User Tools

Site Tools


starrangers:skills

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
starrangers:skills [2015/05/06 21:33] webystarrangers:skills [2018/07/31 23:23] (current) – external edit 127.0.0.1
Line 32: Line 32:
    * Beam weapons(rifle): Covers the use of all 2 handed projectile firing weapons.    * Beam weapons(rifle): Covers the use of all 2 handed projectile firing weapons.
    * Beam weapons(pistol): Covers the use of all 1 handed projectile firing weapons.    * Beam weapons(pistol): Covers the use of all 1 handed projectile firing weapons.
-   Guns(manpack): covers the use of portable beam heavy weapons(normally fired with gunner) in manpack mount+   Beam weapons(manpack): covers the use of portable beam heavy weapons(normally fired with gunner) in manpack mount
  
 All default to each other at -4 All default to each other at -4
Line 64: Line 64:
  
 Familiarity penalties for beam weapons are a sum of: Familiarity penalties for beam weapons are a sum of:
-   * -1 for large size difference (atleast 2 difference in bulk) +   * -1 for large size difference (at least 2 difference in bulk) 
-   * -2 for beam weapon technolgy(laser vs blaster etc.)+   * -2 for beam weapon technology(laser vs blaster etc.)
    * -1 for grip or handling (normal stock vs. bullpup, pistol vs. revolver, etc.).    * -1 for grip or handling (normal stock vs. bullpup, pistol vs. revolver, etc.).
    * -1 for sights (iron sights, scope, reflex sight, etc.).    * -1 for sights (iron sights, scope, reflex sight, etc.).
Line 79: Line 79:
 hours of practice with it. An easy way to avoid hours of practice with it. An easy way to avoid
 familiarity penalties is the Cross-Trained perk. familiarity penalties is the Cross-Trained perk.
 +
 +=====Skill and bonus limits=====
 +Note that the maximum accuracy bonus you can achieve with scopes and other targeting aids and bonuses like aiming is equal to the accuracy of the weapon. Thus any weapon is limited to a maximum of accuracy*2 to hit bonus before penalties
 +
 +Due to the inherent accuracy limit of weapons the total accuracy+skill+bonuses of any weapon is limited to 2*accuracy+22 before penalties.
  
 ====== Skill lists ====== ====== Skill lists ======
starrangers/skills.1430947990.txt.gz · Last modified: 2018/07/31 23:23 (external edit)