starrangers:medical
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* Surgical Instruments(TL9): | * Surgical Instruments(TL9): | ||
* Operating Theater (TL9): An entire room full of specialized equipment. Its instruments include manipulators that can be controlled via virtual reality gloves and an augmented reality interface; the surgeon still needs steady hands, but he’s not putting them inside the patient. As a result, smaller incisions are needed and recovery times are halved. It provides a +2 (quality) bonus to Surgery skill. $200,000, 1,000 lbs., 20C/40 hr. or external power. LC4. | * Operating Theater (TL9): An entire room full of specialized equipment. Its instruments include manipulators that can be controlled via virtual reality gloves and an augmented reality interface; the surgeon still needs steady hands, but he’s not putting them inside the patient. As a result, smaller incisions are needed and recovery times are halved. It provides a +2 (quality) bonus to Surgery skill. $200,000, 1,000 lbs., 20C/40 hr. or external power. LC4. | ||
- | * Portable Surgery (TL9): A complete set of equipment that fits in the back of a utility vehicle, a trailer, or a hospital cart. This equipment is avored by “street docs” and military units. Its capabilities are the same as that of an operating theater, but it gives a +1 (quality) bonus to Surgery | + | * Portable Surgery (TL9): A complete set of equipment that fits in the back of a utility vehicle, a trailer, or a hospital cart. This equipment is avored by “street docs” and military units. Its capabilities are the same as that of an operating theater, but it gives a +1 (quality) bonus to Surgery skill and +2 (quality) bonus to First Aid. A portable surgery takes five minutes to pack or unpack. $50,000, 250 lbs., 5C/40 hr. (or external power). LC4. |
- | skill and +2 (quality) bonus to First Aid. A portable surgery takes five minutes to pack or unpack. $50,000, 250 lbs., 5C/40 hr. (or external power). LC4. | + | |
* Specialized Operating Theater (TL9): Dedicated to a particular Surgery specialization. It gives a +TL/2 (quality) Surgery bonus in that specialization, | * Specialized Operating Theater (TL9): Dedicated to a particular Surgery specialization. It gives a +TL/2 (quality) Surgery bonus in that specialization, | ||
* Specialized Portable Surgery (TL9): As above, but dedicated to a particular Surgery specialization, | * Specialized Portable Surgery (TL9): As above, but dedicated to a particular Surgery specialization, | ||
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- Inner ear disrupted, you are miserable whenever you are in a moving vehicle; Motion sickness | - Inner ear disrupted, you are miserable whenever you are in a moving vehicle; Motion sickness | ||
- suffer from regular pain: Chronic pain severe | - suffer from regular pain: Chronic pain severe | ||
- | |||
- You have poor night vision: | - You have poor night vision: | ||
- You are incapable of processing abstract images and symbols:Non iconogrpahic | - You are incapable of processing abstract images and symbols:Non iconogrpahic | ||
- Eventual critical failure: Self-destruct | - Eventual critical failure: Self-destruct | ||
+ | - immune system problems: Susceptible common -5 | ||
- less common ones: | - less common ones: | ||
- natural healing is disrupted: slow healing 2 | - natural healing is disrupted: slow healing 2 | ||
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bandage spray and an internal pharmacy with up to 20 | bandage spray and an internal pharmacy with up to 20 | ||
doses of drugs. $10,000, 20 lbs., 2C/10 hr. LC3 | doses of drugs. $10,000, 20 lbs., 2C/10 hr. LC3 | ||
+ | |||
====== Drugs ====== | ====== Drugs ====== | ||
- | Common emergency drugs: | + | ===== Common emergency drugs ===== |
- | | + | |
- | | + | ==== Anti-Toxin Kit (TL9) ==== |
- | | + | This is an antidote for one specific non-nanotech toxin; 10 uses. $25, 0.5 lb. LC4. |
- | | + | ==== Analgine (TL9) ==== |
- | * Ascepaline (TL10):Accelerates cellular regeneration: | + | This drug masks pain for a period equal to half the user’s HT in hours(negating reeling condition and giving high pain threshold). |
- | * Purge (TL10): This cleanses the user’s system of foreign biochemicals. If the user makes a HT roll, it neutralizes any active drugs (including recreational drugs and alcohol) within 2d minutes. Failure means that the dose had no effect; critical failure also nauseates the user (-3 DX for 1 hour). Purge will not counteract drug addiction or cure side effects that remain after the drug that caused them wears off. Purge has no effect on most deadly poisons, but it will counteract sleep gas. $20 per dose. LC4. | + | ==== Antirad (TL9) ==== |
- | | + | One dose halves the effective amount of rads from a new exposure; two doses will halve exposure again, and so on. Antirad is preventative; |
- | | + | ==== Hyperstim (TL9) ==== |
- | | + | This drug instantly awakens an unconscious person, regardless of his HP or FP. Someone using this drug cannot fail a HT roll to avoid unconsciousness. After the drug wears off in HT/4 hours, roll vs. HT. Failure causes 1 HP damage, while critical failure also results in a heart attack. $100 per dose. LC2 |
- | * Regen(TL 11): as Quick regen, but the speed is only 1 HP/minute, the duration is HT minutes | + | ==== Hypercoagulin (TL9) ==== |
- | * SlowRegen | + | When injected or applied to a patient with a bleeding wound, this causes instant coagulation and a cessation of bleeding within 1d+4 seconds. This is equivalent to bandaging.Injectable or contact agent only. $25/dose. LC3. |
- | | + | |
- | | + | ==== Ascepaline (TL10) |
- | | + | Accelerates cellular regeneration: |
- | | + | ==== Purge (TL10) |
- | ===== Bionics ===== | + | This cleanses the user’s system of foreign biochemicals. If the user makes a HT roll, it neutralizes any active drugs (including recreational drugs and alcohol) within 2d minutes. Failure means that the dose had no effect; critical failure also nauseates the user (-3 DX for 1 hour). Purge will not counteract drug addiction or cure side effects that remain after the drug that caused them wears off. Purge has no effect on most deadly poisons, but it will counteract sleep gas. $20 per dose. LC4. |
+ | ==== Genericillin(TL 10) ==== | ||
+ | This is a very powerful, general-purpose antibiotic. It doesn’t treat all diseases, but it’s a good thing to try. A dose of genericillin gives a +5 to HT to recover from bacterial diseases and infection for a week. $25 per dose. LC4. | ||
+ | ==== Programmable Immune Machines (TL11) | ||
+ | These general-purpose nanomachines are programmed to eradicate disease-causing microorganisms or tumors. A successful diagnosis followed by a Physician roll lets the user program the nano dose to treat a specific disease. There’s no need to buy or make new nanomachines for each illness. Programming usually takes an hour per attempt (apply a -2 penalty to skill for rare diseases). Programming a cure for a previously unknown disease takes a successful diagnosis and at least a day per attempt. The skill roll is at -4. $2500 per dose. LC3. | ||
+ | ==== Quickheal (TL11) | ||
+ | This is a topical application of nanomachines. It restores 2d HP. The patient must also have received First Aid; Quickheal won’t close a gaping wound. No more than one dose can be taken per hour. $500 per dose. LC4 | ||
+ | ==== QuickRegen(TL 11) ==== | ||
+ | These nanomachines cause the body to quickly regenerate and close wounds, but are risky to use. They cause regeneration | ||
+ | ==== FastRegen(TL 11) ==== | ||
+ | As Quick regen, but the speed is only 1 HP/second, the duration is HT seconds | ||
+ | ==== Regen(TL 11) ==== | ||
+ | As Quick regen, but the speed is only 1 HP/minute, the duration is HT*2 minutes | ||
+ | ==== SlowRegen | ||
+ | as Quick regen, but the speed is only 1 HP/hour, the duration | ||
+ | ==== Clotting(TL 11) ==== | ||
+ | Nano machines that patrol the bloodstream and clot wounds. They take 1d minutes to clot a major wound. Each dose stays in the body upto 24 hours and can close one major wound. $500 LC3 | ||
+ | ==== Respirocytes (TL11) | ||
+ | These function like oxygen-carrying red blood cells, but with many times the transport capability. They store extra oxygen, transport it, and release it in response to need. They also extract carbon dioxide and absorbed nitrogen from muscle tissue, carrying it to the lungs for excretion. Respirocytes provide +2 FP and Doesn’t Breathe (Oxygen Storage x25, -50%). They last until the oxygen has been used up or the user reaches 0 FP due to extra effort or exertion; then additional respirocytes are needed. $2500 per dose. LC4. | ||
+ | ==== Torpine (TL11) | ||
+ | This puts the user into a healing trance; he becomes unconscious for 12 hours. At the end of that time, all damage taken is totally healed. However, the user comes out of the trance at 1 FP. He is famished from the demands on his system, and must eat to recover lost FP. Torpine also speeds up the metabolism; treat each day on torpine as equivalent to 10 days for aging purposes. $1250 per dose. LC3. | ||
+ | ==== Closewound(TL11) | ||
+ | Improved bandage spray with nanomachines, | ||
+ | |||
+ | =====Common utility drugs===== | ||
+ | ==== Ursaline (TL9) ==== | ||
+ | |||
+ | This drug prevents atrophy of bone tissue and muscles | ||
+ | in low or zero gravity. It is safe but somewhat expensive. A | ||
+ | dose provides a week of protection, equivalent to No | ||
+ | Degeneration in Zero G. $25/dose. LC4. | ||
+ | |||
+ | ==== Adders (TL9) ==== | ||
+ | |||
+ | This is a generic name for a group of drugs that tem- | ||
+ | porarily add to ST, DX, IQ, HT, or Basic Move. One dose | ||
+ | adds 1 point, but multiple doses can be taken together. | ||
+ | |||
+ | After it wears off, the affected attribute suffers a penalty | ||
+ | equal to the original bonus and lasting twice as long. | ||
+ | |||
+ | To obtain the desired effect, a user must make a HT roll | ||
+ | at -1 for every dose taken. If the roll is successful the attribute is raised by the number of doses taken for (25 - HT)/4 | ||
+ | hours. If the roll fails, the drug decreases the attribute by the number of | ||
+ | doses taken, for one hour. On a Critical failure you become addicted to them. | ||
+ | |||
+ | As long as any attribute bonus or penalty is in effect, | ||
+ | using any other type of adder results in adverse side effects. | ||
+ | If the user takes the same type of adder within 24 hours of | ||
+ | a dose, he must make a new HT roll at a penalty equal to | ||
+ | the total of all doses taken in that period. The bonus is only | ||
+ | that of the new dose, but the letdown period is that of all | ||
+ | the doses combined. | ||
+ | |||
+ | Adder users often feel very good under the effects of the | ||
+ | drug – similar to the Overconfidence(9-) advantage – and are at | ||
+ | least mildly depressed during the after effect period. | ||
+ | |||
+ | Pill or injection, $25/dose. LC3. | ||
+ | |||
+ | ==== Bone Stimulation (TL9) ==== | ||
+ | |||
+ | This treatment gives +1 HP (it can’t be repeated). It does | ||
+ | not increase ST, but does allow muscle grafting or rein- | ||
+ | forcement to increase Lifting or Striking ST by two points | ||
+ | more than the normal limit. It can also cure one point of ST | ||
+ | or HP loss due to bone degeneration in zero-G (see No | ||
+ | Degeneration in Zero-G, p. 211). | ||
+ | |||
+ | The treatment is $10,000 (and two weeks). Repeated | ||
+ | treatments will not have any further benefits, except to | ||
+ | cure further ST or HP losses due to decalcification. | ||
+ | |||
+ | ==== Mnemosin (TL9) ==== | ||
+ | |||
+ | This drugs boosts the production of cyclic-AMP response | ||
+ | element binding proteins (CREB) in the brain, enhancing | ||
+ | the user’s memory. It gives him Photographic Memory for | ||
+ | things experienced while under its effects, and temporary | ||
+ | Eidetic Memory to recall anything experienced in the past. | ||
+ | Effects last (25 - HT) minutes. Pills: $20/dose. LC4. | ||
+ | |||
+ | ==== NERV (TL10) ==== | ||
+ | |||
+ | This drug chemically alters the neuro-endocrine system | ||
+ | to improve reflexes and coordination. After taking NERV | ||
+ | for 20 weeks, the user gains +1 DX. Then he must roll vs. | ||
+ | HT. If successful, there are no side effects. | ||
+ | |||
+ | If the roll fails, the user suffers one level of Ham-Fisted | ||
+ | [-5] (p. B138) as the drug increases overall reaction speed | ||
+ | and agility, but fails to make the neural connections need- | ||
+ | ed to improve fine motor coordination. (If the user already | ||
+ | has Ham-Fisted [-5] it increases to [-10] level. If he already | ||
+ | has Ham-Fisted [-10], or if the roll was a critical failure in | ||
+ | any event, neural damage was inflicted. If neural damage is | ||
+ | suffered, the user gains a Neurological Disorder (p. B144): | ||
+ | a mild disorder unless he already has one; if so, increase | ||
+ | the level of the disorder one stage, up to a maximum of | ||
+ | crippling. | ||
+ | |||
+ | The treatment is $2,000 per week. LC3. | ||
+ | |||
+ | ===== Nanosymbionts ===== | ||
+ | Nanosymbionts are colonies of nanomachines installed | ||
+ | in a host’s body to perform useful services. Appropriately | ||
+ | designed nanosymbionts can be used by any being with a | ||
+ | biological body. The bio-nanomachines may be permanent | ||
+ | residents or temporary lodgers. | ||
+ | Unlike nanodrugs, nanosymbionts don’t simply produce | ||
+ | chemicals – they interact directly with cells and other struc- | ||
+ | tures in the body. Some roam the body, seeking infections | ||
+ | or tumors and then producing drugs to combat them, while | ||
+ | others physically manipulate objects, manhandling them | ||
+ | into desired configurations. | ||
+ | Properly designed nanosymbionts do not normally | ||
+ | interfere with one another (except for those meant to do so) | ||
+ | and can safely be used in combination. | ||
+ | |||
+ | ==== Temporary Nanosymbionts ==== | ||
+ | |||
+ | At TL10+, these are a common way to treat illnesses. A | ||
+ | doctor will analyze the patient’s condition and prescribe | ||
+ | appropriate nanosymbionts. They typically come in a sterile package housing a bee-sized capsule. This contains an | ||
+ | applicator-programmer and billions of tiny nanomachines. | ||
+ | |||
+ | The user may set a treatment duration for anywhere | ||
+ | from one day to two weeks; once set it cannot be changed. | ||
+ | |||
+ | The patient then swallows the capsule and the bio-nanoma- | ||
+ | chines take effect within an hour. The applicator-programmer capsule is digested and excreted normally, while the | ||
+ | nanosymbionts take up residence in the body. At the end of | ||
+ | the treatment they shut down, and within another few | ||
+ | weeks are cleansed by the body’s normal waste elimination | ||
+ | functions. | ||
+ | |||
+ | The first price is for the temporary model. | ||
+ | |||
+ | ==== Permanent Nanosymbionts ==== | ||
+ | |||
+ | These perform ongoing maintenance or improvement | ||
+ | functions in the body until removed. Permanent nanosym- | ||
+ | bionts are more expensive than temporary ones, as the bio- | ||
+ | nanomachines must be designed with long-term durability | ||
+ | and self-repair capabilities. | ||
+ | |||
+ | Designers periodically release upgrades for some types | ||
+ | of nanosymbionts, | ||
+ | larly common for those that deal with known bacteria or | ||
+ | viruses, as new varieties are discovered or infectious strains | ||
+ | mutate. Registered users can get an upgrade installed for | ||
+ | 1% of the original purchase price. | ||
+ | |||
+ | The second price is for the temporary model. | ||
+ | |||
+ | ==== Panimmunity (TL9) ==== | ||
+ | |||
+ | Panimmunity injections contain smart artificial organ- | ||
+ | isms or bio-nanomachines, | ||
+ | They recognize friendly cells, and attack others. | ||
+ | Availability and Statistics: Depending on the bio- | ||
+ | engineering techniques of the society: | ||
+ | |||
+ | * Level 1 Panimmunity (TL9): Gives Resistant to Disease (+3) [3]. $150/ | ||
+ | * Level 2 Panimmunity (TL10): Gives Resistant to Disease (+8) [5]. $250/ | ||
+ | |||
+ | ==== Artery Cleaners (TL10) ==== | ||
+ | |||
+ | These use tiny biomechanical brushes, cilia, and rotors | ||
+ | to clear plaque and fatty deposits from arterial surfaces, | ||
+ | reducing the risk of heart disease. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: If someone who has been using artery clean- | ||
+ | ers for at least six months would lose a point of HT due to | ||
+ | a failed aging roll (p. B444), roll 1d: on a 1-3 he doesn’t lose | ||
+ | the HT. 0-point feature. | ||
+ | |||
+ | ==== Nano-Bacteriophages (TL10) ==== | ||
+ | |||
+ | These bio-nanomachines patrol for and destroy any | ||
+ | known bacterial and parasitic pathogens, but have no effect | ||
+ | on viruses. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Immunity to Known Bacteria [5]. | ||
+ | |||
+ | ==== Blood Cops (TL10) ==== | ||
+ | |||
+ | These are gengineered macrophage cells designed to | ||
+ | patrol the bloodstream, | ||
+ | pathogens, toxins, and harmful free radicals before they | ||
+ | can damage the body. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Blood Cops provide Longevity [2] and | ||
+ | Resistant to Metabolic Hazards (+8) [15]. 17 points. | ||
+ | |||
+ | ==== Carcinophages (TL10) ==== | ||
+ | |||
+ | These are programmed to search the body for cells that | ||
+ | have mutated into a cancerous state and destroy them | ||
+ | before they can develop into tumors. They can also safely | ||
+ | remove existing tumors, no matter how delicately placed, | ||
+ | such as deep within the brain. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Immunity to Cancers [5]. Permanent | ||
+ | carcinophages also grant Extended Lifespan 1 [2]. | ||
+ | |||
+ | ==== Guardians (TL10) ==== | ||
+ | |||
+ | In a world where hostile nano can be used as insidious | ||
+ | weapons, people will want to protect themselves. | ||
+ | |||
+ | Guardians are adaptive bio-nanomachines that will recog- | ||
+ | nize any other bio-nanomachines already present in the | ||
+ | body when they are first introduced. | ||
+ | |||
+ | If they come upon any new examples, they’ll attempt to | ||
+ | destroy them. If a nano agent allows a HT roll to | ||
+ | resist, guardians give a +8 bonus to the resistance roll. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Resistant to Bio-Nanomachines (+8) [2]. 2 | ||
+ | points. | ||
+ | |||
+ | ==== Lung Cleaners (TL10) ==== | ||
+ | |||
+ | These roam the lungs, removing inhaled debris by | ||
+ | encapsulating it and carrying it through to the body’s | ||
+ | normal excretory systems. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Filter Lungs [5] | ||
+ | |||
+ | ==== Microgravity Biochemistry (TL10) ==== | ||
+ | |||
+ | By maintaining muscle tone and bone density at a micro- | ||
+ | scopic level, these nanosymbionts prevent any degeneration | ||
+ | of these tissues under microgravity or zero-gee conditions. | ||
+ | Availability: | ||
+ | |||
+ | Statistics: No Degeneration in Zero-G [1] (p. 211). | ||
+ | |||
+ | ==== Pore Cleaners (TL10) ==== | ||
+ | |||
+ | A favorite example of cosmetic nano, these inhabit skin | ||
+ | pores and keep them clean. They also eliminate body odor | ||
+ | by killing the bacteria that cause it. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Sanitized Metabolism [1]. | ||
+ | |||
+ | ==== Tooth Cleaners (TL10) ==== | ||
+ | |||
+ | These simple engineered bio-nanomachines keep the | ||
+ | user’s teeth clean and healthy without any need for brush- | ||
+ | ing or toothpaste. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: This is a 0-point feature. | ||
+ | |||
+ | ==== Virus Hunters (TL10) ==== | ||
+ | |||
+ | Similar to bacteriophages, | ||
+ | hunt and destroy known viral pathogens, but have no effect | ||
+ | on bacteria. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Immunity to Known Viruses [5]. | ||
+ | |||
+ | ==== Cell Surgeons (TL11) ==== | ||
+ | Availability: | ||
+ | |||
+ | Statistics: Regeneration (Regular; Nuisance Effect, | ||
+ | sweat heavily while regenerating, | ||
+ | |||
+ | ==== Electroreceptors (TL11) ==== | ||
+ | |||
+ | These nanosymbionts reside in nerve tissue just beneath | ||
+ | the user’s skin. They are sensitive to electrical and magnet- | ||
+ | ic fields and initiate artificial nerve pulses under certain | ||
+ | conditions. This allows the user to detect magnetic fields as | ||
+ | well as electrical emanations, like those from electric fish or | ||
+ | equipment, and determine the direction and approximate | ||
+ | power level. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Detect (Electric and Magnetic Fields; Vague, | ||
+ | -50%) [5]. | ||
+ | |||
+ | ==== DNA Repair (TL11) ==== | ||
+ | |||
+ | Radiation causes damage on the cellular level by mutat- | ||
+ | ing the DNA, which then propagates the mutations when it | ||
+ | divides and copies. DNA repair nano compares the DNA | ||
+ | between cells throughout the body and repairs any that | ||
+ | have accumulated significant mutations. This also repairs | ||
+ | mutations caused by old age. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Regeneration (Slow; Radiation Only, -60%) | ||
+ | [4] and Extended Lifespan 1 [2]. | ||
+ | |||
+ | ==== Metabolic Regulators (TL11) ==== | ||
+ | |||
+ | These are responsive nanosymbionts that provide the | ||
+ | user with voluntary control of many of his own metabolic | ||
+ | processes. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: Metabolic Control 2 (Mastery, | ||
+ | +40%) [14]. The Mastery enhancement means | ||
+ | the user can make precise adjustments to his | ||
+ | metabolism and body chemistry instantly, | ||
+ | helping him cope with even extreme or unexpected stresses. As long as he is conscious, he may add | ||
+ | the level of Metabolism Control to any HT roll. | ||
+ | |||
+ | ==== Respirocytes (TL11) ==== | ||
+ | |||
+ | These function like oxygen-carrying red blood | ||
+ | cells, but with many times the transport capabili- | ||
+ | ty. They store extra oxygen, transport it around | ||
+ | the body, and release it in intelligent fashion in | ||
+ | response to need. They also extract carbon dioxide | ||
+ | and absorbed nitrogen from muscle tissue and | ||
+ | carry it rapidly to the lungs for excretion. | ||
+ | |||
+ | Availability: | ||
+ | |||
+ | Statistics: +2 FP [6]; Doesn’t Breathe (Oxygen Storage | ||
+ | x25, -50%) [10]. Respirocytes are an exception to the rule | ||
+ | that nanosymbionts take an hour to take effect – they begin | ||
+ | working one minute after injection. | ||
+ | |||
+ | ====== Bionics/Surgery ====== | ||
Almost all TL 11 or less cybernetics are available and fairly common, though the availability and price of the TL 11 versions is bad. Neural jacks are extremely common. | Almost all TL 11 or less cybernetics are available and fairly common, though the availability and price of the TL 11 versions is bad. Neural jacks are extremely common. | ||
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Cognitive implants are not normally available on the open market, though they are not illegal they are considered "bad taste", | Cognitive implants are not normally available on the open market, though they are not illegal they are considered "bad taste", | ||
- | The IQ cognitive implant does not exist and the normally available versions are limited to TL 10, with special contacts needed for the TL 11 versions. | + | The IQ cognitive implant does not exist and the normally available |
- | Most people who can afford it have some bionics(with almost everyone having at least a biomonitor and communicator implanted), some quite extensive arrays of implants. | + | Most people who can afford it have some bionics(with almost everyone having at least a biomonitor and communicator implanted), some quite extensive arrays of implants. Biomods are less common, but by no means rare. |
- | ====Statistics==== | + | =====Statistics===== |
Cybernetic modifications usually provide advantages or | Cybernetic modifications usually provide advantages or | ||
mitigate disadvantages; | mitigate disadvantages; | ||
Line 503: | Line 851: | ||
advantage, base the cost on the net change (if positive). | advantage, base the cost on the net change (if positive). | ||
- | ====Availability==== | + | =====Advantage modifiers===== |
+ | Several of the things below can be bought with additional limitations like: | ||
+ | * Electric -20% for normal unshielded electronics. | ||
+ | * Costs FP for powered things to use bioenergy | ||
+ | * All out -25% for things where using takes full concentration. | ||
+ | * require maintenance | ||
+ | |||
+ | =====Advantage vs gadget===== | ||
+ | Some of the implants can be instead bought as accessory[1] instead of normal point cost. | ||
+ | |||
+ | But with accessory they are treated as gear so they can be lost, damaged and are simply not part of you. | ||
+ | |||
+ | The difference is pretty significant for most things, but less so for others. | ||
+ | |||
+ | The example is scanning sense(Imaging Radar)[40] vs gadget(implanted Imaging Radar)[1]: | ||
+ | |||
+ | Scanning sense is a sense, you can do normal perception rolls with it and thus use it for things like you would normal vision. Gadget is just a radar with internal display, so you use electronics operation(sensors) to operate, you need to take a ready maneuver to turn it on or off and take concentrate maneuvers to use. | ||
+ | |||
+ | Thus for example aiming on something with a weapon:\\ | ||
+ | Sense: Will the radar on(free action), look and you see the range(get the targeting bonus) and aim normally 1-3 seconds for accuracy. | ||
+ | Implanted: ready maneuver to turn it on(1 second), get the range with a concentrate and roll of electronics operation(sensors) to get range info (1 second) and then aim normally 1-3 seconds for accuracy. After that you probably want to turn off the radar(1 second) to not be radiating and not have the radar overlay part of your vision field. | ||
+ | |||
+ | Also since the implanted gadget is a gadget you need to do things like maintenance(with advantage you only need to do it if you have the needs maintenance), | ||
+ | |||
+ | =====Availability===== | ||
Each modification specifies the type of procedure, the | Each modification specifies the type of procedure, the | ||
cost of the cybernetics, | cost of the cybernetics, | ||
- | ===Procedure=== | + | ====Procedure==== |
Installing cybernetic modifications involves opening up the | Installing cybernetic modifications involves opening up the | ||
patient and, except for simple procedures, performing neurosurgery to connect the device to the user’s nervous system. | patient and, except for simple procedures, performing neurosurgery to connect the device to the user’s nervous system. | ||
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- | ==Surgical Procedures Table=== | + | ===Surgical Procedures Table=== |
^Procedure ^Modifiers ^Time ^Injury ^Recovery Period^ Fee^ | ^Procedure ^Modifiers ^Time ^Injury ^Recovery Period^ Fee^ | ||
Line 557: | Line 929: | ||
implant leading to Motion Sickness. | implant leading to Motion Sickness. | ||
- | ===Repairing Cybernetics=== | + | ====Repairing Cybernetics==== |
Use Mechanic (Robotics) skill to repair physical damage | Use Mechanic (Robotics) skill to repair physical damage | ||
or malfunctioning cybernetics, | or malfunctioning cybernetics, | ||
Line 565: | Line 937: | ||
completely removed before any repairs can take place. | completely removed before any repairs can take place. | ||
- | ===Powering Cybernetics=== | + | ====Powering Cybernetics==== |
Cybernetic devices are assumed to be powered by body | Cybernetic devices are assumed to be powered by body | ||
heat and motion. Exceptions are noted in the descriptions. | heat and motion. Exceptions are noted in the descriptions. | ||
Line 572: | Line 944: | ||
subsumed in their Mitigator limitation). | subsumed in their Mitigator limitation). | ||
- | ====Normal implants==== | + | =====Bodysculpting===== |
+ | ====Disguised Appearance (TL7)==== | ||
+ | It’s possible to simply change someone’s facial features | ||
+ | without altering their Appearance or making them an exact | ||
+ | copy of someone else. This change may be combined with | ||
+ | surgery for an Altered Appearance (below). | ||
- | ===Computer Implant (TL9)=== | + | Operation: $1,000 (one week recovery). There is no extra |
+ | time or cost if this procedure is combined with Altered | ||
+ | Appearance. LC4. | ||
+ | |||
+ | Statistics: | ||
+ | you. | ||
+ | |||
+ | ====Eyesight Correction (TL7)==== | ||
+ | Vision problems caused by focusing defects in the shape | ||
+ | of the cornea can be relieved by a number of procedures | ||
+ | that reshape the lens. The principles were understood as | ||
+ | early as TL5, but technology did not allow successful correction until TL7, when radial keratotomy using a diamond | ||
+ | scalpel was developed. At TL8+, this was largely replaced by | ||
+ | safer and more accurate laser procedures that can eliminate | ||
+ | myopia and astigmatism completely. | ||
+ | |||
+ | Operation: | ||
+ | around after surgery, but treat as One Eye (or Blindness if | ||
+ | both eyes were done) while recovering, and vision may be | ||
+ | blurred at times for a few weeks – treat as Bad Sight | ||
+ | (Nearsighted). | ||
+ | |||
+ | Statistics: | ||
+ | |||
+ | ====Hair Transplant (TL7)==== | ||
+ | Used by balding men (and, more rarely, women) to | ||
+ | give the impression of normal hair growth. The technique of transferring plugs of skin containing hair | ||
+ | follicles to the scalp was pioneered in the 1950s. At | ||
+ | TL7 the results are obvious and artificial, but this | ||
+ | improves rapidly by TL8, where natural-looking | ||
+ | results are possible. | ||
+ | |||
+ | Operation: | ||
+ | of baldness. No recovery time. | ||
+ | |||
+ | Statistics: Depending on social mores, may | ||
+ | remove Distinctive Features or be a prerequisite for an | ||
+ | increase in Appearance (see Altered Appearance, below). | ||
+ | |||
+ | ====Altered Appearance (TL7/ | ||
+ | |||
+ | A person’s facial looks, hair color, eye color and ethnic | ||
+ | features can all be altered – often with the goal of improving on nature or repairing ravages of time or injury. To | ||
+ | specifically duplicate another person’s appearance, see | ||
+ | Copied Appearance(p. 170). | ||
+ | |||
+ | Operation: | ||
+ | Halve the dollar cost if any increase in Appearance results | ||
+ | in acquiring Off-the-Shelf Looks, or for an modification | ||
+ | that results in lowering Appearance or removal of a trait. | ||
+ | Double the dollar cost for any modification that increases | ||
+ | Appearance to Very Handsome, or results in Honest Face | ||
+ | or Pitiable. LC4. | ||
+ | |||
+ | Statistics: Each minor change can | ||
+ | involve one of the following: a shift | ||
+ | in Appearance by one level, or | ||
+ | somewhat altered features (so | ||
+ | that it requires an IQ roll to recognize the character). Each | ||
+ | major change may increase | ||
+ | Appearance by two levels up, or | ||
+ | down as far as desired (minimum Monstrous), or grant or | ||
+ | remove one of the following: the | ||
+ | Androgynous or Impressive options; | ||
+ | the traits Honest Face (p. B101) or | ||
+ | Pitiable (p. B22). Appearance cannot be | ||
+ | reduced below Monstrous or above Very Handsome. | ||
+ | |||
+ | =====Biomods===== | ||
+ | Biomods are bought with both points and cash. | ||
+ | Each biomod’s availability (TL, LC, and means | ||
+ | of acquisition) is summarized in its description. In | ||
+ | theory, one simply has to locate someone who can | ||
+ | make or install it, pay them, then undergo the | ||
+ | operation. This might be as easy as visiting a | ||
+ | neighborhood clinic and plunking down a credit | ||
+ | card, or as complex as finding an outlawed scientist who’s the only one who can perform the operation. Usually, it depends on the TL and LC of the | ||
+ | biomod. | ||
+ | |||
+ | ====Altered Bulk (TL7/ | ||
+ | When I told the doc I wanted to gain weight, he was | ||
+ | shocked. I told him it was for a movie – well, I wasn’t going | ||
+ | to admit I needed some extra room to hide my flesh holster, | ||
+ | was I?\\ | ||
+ | – Detective Cody Chase, Nevada DPS | ||
+ | |||
+ | Fatty tissue can be removed surgically through techniques such as liposuction, | ||
+ | body. | ||
+ | |||
+ | Operation: | ||
+ | |||
+ | Statistics: | ||
+ | step. The steps range from a maximum of Very Fat [-5], to | ||
+ | Fat [-3], Overweight [-1] and normal weight, down to a | ||
+ | minimum of Skinny [-5], in that order. After the operation, | ||
+ | adjust weight accordingly. | ||
+ | |||
+ | ====Copied Appearance (TL8)==== | ||
+ | |||
+ | This procedure transforms someone’s face into a recognizable copy of another person (real or fictional). The subject must already have the same Appearance (including options like Androgynous or Impressive) as his model, as | ||
+ | well as the same facial traits such as Honest Face (p. B101), | ||
+ | Pitiable (p. B22), and any facial Distinctive or Unnatural | ||
+ | Features. If these traits do not match those of the original, | ||
+ | they must first be changed through the Altered Appearance | ||
+ | (p. 169) procedure before additional surgery can proceed. | ||
+ | |||
+ | Operation: | ||
+ | (“you look like Elvis”), enough to qualify for Mistaken | ||
+ | Identity, is $5,000 (one week recovery). An exact duplicate | ||
+ | (as much as height and build permit) is $50,000 (three | ||
+ | weeks recovery). Halve the cost and recovery time if the | ||
+ | patient’s facial features are fairly similar to the features | ||
+ | being copied (GM’s option). Copies of a real person or | ||
+ | trademarked character are a legal violation (LC2) or | ||
+ | require additional licensing fees that further increase the | ||
+ | cost. Otherwise, LC3. | ||
+ | |||
+ | Statistics: A copy will have the Mistaken Identity trait | ||
+ | (p. B21). A mass-produced copy of someone who is | ||
+ | Handsome or better also gains the Off-the-Shelf Looks | ||
+ | (-50%) modifier on their Appearance. | ||
+ | |||
+ | ====Extreme Sexual Dimorphism (TL7/ | ||
+ | These procedures exaggerate primary male and secondary female sexual attributes. They are often preceded | ||
+ | or followed by surgery to increase Appearance. | ||
+ | |||
+ | Operation: | ||
+ | Average or better Appearance (or the modifications just | ||
+ | appear grotesque). LC3. | ||
+ | |||
+ | Statistics: | ||
+ | (Exaggerated sexual features) [-1]. 1 point. | ||
+ | |||
+ | ====Sex Change (TL7/ | ||
+ | |||
+ | The procedures and effects depend on the level of sex | ||
+ | change: | ||
+ | * Superficial Sex Change(TL7/ | ||
+ | * Gender Reassignment (TL7/8): The subject completely resembles his/her new gender. Only a medical examination would reveal that a sex change had taken place. To all exterior appearances and for all social interactions, | ||
+ | * Genital Reassignment (TL7/8): As above, but without any masculinization or feminization of features (though this | ||
+ | may be added later via a superficial change). | ||
+ | * Complete Sex Change (TL9): This is a total sex change, with full capacity for reproduction being possible. This requires tissue-engineering organs and transplanting them into the recipient’s body, although at TL11+, proteus nanoviruses can design working reproductive organs and cells within the patient’s own body. | ||
+ | * Sex Neutralization (TL9): Complete removal of sexual characteristics. | ||
+ | |||
+ | Operation:A superficial sex change is $2,000 (one week | ||
+ | recovery). A gender reassignment or neutralization is | ||
+ | $10,000 (and two weeks). A genital reassignment is $8,000 | ||
+ | (and two weeks). A complete sex change is $30,000 (and | ||
+ | three weeks) for a male-to-female change, or $100,000 (and | ||
+ | four weeks) for a female-to-male, | ||
+ | creation of an artificial Y chromosome, which is trickier. | ||
+ | There is often a requirement for psychological counseling | ||
+ | prior to any sex change operation. LC3. | ||
+ | |||
+ | Statistics: | ||
+ | Sterile [0] feature; gender neutralization in Sexless [-1]. For | ||
+ | superficial sex change, gender reassignment or neutralization, | ||
+ | Handsome/ | ||
+ | level, switch the descriptor (e.g., Handsome becomes | ||
+ | Beautiful) or, optionally (especially in the case of gender | ||
+ | neutralization) add the Androgynous (p. B21) special | ||
+ | option. Any sex change, especially beyond the superficial | ||
+ | level, can sometimes alter personality, | ||
+ | |||
+ | ====Altered Height (TL8)==== | ||
+ | Height can be altered surgically by up to 3” in either | ||
+ | direction through adjustments to the long bones of the | ||
+ | arms and legs. Slight modifications to the spine can add an | ||
+ | extra 3”. | ||
+ | |||
+ | Operation: | ||
+ | weeks if spinal). LC3. | ||
+ | |||
+ | Statistics: | ||
+ | in Dwarfism or Gigantism (or adjusts height surgically so | ||
+ | that the character no longer qualifies for such a disadvantage). | ||
+ | |||
+ | ====Fingerprint Removal (TL8)==== | ||
+ | Early methods of surgical fingerprint removal result | ||
+ | in scar tissue that leaves prints just as distinctive. By | ||
+ | late TL8, the skin of the fingertips can be replaced by | ||
+ | patternless skin grafts, providing blank and unidentifiable | ||
+ | prints. Of course, if only one suspect for a crime has | ||
+ | had this procedure, blank finger smudges will provide | ||
+ | circumstantial evidence. | ||
+ | |||
+ | Operation: | ||
+ | active while recovering, but no tasks requiring fine manual | ||
+ | dexterity can be performed. LC2. | ||
+ | |||
+ | Statistics: | ||
+ | sensitivity, | ||
+ | insensitive to pain. At TL9 fingertip sensitivity is not | ||
+ | compromised. | ||
+ | |||
+ | ====Archwork (TL9)==== | ||
+ | |||
+ | Operation: | ||
+ | active after surgery, but treat as Lame while recovering. | ||
+ | LC4. | ||
+ | |||
+ | Statistics: Adds 2” to height when barefoot, and you can | ||
+ | wear high heels or dance shoes indefinitely without pain; | ||
+ | regular footwear is uncomfortable (0 points). | ||
+ | |||
+ | ====Jointwork (TL9)==== | ||
+ | |||
+ | Operation: | ||
+ | advantage, or $40,000 (four weeks recovery) for a combination of two or more. LC4. | ||
+ | Statistics: | ||
+ | Manual Dexterity +1 [5], or raise an existing Flexibility | ||
+ | advantage to Double-Jointed [15]. | ||
+ | |||
+ | ====Eros Plus (TL9)==== | ||
+ | |||
+ | The subject’s erogenous zones are significantly more | ||
+ | sensitive to erotic stimulation then an ordinary person’s. | ||
+ | This can be enjoyable. | ||
+ | |||
+ | Operation: $5,000 (two weeks recovery). Only two days | ||
+ | bed rest is required, but you will suffer the Sexless quirk | ||
+ | until the entire recovery period is over. LC3. | ||
+ | Statistics: | ||
+ | you, they get a +4 bonus; however, you are also -4 to resist | ||
+ | Interrogation or Fast-Talk during such activity. The net | ||
+ | cost is 0 points. This biomod can be addictive. For the first | ||
+ | 1d months after it is added, the GM can require a Will roll | ||
+ | to avoid acquiring the disadvantage Lecherousness (15) | ||
+ | [-7], or having the self-control roll for an existing disadvantage reduced one step, e.g., Lecherousness (12) becomes Lecherousness (9). | ||
+ | ====Hair Graft (TL9)==== | ||
+ | An exotic hair graft permits living hair or fur strips to be | ||
+ | grafted to certain parts of the body, such as the spine, | ||
+ | ankles or wrists. | ||
+ | |||
+ | Operation: $1,000 (one day recovery). LC4. | ||
+ | Statistics: | ||
+ | qualify as Distinctive Features or Unnatural Features | ||
+ | depending on social mores. | ||
+ | |||
+ | ====Muscle Graft (TL9)==== | ||
+ | Operation: $20,000 (four weeks recovery). If using a | ||
+ | muscle-boosting nanovirus, half the ST gain (round down) | ||
+ | occurs after two weeks, with the remainder at the end of | ||
+ | the growth period. LC4. | ||
+ | |||
+ | Statistics: | ||
+ | level of Striking ST. This reflects the fact that this ST only | ||
+ | applies to limb muscles, not to internal muscles like heart | ||
+ | or lungs or to the skeleton. Boosting ST by muscle grafts | ||
+ | adds 10 pounds to weight per point of ST increase. | ||
+ | |||
+ | ====Testicle Tuck (TL9)==== | ||
+ | This modification eliminates the special vulnerability of | ||
+ | the male groin to injury. A cheaper version exists which | ||
+ | leaves the recipient sterile. | ||
+ | Operation: | ||
+ | while recovering from surgery, but no bed rest is required. | ||
+ | LC4. The cheap version is $1,000 (and one week); LC3. | ||
+ | Statistics: | ||
+ | Groin only, -60%) [2]. The cheap version adds Sterility [0]. | ||
+ | 2 points. | ||
+ | ====Xenosculpting (TL9)==== | ||
+ | This gives someone nonhuman features, ranging | ||
+ | from pointed “elf” ears to an animal-like face or head. | ||
+ | Minor cosmetic xeno-features include such modifications as elf- or cat-like ears, tiny horns (too small to do | ||
+ | damage), a forked tongue, or a birdlike crest – that is, | ||
+ | any features that don’t require bone or nervous system | ||
+ | alterations. Adding a small patch of fur or feathers (e.g., | ||
+ | to the scalp or ears) is also a minor cosmetic change. | ||
+ | Major xenosculpting may include altered facial bone | ||
+ | structure, like an animal-like jaw or muzzle, or | ||
+ | modifications to skull shape. For claws, sharp teeth and | ||
+ | so on, see Xenostriker Grafts(p. 178). For full-body fur, | ||
+ | scales and so on, see Skin Transformation Virus (p. 186). | ||
+ | A bunny tail or a non-functional tail that simply hangs | ||
+ | there is a minor cosmetic modification; | ||
+ | and muscle that can be wagged is a transplant; see Tail | ||
+ | Grafts(p. 178). Most changes to features like the eyes or | ||
+ | nose do not improve senses – they are cosmetic only. | ||
+ | (Due to the need to modify the brain as well as the sense | ||
+ | organs themselves, improvements to senses require | ||
+ | either genetic engineering, | ||
+ | sound; these canimprove hearing. | ||
+ | |||
+ | Operation: This depends on the extent of the change. | ||
+ | Minor cosmetic xeno-features are $1,000 (one day recovery) each. A set of related minor modifications (e.g., giving | ||
+ | someone rabbit ears, buck teeth and a button nose) is | ||
+ | $10,000 (one week recovery). Altered facial bone structure | ||
+ | is $30,000 (and 2+ weeks). LC3. | ||
+ | |||
+ | Statistics: | ||
+ | Distinctive Features [-1] or even Unnatural Features [-1 to | ||
+ | -3] if such biomods are rare or no “real” existing race | ||
+ | resembles you. Some changes – e.g., bug eyes and a suckerlike mouth surrounded by writhing tendrils – could also | ||
+ | give a negative Appearance or Social Stigma. If you are disguised as a known alien or variant race, this may also qualify as a Secret if you are passing yourself off as one of them. | ||
+ | Large ears can provide Acute Hearing +1 [2]. | ||
+ | |||
+ | ====Xeno-Voice Box (TL9)==== | ||
+ | This technology doesn’t have to be used for sinister purposes. For instance, a human diplomat might have his | ||
+ | voice box modified so that he can speak an alien language | ||
+ | that’s impossible for a human larynx to pronounce. Then | ||
+ | he’d be modified back after completing his tour of duty. | ||
+ | |||
+ | Operation: $10,000 (two weeks recovery); only a day of | ||
+ | bed rest is required, but the subject will be Mute for the | ||
+ | entire recovery period. Reversing the effects of a xeno-voice | ||
+ | box operation takes the same time and cost as the original | ||
+ | procedure. A person can also be surgically rendered Mute | ||
+ | with no ability to make sounds; this can be done quite safely at TL6, and is $500. LC4. | ||
+ | Statistics: A human voice box altered to make vocal | ||
+ | animal sounds – trills, barking, purring, etc. – gives | ||
+ | Disturbing Voice [-10] if speech is still possible, or Cannot | ||
+ | Speak [-15] if it permits only animal sounds. Cannot Speak | ||
+ | can be combined with Voice [10], if the animal sounds are | ||
+ | pleasant. Modifying a human to speak an alien language is | ||
+ | also treated as Disturbing Voice, as human speech will be | ||
+ | garbled. | ||
+ | |||
+ | ====Hermaphromorphic Surgery (TL10)==== | ||
+ | Operation: $150,000 (and four weeks). LC3. | ||
+ | Statistics: Hermaphromorph [5] plus Reproductive | ||
+ | Control [1]. 6 point | ||
+ | |||
+ | =====Normal implants===== | ||
+ | These are the commonly used cybernetic transplants. | ||
+ | |||
+ | ====Computer Implant (TL9)==== | ||
The user should also have a neural jack (p. 217) or | The user should also have a neural jack (p. 217) or | ||
implant radio (p. 211). | implant radio (p. 211). | ||
Line 585: | Line 1288: | ||
$4,000 + the cost of a tiny computer (p. 22) with the compact option. LC4 | $4,000 + the cost of a tiny computer (p. 22) with the compact option. LC4 | ||
- | ===Neural Jack (TL9)=== | + | ====Neural Jack (TL9)==== |
This is a socket implanted in the body (usually the back | This is a socket implanted in the body (usually the back | ||
of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) | of the neck, base of the spine, or skull) with a communications interface. The user can plug an optical cable (p. 43) | ||
Line 594: | Line 1297: | ||
Accessibility: | Accessibility: | ||
- | ===Wireless Neural Interface (TL9)=== | + | ====Wireless Neural Interface (TL9)==== |
This is a wireless neural interface radio with a one-mile | This is a wireless neural interface radio with a one-mile | ||
range. It can also function as a radio communicator. | range. It can also function as a radio communicator. | ||
Line 604: | Line 1307: | ||
- | ===Neurotherapy Implant (TL9)=== | + | ====Neurotherapy Implant (TL9)==== |
Computer chips may be surgically implanted into the | Computer chips may be surgically implanted into the | ||
brain to restore misbehaving or damaged functions, or to | brain to restore misbehaving or damaged functions, or to | ||
Line 623: | Line 1326: | ||
point of disadvantage. LC3. | point of disadvantage. LC3. | ||
- | ===Psych Implant (TL9)=== | + | ====Psych Implant (TL9)==== |
This implant stimulates areas of the brain to produce | This implant stimulates areas of the brain to produce | ||
psychological reactions. Moderate regimes use them as an | psychological reactions. Moderate regimes use them as an | ||
Line 660: | Line 1363: | ||
-1 point of disadvantage added or mitigated. LC3. | -1 point of disadvantage added or mitigated. LC3. | ||
- | ===Biological Operating System (BOS) Implant (TL10)=== | + | ====Biological Operating System (BOS) Implant (TL10)==== |
This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that | This implant controls biofeedback systems and diagnostic monitors, as well as nanomachine drug factories that | ||
that help the user manage his body’s physiological state. | that help the user manage his body’s physiological state. | ||
Line 668: | Line 1371: | ||
$10,000. LC3. | $10,000. LC3. | ||
- | ===Thermal Imaging Eyes (TL10)=== | + | ====Thermal Imaging Eyes (TL10)==== |
This is a pair of bionic eyes with tiny infrared imaging | This is a pair of bionic eyes with tiny infrared imaging | ||
cameras, day/night telescopic optics, and a HUD (p. 24) | cameras, day/night telescopic optics, and a HUD (p. 24) | ||
Line 684: | Line 1387: | ||
Availability: | Availability: | ||
- | ===Polyskin (TL10)=== | + | ====Polyskin (TL10)==== |
A combination of micromachines, | A combination of micromachines, | ||
implants, and artificial glands that allow the recipient to | implants, and artificial glands that allow the recipient to | ||
Line 696: | Line 1399: | ||
recovery time by 2 | recovery time by 2 | ||
- | ==Polyskin Body (TL10)== | + | ===Polyskin Body (TL10)=== |
Statistics: Elastic Skin (Temporary Disadvantage, | Statistics: Elastic Skin (Temporary Disadvantage, | ||
Electrical, -20%) [16]. 16 points. | Electrical, -20%) [16]. 16 points. | ||
Line 703: | Line 1406: | ||
has bioplastic or living metal skin. | has bioplastic or living metal skin. | ||
- | ==Polyskin Face (TL10)== | + | ===Polyskin Face (TL10)=== |
Statistics: Elastic Skin (Face only, -25%; Temporary | Statistics: Elastic Skin (Face only, -25%; Temporary | ||
Disadvantage, | Disadvantage, | ||
Line 709: | Line 1412: | ||
Reinforced Skeleton (TL10) | Reinforced Skeleton (TL10) | ||
- | ===Reinforced Skeleton (TL10)=== | + | ====Reinforced Skeleton (TL10)==== |
Micro- or nanomachines can reinforce a patient’s skeleton with carbon fibers, transforming his bones into structures with the strength of metal. Implants take over the | Micro- or nanomachines can reinforce a patient’s skeleton with carbon fibers, transforming his bones into structures with the strength of metal. Implants take over the | ||
Line 717: | Line 1420: | ||
diagnostic beds, and other advanced sensors. | diagnostic beds, and other advanced sensors. | ||
- | Statistics: HP+5 [10]; DR 20 (Skull only, -70%) [30]; DR | + | Statistics: HP+5 [10]; DR 20 (Head vitals |
- | 10 (Limited, Crushing, -40%; Tough Skin, -40%) [10]. 60 | + | 10 (Limited, Crushing, -40%; Tough Skin, -40%) [5]. 30 |
points. | points. | ||
Line 724: | Line 1427: | ||
$50,000. LC3. | $50,000. LC3. | ||
- | ===Sexmorph (TL10)=== | + | ====Sexmorph (TL10)==== |
This suite of sphincter valves, synthetic hormone glands | This suite of sphincter valves, synthetic hormone glands | ||
Line 738: | Line 1441: | ||
Availability: | Availability: | ||
- | ===Slickskin (TL10)=== | + | ====Slickskin (TL10)==== |
The recipient’s skin is covered with a switchable smart | The recipient’s skin is covered with a switchable smart | ||
matter nanofilm. When activated, most of his skin becomes | matter nanofilm. When activated, most of his skin becomes | ||
Line 748: | Line 1451: | ||
Availability: | Availability: | ||
- | ===Cyberhair (TL10)=== | + | ====Cyberhair (TL10)==== |
This implant replaces sections of ordinary hair with thin | This implant replaces sections of ordinary hair with thin | ||
cybernetic tendrils attached to a reinforced scalp. | cybernetic tendrils attached to a reinforced scalp. | ||
Line 759: | Line 1462: | ||
at least shoulder-length to be effective. | at least shoulder-length to be effective. | ||
- | ==Shoulder-Length Cyberhair (TL10)== | + | ===Shoulder-Length Cyberhair (TL10)=== |
Statistics: Extra Arm 1 (Extra-Flexible, | Statistics: Extra Arm 1 (Extra-Flexible, | ||
-50%; Temporary Disadvantages, | -50%; Temporary Disadvantages, | ||
Line 767: | Line 1470: | ||
Availability: | Availability: | ||
- | ==Waist-Length Cyberhair (TL10)== | + | ===Waist-Length Cyberhair (TL10)=== |
Statistics: Extra Arm 1 (Extra-Flexible, | Statistics: Extra Arm 1 (Extra-Flexible, | ||
Temporary Disadvantages, | Temporary Disadvantages, | ||
Line 775: | Line 1478: | ||
Availability: | Availability: | ||
- | ==Knee-Length Cyberhair (TL10)== | + | ===Knee-Length Cyberhair (TL10)=== |
Longer and tougher, with a reinforced scalp to support | Longer and tougher, with a reinforced scalp to support | ||
the hair’s capabilities. | the hair’s capabilities. | ||
Line 786: | Line 1489: | ||
Availability: | Availability: | ||
- | ===Variskin (TL10)=== | + | ====Variskin (TL10)==== |
The recipient’s skin is replaced or coated with smart | The recipient’s skin is replaced or coated with smart | ||
film. He can change its color and texture to blend in with | film. He can change its color and texture to blend in with | ||
Line 804: | Line 1507: | ||
is simple. | is simple. | ||
- | ===Gill Implant (TL10)=== | + | ====Gill Implant (TL10)==== |
This implant allows the recipient to breathe underwater, | This implant allows the recipient to breathe underwater, | ||
using a device that extracts oxygen from water (it’s not a true | using a device that extracts oxygen from water (it’s not a true | ||
Line 818: | Line 1521: | ||
Availability: | Availability: | ||
- | ===Hive Implant (TL10)=== | + | ====Hive Implant (TL10)==== |
This implanted swarmbot hive (p. 37) can carry a single | This implanted swarmbot hive (p. 37) can carry a single | ||
swarm measuring one square yard. It includes recharging | swarm measuring one square yard. It includes recharging | ||
Line 831: | Line 1534: | ||
Availability: | Availability: | ||
- | ===Intestinal Recycler (TL10)=== | + | ====Intestinal Recycler (TL10)==== |
The human digestive system is imperfect, so waste matter always contains useful chemicals that could have been | The human digestive system is imperfect, so waste matter always contains useful chemicals that could have been | ||
metabolized and used by the body. This implant collects | metabolized and used by the body. This implant collects | ||
Line 839: | Line 1542: | ||
Availability: | Availability: | ||
- | ===Nanoweave Subdermal Armor (TL10)=== | + | ====Nanoweave Subdermal Armor (TL10)==== |
Advanced flexible armor implanted under the patient’s | Advanced flexible armor implanted under the patient’s | ||
skin. It has DR 18 vs. piercing and cutting damage and DR | skin. It has DR 18 vs. piercing and cutting damage and DR | ||
Line 845: | Line 1548: | ||
Statistics: DR 12 (Limited, Piercing and Cutting, -20%; | Statistics: DR 12 (Limited, Piercing and Cutting, -20%; | ||
- | Tough Skin, -40%) [24]; DR 6 (Tough Skin, -40%) [18]. 42 | + | Tough Skin, -40%) [12]; DR 6 (Tough Skin, -40%) [9]. 21 |
points. | points. | ||
Availability: | Availability: | ||
- | ===Accelerated Reflexes (TL10)=== | + | ====Accelerated Reflexes (TL10)==== |
A system of electronic nerves and computer hardware | A system of electronic nerves and computer hardware | ||
that replaces large sections of the nervous system. | that replaces large sections of the nervous system. | ||
Line 858: | Line 1561: | ||
Availability: | Availability: | ||
- | ===Stinger (TL9)=== | + | ====Stinger (TL9)==== |
This concealed implant houses a single disposable hypo | This concealed implant houses a single disposable hypo | ||
(p. 197) sheathed under a fingernail or in a body cavity. The | (p. 197) sheathed under a fingernail or in a body cavity. The | ||
Line 883: | Line 1586: | ||
Availability: | Availability: | ||
- | + | ====Filter Implant (TL9)==== | |
- | + | ||
- | ===Filter Implant (TL9)=== | + | |
A self-regenerating particle-filtration system integrated | A self-regenerating particle-filtration system integrated | ||
into the recipient’s lungs. | into the recipient’s lungs. | ||
Line 894: | Line 1595: | ||
$2,500. LC4. | $2,500. LC4. | ||
- | ===Flesh Pocket (TL9)=== | + | ====Flesh Pocket (TL9)==== |
This is a surgically implanted pocket or pouch, sealed by | This is a surgically implanted pocket or pouch, sealed by | ||
a flap of skin. It can be used to smuggle small objects. A | a flap of skin. It can be used to smuggle small objects. A | ||
Line 906: | Line 1607: | ||
Availability: | Availability: | ||
- | ===Gyrobalance (TL9)=== | + | ====Gyrobalance (TL9)==== |
This is a miniature electronic gyroscope implanted in | This is a miniature electronic gyroscope implanted in | ||
Line 916: | Line 1617: | ||
Availability: | Availability: | ||
- | ===Hidden Compartments (TL9)=== | + | ====Hidden Compartments (TL9)==== |
A cybernetic arm or leg may have a compartment large | A cybernetic arm or leg may have a compartment large | ||
enough for any small object of up to Basic Lift/10 lbs. | enough for any small object of up to Basic Lift/10 lbs. | ||
Line 926: | Line 1627: | ||
required if purchased with the limb. LC4. | required if purchased with the limb. LC4. | ||
- | ===Implant Radio (TL9)=== | + | ====Implant Radio (TL9)==== |
This “implant communicator” is a radio (p. 44) with a | This “implant communicator” is a radio (p. 44) with a | ||
range of one mile. It is spliced into the recipient’s auditory | range of one mile. It is spliced into the recipient’s auditory | ||
Line 938: | Line 1639: | ||
Availability: | Availability: | ||
- | ===Implant Video Comm (TL9)=== | + | ====Implant Video Comm (TL9)==== |
This implanted radio communicator (p. 44) is spliced | This implanted radio communicator (p. 44) is spliced | ||
into the recipient’s optic nerves to provide a video display. | into the recipient’s optic nerves to provide a video display. | ||
Line 952: | Line 1653: | ||
- | ===Internal Reinforcement(TL9)=== | + | ====Internal Reinforcement(TL9)==== |
Implanted bioplastic elements under the skin protect specially vital locations from damage, but are not as durable as armor. | Implanted bioplastic elements under the skin protect specially vital locations from damage, but are not as durable as armor. | ||
Statistics: | Statistics: | ||
- | * TL 9: hard to kill 1[2], Damage Resistance | + | * TL 9: hard to kill 1[2], Damage Resistance |
- | * TL 10: hard to kill 2[4], Damage Resistance | + | * TL 10: hard to kill 2[4], Damage Resistance |
- | * TL 11: hard to kill 3[6], Damage Resistance | + | * TL 11: hard to kill 3[6], Damage Resistance |
Availability: | Availability: | ||
- | ===Biomonitor Implant (TL9)=== | + | ====Biomonitor Implant (TL9)==== |
This implant monitors vital signs: pulse, heartbeat, | This implant monitors vital signs: pulse, heartbeat, | ||
blood pressure, respiration, | blood pressure, respiration, | ||
Line 978: | Line 1679: | ||
Availability: | Availability: | ||
- | ===Bionic Arm or Hand (TL9)=== | + | ====Bionic Arm or Hand (TL9)==== |
This is slightly stronger than the original, but constrained by the limits of the flesh-and-bone shoulder it is | This is slightly stronger than the original, but constrained by the limits of the flesh-and-bone shoulder it is | ||
attached to. | attached to. | ||
- | ==One Bionic Arm (TL9)== | + | ===One Bionic Arm (TL9)=== |
Statistics: | Statistics: | ||
- | Disadvantages, | + | Disadvantages, |
(Mitigator, -70%) [-6]. 5 points. | (Mitigator, -70%) [-6]. 5 points. | ||
Availability: | Availability: | ||
- | ==Two Bionic Arms (TL9)== | + | ===Two Bionic Arms (TL9)=== |
Statistics: | Statistics: | ||
- | Disadvantages, | + | Disadvantages, |
Manipulators (Mitigator, -70%) [-9]. 7 points. | Manipulators (Mitigator, -70%) [-9]. 7 points. | ||
Line 998: | Line 1699: | ||
the Availability entry for one bionic arm. | the Availability entry for one bionic arm. | ||
- | ==Bionic Hand (TL9)== | + | ===Bionic Hand (TL9)=== |
A cybernetic hand and wrist. | A cybernetic hand and wrist. | ||
Statistics: Arm ST+1 (One arm, Temporary | Statistics: Arm ST+1 (One arm, Temporary | ||
Disadvantage, | Disadvantage, | ||
- | [2]; One Hand (Mitigator, -70%) [-4]. 1 point. | + | [1]; One Hand (Mitigator, -70%) [-4]. 1 point. |
Availability: | Availability: | ||
- | ===Bionic Ears (TL9)=== | + | ====Bionic Ears (TL9)==== |
Crude cybernetic implants to repair damaged or lost | Crude cybernetic implants to repair damaged or lost | ||
hearing were available at TL8; these are much more | hearing were available at TL8; these are much more | ||
advanced, providing some benefits over natural ears. | advanced, providing some benefits over natural ears. | ||
- | ==Bionic Ear (TL9)== | + | ===Bionic Ear (TL9)=== |
Statistics: Hard of Hearing (Mitigator, -70%) [-3]. -3 | Statistics: Hard of Hearing (Mitigator, -70%) [-3]. -3 | ||
points. | points. | ||
Line 1018: | Line 1719: | ||
Operation: Minor procedure. $500. LC4. | Operation: Minor procedure. $500. LC4. | ||
- | ==Bionic Ears (TL9)== | + | ===Bionic Ears (TL9)=== |
Statistics: | Statistics: | ||
-70%) [-6]. -1 point. | -70%) [-6]. -1 point. | ||
Line 1024: | Line 1725: | ||
Operation: Two minor procedures. $1,000. LC4. | Operation: Two minor procedures. $1,000. LC4. | ||
- | ==Advanced Bionic Ears (TL9)== | + | ===Advanced Bionic Ears (TL9)=== |
These ears are connected to a computerized soundprofiling database. | These ears are connected to a computerized soundprofiling database. | ||
Statistics: | Statistics: | ||
Line 1032: | Line 1733: | ||
Operation: Two minor procedures. $5,000. LC4. | Operation: Two minor procedures. $5,000. LC4. | ||
- | ===Bionic Eyes (TL9)=== | + | ====Bionic Eyes (TL9)==== |
The eye is a complex organ, but TL9 cybernetics are | The eye is a complex organ, but TL9 cybernetics are | ||
able to replace it with something that works just as well or | able to replace it with something that works just as well or | ||
Line 1039: | Line 1740: | ||
display option and low-light and telescopic (2x) optics. | display option and low-light and telescopic (2x) optics. | ||
- | ==One Bionic Eye (TL9)== | + | ===One Bionic Eye (TL9)=== |
Statistics: Accessory (Video Display) [1]; Nictitating | Statistics: Accessory (Video Display) [1]; Nictitating | ||
Membrane 2 (One eye, -50%) [1]; Night Vision 2 | Membrane 2 (One eye, -50%) [1]; Night Vision 2 | ||
Line 1049: | Line 1750: | ||
Availability: | Availability: | ||
- | ==Two Bionic Eyes (TL9)== | + | ===Two Bionic Eyes (TL9)=== |
Statistics: Accessory (Video Display) [1]; Nictitating | Statistics: Accessory (Video Display) [1]; Nictitating | ||
Membrane 2 [2]; Night Vision 2 (Temporary Disadvantage, | Membrane 2 [2]; Night Vision 2 (Temporary Disadvantage, | ||
Line 1057: | Line 1758: | ||
Availability: | Availability: | ||
- | ===Bionic Leg (TL9)=== | + | ====Bionic Leg (TL9)==== |
A single cybernetic leg is limited by the capabilities of | A single cybernetic leg is limited by the capabilities of | ||
the remaining original leg. A pair of legs are more useful. | the remaining original leg. A pair of legs are more useful. | ||
Line 1066: | Line 1767: | ||
Availability: | Availability: | ||
- | ==Two Bionic Legs== | + | ===Two Bionic Legs=== |
Statistics: | Statistics: | ||
Electrical, -20%, and Maintenance, | Electrical, -20%, and Maintenance, | ||
Line 1075: | Line 1776: | ||
Availability: | Availability: | ||
- | ===Bionic Vital Organs (TL9)=== | + | ====Bionic Vital Organs (TL9)==== |
Complete cybernetic replacement of the heart, lungs, or | Complete cybernetic replacement of the heart, lungs, or | ||
other vital organs is usually performed only to save a life. | other vital organs is usually performed only to save a life. | ||
Line 1081: | Line 1782: | ||
improve on the original organ. | improve on the original organ. | ||
- | ==Bionic Organ Transplants (TL9)== | + | ===Bionic Organ Transplants (TL9)=== |
One of the most common operations, this extends TL8 | One of the most common operations, this extends TL8 | ||
medicine with better pacemakers, artificial lungs, etc. The | medicine with better pacemakers, artificial lungs, etc. The | ||
Line 1093: | Line 1794: | ||
$7,000. LC4. | $7,000. LC4. | ||
- | ==Boosted Heart (TL10)== | + | ===Boosted Heart (TL10)=== |
This combination of a cybernetic heart upgrade and | This combination of a cybernetic heart upgrade and | ||
arterial reinforcement allows the recipient to temporarily | arterial reinforcement allows the recipient to temporarily | ||
Line 1105: | Line 1806: | ||
Availability: | Availability: | ||
- | ===Bionic Voicebox (TL9)=== | + | ====Bionic Voicebox (TL9)==== |
This implant replaces the recipient’s voicebox, and may | This implant replaces the recipient’s voicebox, and may | ||
include an artificial tongue if the original was damaged. | include an artificial tongue if the original was damaged. | ||
Line 1112: | Line 1813: | ||
also be used to give animals the power of speech, although | also be used to give animals the power of speech, although | ||
at IQ 5 or less, they can only parrot words. | at IQ 5 or less, they can only parrot words. | ||
- | ==Cybervoder (TL9)== | + | ===Cybervoder (TL9)=== |
Statistics: Cannot Speak (Mitigator, -70%) [-3]. -3 points. | Statistics: Cannot Speak (Mitigator, -70%) [-3]. -3 points. | ||
Availability: | Availability: | ||
- | ==Silvertongue Implant (TL10)== | + | ===Silvertongue Implant (TL10)=== |
Statistics: | Statistics: | ||
(Temporary Disadvantage, | (Temporary Disadvantage, | ||
Line 1125: | Line 1826: | ||
- | ===Boosted Reflexes (TL9)=== | + | ====Boosted Reflexes (TL9)==== |
These implanted glands release chemicals on mental | These implanted glands release chemicals on mental | ||
command, triggering a controlled adrenaline-like response. | command, triggering a controlled adrenaline-like response. | ||
Line 1134: | Line 1835: | ||
Availability: | Availability: | ||
- | ===Simple Implant translator(TL9)=== | + | ====Simple Implant translator(TL9)==== |
This tiny computer translates from a single language to your language only. | This tiny computer translates from a single language to your language only. | ||
Line 1142: | Line 1843: | ||
Availability: | Availability: | ||
- | ===Implant translator(TL10)=== | + | ====Implant translator(TL10)==== |
This implanted tiny computer that either ties in to your communicator and has a small speaker to emit the sounds in other language. | This implanted tiny computer that either ties in to your communicator and has a small speaker to emit the sounds in other language. | ||
Line 1152: | Line 1853: | ||
- | ====Rare implants==== | + | =====Rare implants===== |
- | ===Modular Implant translator(TL10)=== | + | ====Modular Implant translator(TL10)==== |
This advanced comm implant allows easy swapping of the language known by uploading new language program. | This advanced comm implant allows easy swapping of the language known by uploading new language program. | ||
Line 1180: | Line 1881: | ||
Extra language programs for swapping are $500 each. | Extra language programs for swapping are $500 each. | ||
- | ===Cognitive Enhancement (TL10)=== | + | ====Cognitive Enhancement (TL10)==== |
TL 11 versions are very rare. | TL 11 versions are very rare. | ||
Line 1196: | Line 1897: | ||
(before applying Temporary Disadvantage). LC3 | (before applying Temporary Disadvantage). LC3 | ||
- | ===Backup Brain (TL11)=== | + | ====Backup Brain (TL11)==== |
This computer and sensor system monitors the user’s | This computer and sensor system monitors the user’s | ||
chemical and electrical thought processes, reshaping its | chemical and electrical thought processes, reshaping its | ||
Line 1228: | Line 1929: | ||
Availability: | Availability: | ||
- | ===Monocrys Subdermal Armor (TL11)=== | + | ====Monocrys Subdermal Armor (TL11)==== |
This diamondoid nanocrystal mesh grown under the | This diamondoid nanocrystal mesh grown under the | ||
patient’s skin provides DR 24 vs. piercing and cutting damage and DR 8 vs. other damage. | patient’s skin provides DR 24 vs. piercing and cutting damage and DR 8 vs. other damage. | ||
Statistics: DR 16 (Limited, Piercing and Cutting, -20%; | Statistics: DR 16 (Limited, Piercing and Cutting, -20%; | ||
- | Tough Skin, -40%) [32]; DR 8 (Tough Skin, -40%) [24]. 56 | + | Tough Skin, -40%) [16]; DR 8 (Tough Skin, -40%) [12]. 28 |
points. | points. | ||
Line 1239: | Line 1940: | ||
- | Hyperspectral Eyes (TL11) | + | ====Hyperspectral Eyes (TL11)==== |
These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the | These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the | ||
infrared cameras. | infrared cameras. | ||
Line 1252: | Line 1953: | ||
existing bionic eyes). $60,000. LC4. | existing bionic eyes). $60,000. LC4. | ||
- | ===Hyperdense Skeleton (TL11)=== | + | ====Hyperdense Skeleton (TL11)==== |
A reinforced skeleton (above) | A reinforced skeleton (above) | ||
impregnated with hyperdense | impregnated with hyperdense | ||
Line 1260: | Line 1961: | ||
Statistics: HP+5 [10]; DR 40 | Statistics: HP+5 [10]; DR 40 | ||
- | (Skull only, -70%) [60]; DR 20 (Limited, Crushing, -40%; | + | (Skull only, -70%) [30]; DR 20 (Limited, Crushing, -40%; |
- | Tough Skin, -40%) [20]. 90 points. | + | Tough Skin, -40%) [10]. 50 points. |
Availability: | Availability: | ||
$500,000. LC2. | $500,000. LC2. | ||
- | ===Ripsnake (TL10)=== | + | ====Ripsnake (TL10)==== |
This cybernetic assassin’s weapon is a concealed bionic | This cybernetic assassin’s weapon is a concealed bionic | ||
limb linked to the user’s nervous system. It uncoils from a | limb linked to the user’s nervous system. It uncoils from a | ||
Line 1288: | Line 1989: | ||
Options: add one of: | Options: add one of: | ||
- | * Monowire claws: +$12, | + | * Monowire claws: +$12, |
claw’s edge, it cannot cut into a flat surface.) | claw’s edge, it cannot cut into a flat surface.) | ||
- | * Superfine claws: +$9,000: Innate Attack (Cut) - Armor Divisor (2), +50%; 2 points, x0.6; Str based, +100%.[11] | + | * Superfine claws: +$9,000: Innate Attack (Cut) - Armor Divisor (2), +50%; 2 points, x0.6; Str based, +100%.[11+str cost modidier] |
- | * Vibro+superfine claws Innate Attack +$36,000: (Cut) 1 - Armor Divisor (10), +200%; Str based, +100%. [28] | + | * Vibro+superfine claws Innate Attack +$36,000: (Cut) 1 - Armor Divisor (10), +200%; Str based, +100%. [28+str cost modidier] |
- | * Hyperdense claws Innate Attack +$60,000: Innate Attack (Cut) 1 - Armor Divisor (5), +150%; 2 points, x0.6; Str based, +100%[15] | + | * Hyperdense claws Innate Attack +$60,000: Innate Attack (Cut) 1 - Armor Divisor (5), +150%; 2 points, x0.6; Str based, +100%[15+str cost modidier] |
- | * Hyperdense, vibro very fine claws: +540, | + | * Hyperdense, vibro very fine claws: +540, |
+ | str cost modidier is the cost to modify your STR for the same enchantment see Powers page 146 | ||
Availability: | Availability: | ||
Line 1301: | Line 2004: | ||
these to a bionic hand or arm. | these to a bionic hand or arm. | ||
- | ===Bomb Implant (TL9)=== | + | ====Bomb Implant (TL9)==== |
This explosive charge is attached to a timed or radiotriggered detonator and placed in the subject’s head or | This explosive charge is attached to a timed or radiotriggered detonator and placed in the subject’s head or | ||
torso. Implanted bombs could be suicide devices under the | torso. Implanted bombs could be suicide devices under the | ||
Line 1318: | Line 2021: | ||
torso, a 15mm in a limb, 10mm elsewhere in the body. | torso, a 15mm in a limb, 10mm elsewhere in the body. | ||
- | ===Implanted laser(TL10)=== | + | ====Implanted laser(TL10)==== |
Should be in arm or it is hard to aim. | Should be in arm or it is hard to aim. | ||
Line 1327: | Line 2030: | ||
$800, LC 2 | $800, LC 2 | ||
- | ===Implanted Electrolaser(TL9)=== | + | ====Implanted Electrolaser(TL9)==== |
should be in arm or it is hard to aim | should be in arm or it is hard to aim | ||
Line 1339: | Line 2042: | ||
- | ===Implanted scrambler(TL9)=== | + | ====Implanted scrambler(TL9)==== |
Implanted scrambler (microwave disruptor): Scrambler HT-2 aff (1 yd) acc 3 40/120 B 1 11(3) 3 -1 1 lc 2 | Implanted scrambler (microwave disruptor): Scrambler HT-2 aff (1 yd) acc 3 40/120 B 1 11(3) 3 -1 1 lc 2 | ||
Line 1347: | Line 2050: | ||
$620, LC 1 | $620, LC 1 | ||
- | ===Implanted Holdout Blaster(TL11)=== | + | ====Implanted Holdout Blaster(TL11)==== |
Holdout Blaster 2d(5) burn, sur 3 130/500 B 3 13(3) 3 -1 1 | Holdout Blaster 2d(5) burn, sur 3 130/500 B 3 13(3) 3 -1 1 | ||
Line 1354: | Line 2057: | ||
FIXME point cost | FIXME point cost | ||
- | ===Implanted Sonic Stunner(TL10)=== | + | ====Implanted Sonic Stunner(TL10)==== |
10 Sonic Stunner HT-2(5) aff 1 10/30 B 1 22(3) 3 -1 1 $120 | 10 Sonic Stunner HT-2(5) aff 1 10/30 B 1 22(3) 3 -1 1 $120 | ||
Line 1361: | Line 2064: | ||
FIXME point cost | FIXME point cost | ||
- | === Implanted Mini Needler(TL9)=== | + | ==== Implanted Mini Needler(TL9)==== |
Mini Needler, 3mmN 1d-2 pi- 1 25/100 ammo wt:0.03 3 25(3) 3 -1 2 $200 3 | Mini Needler, 3mmN 1d-2 pi- 1 25/100 ammo wt:0.03 3 25(3) 3 -1 2 $200 3 | ||
Line 1368: | Line 2071: | ||
$700 LC 3 | $700 LC 3 | ||
- | === Implanted Gauss Mini Needler(TL10)=== | + | ==== Implanted Gauss Mini Needler(TL10)==== |
Gauss Minineedler, | Gauss Minineedler, | ||
Line 1375: | Line 2078: | ||
FIXME point cost | FIXME point cost | ||
- | === Implanted Grav Mini Needler(TL11)=== | + | ==== Implanted Grav Mini Needler(TL11)==== |
Grav Minineedler 2d(10) imp in 1 50/200 ammo wt:0.03 4 100(3) 3 -1 1 $200 | Grav Minineedler 2d(10) imp in 1 50/200 ammo wt:0.03 4 100(3) 3 -1 1 $200 | ||
Line 1385: | Line 2088: | ||
=====Mind uploads===== | =====Mind uploads===== | ||
- | Rich people often take " | + | Rich people often take " |
starrangers/medical.1400411040.txt.gz · Last modified: 2018/07/31 23:23 (external edit)