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starrangers:rules_changes

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Rules changes

These are the basic rules “system” changes.

For other changes see:

Hitpoints for objects

For machines and other complex objects use: Square root of (empty weight in kg*140)

For homogenous: double the number

If you have GURPS HP for something you can get the HP by: HP^(3/2)

Some hitpoints based on weight

closest to hp Closest to weight
kg hp kg hp
0.0071 1 0.01 1
0.029 2 0.03 2
0.064 3 0.05 3
0.11 4 0.1 4
0.18 5 0.2 5
0.26 6 0.3 6
0.35 7 0.5 8
0.46 8 0.75 10
0.58 9 1 12
0.71 10 1.5 14
1 12 2 17
1.4 14 2.5 19
1.8 16 3 20
2.3 18 4 24
2.9 20 5 26
4.1 24 7 31
5.6 28 10 37
7.3 32 12 41
9.3 36 15 46
11 40 20 53
16 48 25 59
22 56 30 65
29 64 40 75
37 72 50 84
46 80 75 102
64 95 100 118
86 110 125 132
110 125 150 145
140 140 200 167
170 155 250 187
210 170 300 205
240 185 400 237
290 200 500 265
360 225 750 324
450 250 1 000 374
540 275 1 250 418
640 300 1 500 458
750 325 2 000 529
880 350 2 500 592
1 000 375 3 000 648
1 100 400 4 000 748
1 400 450 5 000 837
1 800 500 7 000 990
2 200 550 10 000 1183
2 600 600 12 500 1323
3 000 650 15 000 1449
3 500 700 20 000 1673
4 600 800 30 000 2049
5 800 900 40 000 2366
7 100 1000 50 000 2646
8 600 1100 70 000 3130
10 000 1200 100 000 3742
12 000 1300 125 000 4183
14 000 1400 150 000 4583
16 000 1500 200 000 5292
22 000 1750 300 000 6481
29 000 2000 400 000 7483
36 000 2250 500 000 8367
45 000 2500 700 000 9899
54 000 2750 1 000 000 11832
64 000 3000 1 250 000 13229
88 000 3500 1 500 000 14491
110 000 4000 2 000 000 16733
140 000 4500 2 500 000 18708
180 000 5000 3 000 000 20494
starrangers/rules_changes.1406604953.txt.gz · Last modified: 2018/07/31 23:23 (external edit)