starrangers:style_training
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starrangers:style_training [2014/04/08 20:30] – external edit 127.0.0.1 | starrangers:style_training [2018/07/31 23:23] (current) – external edit 127.0.0.1 | ||
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If your style base cost is <10, you can, if you wish not use all points in style, leaving 10-style cost for use in skills/ | If your style base cost is <10, you can, if you wish not use all points in style, leaving 10-style cost for use in skills/ | ||
- | Optional traits: If you wish you can take some or all of the optional disadvantages and use the points from them on the optional traits. | + | Optional traits: If you wish you can take some or all of the optional disadvantages and use the points from them on the optional traits. |
+ | |||
+ | note that you can also later use up to 5 points from the Basic skills/ | ||
Note that you can replace the base weapon skills with equivalent, like guns(rifle) could be replaced with beam weapons(rifle) if you wish. | Note that you can replace the base weapon skills with equivalent, like guns(rifle) could be replaced with beam weapons(rifle) if you wish. | ||
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Close-Quarters | Close-Quarters | ||
+ | |||
Comms Multitasking (Transhuman Space: Martial Arts 2100, | Comms Multitasking (Transhuman Space: Martial Arts 2100, | ||
p.15) is useful especially for officers and NCOs to monitor | p.15) is useful especially for officers and NCOs to monitor | ||
communications with their units. Targeted Attack is particularly effective to deal with weak points (p. B400) in the battlesuits of the opposition. | communications with their units. Targeted Attack is particularly effective to deal with weak points (p. B400) in the battlesuits of the opposition. | ||
+ | |||
Equipment Bond is a common perk to model a suit being | Equipment Bond is a common perk to model a suit being | ||
perfectly | perfectly | ||
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The Space Marine shooting style is a higher TL equivalent of the | The Space Marine shooting style is a higher TL equivalent of the | ||
- | Assaulter style (Tactical Shooting, pp. 47-48), | + | Assaulter style modified for the |
many operation scenarios that tomorrow’s spaceborne naval | many operation scenarios that tomorrow’s spaceborne naval | ||
assault forces face. In addition to a variety of gunrelated skills, the style emphasizes combat and survival in and around spacecraft, requiring Free Fall and Vacc Suit. | assault forces face. In addition to a variety of gunrelated skills, the style emphasizes combat and survival in and around spacecraft, requiring Free Fall and Vacc Suit. | ||
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techniquestoemploythem. | techniquestoemploythem. | ||
- | AssaulterstylistsareproficientinanumberofGunsspecialties, withRifleorSMGalmostalwaysbeingtheprimary | + | Assaulter stylists are proficient in a number of Guns specialties, with Rifle or SMG almost always being the primary |
- | one. Handguninstructionisoftenincluded, asabackupto | + | one. Handgun instruction is often included, as a backup to |
- | thelongarms. Dependingoninstructorandtimeframe, the | + | the longarms. Depending on instructor and time frame, the |
- | stylemayfeatureelementsof | + | style may feature elements of Point-Shooting or |
- | ModernPistol(p.48).Thestudentlearnshowtoimmediately | + | Modern Pistol. The student learns how to immediately |
- | transitiontoasidearm(p. 14)incasethelongarmrunsdry | + | transition to a sidearm in case the longarm runs dry |
- | ormalfunctions. | + | or malfunctions. |
One of its most important techniques is Close-Quarters | One of its most important techniques is Close-Quarters | ||
- | Battle, | + | Battle, |
- | Quick-Shotisalsocommon, | + | |
- | Stylistsusuallyfireat thetorso, but thosetrainedinhostage | + | |
- | rescueoftenlearnTargetedAttack. MaskedShootingallows | + | |
- | effectivefirewhilewearingagasmask. Mostassaultersoperateinteams, | + | |
- | troops oftenhave Cross-Trained. | + | |
+ | Quick-Shot is also common, for engaging multiple opponents. | ||
- | Skills: Five of Fast-Draw(Ammo, Pistol, or LongArm) or | + | Stylists usually fire at the torso, but those trained in hostage |
- | Guns(GrenadeLauncher, | + | rescue often learn Targeted Attack. Masked Shooting allows |
+ | effective fire while wearing a gas mask. Most assaulters operate in teams, which makes Battle Drills common. Special-ops | ||
+ | troops often have Cross-Trained. | ||
- | Techniques: Close-QuartersBattle(any); | ||
- | ImmediateAction(any); | ||
- | (any); RetainWeapon(any); | ||
- | Perks: Armorer’sGift (any); | + | Skills: Five of Fast-Draw(Ammo, |
- | Drills; | + | Guns(Grenade Launcher, |
+ | |||
+ | Techniques: Close-Quarters Battle(any); | ||
+ | Immediate Action(any); | ||
+ | (any); Retain Weapon(any); | ||
+ | |||
+ | Perks: Armorer’s Gift (any); | ||
+ | Drills; | ||
Mastery (any); Intuitive Armorer (any); Lightning Fingers | Mastery (any); Intuitive Armorer (any); Lightning Fingers | ||
- | (any); | + | (any); |
(any); Quick Reload (any); Standard Operating Procedure | (any); Quick Reload (any); Standard Operating Procedure | ||
(any); Sure-Footed(any); | (any); Sure-Footed(any); | ||
- | Move; WeaponBond. | + | Move; Weapon Bond. |
Optional Traits | Optional Traits | ||
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(Shotguns); | (Shotguns); | ||
StandardOperatingProcedure(any); | StandardOperatingProcedure(any); | ||
+ | |||
=====Melee styles===== | =====Melee styles===== | ||
Any of the melee styles in Martial arts. Note that the base cost is (cost given there)*2-1. | Any of the melee styles in Martial arts. Note that the base cost is (cost given there)*2-1. | ||
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Good options are the military styles, judo based skills and some of the fictional styles. | Good options are the military styles, judo based skills and some of the fictional styles. | ||
+ | |||
+ | |||
+ | =====Parkour 9===== | ||
+ | *Skills: Acrobatics; Climbing; Jumping; Running. | ||
+ | *Techniques: | ||
+ | *Cinematic Skills: Flying Leap; Immovable Stance; Light Walk; Lizard Climb. | ||
+ | *Cinematic Techniques: Roll with Blow. | ||
+ | *Perks: Compact Frame; Special Exercises (Arm ST 1 or 2); Special Exercises (Basic Move can exceed Basic Speed by 4); Sure-Footed (Sand, Slippery, or Uneven); Sure-Handed (Crumbly or Slippery); Urban Jungle Gym. | ||
+ | |||
+ | Optional Traits | ||
+ | |||
+ | *Secondary Characteristics: | ||
+ | *Advantages: | ||
+ | *Disadvantages: | ||
+ | *Skills: Area Knowledge; Dancing; Escape; Forced Entry; Judo; Karate; Lifting; Stealth; Streetwise; Urban Survival. | ||
+ | *Techniques: | ||
+ | *Perks: Acrobatic Feints; Acrobatic Kicks. |
starrangers/style_training.1396989007.txt.gz · Last modified: 2018/07/31 23:23 (external edit)