starrangers:special_powers
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starrangers:special_powers [2015/09/12 14:06] – [Psionic shield] weby | starrangers:special_powers [2018/07/31 23:23] (current) – external edit 127.0.0.1 | ||
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Rip your enemy apart at a molecular level and weaken their armor and shields. | Rip your enemy apart at a molecular level and weaken their armor and shields. | ||
- | Innate Attack (Corrosion) 1d - Cyclic 2 (1 sec; Resistable), +100%; Armor Divisor (2), +50%; Takes skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 15 seconds, -20%.[21] | + | Innate Attack (Corrosion) 1d - Cyclic 2 (1 sec), +200%; Armor Divisor (3), +100%; Takes skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge 15 seconds, -20%. Accuracy 10, +50%. [21] |
Skill: Psionic Warp (HT/ | Skill: Psionic Warp (HT/ | ||
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Become better at disrupting enemies | Become better at disrupting enemies | ||
- | Replace previous with: Innate Attack (Corrosion) | + | Replace previous with: Innate Attack (Corrosion) |
- | Skill: | + | Skill: Innate attack [+2] |
===Level 3=== | ===Level 3=== | ||
Increase the warp to mastery level, extending its duration greatly | Increase the warp to mastery level, extending its duration greatly | ||
- | Replace previous with: Innate Attack (Corrosion) 1d - Cyclic | + | Replace previous with: Innate Attack (Corrosion) 1d - Cyclic |
+ | Innate Attack (Corrosion) 1 - Cyclic 10 (1 sec), +1,000%; Armor Divisor (10), +200%; Increased 1/2d x10, +15%; Increased maximum range x2, +5%; Accuracy 10, +50%. 67 Physical, | ||
- | Skill: | + | Skill: |
====Psionic Throw==== | ====Psionic Throw==== | ||
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===Level 1=== | ===Level 1=== | ||
- | Innate Attack (Crush) 15(5*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 2, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%; Psionic, -10%.[19] | + | Innate Attack (Crush) 15(5*3d) - No Wounding, -50%; Double Knockback, +20%; Cost FP 2, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%; Psionic, -10%, Accuracy 5, +25%.[19] |
Skill: Psionic Throw (HT/ | Skill: Psionic Throw (HT/ | ||
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Become better at throwing enemies. | Become better at throwing enemies. | ||
- | Replace previous with: Innate Attack (Crush) | + | Replace previous with: Innate Attack (Crush) |
- | Alternate ability: Telekinesis | + | Alternate ability: Telekinesis |
Skill: Psionic Throw (HT/ | Skill: Psionic Throw (HT/ | ||
===Level 3=== | ===Level 3=== | ||
- | Part of the throw now also affect | + | The throw now also partially affects |
Replace previous with: \\ | Replace previous with: \\ | ||
- | Innate Attack (Crush) | + | Innate Attack (Crush) |
- | Innate Attack | + | Telekinesis 8 - 3 second duration, -25%, Cost FP 1, -5%; Require skill roll, -5%; Takes recharge |
+ | Telekinesis 1(activated for 1 minute on use[1]\\ | ||
====Psionic Lift==== | ====Psionic Lift==== | ||
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===Level 1=== | ===Level 1=== | ||
+ | Lift one target a few cm only. | ||
- | Telekinesis 14 - Lift Only, -20%; 4 second duration., -60%; Grapple bonus 5, +25%; Subconscious to keep in place, +30%. Require skill roll, -5%; Cost FP 2, -10%; Psionic, -10%; Takes recharge | + | Affliction 1 - Malediction |
- | Skill: Psionic Lift (HT/hard)[2] Innate attack [2] | + | Skill: Psionic Lift (HT/hard)[3] |
===Level 2=== | ===Level 2=== | ||
+ | Lift a group up to 1.5m height. | ||
- | Replace previous with: Telekinesis 21 - Lift Only, -20%; 4 second duration., -60%; Grapple bonus 5, +25%; Subconscious to keep in place, +30%. Require skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 10 seconds, -15%.[42] | + | Replace previous with alternate abilities: |
+ | * Affliction 1 - Malediction | ||
+ | * Catfall - Feather fall 20%, Takes recharge 10 seconds, -15%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%;[9] | ||
- | Skill: Psionic Lift (HT/hard)[2] Innate attack [2] | + | Skill: Psionic Lift (HT/hard)[+4] |
===Level 3=== | ===Level 3=== | ||
+ | Replace previous with alternate abilities: | ||
+ | * Affliction 1 - Malediction | ||
+ | * Affliction 1 - Malediction | ||
+ | * Telekinesis 20 - Visible, -20%; Lift Only, -20%; ; Takes recharge 5 seconds, -10%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%; | ||
+ | * Super Jump 2 - Lighter Than Air, -10%; ; Takes recharge 5 seconds, -10%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%; | ||
- | Replace previous with: Telekinesis 23 - Lift Only, -20%; 4 second duration., -60%; Grapple bonus 7, +35%; Subconscious to keep in place, +30%. Require skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 5 seconds, -10%.[64]\\ | + | Skill: Psionic Lift (HT/hard)[+1] |
- | Alternate ability: Flight: glide -50% Require skill roll, -5%, psionic -10%, Cost FP 1, -5%; Takes recharge 5 seconds, -10% 4 second duration., -60%;[1] | + | |
- | + | ||
- | Skill: Psionic Lift (HT/hard)[2] | + | |
====Psionic shield==== | ====Psionic shield==== | ||
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===Level 1=== | ===Level 1=== | ||
- | Damage Resistance | + | Alternate abilities: |
+ | * Damage Resistance | ||
+ | * Regeneration - Very Fast (You recover 1 DR per second), +100; Limited: DR(shield) Only, -40%; Cost 2 FP, -10%; Psionic, -10%; Require skill roll, -5%; Takes recharge 15 seconds, -20%.[20] | ||
- | Skill: Psionic shield (IQ/hard)[4] | + | Skill: Psionic shield (IQ/hard)[1] |
===Level 2=== | ===Level 2=== | ||
Replace previous with: Alternate abilities: | Replace previous with: Alternate abilities: | ||
+ | * Damage Resistance 20 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10, x0.1; require skill roll, -5%; Cost 1 fp, -5%; psion, -10%; Affect others, +50%; Takes recharge 10 seconds, -15%; Area of effect, +50%; Require concnetrate, | ||
+ | * Damage Resistance 80 - Ablative, -80%; Hardened 2, +40%; Force Field, +20%; TL10, x0.1; require skill roll, -5%; Cost 1 fp, -5%; psion, -10%; Affect others, +50%; Takes recharge 10 seconds, -15%.[38] B47 | ||
+ | * Regeneration - Very Fast (You recover 1 DR per second), +100; Limited: DR(shield) Only, -40%; Cost 1 FP, -5%; Psionic, -10%; Require skill roll, -5%; Takes recharge 10 seconds, -15%.[25] B80 | ||
- | * Damage Resistance 52 - Ablative, -80%; Hardened 1, +20%; Force Field, +20%; Takes recharge 10 seconds, -15%; Cost FP 1, -5%. Require skill roll, -5%; Psionic, -10%;[34] | + | Skill: |
- | * Damage Resistance 26 - Ablative, -80%; Force Field, | + | |
- | * Damage Resistance 13 - Force Field, +20%; area of effect, +50%; Require skill roll, -5%; Cost FP 1, -10%; Psionic, -10%; Takes recharge 10 seconds, -15% Affects others, +50%; Requires concentrate, | + | |
===Level 3=== | ===Level 3=== | ||
Replace previous with: Alternate abilities: | Replace previous with: Alternate abilities: | ||
- | * Damage Resistance | + | * Damage Resistance |
- | * Damage Resistance | + | * Damage Resistance |
- | * Damage Resistance 36 - Ablative, -80%; +20%; Force Field, +20%; Affects others, +50%; Require skill roll, -5%; Cost FP 1, -5%; Psionic, -10%; Takes recharge 5 seconds, -10%; Requires concentrate, | + | * Regeneration |
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===Level 1=== | ===Level 1=== | ||
- | Altered Time Rate 1 - Only for aiming, -60%; Takes only 1 action point to trigger, +20%; Duration 1 second, -60%. Cost FP/ | + | Altered Time Rate 1 - Only for aiming, -60%; Takes only 1 action point to trigger, +20%; Duration 1 second, -35%. Cost FP 2, -10%; Takes recharge 15 seconds, -20% Require skill roll, -5%;[20] |
Adrenaline rush (HT/ | Adrenaline rush (HT/ | ||
- | 1 point to next | + | Eye for Distance[1] |
===Level 2=== | ===Level 2=== | ||
- | Also take less damage | + | Also take less damage |
Replace previous with: Linked: | Replace previous with: Linked: | ||
- | * Altered Time Rate 1 - Only for aiming, -60%; Duration 1 second, -60%. linked, | + | * Altered Time Rate 1 - Only for aiming, -60%; Duration 1 second, -35%. linked,+10%, Takes only 1 action point to trigger, +20%; Takes recharge 10 seconds, -15%[+0=20] |
- | * Injury Tolerance (Damage Reduction) 2 - Limited Duration | + | * Injury Tolerance (Damage Reduction) 2 - Limited Duration |
- | + | ||
- | Energy Reserve 7 - One Power(adrenaline rush), -50%.[11] | + | |
===Level 3=== | ===Level 3=== | ||
- | Makes the rush more generically useful. allowing other uses besides aiming, but you do not still move quite twice as fast | + | Makes the rush more generically useful allowing other uses besides aiming, but you do not move much faster and your senses will have hard time keeping up. |
Replace previous with: Linked: | Replace previous with: Linked: | ||
- | * Altered Time Rate 1 - Takes only 1 action point to trigger, +20%; Duration 1 second, -60%; Linked, +10%. Require skill roll, -5%; Cost FP/second 1, -10%; Takes recharge 5 seconds, -10% Nuisance effect -2 move, -10% .[+10=35] | + | * Altered Time Rate 1 - Takes only 1 action point to trigger, +20%; Duration 1 second, -35%; Linked, +10%. Require skill roll, -5%; Cost FP/second 1, -10%; Takes recharge 5 seconds, -10% Nuisance effect -3 move, -15%, Nuisance effect -2 per: -10% .[40] |
- | * Injury Tolerance (Damage Reduction) 2 - Limited Duration | + | * Injury Tolerance (Damage Reduction) 2 - Limited Duration |
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====Marksman==== | ====Marksman==== | ||
+ | Required combat reflexes to get. | ||
+ | |||
===Level 1=== | ===Level 1=== | ||
- | Gunslinger Require skill roll, -5%; Cost FP 2, -10%. Limited duration | + | * Gunslinger Require skill roll, -5%; Cost FP 2, -10%. Limited duration |
+ | * Enhanced dodge 1 Limited duration 5 seconds, | ||
- | Combat reflexes[15], | + | Marksman DX/hard[1] |
- | + | ||
- | Marksman DX/hard[2], 1 combat perk | + | |
===Level 2=== | ===Level 2=== | ||
Replace previous with: | Replace previous with: | ||
- | * Enhanced Time Sense(the 30 base over combat reflex) - Linked, +10%; Cost FP 1 -5%, Require skill roll, -5%; Limited duration | + | |
- | * Gunslinger | + | |
+ | * Injury Tolerance (Damage Reduction) 2 - Limited | ||
- | Marksman DX/hard[2], 2 points to next | + | Marksman DX/hard[3] |
===Level 3=== | ===Level 3=== | ||
+ | |||
Replace previous with: | Replace previous with: | ||
- | * Gunslinger | + | |
- | | + | * Enhanced |
- | | + | * Injury Tolerance |
- | + | ||
- | Parry Missile-Weapons[8] Special effect: shoot them out of air.\\ | + | |
- | Energy Parry (Parry Missile-Weapons)[6]\\ | + | |
- | Bullet Parry (Parry Missile-Weapons)[6]\\ | + | |
+ | 1 Ranged weapon combat perk | ||
====Health==== | ====Health==== | ||
- | Soldiers have often built in systems to help them regenerate damage. | + | Soldiers have often built in systems to help them regenerate damage |
+ | |||
+ | FIXME durations/ | ||
===Level 1=== | ===Level 1=== | ||
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Replace previous with: Regeneration - Fast (You recover 1 HP per minute), +50; Electric, -20%; Cost 1 fp/minute, -5%; Require skill roll, -5%. [35]\\ | Replace previous with: Regeneration - Fast (You recover 1 HP per minute), +50; Electric, -20%; Cost 1 fp/minute, -5%; Require skill roll, -5%. [35]\\ | ||
add: Recovery - Electric, -20%. [8] | add: Recovery - Electric, -20%. [8] | ||
- | |||
- | Health HT/hard[1] | ||
===Level 3=== | ===Level 3=== | ||
- | Replace previous with: Regeneration - Very Fast (You recover 1 HP per second), +100; Electric, -20%; Cost 1 fp/second, -10%; Require skill roll, -5%; Hard to use 1, -5%.[60] | + | Replace previous with: Regeneration - Very Fast (You recover 1 HP per second), +100; Electric, -20%; Cost 1 fp/second, -10%; Require skill roll, -5%[65] |
=====Engineer ===== | =====Engineer ===== | ||
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Increased Basic Move 8 - Only for a slam move and attack, -20%; Linked, +10%.[30], Require skill roll, -5%; Cost FP/second 1, -20%; Takes recharge 10 seconds, -15%[32] | Increased Basic Move 8 - Only for a slam move and attack, -20%; Linked, +10%.[30], Require skill roll, -5%; Cost FP/second 1, -20%; Takes recharge 10 seconds, -15%[32] | ||
- | Damage Resistance | + | Damage Resistance |
Slam DX/hard [2], 1 point to next level. | Slam DX/hard [2], 1 point to next level. | ||
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Learn to use the charge also for change of position | Learn to use the charge also for change of position | ||
Increased Basic Move 10 - Linked, +10%; Takes only 1 action point to trigger, +20%. Require skill roll, -5%; Cost FP/second 1, -10%; Takes recharge 5 seconds, -10%.[53] | Increased Basic Move 10 - Linked, +10%; Takes only 1 action point to trigger, +20%. Require skill roll, -5%; Cost FP/second 1, -10%; Takes recharge 5 seconds, -10%.[53] | ||
- | Damage Resistance | + | Damage Resistance |
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===Level 1=== | ===Level 1=== | ||
- | Invisibility - Can Carry Objects (Up to Light Encumbrance), | + | * Invisibility - Can Carry Objects (Up to Light Encumbrance), |
- | Undetected(will/ | + | |
- | 11 points to next level | + | |
===Level 2=== | ===Level 2=== | ||
- | Invisibility - Can Carry Objects (Up to Light Encumbrance), | + | * Invisibility - Can Carry Objects (Up to Light Encumbrance), |
+ | * Undetected(will/ | ||
===Level 3=== | ===Level 3=== | ||
- | Invisibility - Can Carry Objects (Up to Medium Encumbrance), | + | * Invisibility - Can Carry Objects (Up to Medium Encumbrance), |
+ | * Increased move - only while undetected is on, -10%[5] | ||
- | stealth[1] | ||
starrangers/special_powers.1442066788.txt.gz · Last modified: 2018/07/31 23:23 (external edit)