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starrangers:medical

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starrangers:medical [2018/07/31 23:23] – external edit 127.0.0.1starrangers:medical [2021/05/19 02:11] (current) weby
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 Implanted: ready maneuver to turn it on(1 second), get the range with a concentrate and roll of electronics operation(sensors) to get range info (1 second) and then aim normally 1-3 seconds for accuracy. After that you probably want to turn off the radar(1 second) to not be radiating and not have the radar overlay part of your vision field. Implanted: ready maneuver to turn it on(1 second), get the range with a concentrate and roll of electronics operation(sensors) to get range info (1 second) and then aim normally 1-3 seconds for accuracy. After that you probably want to turn off the radar(1 second) to not be radiating and not have the radar overlay part of your vision field.
  
-Also since the implanted gadget is a gadget you need to do things like maintenance(in sense you only need to do it if you have the needs maintenance), replace power cells and so on as you would with any gadget. +Also since the implanted gadget is a gadget you need to do things like maintenance(with advantage you only need to do it if you have the needs maintenance), replace power cells and so on as you would with any gadget. 
  
 =====Availability===== =====Availability=====
starrangers/medical.txt · Last modified: 2021/05/19 02:11 by weby