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starrangers:style_training [2014/04/08 20:30] – external edit 127.0.0.1starrangers:style_training [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 If your style base cost is <10, you can, if you wish not use all points in style, leaving 10-style cost for use in skills/background. If your style base cost is <10, you can, if you wish not use all points in style, leaving 10-style cost for use in skills/background.
  
-Optional traits: If you wish you can take some or all of the optional disadvantages and use the points from them on the optional traits.  (note that you can also later use up to 5 points from the Basic skills/background in the optional traits if you have a combat style.+Optional traits: If you wish you can take some or all of the optional disadvantages and use the points from them on the optional traits.   
 + 
 +note that you can also later use up to 5 points from the Basic skills/background in the optional traits if you have a combat style.
  
 Note that you can replace the base weapon skills with equivalent, like guns(rifle) could be replaced with beam weapons(rifle) if you wish. Note that you can replace the base weapon skills with equivalent, like guns(rifle) could be replaced with beam weapons(rifle) if you wish.
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 Close-Quarters  Battle  is  essential  for  fire  on  the  move. Close-Quarters  Battle  is  essential  for  fire  on  the  move.
 +
 Comms Multitasking (Transhuman Space: Martial Arts 2100, Comms Multitasking (Transhuman Space: Martial Arts 2100,
 p.15) is useful especially for officers and NCOs to monitor p.15) is useful especially for officers and NCOs to monitor
 communications with their units. Targeted Attack is particularly effective to deal with weak points (p. B400) in the battlesuits of the opposition. communications with their units. Targeted Attack is particularly effective to deal with weak points (p. B400) in the battlesuits of the opposition.
 +
 Equipment Bond is a common perk to model a suit being Equipment Bond is a common perk to model a suit being
 perfectly  adjusted  to  the  wearer.  Military-trained  shooters perfectly  adjusted  to  the  wearer.  Military-trained  shooters
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 The Space Marine shooting style is a higher TL equivalent of the The Space Marine shooting style is a higher TL equivalent of the
-Assaulter style (Tactical Shooting, pp. 47-48), modified for the+Assaulter style modified for the
 many operation scenarios that tomorrow’s spaceborne naval many operation scenarios that tomorrow’s spaceborne naval
 assault forces face. In addition to a variety of gunrelated skills, the style emphasizes combat and survival in and around spacecraft, requiring Free Fall and Vacc Suit. assault forces face. In addition to a variety of gunrelated skills, the style emphasizes combat and survival in and around spacecraft, requiring Free Fall and Vacc Suit.
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 techniquestoemploythem. techniquestoemploythem.
  
-AssaulterstylistsareproficientinanumberofGunsspecialtieswithRifleorSMGalmostalwaysbeingtheprimary +Assaulter stylists are proficient in a number of Guns specialtieswith Rifle or SMG almost always being the primary 
-one. Handguninstructionisoftenincludedasabackupto +one. Handgun instruction is often includedas a backup to 
-thelongarmsDependingoninstructorandtimeframe, the +the longarmsDepending on instructor and time frame, the 
-stylemayfeatureelementsof Point-Shooting(pp. 49-51) or +style may feature elements of Point-Shooting or 
-ModernPistol(p.48).Thestudentlearnshowtoimmediately +Modern PistolThe student learns how to immediately 
-transitiontoasidearm(p. 14)incasethelongarmrunsdry +transition to a sidearm in case the longarm runs dry 
-ormalfunctions.+or malfunctions.
  
 One of its most important techniques is Close-Quarters One of its most important techniques is Close-Quarters
-Battle, whichallowsefficientfireonthemoveatshortranges. +Battle, which allows efficient fire on the move at short ranges.
-Quick-Shotisalsocommon, forengagingmultipleopponents. +
-Stylistsusuallyfireat thetorso, but thosetrainedinhostage +
-rescueoftenlearnTargetedAttack. MaskedShootingallows +
-effectivefirewhilewearingagasmask. Mostassaultersoperateinteams, whichmakesBattleDrillscommon. Special-ops +
-troops oftenhave Cross-Trained+
  
 +Quick-Shot is also common, for engaging multiple opponents.
  
-Skills: Five of Fast-Draw(AmmoPistolor LongArm) or +Stylists usually fire at the torsobut those trained in hostage 
-Guns(GrenadeLauncher,LMG,Pistol,Rifle,Shotgun,orSMG).+rescue often learn Targeted Attack. Masked Shooting allows 
 +effective fire while wearing a gas mask. Most assaulters operate in teamswhich makes Battle Drills common. Special-ops 
 +troops often have Cross-Trained
  
-Techniques: Close-QuartersBattle(any); Fast-Firing(any); 
-ImmediateAction(any); MaskedShooting(any); Quick-Shot 
-(any); RetainWeapon(any); TargetedAttack(any). 
  
-Perks: Armorer’sGift (any); BarricadeTactics(any); Battle +Skills: Five of Fast-Draw(Ammo, Pistol, or Long Arm) or 
-Drills; CoolUnderFire; Cross-Trained(any); GreenEyes; Grip+Guns(Grenade Launcher,LMG,Pistol,Rifle,Shotgun,or SMG). 
 + 
 +Techniques: Close-Quarters Battle(any); Fast-Firing(any); 
 +Immediate Action(any); Masked Shooting(any); Quick-Shot 
 +(any); Retain Weapon(any); Targeted Attack(any). 
 + 
 +Perks: Armorer’s Gift (any); Barricade Tactics(any); Battle 
 +Drills; Cool Under Fire; Cross-Trained(any); Green Eyes; Grip
 Mastery (any); Intuitive Armorer (any); Lightning Fingers Mastery (any); Intuitive Armorer (any); Lightning Fingers
-(any); MotorizedTraining(any); Off-HandWeaponTraining+(any); Motorized Training(any); Off-Hand Weapon Training
 (any); Quick Reload (any); Standard Operating Procedure (any); Quick Reload (any); Standard Operating Procedure
 (any); Sure-Footed(any); Tap-Rack-Bang (any); Trademark (any); Sure-Footed(any); Tap-Rack-Bang (any); Trademark
-Move; WeaponBond.+Move; Weapon Bond.
  
 Optional Traits Optional Traits
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 (Shotguns);MotorizedTraining(Shotgun);SkipShot(Shotgun); (Shotguns);MotorizedTraining(Shotgun);SkipShot(Shotgun);
 StandardOperatingProcedure(any);Supplier(any) StandardOperatingProcedure(any);Supplier(any)
 +
 =====Melee styles===== =====Melee styles=====
 Any of the melee styles in Martial arts. Note that the base cost is (cost given there)*2-1.  Any of the melee styles in Martial arts. Note that the base cost is (cost given there)*2-1. 
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 Good options are the military styles, judo based skills and some of the fictional styles. Good options are the military styles, judo based skills and some of the fictional styles.
 +
 +
 +=====Parkour 9=====
 +        *Skills: Acrobatics; Climbing; Jumping; Running.
 +        *Techniques: Acrobatic Stand; Breakfall (Acrobatics or Jumping); Dive n' Roll; Evade; Rappelling; Rope Up; Running Climb; Scaling; Skidding; Sliding; Spinning.
 +        *Cinematic Skills: Flying Leap; Immovable Stance; Light Walk; Lizard Climb.
 +        *Cinematic Techniques: Roll with Blow.
 +        *Perks: Compact Frame; Special Exercises (Arm ST 1 or 2); Special Exercises (Basic Move can exceed Basic Speed by 4); Sure-Footed (Sand, Slippery, or Uneven); Sure-Handed (Crumbly or Slippery); Urban Jungle Gym.
 +
 +Optional Traits
 +
 +        *Secondary Characteristics: Improved HT, Per, and Basic Move.
 +        *Advantages: Daredevil; Enhanced Dodge 1; Flexibility; Perfect Balance.
 +        *Disadvantages: Overconfidence.
 +        *Skills: Area Knowledge; Dancing; Escape; Forced Entry; Judo; Karate; Lifting; Stealth; Streetwise; Urban Survival.
 +        *Techniques: Feint (Acrobatics); Flying Jump Kick; Jump Kick.
 +        *Perks: Acrobatic Feints; Acrobatic Kicks.
starrangers/style_training.1396989007.txt.gz · Last modified: 2018/07/31 23:23 (external edit)