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starrangers:special_powers [2015/05/06 12:22] – [Confuse] webystarrangers:special_powers [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 A Psionic specialist A Psionic specialist
  
-Requires you to have psionics from somewhere.+Requires you to have psionics from somewhere.  
  
 Each time when you reach level 3 in any power allows you to learn one of 25 point psionic package or to put 25 points towards learning a 50 point package that you then learn when you get next power to level 3. Each time when you reach level 3 in any power allows you to learn one of 25 point psionic package or to put 25 points towards learning a 50 point package that you then learn when you get next power to level 3.
  
 +Special: If you want 25 points of your psionic points can be used here to buy a second Level 1 power at start.
  
 ====Psionic Warp==== ====Psionic Warp====
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 Rip your enemy apart at a molecular level and weaken their armor and shields. Rip your enemy apart at a molecular level and weaken their armor and shields.
  
-Innate Attack (Corrosion) 1d - Cyclic 2 (1 sec; Resistable), +100%; Armor Divisor (2), +50%; Takes skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 15 seconds, -20%.[21]+Innate Attack (Corrosion) 1d - Cyclic 2 (1 sec), +200%; Armor Divisor (3), +100%; Takes skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 15 seconds, -20%. Accuracy 10, +50%. [21]
  
 Skill: Psionic Warp (HT/hard)[2] Innate attack [2] Skill: Psionic Warp (HT/hard)[2] Innate attack [2]
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 Become better at disrupting enemies Become better at disrupting enemies
  
-Replace previous with: Innate Attack (Corrosion) 1d - Cyclic (1 sec; Resistable), +200%; Armor Divisor (5), +150%; Takes skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 10 seconds, -15%, incresed 1/2 x2, +5%.[+21=42]+Replace previous with: Innate Attack (Corrosion) - Cyclic (1 sec), +600%;  Takes skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 10 seconds, -15%, Armor Divisor (5), +150%; Increased 1/2d x5, +10%; Accuracy 10, +50%.[44]
  
-Skill: Psionic Warp (HT/hard)[2] Innate attack [2]+Skill: Innate attack [+2]
  
 ===Level 3=== ===Level 3===
 Increase the warp to mastery level, extending its duration greatly Increase the warp to mastery level, extending its duration greatly
  
-Replace previous with: Innate Attack (Corrosion) 1d - Cyclic (1 sec; Resistable), +350%; Armor Divisor (10), +200%; Takes skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 5 seconds, -10%; Increased 1/2 range x5, +10%. [+21=63]+Replace previous with: Innate Attack (Corrosion) 1d - Cyclic (1 sec; Resistable), +350%; Armor Divisor (10), +200%; Takes skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 5 seconds, -10%; Increased 1/2 range x5, +10%. [+21=63] 
 +Innate Attack (Corrosion) 1 - Cyclic 10 (1 sec), +1,000%; Armor Divisor (10), +200%; Increased 1/2d x10, +15%; Increased maximum range x2, +5%; Accuracy 10, +50%. 67 Physical, Exotic Advantage B61
  
-Skill: Innate attack[4]+Skill: Psionic Warp (HT/hard)[+2]
  
 ====Psionic Throw==== ====Psionic Throw====
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 ===Level 1=== ===Level 1===
-Innate Attack (Crush) 15(5*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 2, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%; Psionic, -10%.[19]+Innate Attack (Crush) 15(5*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 2, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%; Psionic, -10%, Accuracy 5, +25%.[19]
  
 Skill: Psionic Throw (HT/hard)[2] Innate attack [4] Skill: Psionic Throw (HT/hard)[2] Innate attack [4]
Line 50: Line 52:
 Become better at throwing enemies. Become better at throwing enemies.
  
-Replace previous with: Innate Attack (Crush) 21(7*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 1, -5%; Require skill roll, -5%; Takes recharge 10 seconds, -15%; Psionic, -10%[37]\\ +Replace previous with: Innate Attack (Crush) 27(9*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 1, -5%; Require skill roll, -5%; Takes recharge 10 seconds, -15%; Psionic, -10%[41]\\ 
-Alternate ability: Telekinesis  Require skill roll, -5%; Takes recharge 10 seconds, -15%; Cost FP 1 -5%, second duration., -60%;[1]+Alternate ability: Telekinesis  Require skill roll, -5%; Takes recharge 10 seconds, -15%; Cost FP 1 -5%, second duration., -25%;[3]
  
 Skill: Psionic Throw (HT/hard)[2] Innate attack [4],  Skill: Psionic Throw (HT/hard)[2] Innate attack [4], 
  
 ===Level 3=== ===Level 3===
-Part of the throw now also affect others close to the point.+The throw now also partially affects others close to the point.
  
 Replace previous with: \\ Replace previous with: \\
-Innate Attack (Crush) 12(4*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 1, -5%; Require skill roll, -5%; Takes recharge 10 seconds, -15%; Psionic, -10%.[21] B61 +Innate Attack (Crush) 27(9*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 1, -5%; Require skill roll, -5%; Takes recharge seconds, -10%; Psionic, -10%. 15(5*3d) of the levels have area of effect 2m(+50%)[64]\\ 
-Innate Attack (Crush) 9(3*3d) - No Wounding, -50%; Double Knockback+20%; Cost FP 1, -5%; Require skill roll, -5%; Takes recharge 10 seconds, -15%; Psionic, -10%; Area of effect 1, +50%. [39]+Telekinesis 8 3 second duration, -25%, Cost FP 1, -5%; Require skill roll, -5%; Takes recharge seconds, -10%; Psionic, -10%.[4]\\ 
 +Telekinesis 1(activated for 1 minute on use[1]\\ 
  
 ====Psionic Lift==== ====Psionic Lift====
Line 66: Line 70:
  
 ===Level 1=== ===Level 1===
 +Lift one target a few cm only.
  
-Telekinesis 14 Lift Only-20%; 4 second duration., -60%; Grapple bonus 5, +25%; Subconscious to keep in place+30%.  Require skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 4, -20%.[21]+Affliction 1 Malediction  (Normal range penalties)+150%; Ground Move=0, +50%; Reduced Duration 1/60=1 second/fail by-35%. Require skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 15 seconds, -20%[22]
  
-Skill: Psionic Lift (HT/hard)[2] Innate attack [2]+Skill: Psionic Lift (HT/hard)[3]
  
 ===Level 2=== ===Level 2===
 +Lift a group up to 1.5m height.
  
-Replace previous with: Telekinesis 21 Lift Only-20%; 4 second duration., -60%; Grapple bonus 5, +25%; Subconscious to keep in place, +30%. Require skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 10 seconds, -15%.[42]+Replace previous with alternate abilities: 
 +   * Affliction 1 Malediction  (Normal range penalties)+150%; Flight (Lighter than air -10%, Ceiling 1.5m -25%,Upwards only -20%), +180%; Reduced Duration 1/60=1 second/fail by, -35%; Area of effect, +50%. Takes recharge 10 seconds, -15%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%;[41] 
 +   * Catfall - Feather fall 20%, Takes recharge 10 seconds, -15%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%;[9]
  
-Skill: Psionic Lift (HT/hard)[2] Innate attack [2]+Skill: Psionic Lift (HT/hard)[+4
  
 ===Level 3=== ===Level 3===
 +Replace previous with alternate abilities:
 +   * Affliction 1 - Malediction  (Normal range penalties), +150%; Flight (Lighter than air -10%, Ceiling 3m -20%,Upwards only -20%), +200%; Reduced Duration 1/60=1 second/fail by, -35%; Area of effect 4, +100%. Takes recharge 5 seconds, -10%; Cost FP 1, -5%. Require skill roll, -5%; Psionic,-10%;[49]
 +   * Affliction 1 - Malediction  (Normal range penalties), +150%; Catfall (Feather fall 20%), +120%; Takes recharge 5 seconds, -10%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%; Area of effect 4, +100%[41]
 +   * Telekinesis 20 - Visible, -20%; Lift Only, -20%; ; Takes recharge 5 seconds, -10%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%;[30] B92
 +   * Super Jump 2 - Lighter Than Air, -10%; ; Takes recharge 5 seconds, -10%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%;[12] B89
  
-Replace previous with: Telekinesis 23 - Lift Only, -20%; 4 second duration., -60%; Grapple bonus 7, +35%; Subconscious to keep in place, +30%. Require skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 5 seconds, -10%.[64]\\ +Skill: Psionic Lift (HT/hard)[+1]
-Alternate ability: Flight: glide -50% Require skill roll, -5%, psionic -10%, Cost FP 1, -5%; Takes recharge 5 seconds, -10% 4 second duration., -60%;[1]  +
- +
-Skill: Psionic Lift (HT/hard)[2]+
  
 ====Psionic shield==== ====Psionic shield====
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 ===Level 1=== ===Level 1===
-Damage Resistance 21 - Ablative, -80%; Force Field, +20%. Require skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 15 seconds, -20%[21]+Alternate abilities: 
 +  * Damage Resistance 40 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10, x0.1; require skill roll, -5%; Cost 2 fp, -10%; psion, -10%; Affect others, +50%; Takes recharge 15 seconds, -20%.[17] 
 +  * Regeneration - Very Fast (You recover 1 DR per second), +100; Limited: DR(shield) Only, -40%; Cost 2 FP, -10%; Psionic, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%.[20]
  
-Skill: Psionic shield (IQ/hard)[4]+Skill: Psionic shield (IQ/hard)[1
  
 ===Level 2=== ===Level 2===
 Replace previous with: Alternate abilities: Replace previous with: Alternate abilities:
-   * Damage Resistance 34 - Ablative, -80%; Hardened 1, +20%; Force Field, +20%. Require skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 10 seconds, -15%[34+  * Damage Resistance 20 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10, x0.1; require skill roll, -5%; Cost 1 fp, -5%; psion, -10%; Affect others, +50%; Takes recharge 10 seconds, -15%; Area of effect, +50%; Require concnetrate, -15%. [13] B47 
-   * Damage Resistance 19 - Ablative, -80%; Force Field, +20%; Affects others+50%Require skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 10 seconds, -15%, Requires concentrate, -15%.[7+  * Damage Resistance 80 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10x0.1require skill roll, -5%; Cost 1 fp, -5%; psion, -10%; Affect others, +50%; Takes recharge 10 seconds, -15%.[38] B47 
-   Damage Resistance 3 Force Field, +20%area of effect+50%; Require skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 10 seconds, -15% Affects others, +50%; Requires concentrate, -15%.[5]+  Regeneration Very Fast (You recover 1 DR per second), +100Limited: DR(shield) Only-40%; Cost 1 FP, -5%; Psionic, -10%; Require skill roll, -5%; Takes recharge 10 seconds, -15%.[25] B80 
 + 
 +Skill: Psionic shield (IQ/hard)[+3
  
 ===Level 3=== ===Level 3===
 Replace previous with: Alternate abilities: Replace previous with: Alternate abilities:
-  * Damage Resistance 34 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%. Require skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 5 seconds, -10%.[11+  * Damage Resistance 30 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10, x0.1; require skill roll, -5%; Cost 1 fp, -5%; psion, -10%; Affect others, +50%; Takes recharge 5 seconds, -10%; Area of effect, +50%; Require concentrate, -15%. [21] B47 
-  * Damage Resistance - Force Field, +20%; area of effect+100%Require skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 5 seconds, -10%. Affects others +50%, Requires concentrate, -15%. [9+  * Damage Resistance 120 Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10x0.1require skill roll, -5%; Cost 1 fp, -5%; psion, -10%; Affect others, +50%; Takes recharge 5 seconds, -10%. [60] B47 
-  * Damage Resistance 23 Ablative-80%; +20%Force Field, +20%; Affects others, +50%; Require skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 5 seconds, -10%; Requires concentrate, -15%.[52]+  * Regeneration Very Fast (You recover 1 DR per second), +100Limited: DR(shield) Only, -40%; Cost FP, -5%; Psionic, -10%; Require skill roll, -5%; Takes recharge 5 seconds, -10%. [30] B80
  
  
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 ===Level 1=== ===Level 1===
-Altered Time Rate 1 - Only for aiming, -60%; Takes only 1 action point to trigger, +20%; Duration 1 second, -60%. Cost FP/second 2, -20%; Takes recharge 15 seconds, -20% Require skill roll, -5%;[20]+Altered Time Rate 1 - Only for aiming, -60%; Takes only 1 action point to trigger, +20%; Duration 1 second, -35%. Cost FP 2, -10%; Takes recharge 15 seconds, -20% Require skill roll, -5%;[20]
  
 Adrenaline rush (HT/hard)[4] Adrenaline rush (HT/hard)[4]
  
-point to next+Eye for Distance[1]
  
 ===Level 2=== ===Level 2===
-Also take less damage for a short period while your adrenaline wears off.+Also take less damage if hit during the duration.
  
 Replace previous with: Linked: Replace previous with: Linked:
-   * Altered Time Rate 1 - Only for aiming, -60%;  Duration 1 second, -60%. linked,+10%[+0=20] +   * Altered Time Rate 1 - Only for aiming, -60%;  Duration 1 second, -35%. linked,+10%, Takes only 1 action point to trigger, +20%; Takes recharge 10 seconds, -15%[+0=20] 
-   * Injury Tolerance (Damage Reduction) 2 - Limited Duration 4 seconds, -60%; Linked, +10%. Cost FP/second 1, -20%;  Takes only 1 action point to trigger, +20%; Takes recharge 10 seconds, -15% Require skill roll, -5%;  [15] +   * Injury Tolerance (Damage Reduction) 2 - Limited Duration 1 second, -35%; Linked, +10%. Cost FP 1, -5%;   Takes recharge 10 seconds, -15% Require skill roll, -5%;  [25]
- +
-Energy Reserve 7 - One Power(adrenaline rush), -50%.[11]+
  
 ===Level 3=== ===Level 3===
-Makes the rush more generically usefulallowing other uses besides aiming, but you do not still move quite twice as fast+Makes the rush more generically useful allowing other uses besides aiming, but you do not move much faster and your senses will have hard time keeping up.
  
 Replace previous with: Linked: Replace previous with: Linked:
-   * Altered Time Rate 1 - Takes only 1 action point to trigger, +20%; Duration 1 second, -60%; Linked, +10%. Require skill roll, -5%; Cost FP/second 1, -10%; Takes recharge 5 seconds, -10% Nuisance effect -move, -10% .[+10=35+   * Altered Time Rate 1 - Takes only 1 action point to trigger, +20%; Duration 1 second, -35%; Linked, +10%. Require skill roll, -5%; Cost FP/second 1, -10%; Takes recharge 5 seconds, -10% Nuisance effect -move, -15%, Nuisance effect -2 per: -10% .[40
-   * Injury Tolerance (Damage Reduction) 2 - Limited Duration 4 seconds, -60%; Linked, +10%.[+10=25]+   * Injury Tolerance (Damage Reduction) 2 - Limited Duration 1 second, -35%; Linked, +10%.[30]
  
  
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 ====Marksman==== ====Marksman====
-===Level 1===+Required combat reflexes to get.
  
-Gunslinger Require skill roll, -5%; Cost FP 2, -10%. Limited duration 8 seconds,-40%, takes recharge 15 seconds, -20%[7]+===Level 1===
  
-Combat reflexes[15], if you have: Improved dodge 1[15]+  * Gunslinger Require skill roll, -5%; Cost FP 2, -10%. Limited duration 5 seconds,-20%, takes recharge 15 seconds, -20%, linked +10#[15] 
 +  * Enhanced dodge 1 Limited duration 5 seconds,-20%, takes recharge 15 seconds, -20%, linked +10#[11]
  
-Marksman DX/hard[2], combat perk+Marksman DX/hard[1]
  
 ===Level 2=== ===Level 2===
 Replace previous with:  Replace previous with: 
-   Enhanced Time Sense(the 30 base over combat reflex) - Linked, +10%; Cost FP 1 -5%, Require skill roll, -5%; Limited duration seconds, -40%,takes recharge 10 seconds, -15% [14+  Gunslinger Require skill roll, -5%; Limited duration 10 seconds,-15%, takes recharge 10 seconds, -15%, linked +10%[19
-   * Gunslinger  Linked, +10%;Limited duration 8 seconds,-40%,takes recharge 10 seconds, -15% [14]+  * Enhanced dodge 1 Limited duration 10 seconds,-15%, takes recharge 10 seconds, -15%linked +10%[12] 
 +  * Injury Tolerance (Damage Reduction) 2 - Limited (Physical ranged attacks), -40%; Linked+10%; Limited duration 10 seconds, -15%; Cost FP 1, -5%.[15]
  
-Marksman DX/hard[2], 2 points to next+Marksman DX/hard[3]
  
 ===Level 3=== ===Level 3===
 +
 Replace previous with:  Replace previous with: 
-   * Gunslinger Linked+10%;Limited duration seconds,-40%,takes recharge 5 seconds, -10% [15+  * Gunslinger Require skill roll-5%; Limited duration 10 seconds,-15%, takes recharge 5 seconds, -10%, linked +10#[19
-   * Enhanced Time Sense(the 30 base over combat reflex) - Require skill roll, -5%; Cost FP 1, -5% Linked, +10%; Limited duration seconds, -40%,takes recharge 5 seconds, -10% [15+  * Enhanced dodge 1 Limited duration 10 seconds,-15%, takes recharge 5 seconds, -10%, linked +10#[12
-   Precognition - One Event(weapon shots only), -40%; Limited duration seconds, -40%; Linked+10%,takes recharge seconds, -10%.[5] +  Injury Tolerance (Damage Reduction2 Linked+10%; Limited duration seconds, -10%; Cost FP 1-5%.[38]
- +
-Parry Missile-Weapons[8] Special effect: shoot them out of air.\\ +
-Energy Parry (Parry Missile-Weapons)[6]\\ +
-Bullet Parry (Parry Missile-Weapons)[6]\\+
  
 +1 Ranged weapon combat perk
  
 ====Health==== ====Health====
-Soldiers have often built in systems to help them regenerate damage.+Soldiers have often built in systems to help them regenerate damage and recover from other effects. 
 + 
 +FIXME durations/costs here forward
  
 ===Level 1=== ===Level 1===
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 Replace previous with: Regeneration - Fast (You recover 1 HP per minute), +50; Electric, -20%; Cost 1 fp/minute, -5%; Require skill roll, -5%. [35]\\ Replace previous with: Regeneration - Fast (You recover 1 HP per minute), +50; Electric, -20%; Cost 1 fp/minute, -5%; Require skill roll, -5%. [35]\\
 add: Recovery - Electric, -20%. [8] add: Recovery - Electric, -20%. [8]
- 
-Health HT/hard[1] 
  
 ===Level 3=== ===Level 3===
-Replace previous with: Regeneration - Very Fast (You recover 1 HP per second), +100; Electric, -20%; Cost 1 fp/second, -10%; Require skill roll, -5%; Hard to use 1, -5%.[60]+Replace previous with: Regeneration - Very Fast (You recover 1 HP per second), +100; Electric, -20%; Cost 1 fp/second, -10%; Require skill roll, -5%[65]
  
 =====Engineer ===== =====Engineer =====
Line 408: Line 420:
  
 Increased Basic Move 8 - Only for a slam move and attack, -20%; Linked, +10%.[30], Require skill roll, -5%; Cost FP/second 1, -20%; Takes recharge 10 seconds, -15%[32] Increased Basic Move 8 - Only for a slam move and attack, -20%; Linked, +10%.[30], Require skill roll, -5%; Cost FP/second 1, -20%; Takes recharge 10 seconds, -15%[32]
-Damage Resistance 10 - Ablative, -80%; Hardened 2, +40%; Takes Recharge 4, -20%; Linked, +10%; Tough skin, -40%.[10]+Damage Resistance 20 - Ablative, -80%; Hardened 2, +40%; Takes Recharge 4, -20%; Linked, +10%; Tough skin, -40%.[10]
  
 Slam DX/hard [2], 1 point to next level. Slam DX/hard [2], 1 point to next level.
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 Learn to use the charge also for change of position Learn to use the charge also for change of position
 Increased Basic Move 10 - Linked, +10%; Takes only 1 action point to trigger, +20%. Require skill roll, -5%; Cost FP/second 1, -10%; Takes recharge 5 seconds, -10%.[53] Increased Basic Move 10 - Linked, +10%; Takes only 1 action point to trigger, +20%. Require skill roll, -5%; Cost FP/second 1, -10%; Takes recharge 5 seconds, -10%.[53]
-Damage Resistance 15 - Ablative, -80%; Hardened 2, +40%; Takes Recharge 5 seconds, -10%; Linked, +10%; Tough skin, -40%.[15]+Damage Resistance 30 - Ablative, -80%; Hardened 2, +40%; Takes Recharge 5 seconds, -10%; Linked, +10%; Tough skin, -40%.[15]
  
  
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 ===Level 1=== ===Level 1===
-Perfect Balance - Cost 2 FP, -10%; Require skill roll, -5%. 3 B74 Limited Duration 4 seconds, -60%; Takes recharge 4, -20%; Linked, +10%. +   Perfect Balance - Cost 2 FP, -10%; Require skill roll, -5% Limited Duration 4 seconds, -60%; Takes recharge 15 seconds, -20%; Linked, +10%.[3] 
-Flexibility 2 B56 Limited Duration 4 seconds, -60%; Takes recharge 4, -20%; Linked, +10%. +   * Flexibility Limited Duration 4 seconds, -60%; Takes recharge 15 seconds, -20%; Linked, +10%.[2] 
-Catfall - Feather Fall, +20%. 5 B41 Limited Duration 4 seconds, -60%; Takes recharge 4, -20%; Linked, +10%. +   * Catfall - Limited Duration 4 seconds, -60%; Takes recharge 15 seconds, -20%; Linked, +10%.[3] 
-Increased Basic Move 1 2 B17 Limited Duration 4 seconds, -60%; Takes recharge 4, -20%; Linked, +10%. +   * Increased Basic Move 1 Limited Duration 4 seconds, -60%; Takes recharge 15 seconds, -20%; Linked, +10%.[2] 
-Walk On Liquid 5 B97 Limited Duration 4 seconds, -60%; Takes recharge 4, -20%; Linked, +10%.+   * Walk On Liquid Limited Duration 4 seconds, -60%; Takes recharge 15 seconds, -20%; Linked, +10%.[5] 
 +   * Super jump 1 Limited Duration seconds, -60%; Takes recharge 15 seconds, -20%; Linked, +10%.[3]
  
-Movement mastery(DX/hard) [2], jumping[2], acrobatics[2],runing[2]+Movement mastery(DX/hard)[1], jumping[2], acrobatics[2],running[2]
  
 ===Level 2=== ===Level 2===
 +Replace with:
 +   * Perfect Balance - Cost 1 FP, -5%; Require skill roll, -5% Limited Duration 4 seconds, -60%; Takes recharge 10 seconds, -15%; Linked, +10%.[4]
 +   * Flexibility Limited Duration 4 seconds, -60%; Takes recharge 10 seconds, -15%; Linked, +10%.[2]
 +   * Catfall Limited Duration 4 seconds, -60%; Takes recharge 10 seconds, -15%; Linked, +10%.[4]
 +   * Increased Basic Move 1 Limited Duration 4 seconds, -60%; Takes recharge 10 seconds, -15%; Linked, +10%.[2]
 +   * Walk On Liquid Limited Duration 4 seconds, -60%; Takes recharge 10 seconds, -15%; Linked, +10%.[6]
 +   * Super jump 1 Limited Duration 4 seconds, -60%; Takes recharge 10 seconds, -15%; Linked, +10%.[4]
 +   * Terrain Adaptation - All, +300%; Limited Duration 4 seconds, -60%; Takes recharge 10 seconds, -15%; Linked, +10%.[17]
  
-Amphibious 4 B40 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +Movement mastery(DX/hard) [4], 
-Perfect Balance 6 B74 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +
-Catfall - Feather Fall, +20%.Cost 1 FP, -5%; Require skill roll, -5%. 3 B41 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +
-Flexibility (Double-Jointed) 6 B56 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +
-Increased Basic Move 1 2 B17 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +
-Walk On Air - Vertical Only, -25%. 4 B97 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +
-Walk On Liquid 6 B97 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +
- +
-Movement mastery(DX/hard) [2], swimming[2], body sense[2], Breath control[2], lifting[1], aerobatics[1],aquabatics[1]+
  
  
 ===Level 3=== ===Level 3===
-Altered Time Rate - Only for movement, -60%; Cost 1 FP, -5%; MAximum 4 seconds, -60%.Takes recharge 5 seconds, -10% Require skill roll, -5%;Linked 10%[20+   * Perfect Balance - Cost FP, -5%; Require skill roll, -5% Limited Duration 4 seconds, -60%Takes recharge 5 seconds, -10%; Linked, +10%.[5
-Amphibious 4 B40 Limited Duration 4 seconds, -60%Takes recharge 3, -15%Linked, +10%. +   * Altered Time Rate 1 - Only for movement, -60%; Maximum 4 seconds, -60%.Takes recharge 5 seconds, -10% Linked 10%[20] 
-Perfect Balance 6 B74 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +   * Flexibility Limited Duration 4 seconds, -60%; Takes recharge 5 seconds, -10%; Linked, +10%.[2] 
-Catfall - Feather Fall, +20%. 6 B41 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +   * Catfall Limited Duration 4 seconds, -60%; Takes recharge 5 seconds, -10%; Linked, +10%.[4] 
-Flexibility (Double-Jointed) 6 B56 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +   * Increased Basic Move 1 Limited Duration 4 seconds, -60%; Takes recharge 5 seconds, -10%; Linked, +10%.[2
-Increased Basic Move 1 2 B17 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +   * Walk On Liquid Limited Duration 4 seconds, -60%; Takes recharge 5 seconds, -10%; Linked, +10%.[6] 
-Walk On Air - Vertical Only, -25%. 4 B97 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%. +   * Super jump 2 Limited Duration 4 seconds, -60%; Takes recharge 5 seconds, -10%; Linked, +10%.[8] 
-Walk On Liquid 6 B97 Limited Duration 4 seconds, -60%; Takes recharge 3, -15%; Linked, +10%.+   * Terrain Adaptation - All, +300%; Limited Duration 4 seconds, -60%; Takes recharge 5 seconds, -10%; Linked, +10%.[17]
  
-Aerobatics[1], Aquabatics[1] 
  
 =====Beguiler===== =====Beguiler=====
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 ===Level 1=== ===Level 1===
-Invisibility - Can Carry Objects (Up to Light Encumbrance), +20%; Glamor, unmodified will roll., -30%; Maximum duration 4 seconds, -60%; Takes recharge 4, -20%; Cost FP 2, -10%; Linked, +10%.[8] B63 +  * Invisibility - Can Carry Objects (Up to Light Encumbrance), +20%; Glamor, unmodified will roll., -30%; Maximum duration 4 seconds, -60%; Takes recharge 4, -20%; Cost FP 2, -10%; extended IRUV: +40%,Require skill roll, -5%[22] B63 
-Undetected(will/hard)[4], stealth[2] +  Undetected(will/hard)[3]
-11 points to next level+
  
 ===Level 2=== ===Level 2===
-Invisibility - Can Carry Objects (Up to Light Encumbrance), +20%; Glamor, unmodified will roll., -30%; Cosmic: All types of detections by the target failing the will roll, +100%; Maximum duration 4 seconds, -60%; Takes recharge 3, -15%; Cost FP 1, -5%.[44]+  * Invisibility - Can Carry Objects (Up to Light Encumbrance), +20%; Glamor, Will-2 roll., -20%; Cosmic: All types of detections by the target failing the will roll, +100%; Maximum duration 4 seconds, -60%; Takes recharge 3, -15%; Cost FP 1, -5%,Require skill roll, -5%.[46] 
 +  * Undetected(will/hard)[+1]
  
 ===Level 3=== ===Level 3===
-Invisibility - Can Carry Objects (Up to Medium Encumbrance), +50%; Glamor, will-5 roll., -5%; Cosmic: All types of detections by the target failing the will roll, +100%; Maximum duration 4 seconds, -60%; Takes recharge 2, -10%; Cost FP 1, -5%. [68] B63+  * Invisibility - Can Carry Objects (Up to Medium Encumbrance), +50%; Glamor, will-5 roll., -5%; Cosmic: All types of detections by the target failing the will roll, +100%; Maximum duration 4 seconds, -60%; Takes recharge 2, -10%; Cost FP 1, -5%,Require skill roll, -5%. [66] B63 
 +  * Increased move - only while undetected is on, -10%[5]
  
-stealth[1] 
  
  
starrangers/special_powers.1430914969.txt.gz · Last modified: 2018/07/31 23:23 (external edit)