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starrangers:medical [2015/08/12 21:39] – [Mind uploads] webystarrangers:medical [2021/05/19 02:11] (current) weby
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 Implanted: ready maneuver to turn it on(1 second), get the range with a concentrate and roll of electronics operation(sensors) to get range info (1 second) and then aim normally 1-3 seconds for accuracy. After that you probably want to turn off the radar(1 second) to not be radiating and not have the radar overlay part of your vision field. Implanted: ready maneuver to turn it on(1 second), get the range with a concentrate and roll of electronics operation(sensors) to get range info (1 second) and then aim normally 1-3 seconds for accuracy. After that you probably want to turn off the radar(1 second) to not be radiating and not have the radar overlay part of your vision field.
  
-Also since the implanted gadget is a gadget you need to do things like maintenance(in sense you only need to do it if you have the needs maintenance), replace power cells and so on as you would with any gadget. +Also since the implanted gadget is a gadget you need to do things like maintenance(with advantage you only need to do it if you have the needs maintenance), replace power cells and so on as you would with any gadget. 
  
 =====Availability===== =====Availability=====
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 diagnostic beds, and other advanced sensors. diagnostic beds, and other advanced sensors.
  
-Statistics: HP+5 [10]; DR 20 (Skull only, -70%) [30]; DR +Statistics: HP+5 [10]; DR 20 (Head vitals only, -70%) [15]; DR 
-10 (Limited, Crushing, -40%; Tough Skin, -40%) [10]. 60+10 (Limited, Crushing, -40%; Tough Skin, -40%) [5]. 30
 points. points.
  
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 Statistics: DR 12 (Limited, Piercing and Cutting, -20%; Statistics: DR 12 (Limited, Piercing and Cutting, -20%;
-Tough Skin, -40%) [24]; DR 6 (Tough Skin, -40%) [18]. 42+Tough Skin, -40%) [12]; DR 6 (Tough Skin, -40%) [9]. 21
 points. points.
  
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 Statistics:  Statistics: 
-    * TL 9:  hard to kill 1[2], Damage Resistance - Ablative, -80%; Tough skin, -40%; Hardened 4, +80%; Head and torso vitals only, -60%[5]. points   +    * TL 9:  hard to kill 1[2], Damage Resistance - Ablative, -80%; Tough skin, -40%; Hardened 5, +100%; Head and torso vitals only, -60%[3]. points   
-    * TL 10: hard to kill 2[4], Damage Resistance 10 - Ablative, -80%; Tough skin, -40%; Hardened 4, +80%; Head and torso vitals only, -60%[10] 14 points +    * TL 10: hard to kill 2[4], Damage Resistance 12 - Ablative, -80%; Tough skin, -40%; Hardened 5, +100%; Head and torso vitals only, -60%[6] 10 points 
-    * TL 11: hard to kill 3[6], Damage Resistance 15 - Ablative, -80%; Tough skin, -40%; Hardened 4, +80%; Head and torso vitals only, -60%[15]. 21 points+    * TL 11: hard to kill 3[6], Damage Resistance 18 - Ablative, -80%; Tough skin, -40%; Hardened 5, +100%; Head and torso vitals only, -60%[9]. 15 points
  
 Availability: Major procedure. $10,000,LC3. ($50,000 TL 11) Availability: Major procedure. $10,000,LC3. ($50,000 TL 11)
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 ===One Bionic Arm (TL9)=== ===One Bionic Arm (TL9)===
 Statistics:  Arm ST+2 (One arm; Temporary Statistics:  Arm ST+2 (One arm; Temporary
-Disadvantages, Electrical, -20%, and Maintenance, 1 person, weekly, -5%) [5]; DR 2 (One arm, -40%) [6]; One Arm+Disadvantages, Electrical, -20%, and Maintenance, 1 person, weekly, -5%) [5]; DR 2 (One arm, -40%) [3]; One Arm
 (Mitigator, -70%) [-6]. 5 points. (Mitigator, -70%) [-6]. 5 points.
  
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 ===Two Bionic Arms (TL9)=== ===Two Bionic Arms (TL9)===
 Statistics:  Arm ST+2 (Both arms; Temporary Statistics:  Arm ST+2 (Both arms; Temporary
-Disadvantages, Electrical, -20%, and Maintenance, 1 person, weekly, -5%) [8]; DR 2 (Arms, -20%) [8]; No Fine+Disadvantages, Electrical, -20%, and Maintenance, 1 person, weekly, -5%) [8]; DR 2 (Arms, -20%) [4]; No Fine
 Manipulators (Mitigator, -70%) [-9]. 7 points. Manipulators (Mitigator, -70%) [-9]. 7 points.
  
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 Statistics: Arm ST+1 (One arm, Temporary Statistics: Arm ST+1 (One arm, Temporary
 Disadvantage, Electrical, -20%) [3]; DR 2 (One hand, -80%) Disadvantage, Electrical, -20%) [3]; DR 2 (One hand, -80%)
-[2]; One Hand (Mitigator, -70%) [-4]. 1 point.+[1]; One Hand (Mitigator, -70%) [-4]. 1 point.
  
 Availability:Major procedure. $8,000. LC4. Availability:Major procedure. $8,000. LC4.
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 Statistics: DR 16 (Limited, Piercing and Cutting, -20%; Statistics: DR 16 (Limited, Piercing and Cutting, -20%;
-Tough Skin, -40%) [32]; DR 8 (Tough Skin, -40%) [24]. 56+Tough Skin, -40%) [16]; DR 8 (Tough Skin, -40%) [12]. 28
 points. points.
  
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-Hyperspectral Eyes (TL11)+====Hyperspectral Eyes (TL11)====
 These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the These bionic eyes are similar to thermal imaging eyes, except that multispectral cameras replace the
 infrared cameras.  infrared cameras. 
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 Statistics: HP+5 [10]; DR 40 Statistics: HP+5 [10]; DR 40
-(Skull only, -70%) [60]; DR 20 (Limited, Crushing, -40%; +(Skull only, -70%) [30]; DR 20 (Limited, Crushing, -40%; 
-Tough Skin, -40%) [20]. 90 points.+Tough Skin, -40%) [10]. 50 points.
  
 Availability: Radical procedure. Availability: Radical procedure.
starrangers/medical.1439415597.txt.gz · Last modified: 2018/07/31 23:23 (external edit)