starrangers:skills
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starrangers:skills [2015/05/06 21:33] – weby | starrangers:skills [2018/07/31 23:23] (current) – external edit 127.0.0.1 | ||
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* Beam weapons(rifle): | * Beam weapons(rifle): | ||
* Beam weapons(pistol): | * Beam weapons(pistol): | ||
- | | + | |
All default to each other at -4 | All default to each other at -4 | ||
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Familiarity penalties for beam weapons are a sum of: | Familiarity penalties for beam weapons are a sum of: | ||
- | * -1 for large size difference (atleast | + | * -1 for large size difference (at least 2 difference in bulk) |
- | * -2 for beam weapon | + | * -2 for beam weapon |
* -1 for grip or handling (normal stock vs. bullpup, pistol vs. revolver, etc.). | * -1 for grip or handling (normal stock vs. bullpup, pistol vs. revolver, etc.). | ||
* -1 for sights (iron sights, scope, reflex sight, etc.). | * -1 for sights (iron sights, scope, reflex sight, etc.). | ||
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hours of practice with it. An easy way to avoid | hours of practice with it. An easy way to avoid | ||
familiarity penalties is the Cross-Trained perk. | familiarity penalties is the Cross-Trained perk. | ||
+ | |||
+ | =====Skill and bonus limits===== | ||
+ | Note that the maximum accuracy bonus you can achieve with scopes and other targeting aids and bonuses like aiming is equal to the accuracy of the weapon. Thus any weapon is limited to a maximum of accuracy*2 to hit bonus before penalties | ||
+ | |||
+ | Due to the inherent accuracy limit of weapons the total accuracy+skill+bonuses of any weapon is limited to 2*accuracy+22 before penalties. | ||
====== Skill lists ====== | ====== Skill lists ====== |
starrangers/skills.1430947990.txt.gz · Last modified: 2018/07/31 23:23 (external edit)