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starrangers:rules_changes [2015/06/24 04:43] webystarrangers:rules_changes [2018/07/31 23:23] (current) – external edit 127.0.0.1
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-=====Hitpoints for objects=====+=====Damaging objects===== 
 +All larger objects have Damage Reduction Factors. Most vehicles have IT(DR) equal to their SM on the speed/range table. Homogenous objects tend to have one more and large living objects one less.
  
-For machines and other complex objects use: Square root of (empty weight in kg*140) +Note that vehicles like tanks that get an effective SM reduction on the design system still get the non-reduced SM for IT(DR)
- +
-For homogenous: double the number +
- +
-If you have GURPS HP for something you can get the HP by: HP^(3/2) +
- +
-Some hitpoints based on weight +
-^ closest to hp ^^ Closest to weight ^^  +
-^ kg ^ hp ^ kg ^ hp ^ +
-| 0.0071 | 1 | 0.01 | 1 | +
-| 0.029 | 2 | 0.03 | 2 | +
-| 0.064 | 3 | 0.05 | 3 | +
-| 0.11 | 4 | 0.1 | 4 | +
-| 0.18 | 5 | 0.2 | 5 | +
-| 0.26 | 6 | 0.3 | 6 | +
-| 0.35 | 7 | 0.5 | 8 | +
-| 0.46 | 8 | 0.75 | 10 | +
-| 0.58 | 9 | 1 | 12 | +
-| 0.71 | 10 | 1.5 | 14 | +
-| 1 | 12 | 2 | 17 | +
-| 1.4 | 14 | 2.5 | 19 | +
-| 1.8 | 16 | 3 | 20 | +
-| 2.3 | 18 | 4 | 24 | +
-| 2.9 | 20 | 5 | 26 | +
-| 4.1 | 24 | 7 | 31 | +
-| 5.6 | 28 | 10 | 37 | +
-| 7.3 | 32 | 12 | 41 | +
-| 9.3 | 36 | 15 | 46 | +
-| 11 | 40 | 20 | 53 | +
-| 16 | 48 | 25 | 59 | +
-| 22 | 56 | 30 | 65 | +
-| 29 | 64 | 40 | 75 | +
-| 37 | 72 | 50 | 84 | +
-| 46 | 80 | 75 | 102 | +
-| 64 | 95 | 100 | 118 | +
-| 86 | 110 | 125 | 132 | +
-| 110 | 125 | 150 | 145 | +
-| 140 | 140 | 200 | 167 | +
-| 170 | 155 | 250 | 187 | +
-| 210 | 170 | 300 | 205 | +
-| 240 | 185 | 400 | 237 | +
-| 290 | 200 | 500 | 265 | +
-| 360 | 225 | 750 | 324 | +
-| 450 | 250 | 1 000 | 374 | +
-| 540 | 275 | 1 250 | 418 | +
-| 640 | 300 | 1 500 | 458 | +
-| 750 | 325 | 2 000 | 529 | +
-| 880 | 350 | 2 500 | 592 | +
-| 1 000 | 375 | 3 000 | 648 | +
-| 1 100 | 400 | 4 000 | 748 | +
-| 1 400 | 450 | 5 000 | 837 | +
-| 1 800 | 500 | 7 000 | 990 | +
-| 2 200 | 550 | 10 000 | 1183 | +
-| 2 600 | 600 | 12 500 | 1323 | +
-| 3 000 | 650 | 15 000 | 1449 | +
-| 3 500 | 700 | 20 000 | 1673 | +
-| 4 600 | 800 | 30 000 | 2049 | +
-| 5 800 | 900 | 40 000 | 2366 | +
-| 7 100 | 1000 | 50 000 | 2646 | +
-| 8 600 | 1100 | 70 000 | 3130 | +
-| 10 000 | 1200 | 100 000 | 3742 | +
-| 12 000 | 1300 | 125 000 | 4183 | +
-| 14 000 | 1400 | 150 000 | 4583 | +
-| 16 000 | 1500 | 200 000 | 5292 | +
-| 22 000 | 1750 | 300 000 | 6481 | +
-| 29 000 | 2000 | 400 000 | 7483 | +
-| 36 000 | 2250 | 500 000 | 8367 | +
-| 45 000 | 2500 | 700 000 | 9899 | +
-| 54 000 | 2750 | 1 000 000 | 11832 | +
-| 64 000 | 3000 | 1 250 000 | 13229 | +
-| 88 000 | 3500 | 1 500 000 | 14491 | +
-| 110 000 | 4000 | 2 000 000 | 16733 | +
-| 140 000 | 4500 | 2 500 000 | 18708 | +
-| 180 000 | 5000 | 3 000 000 | 20494 |+
  
 =====Space ship systems===== =====Space ship systems=====
starrangers/rules_changes.1435120983.txt.gz · Last modified: 2018/07/31 23:23 (external edit)