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starrangers:maintaining_technology [2015/06/20 20:51] – created webystarrangers:maintaining_technology [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 ====== Maintaining technology ====== ====== Maintaining technology ======
 Objects fall into three main categories: Objects fall into three main categories:
-   * Simple gadgets: <$50 for TL 10 or <$75 for TL 11+   * Simple gadgets: <$50 for TL 10 or <$75($375 purchase price) for TL 11
    * Fool proofed items    * Fool proofed items
    * Periodically used items.    * Periodically used items.
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 These are items that are not normally used except when on a mission.  These are items that are not normally used except when on a mission. 
  
-This includes things like weapons, sensors, communicators and other gadgets you take with you. For simplicity count the number of such items you have in your load, divide by and use that number as hours of maintenance you need to do on your gear once you get back to your base for each day(or part) spent on a high stress situation. Use half that required time if your mission did not involve any combat or other high stress things.+This includes things like weapons, sensors, communicators and other gadgets you take with you. For simplicity count the number of such items you have in your load, divide by 10 and use that number as hours of maintenance you need to do on your gear once you get back to your base for each day(or part) spent on a high stress situation. Use half that required time if your mission did not involve any combat or other high stress things.
  
 ===== Continuously used items ===== ===== Continuously used items =====
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 ===== Skills ===== ===== Skills =====
-Any basic gear <$5000 for TL 10 or <$7500 for TL 11 can have the basic maintenance done without skill if you have the manual and take double the time.  Any higher cost gear requires at least one point in the correct repair skill due to complexity.+Any basic gear <$5000 for TL 10 or <$7500($37500 purchase price) for TL 11 can have the basic maintenance done without skill if you have the manual and take double the time.  Any higher cost gear requires at least one point in the correct repair skill due to complexity
 + 
 +The actual skill is the same as to repair it and is usually obvious. 
 + 
 +Note that Power armors require both Armoury(body armor) and mechanic(robots).
  
starrangers/maintaining_technology.1434833480.txt.gz · Last modified: 2018/07/31 23:23 (external edit)