a video display. | ||
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[9]. 9 points. | [9]. 9 points. | ||
- | ==Gyrobalance (TL9)== | + | ===Gyrobalance (TL9)=== |
This is a miniature electronic gyroscope implanted in | This is a miniature electronic gyroscope implanted in | ||
the inner ears (bothears – but treat as a single operation), | the inner ears (bothears – but treat as a single operation), | ||
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(Temporary Disadvantage, | (Temporary Disadvantage, | ||
- | ==Filter Implant (TL9)== | + | ===Filter Implant (TL9)=== |
A self-regenerating particle-filtration system integrated | A self-regenerating particle-filtration system integrated | ||
into the recipient’s lungs. | into the recipient’s lungs. | ||
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Statistics: | Statistics: | ||
- | ==Boosted Reflexes (TL9)== | + | ===Boosted Reflexes (TL9)=== |
These implanted glands release chemicals on mental | These implanted glands release chemicals on mental | ||
command, triggering a controlled adrenaline-like response. | command, triggering a controlled adrenaline-like response. | ||
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[18]. 18 points. | [18]. 18 points. | ||
- | ==Advanced Bionic Ears (TL9)== | + | ===Advanced Bionic Ears (TL9)=== |
These ears are connected to a computerized soundprofiling database. | These ears are connected to a computerized soundprofiling database. | ||
Statistics: | Statistics: | ||
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- | ==Biomonitor Implant (TL9)== | + | ===Biomonitor Implant (TL9)=== |
This implant monitors vital signs: pulse, heartbeat, | This implant monitors vital signs: pulse, heartbeat, | ||
blood pressure, respiration, | blood pressure, respiration, | ||
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Statistics: | Statistics: | ||
- | ==Computer Implant (TL9)== | + | ===Computer Implant (TL9)=== |
The user should also have a neural jack (p. 217) or | The user should also have a neural jack (p. 217) or | ||
implant radio (p. 211). | implant radio (p. 211). | ||
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Recorded data only, -20%) [6] | Recorded data only, -20%) [6] | ||
- | ==Neural Jack (TL9)== | + | ===Neural Jack (TL9)=== |
This is a socket implanted in the body (usually the back | This is a socket implanted in the body (usually the back | ||
of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) | of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) | ||
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Statistics: | Statistics: | ||
- | ==Biological Operating System (BOS) Implant (TL10)== | + | ===Biological Operating System (BOS) Implant (TL10)=== |
This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that | This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that | ||
that help the user manage his body’s physiological state. | that help the user manage his body’s physiological state. | ||
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Metabolism Control 1 [5], No Hangover [1]. 8 points. | Metabolism Control 1 [5], No Hangover [1]. 8 points. | ||
- | ==Internal Reinforcement(TL10)== | + | ===Internal Reinforcement(TL10)=== |
Implanted bioplastic elements under the skin protect specially vital locations from damage, but are not as durable as armor. | Implanted bioplastic elements under the skin protect specially vital locations from damage, but are not as durable as armor. | ||
- | TL 10: hard to kill 2[4], Damage Resistance | + | TL 10: hard to kill 2[4], Damage Resistance |
- | ===Training === | + | ====Training |
- | 96 points | + | 127 points |
Advantages: Fit [5]; G-experience(all)[10] | Advantages: Fit [5]; G-experience(all)[10] | ||
- | Primary Skills: | + | Primary Skills: |
- | * Armoury (Small Arms) (A) IQ [2]; Brawling (E) DX [2]; Camouflage (E) IQ [2]; Electronics Operation (Comm) (A) IQ-1 [2]; Explosives (Demolition) (A) IQ [2]; Fast-Draw (Ammo) (E) DX [1]; First Aid/TL10 (E) IQ [2]; Navigation (Land) (A) IQ-1 [2]; Observation (A) Per [2]; Parachuting (E) DX [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; battledress (A) IQ [8]; Soldier (A) IQ+1 [4]; Stealth (A) DX [2], Survival (any) (A) IQ [2]; Survival (any) (A) IQ-1 [1]; Swimming (E) HT+2 [2]; Tactics (H) IQ [2]; Throwing (A) DX-1 [1]; Traps (A) IQ-1 [2] | + | * Armoury (Small Arms) (A) IQ [2]; Brawling (E) DX [2]; Camouflage (E) IQ [2]; Electronics Operation (Comm) (A) IQ-1 [2]; Explosives (Demolition) (A) IQ [2]; Fast-Draw (Ammo) (E) DX [1]; First Aid/TL10 (E) IQ [2]; Navigation (Land) (A) IQ-1 [2]; Observation (A) Per [2]; Parachuting (E) DX [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Battledress[8]; Soldier (A) IQ+1 [4]; Stealth (A) DX [2], Survival (any) (A) IQ [2]; Survival (any) (A) IQ-1 [1]; Swimming (E) HT+2 [2]; Tactics (H) IQ [2]; Throwing (A) DX-1 [1]; Traps (A) IQ-1 [2] |
* Guns/TL9 (Rifle)(E) DX+2 [4]; Guns (pick two specializations or techniques) or Beam weapons(pistol) (E) DX+2 [2*2] | * Guns/TL9 (Rifle)(E) DX+2 [4]; Guns (pick two specializations or techniques) or Beam weapons(pistol) (E) DX+2 [2*2] | ||
- | + | * Increase one of: Battledress, | |
+ | * Increase one of the 2 point Primary skills by 2 points. | ||
Secondary Skills:26\\ | Secondary Skills:26\\ | ||
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Background Skills: | Background Skills: | ||
- | |||
If 20 year man also get: | If 20 year man also get: | ||
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* Better gear [5] | * Better gear [5] | ||
* rank 1-2[5-10] | * rank 1-2[5-10] | ||
- | | + | |
If on a tour to rangers get: | If on a tour to rangers get: | ||
* rank 1-2[5-10] | * rank 1-2[5-10] | ||
- | | + | |
- | Notes: If you do not have combat reflexes from elsewhere take the combat simulator training. Most special forces troops have much more battledress skill than the minimum above so Battlesuit Trooper is very common. | + | Notes: If you do not have combat reflexes from elsewhere take the combat simulator training. Most special forces troops have much more battledress skill than the minimum above so Battlesuit Trooper |
- | ====Noble==== | + | =====Noble===== |
You are a very minor member of a major house, a major member of a lesser house or a direct descendant of a minor house. | You are a very minor member of a major house, a major member of a lesser house or a direct descendant of a minor house. | ||
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Selecting maximums from everything would be: One of the wealth/ | Selecting maximums from everything would be: One of the wealth/ | ||
- | ===Disadvantages=== | + | ====Disadvantages==== |
Distinctive features: Optional, but fairly common among nobles. Only one allowed from below: | Distinctive features: Optional, but fairly common among nobles. Only one allowed from below: | ||
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Also if you wish can take one less 25 point training package in Additional training and use the points here. | Also if you wish can take one less 25 point training package in Additional training and use the points here. | ||
- | ===Schooling=== | + | ====Schooling==== |
You have enjoyed the best tutors instead of normal schooling: [60-90] | You have enjoyed the best tutors instead of normal schooling: [60-90] | ||
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* 20-50 points in knowledge skills(max 8 points each) | * 20-50 points in knowledge skills(max 8 points each) | ||
- | ===Noble type=== | + | ====Noble type==== |
Wealth/ | Wealth/ | ||
* Major house: [145] | * Major house: [145] | ||
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* Legal immunity to 10[2.5] | * Legal immunity to 10[2.5] | ||
- | ===Implants=== | + | ====Implants==== |
You likely have superior cybernetics: | You likely have superior cybernetics: | ||
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You can leave some of the implants out(likely candidates: backup brain, reinforced skeleton, advanced bionic ears or one(but not both) neural interface) or downgrade the armor to save points. | You can leave some of the implants out(likely candidates: backup brain, reinforced skeleton, advanced bionic ears or one(but not both) neural interface) or downgrade the armor to save points. | ||
- | ==Cognitive Enhancement (TL10)== | + | ===Cognitive Enhancement (TL10)=== |
This implant establishes new connections between itself | This implant establishes new connections between itself | ||
and different parts of the brain., Normal neurons are | and different parts of the brain., Normal neurons are | ||
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* Visualization [8] | * Visualization [8] | ||
| | ||
- | ==Computer Implant (TL9)== | + | ===Computer Implant (TL9)=== |
This is a computer implanted in the recipient’s head and | This is a computer implanted in the recipient’s head and | ||
controlled through its own direct neural interface. It takes | controlled through its own direct neural interface. It takes | ||
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- | ==Neural Jack (TL9)== | + | ===Neural Jack (TL9)=== |
This is a socket implanted in the body (usually the back | This is a socket implanted in the body (usually the back | ||
of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) | of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) | ||
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- | ==Wireless Neural Interface (TL9)== | + | ===Wireless Neural Interface (TL9)=== |
This is a wireless neural interface radio with a one-mile | This is a wireless neural interface radio with a one-mile | ||
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+20%; Sensie, +80%) [17]. 17 points. | +20%; Sensie, +80%) [17]. 17 points. | ||
- | ==Biological Operating System (BOS) Implant (TL10)== | + | ===Biological Operating System (BOS) Implant (TL10)=== |
This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that | This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that | ||
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Metabolism Control 1 [5], No Hangover [1]. 8 points | Metabolism Control 1 [5], No Hangover [1]. 8 points | ||
- | ==Backup Brain (TL11)== | + | ===Backup Brain (TL11)=== |
This computer and sensor system monitors the user’s | This computer and sensor system monitors the user’s | ||
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death is the Extra Life (Copy) advantage [20] | death is the Extra Life (Copy) advantage [20] | ||
- | ==Thermal Imaging Eyes (TL10)== | + | ===Thermal Imaging Eyes (TL10)=== |
This is a pair of bionic eyes with tiny infrared imaging | This is a pair of bionic eyes with tiny infrared imaging | ||
cameras, day/night telescopic optics, and a HUD (p. 24) | cameras, day/night telescopic optics, and a HUD (p. 24) | ||
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[-15]. 0 points. | [-15]. 0 points. | ||
- | ==Hyperspectral Eyes (TL11)== | + | ===Hyperspectral Eyes (TL11)=== |
These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the | These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the | ||
infrared cameras. | infrared cameras. | ||
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(Mitigator, -70%) [-15]. 13 points. | (Mitigator, -70%) [-15]. 13 points. | ||
- | ==Nanoweave Subdermal Armor (TL10)== | + | ===Nanoweave Subdermal Armor (TL10)=== |
Advanced flexible armor implanted under the patient’s | Advanced flexible armor implanted under the patient’s | ||
skin. It has DR 18 vs. piercing and cutting damage and DR | skin. It has DR 18 vs. piercing and cutting damage and DR | ||
Line 608: | Line 605: | ||
point | point | ||
- | ==Reinforced Skeleton (TL10)== | + | ===Reinforced Skeleton (TL10)=== |
Micro- or nanomachines can reinforce a patient’s skeleton with carbon fibers, | Micro- or nanomachines can reinforce a patient’s skeleton with carbon fibers, | ||
| | ||
Line 620: | Line 617: | ||
points | points | ||
- | ==Hyperdense Skeleton (TL11)== | + | ===Hyperdense Skeleton (TL11)=== |
A reinforced skeleton (above) | A reinforced skeleton (above) | ||
impregnated with hyperdense | impregnated with hyperdense | ||
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- | ==Gyrobalance (TL9)== | + | ===Gyrobalance (TL9)=== |
This is a miniature electronic gyroscope implanted in | This is a miniature electronic gyroscope implanted in | ||
the inner ears (bothears – but treat as a single operation), | the inner ears (bothears – but treat as a single operation), | ||
Line 639: | Line 636: | ||
(Temporary Disadvantage, | (Temporary Disadvantage, | ||
- | ==Filter Implant (TL9)== | + | ===Filter Implant (TL9)=== |
A self-regenerating particle-filtration system integrated | A self-regenerating particle-filtration system integrated | ||
into the recipient’s lungs. | into the recipient’s lungs. | ||
Statistics: | Statistics: | ||
- | ==Silvertongue Implant (TL10)== | + | ===Silvertongue Implant (TL10)=== |
Statistics: | Statistics: | ||
(Temporary Disadvantage, | (Temporary Disadvantage, | ||
- | ==Boosted Heart (TL10)== | + | ===Boosted Heart (TL10)=== |
This combination of a cybernetic heart upgrade and | This combination of a cybernetic heart upgrade and | ||
arterial reinforcement allows the recipient to temporarily | arterial reinforcement allows the recipient to temporarily | ||
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[4]. 19 points. | [4]. 19 points. | ||
- | ==Advanced Bionic Ears (TL9)== | + | ===Advanced Bionic Ears (TL9)=== |
These ears are connected to a computerized soundprofiling database. | These ears are connected to a computerized soundprofiling database. | ||
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Deafness (Mitigator, -70%) [-6]. 11 points. | Deafness (Mitigator, -70%) [-6]. 11 points. | ||
- | ==Biomonitor Implant (TL9)== | + | ===Biomonitor Implant (TL9)=== |
This implant monitors vital signs: pulse, heartbeat, | This implant monitors vital signs: pulse, heartbeat, | ||
blood pressure, respiration, | blood pressure, respiration, | ||
Line 681: | Line 678: | ||
Statistics: | Statistics: | ||
- | ==== Ninjutsu clan ==== | + | ===== Ninjutsu clan ===== |
You are from a ancient clan, claiming to honor old traditions from the human home world "The way of the ninja" or " | You are from a ancient clan, claiming to honor old traditions from the human home world "The way of the ninja" or " | ||
Note that you are likely to own a lot of melee weapons(ut 165-166) with monowire blade or hyperdense vibroblade, perhaps with a stun or neurolash option. Another favorite is the sonic shurigen(ut 166) | Note that you are likely to own a lot of melee weapons(ut 165-166) with monowire blade or hyperdense vibroblade, perhaps with a stun or neurolash option. Another favorite is the sonic shurigen(ut 166) | ||
- | ===Advantages=== | + | ====Advantages==== |
Advantages[112]: | Advantages[112]: | ||
* G-experience 1.47g[1], Ninja talent 2 [10]; Contact(the ninja organization)[5], | * G-experience 1.47g[1], Ninja talent 2 [10]; Contact(the ninja organization)[5], | ||
Line 694: | Line 691: | ||
Ninja talent: Blind Fighting(p.B180), | Ninja talent: Blind Fighting(p.B180), | ||
- | ===Skills=== | + | ====Skills==== |
Primary Skills[22]: | Primary Skills[22]: | ||
* Stealth[4], Judo and Karate, | * Stealth[4], Judo and Karate, | ||
Line 707: | Line 704: | ||
Six of [1] each: Forced Entry, Knot Tying, Escape; Camouflage[1]; | Six of [1] each: Forced Entry, Knot Tying, Escape; Camouflage[1]; | ||
- | ===Bionics=== | + | ====Bionics==== |
Same as ranger and:[+40] | Same as ranger and:[+40] | ||
==Slickskin (TL10)== | ==Slickskin (TL10)== | ||
Line 716: | Line 713: | ||
Statistics: | Statistics: | ||
- | ==Accelerated Reflexes (TL10)== | + | ===Accelerated Reflexes (TL10)=== |
A system of electronic nerves and computer hardware | A system of electronic nerves and computer hardware | ||
that replaces large sections of the nervous system. | that replaces large sections of the nervous system. | ||
Line 723: | Line 720: | ||
Electrical, -20%) [20]. 20 points | Electrical, -20%) [20]. 20 points | ||
- | ==Thermal Imaging Eyes (TL10)== | + | ===Thermal Imaging Eyes (TL10)=== |
This is a pair of bionic eyes with tiny infrared imaging | This is a pair of bionic eyes with tiny infrared imaging | ||
cameras, day/night telescopic optics, and a HUD (p. 24) | cameras, day/night telescopic optics, and a HUD (p. 24) | ||
Line 737: | Line 734: | ||
[-15]. 0 points | [-15]. 0 points | ||
- | ==Boosted Reflexes (TL9)== | + | ===Boosted Reflexes (TL9)=== |
These implanted glands release chemicals on mental | These implanted glands release chemicals on mental | ||
command, triggering a controlled adrenaline-like response.\\ | command, triggering a controlled adrenaline-like response.\\ | ||
Line 744: | Line 741: | ||
[18]. 18 points. | [18]. 18 points. | ||
- | ===Ninja abilities=== | + | ====Ninja abilities==== |
Select 103 points from below ninja abilities. You can use +/-5 the given number of points with the basic/ | Select 103 points from below ninja abilities. You can use +/-5 the given number of points with the basic/ | ||
Line 752: | Line 749: | ||
not have any rigid armor and be maximally at light encumbrance to work. | not have any rigid armor and be maximally at light encumbrance to work. | ||
- | ==Catfall== | + | ===Catfall=== |
Ninja are great climbers, and many of their tools are | Ninja are great climbers, and many of their tools are | ||
designed to help them ascend to high places. Therefore, a ninja | designed to help them ascend to high places. Therefore, a ninja | ||
Line 759: | Line 756: | ||
Statistics: Catfall(PM, -10%)[9]. | Statistics: Catfall(PM, -10%)[9]. | ||
- | ==Danger Sense== | + | ===Danger Sense=== |
Ninja learn to detect impending danger. This ability isn’t | Ninja learn to detect impending danger. This ability isn’t | ||
magical or mystical, but rather reflects the ninja’s | magical or mystical, but rather reflects the ninja’s | ||
Line 766: | Line 763: | ||
Statistics: Danger Sense(PM, -10%)[14]. | Statistics: Danger Sense(PM, -10%)[14]. | ||
- | ==Enhanced Dodge 1== | + | ===Enhanced Dodge 1=== |
Ninja are mobile, and move lightly and quickly. They learn | Ninja are mobile, and move lightly and quickly. They learn | ||
to avoid blows instead of taking them. | to avoid blows instead of taking them. | ||
Line 772: | Line 769: | ||
Statistics: Enhanced Dodge 1(PM, -10%)[14]. | Statistics: Enhanced Dodge 1(PM, -10%)[14]. | ||
- | ==Enhanced Parry 1 or 2(All Weapons)== | + | ===Enhanced Parry 1 or 2(All Weapons)=== |
Ninja eschew heavy armor. Instead, they learn to defend | Ninja eschew heavy armor. Instead, they learn to defend | ||
them selves with their weapons to the utmost. | them selves with their weapons to the utmost. | ||
Line 778: | Line 775: | ||
Statistics: Enhanced Parry 1 or 2(All Weapons; PM, -10%) [9 or 18] | Statistics: Enhanced Parry 1 or 2(All Weapons; PM, -10%) [9 or 18] | ||
- | ==Killing Strike 1 or 2== | + | ===Killing Strike 1 or 2=== |
Ninja can learn special methods to use their weapons to end | Ninja can learn special methods to use their weapons to end | ||
Line 807: | Line 804: | ||
PM, -10%)[4/ | PM, -10%)[4/ | ||
- | ==Lethal Weapon== | + | ===Lethal Weapon=== |
Prerequisites: | Prerequisites: | ||
Line 831: | Line 828: | ||
Weapons, +20%, to WeaponMaster(Ninja Weapons; p. 7)[7]. | Weapons, +20%, to WeaponMaster(Ninja Weapons; p. 7)[7]. | ||
- | ==NinjaTools== | + | ===NinjaTools=== |
One of the most basic ninja arts,this is the ability to produce | One of the most basic ninja arts,this is the ability to produce | ||
your own tools for the task at hand. The ninja can buy any number | your own tools for the task at hand. The ninja can buy any number | ||
Line 858: | Line 855: | ||
Statistics: Gizmos (Ninja Gear Only, -10%; PM, -10%) [4/level]. | Statistics: Gizmos (Ninja Gear Only, -10%; PM, -10%) [4/level]. | ||
- | ==One With Shadows== | + | ===One With Shadows=== |
Prerequisite: | Prerequisite: | ||
Line 872: | Line 869: | ||
Infravision, | Infravision, | ||
- | ==Perfect Balance== | + | ===Perfect Balance=== |
Once a ninja has learned to fall safely, he masters how not | Once a ninja has learned to fall safely, he masters how not | ||
to fall at all.Legends of ninja masters running along ropes and | to fall at all.Legends of ninja masters running along ropes and | ||
Line 881: | Line 878: | ||
Statistics: Perfect Balance(PM, -10%)[14]. | Statistics: Perfect Balance(PM, -10%)[14]. | ||
- | ==Peripheral Vision== | + | ===Peripheral Vision=== |
Prerequisite: | Prerequisite: | ||
Line 894: | Line 891: | ||
Statistics: Peripheral Vision(PM, -10%)[14]. | Statistics: Peripheral Vision(PM, -10%)[14]. | ||
- | ==ShadowWalker== | + | ===ShadowWalker=== |
- | Prerequisites: | + | Prerequisites: |
The true master ninja no longer becomes one with the | The true master ninja no longer becomes one with the | ||
Line 904: | Line 901: | ||
Statistics: ShadowForm(Can Carry Objects, No Encumbrance, | Statistics: ShadowForm(Can Carry Objects, No Encumbrance, | ||
- | ==Shifting Visage== | + | ===Shifting Visage=== |
Prerequisites: | Prerequisites: | ||
Line 916: | Line 913: | ||
Statistics: Elastic Skin(Glamour, | Statistics: Elastic Skin(Glamour, | ||
- | ==SuperJump 1== | + | ===SuperJump 1=== |
Prerequisite: | Prerequisite: | ||
Line 924: | Line 921: | ||
Statistics: SuperJump1(PM, | Statistics: SuperJump1(PM, | ||
- | ==Silence 1 or 2== | + | ===Silence 1 or 2=== |
Prerequisites: | Prerequisites: | ||
and Silence 1(for Silence2). | and Silence 1(for Silence2). | ||
Line 934: | Line 931: | ||
Statistics: Silence 1 or 2(PM, -10%)[5or9]. | Statistics: Silence 1 or 2(PM, -10%)[5or9]. | ||
- | ====Asari==== | + | =====Asari===== |
You are a Asari, but on a military exchange program to the human forces. | You are a Asari, but on a military exchange program to the human forces. | ||
Line 972: | Line 969: | ||
- | ====Technomage==== | + | =====Technomage===== |
Any sufficiently advanced technology is indistinguishable from magic. You live with that technology. your order has access to a lot of technology not normally available in the empire. | Any sufficiently advanced technology is indistinguishable from magic. You live with that technology. your order has access to a lot of technology not normally available in the empire. | ||
- | ===Base=== | + | ====Base==== |
* High TL(TL 11) [5] | * High TL(TL 11) [5] | ||
* +1 Better gear[5] | * +1 Better gear[5] | ||
Line 988: | Line 985: | ||
- | ===Spells=== | + | ====Spells==== |
181 points in " | 181 points in " | ||
Line 1003: | Line 1000: | ||
For legs and arms: for 1 point total for legs and 1 point total for arms you can increase both legs to 1.5* capacity for normal build, *2 capacity for overweight/ | For legs and arms: for 1 point total for legs and 1 point total for arms you can increase both legs to 1.5* capacity for normal build, *2 capacity for overweight/ | ||
- | ==Mage armor (1)15-228== | + | ===Mage armor (1)15-124=== |
1/2(5 DR) or 1.5(9/ | 1/2(5 DR) or 1.5(9/ | ||
- | Implanted force screen and sub-skin guide net. Armor disturbs the guide net, reduce the effective DR by double the armor DR(but regeneration is based on base shield). Use the Crushing DR of the armor to see the penalty. Armor(fully ablative -80%, limited use time -5%, electric -20%, Force screen +20%, | + | Implanted force screen and sub-skin guide net. Armor disturbs the guide net, reduce the effective DR by double the armor DR(but regeneration is based on base shield). Use the Crushing DR of the armor to see the penalty. Armor(fully ablative -80%, limited use time -5%, electric -20%, Force screen +20%, |
- | * 5 pt fully ablative shield with 1 point/40 seconds regeneration(7.5 minute use time/ | + | * 5 pt fully ablative shield with 1 point/40 seconds regeneration(7.5 minute use time/ |
- | * 9 pt fully ablative shield with 1 point/9 seconds regeneration (40 minute use time/ | + | * 9 pt fully ablative shield with 1 point/9 seconds regeneration (40 minute use time/ |
- | * 18 pt fully ablative shield with 1 point/9 seconds regeneration(20 minute use time/ | + | * 18 pt fully ablative shield with 1 point/9 seconds regeneration(20 minute use time/ |
- | * 28 pt fully ablative shield with 1 point/9 seconds regeneration(10 minute use time/ | + | * 28 pt fully ablative shield with 1 point/9 seconds regeneration(10 minute use time/ |
- | * 37 pt fully ablative shield with 1 point/9 seconds regeneration(5 minute use time/ | + | * 37 pt fully ablative shield with 1 point/9 seconds regeneration(5 minute use time/ |
- | * 52 pt fully ablative shield with 1 point/ | + | * 52 pt fully ablative shield with 1 point/ |
- | * 104 pt fully ablative shield with 1 point/ | + | * 104 pt fully ablative shield with 1 point/ |
- | * 156 pt fully ablative shield with 1 point/ | + | * 156 pt fully ablative shield with 1 point/ |
- | * 208 pt fully ablative shield with 1 point/ | + | * 208 pt fully ablative shield with 1 point/ |
As implanted gadgets: All cost [1] and the money cost is 10* the guide net cost above. They require 1 hour or maintenance/ | As implanted gadgets: All cost [1] and the money cost is 10* the guide net cost above. They require 1 hour or maintenance/ | ||
Line 1024: | Line 1021: | ||
They cost and weight as given above | They cost and weight as given above | ||
- | ==Fly (1)45== | + | ===Fly (1)45=== |
2 spaces | 2 spaces | ||
Line 1033: | Line 1030: | ||
As implanted gadget: Costs [1] and the money cost is IC 24 000. It requires 1 hour or maintenance/ | As implanted gadget: Costs [1] and the money cost is IC 24 000. It requires 1 hour or maintenance/ | ||
- | ==Penetrating Vision (1) 9== | + | ===Penetrating Vision (1) 9=== |
1/8 space. | 1/8 space. | ||
Line 1040: | Line 1037: | ||
As implanted gadget: Costs[1] and the money cost is IC 1000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 1000. It requires 1 hour or maintenance/ | ||
- | ==Create water (1) 3== | + | ===Create water (1) 3=== |
1 space | 1 space | ||
Line 1049: | Line 1046: | ||
As implanted gadget: Costs[1] and the money cost is IC 4500. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 4500. It requires 1 hour or maintenance/ | ||
- | ==Sense direction (1)4/8== | + | ===Sense direction (1)4/8=== |
Implanted inertial navigator | Implanted inertial navigator | ||
Line 1056: | Line 1053: | ||
As implanted gadget: Costs[1] and the money cost is IC 300. | As implanted gadget: Costs[1] and the money cost is IC 300. | ||
- | ==Know time (1)2== | + | ===Know time (1)2=== |
Implanted clock with timer and alarm functions | Implanted clock with timer and alarm functions | ||
Line 1063: | Line 1060: | ||
As implanted gadget: Costs[1] and the money cost is IC 300. | As implanted gadget: Costs[1] and the money cost is IC 300. | ||
- | ==Analyze (1 ea) 6+2 ea== | + | ===Analyze (1 ea) 6+2 ea=== |
each 1/4 space. | each 1/4 space. | ||
Line 1074: | Line 1071: | ||
As implanted gadget: Cost[1 each] and the money cost is IC 1000 each. It requires 1 hour or maintenance/ | As implanted gadget: Cost[1 each] and the money cost is IC 1000 each. It requires 1 hour or maintenance/ | ||
- | ==All seeing (1) 99== | + | ===All seeing (1) 99=== |
1/2 space | 1/2 space | ||
Line 1083: | Line 1080: | ||
As implanted gadget: Costs[1] and the money cost is IC 20 000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 20 000. It requires 1 hour or maintenance/ | ||
- | ==Detect objects (1) 15== | + | ===Detect objects (1) 15=== |
1/2 space | 1/2 space | ||
Line 1092: | Line 1089: | ||
As implanted gadget: Costs[1] and the money cost is IC 10 000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 10 000. It requires 1 hour or maintenance/ | ||
- | ==Bat Echo (1) 15== | + | ===Bat Echo (1) 15=== |
1/2 space | 1/2 space | ||
Line 1101: | Line 1098: | ||
As implanted gadget: Costs[1] and the money cost is IC 2000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 2000. It requires 1 hour or maintenance/ | ||
- | ==Imaging (1) 15== | + | ===Imaging (1) 15=== |
1/2 space | 1/2 space | ||
Line 1110: | Line 1107: | ||
As implanted gadget: Costs[1] and the money cost is IC 2000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 2000. It requires 1 hour or maintenance/ | ||
- | ==Eagle eyes (1) 15== | + | ===Eagle eyes (1) 15=== |
1/2 space | 1/2 space | ||
Line 1119: | Line 1116: | ||
As implanted gadget: Costs[1] and the money cost is IC 20 000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 20 000. It requires 1 hour or maintenance/ | ||
- | ==Bat ears (1) 22== | + | ===Bat ears (1) 22=== |
1/2 space | 1/2 space | ||
Line 1128: | Line 1125: | ||
As implanted gadget: Costs[1] and the money cost is IC 10 000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 10 000. It requires 1 hour or maintenance/ | ||
- | ==Grease 1== | + | ===Grease 1=== |
1/8 space (should be in arm or it is hard to aim, though a mounting in back and squirting in the immediate square behind you to cover retreats might make sense) | 1/8 space (should be in arm or it is hard to aim, though a mounting in back and squirting in the immediate square behind you to cover retreats might make sense) | ||
Line 1135: | Line 1132: | ||
Implanted Sprayer[1] money cost is IC 60(refulls are IC 30 for 5 square charge). Skill to use is Liquid projector(sprayer), | Implanted Sprayer[1] money cost is IC 60(refulls are IC 30 for 5 square charge). Skill to use is Liquid projector(sprayer), | ||
- | ==Medical scan (1) 8== | + | ===Medical scan (1) 8=== |
1/8 space. | 1/8 space. | ||
Line 1146: | Line 1143: | ||
As implanted gadget: Costs[1] and the money cost is IC 2 000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 2 000. It requires 1 hour or maintenance/ | ||
- | ==Close wound 1== | + | ===Close wound 1=== |
1/16 space (should be in arm or head or it is hard to aim) | 1/16 space (should be in arm or head or it is hard to aim) | ||
Plastiskin sprayer[1]: 8 applications. Cost IC 4,refills are IC 2. Use first aid to operate | Plastiskin sprayer[1]: 8 applications. Cost IC 4,refills are IC 2. Use first aid to operate | ||
- | ==Inject 2== | + | ===Inject 2=== |
1/16 space (should be in arm or head or it is hard to aim) | 1/16 space (should be in arm or head or it is hard to aim) | ||
Stinger: Statistics: Extra Arm (Switchable, | Stinger: Statistics: Extra Arm (Switchable, | ||
- | ==Light strike (1) 30== | + | ===Light strike (1) 30=== |
1/8 space (should be in arm or it is hard to aim) | 1/8 space (should be in arm or it is hard to aim) | ||
Line 1165: | Line 1162: | ||
As implanted gadget: Costs[1] and the money cost is IC 3000. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 3000. It requires 1 hour or maintenance/ | ||
- | ==Stun (1) 22== | + | ===Stun (1) 22=== |
1/8 space (should be in arm or it is hard to aim) | 1/8 space (should be in arm or it is hard to aim) | ||
Line 1176: | Line 1173: | ||
As implanted gadget: Costs[1] and the money cost is IC 2500. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 2500. It requires 1 hour or maintenance/ | ||
- | ==Disable electronics (1) 47== | + | ===Disable electronics (1) 47=== |
1/8 space (should be in arm or it is hard to aim) | 1/8 space (should be in arm or it is hard to aim) | ||
Line 1185: | Line 1182: | ||
As implanted gadget: Costs[1] and the money cost is IC 1200. It requires 1 hour or maintenance/ | As implanted gadget: Costs[1] and the money cost is IC 1200. It requires 1 hour or maintenance/ | ||
- | ==Afflict 30== | + | ===Afflict 30=== |
1/8 space (should be in arm or it is hard to aim) | 1/8 space (should be in arm or it is hard to aim) | ||
Line 1196: | Line 1193: | ||
* Affliction 2 - Reduced range 10/30, -5%; Those with nervous system only, -20%; Unconsciousness, | * Affliction 2 - Reduced range 10/30, -5%; Those with nervous system only, -20%; Unconsciousness, | ||
- | ==Illusion 5== | + | ===Illusion 5=== |
1.5 space | 1.5 space | ||
Line 1203: | Line 1200: | ||
Note that unlike a normal holoprojector this uses a swarm of aerostat nanobots as projection surface, allowing greater flexibility in the placement of the image. Created image is maximally 1m*1m*2m | Note that unlike a normal holoprojector this uses a swarm of aerostat nanobots as projection surface, allowing greater flexibility in the placement of the image. Created image is maximally 1m*1m*2m | ||
- | ==Space emergency adaptation 15== | + | ===Space emergency adaptation 15=== |
1/8 space. | 1/8 space. | ||
Line 1210: | Line 1207: | ||
Vacuum support[5] and Oxygen storage x25[10] | Vacuum support[5] and Oxygen storage x25[10] | ||
- | ==Variable spell 2 ea== | + | ===Variable spell 2 ea=== |
1 space each. | 1 space each. | ||
Line 1247: | Line 1244: | ||
|Heal|Stinger |$5,000 | 3| 169| but instead of the fatigue effect inject a sing dose of a drug once| | |Heal|Stinger |$5,000 | 3| 169| but instead of the fatigue effect inject a sing dose of a drug once| | ||
- | ==Implants== | + | ===Implants=== |
All normal implant up to tl 11 are available. common are: | All normal implant up to tl 11 are available. common are: | ||
* "Tough skin enhantment" | * "Tough skin enhantment" | ||
Line 1264: | Line 1261: | ||
* " | * " | ||
- | ==Other equipment== | + | ===Other equipment=== |
Mages usually wear a transparent bioplastic space suit under their "mage robes", | Mages usually wear a transparent bioplastic space suit under their "mage robes", | ||
Line 1273: | Line 1270: | ||
Also things like TL 11 medical nanobots are common | Also things like TL 11 medical nanobots are common | ||
- | ====Mystic Knight==== | + | =====Mystic Knight===== |
You belong to an order that kept the secrets of the Mystics Knights of the Federation alive. | You belong to an order that kept the secrets of the Mystics Knights of the Federation alive. | ||
Line 1306: | Line 1303: | ||
- | ====Superior==== | + | =====Superior===== |
This is a “general great improvement” lens on the base training package, which increases the | This is a “general great improvement” lens on the base training package, which increases the | ||
overall competence of the template a lot without changing its flavor. | overall competence of the template a lot without changing its flavor. |
starrangers/important_background.1437556905.txt.gz · Last modified: 2018/07/31 23:23 (external edit)