starrangers:technology
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starrangers:technology [2015/04/30 20:01] – weby | starrangers:technology [2018/07/31 23:23] (current) – external edit 127.0.0.1 | ||
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====== Technology ====== | ====== Technology ====== | ||
- | Most technology is TL 8-10, with a lot of TL 11 technology available, but still expensive and hard to get(*5 or more price, -5 or more to any rolls to get them, this is likely reduced at about -20% base cost/year and +1/4 years as it is projected than in 20 years they will be the standard.). | + | Most technology is TL 8-10, with a lot of TL 11 technology available, but still expensive and hard to get(*5 or more price, -5 or more to any rolls to get them, this is likely reduced at about -20% base cost/year and +1 to find/4 years as it is projected than in 20 years they will be the standard.). |
=====Basics===== | =====Basics===== | ||
- | Cost: This is the price in imperial credits(IC). The price does not include power cells, fuel, or ammunition. | + | Cost: This is the price in imperial credits(IC). The price does not include power cells, fuel, or ammunition. All item prices for TL 11 gear are already multiplied by five. |
Weight: This is the gadget’s mass, as well as its weight, under a normal Earth gravity. | Weight: This is the gadget’s mass, as well as its weight, under a normal Earth gravity. | ||
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===== Maintaining gadgets ===== | ===== Maintaining gadgets ===== | ||
- | Simple objects don’t require much maintenance. If an | + | See: [[Maintaining technology]] |
- | object costs less than 0.1% of average starting wealth ($30 | + | |
- | at TL9, $50 at TL10, $75 at TL11) it’s so simple that it will work indefinitely. | + | |
- | Some items – especially those that | ||
- | are complex or regularly placed under stress – may require | ||
- | periodic “maintenance checks.” See Maintenance(p. B485) | ||
- | for details. | ||
===== Repairing Gadgets ===== | ===== Repairing Gadgets ===== | ||
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could go off when the subject reached a specific destination. | could go off when the subject reached a specific destination. | ||
Wireless connectivity is also possible: plug in a communicator set to a specific frequency, | Wireless connectivity is also possible: plug in a communicator set to a specific frequency, | ||
- | and you can talk tothe device using a computer and communicator. | + | and you can talk to the device using a computer and communicator. |
Devices that must be aimed are difficult to operate | Devices that must be aimed are difficult to operate | ||
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like a powered tripod (p. 151), it could only be fired at | like a powered tripod (p. 151), it could only be fired at | ||
someone who crossed its sights. | someone who crossed its sights. | ||
- | ===== Combination | + | ===== Combining |
Want to invent a device featuring an inertial locator, | Want to invent a device featuring an inertial locator, | ||
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=====Available technology===== | =====Available technology===== | ||
[[Available Technology]] | [[Available Technology]] | ||
+ | |||
+ | =====Effects of skill TLs===== | ||
+ | |||
+ | Effects of TL 10 skill: | ||
+ | |TL of item|IQ based skill|other based skill| | ||
+ | |11|-5|-1| | ||
+ | |10|0|0| | ||
+ | |9|-1|-1| | ||
+ | |8|-3|-2| | ||
+ | |lower|-2/ | ||
+ | |||
+ | Effects of TL 11 skill: | ||
+ | |TL of item|IQ based skill|other based skill| | ||
+ | |11|0|0| | ||
+ | |10|-1|-1| | ||
+ | |9|-3|-2| | ||
+ | |8|-5|-3| | ||
+ | |lower|-2/ | ||
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The computers are everywhere, many people even have a computer implant, but information almost always comes with a price. | The computers are everywhere, many people even have a computer implant, but information almost always comes with a price. | ||
- | See UT 21-26 | + | See UT 21-26 for computer descriptions. |
- | Computer options: Quantum and FTL options are not available. | + | Computer options: Quantum and FTL options are not available. For Fast and slow see below under complexity. |
- | There are no Artificial intelligences, | + | There are no Artificial intelligences, |
All computers are HT 10, but HT 13 against electronic disturbances and surges. | All computers are HT 10, but HT 13 against electronic disturbances and surges. | ||
+ | ==== Complexity==== | ||
+ | Computer speed is given as complexity. Each complexity step is 1000 times the speed of the previous complexity. Occasionally complexity is given as a number and - or number and +. A minus means about 1/10 the speed of the base complexity and a + means about 10 times the speed of the base complexity. | ||
- | ====Computer | + | The computers in the computer |
- | ^Computer^Complexity^^^Storage^Base^Weight^Power^L^Typical^ | + | * /64 price: -3 steps |
- | ^Type^TL9^TL10^TL11^Capacity^Price^KG^Use^C^Uses^ | + | * /16 price: -2 steps |
- | |Tiny|3|5|6|0.001|$50|0.0225|2A/ | + | * /4 price: -1 step |
- | |Small|4|6|7|0.01|$100|0.225|2B/20hr|4|A notebook or wearable computer, or the brain of a small robot| | + | * *4 price: +1 step |
- | |Personal|5|7|8|0.1|$1,000|2.25|2C/20|4|A typical workhorse system| | + | * *16 price: +2 steps |
- | |Microframe|6|8|9|1|$10, | + | * *64 price: +3 steps |
- | |Mainframe|7|9|10|10|$100, | + | * *256 price: +4 steps |
- | |Macroframe|8|10|11|100|$1 mil|1800|external|3| administering the traffic, sewage, power, maintenance, | + | * *1024 price: +5 steps |
- | |Megacomputer|9|11|12|1000|$10 mil|18 000|external|2| | + | * *4096 price: +6 steps |
+ | ====Computer table==== | ||
+ | ^Computer^Complexity^^^^Storage^Base^Weight^Power^L^Typical^ | ||
+ | ^Type^TL9^Early TL10^Late TL10^Early TL11^Capacity^Price^KG^Use^C^Uses^ | ||
+ | |Nano|-|1|2|3|0.00001|$0.01|0.0000225|AAA/ | ||
+ | |Grain|1|2|3|4|0.0001|$0.1|0.000225|AA/ | ||
+ | |Pebble|2|3|4|5|0.0001|$1|0.00225|2AA/ | ||
+ | |Tiny|3|4|5|6|0.001|$10|0.0225|2A/ | ||
+ | |Small|4|5|6|7|0.01|$100|0.225|2B/ | ||
+ | |Personal|5|6|7|8|0.1|$1, | ||
+ | |Microframe|6|7|8|9|1|$10, | ||
+ | |Mainframe|7|8|9|10|10|$100, | ||
+ | |Macroframe|8|9|10|11|100|$1 mil|1800|external|3| administering the traffic, sewage, power, maintenance, | ||
+ | |Megacomputer|9|10|11|12|1000|$10 mil|18 000|external|2| | ||
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|Extremely fine|+4|10|$30, | |Extremely fine|+4|10|$30, | ||
|Best|+5|12|$300, | |Best|+5|12|$300, | ||
+ | |Experimental|+6|14|$15 mil|15|$50 mil|Not normally available, This is an even higher type TL 11 program, only very few exist overall.| | ||
Notes on software: | Notes on software: | ||
* Price is modified by how common the need is, often ranging from /10 to *10. | * Price is modified by how common the need is, often ranging from /10 to *10. | ||
* Legality is normally the same as a normal tool for the same thing. | * Legality is normally the same as a normal tool for the same thing. | ||
- | |||
=====Robots===== | =====Robots===== | ||
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IR Communicators, | IR Communicators, | ||
- | Gravity-Ripple Communicators are late TL 10 development. TL the 10 version is about 5 bits/ | + | Gravity-Ripple Communicators are late TL 10 development. TL the 10 version is about 10 bits/ |
- | TL 11 Gravity-Ripple Communicators are available but are still very low bandwith(about | + | TL 11 Gravity-Ripple Communicators are available but are still very low bandwith(about |
Encryption systems are available | Encryption systems are available | ||
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=====Data transfer, mail, freight, passengers===== | =====Data transfer, mail, freight, passengers===== | ||
- | E-mail and data transfer between star systems is cheap. Standard second class mail rates are $1/ | + | E-mail and data transfer between star systems is cheap. Standard second class mail rates are $1/ |
Local data transfer within a planet costs about 1/1000 that. | Local data transfer within a planet costs about 1/1000 that. | ||
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High priority cargo costs about *4 and travels on average slightly over 1 pc/day. For very high priority one usually charters a very fast ship to go directly. | High priority cargo costs about *4 and travels on average slightly over 1 pc/day. For very high priority one usually charters a very fast ship to go directly. | ||
- | Typical passenger tickets are $400 start+$400/parsec for third class travel(bunkroom space). $1000+$1000/parsec for second | + | Typical passenger tickets are: |
+ | * $7000+$7000/parsec for super luxury(private luxury cabin and better services). | ||
+ | * $2500+$2500/parsec for first class(shared | ||
+ | * $1000+$1000/parsec for second | ||
+ | * $400 start+$400/parsec for third class travel(bunkroom space). | ||
+ | |||
+ | Travel through gates costs normally the same as 10 parsec travel. | ||
+ | |||
+ | Most passenger liners travel at 2-3 pc/day, allowing long distance effective travel speeds including switching slightly slightly below 2 pc/day on average. | ||
+ | |||
+ | Interplanetary travel is about the same for distances where you need a cabin. Double for extreme interplanetary range.\\ | ||
+ | |||
+ | For travel in seats instead of cabins intercontinental or orbital travel: | ||
+ | * $2000 for super luxury(Seat in a lounge type thing with ample food and entertainment). | ||
+ | * $800 for first class(large comfortable seat + good meal/snack service) | ||
+ | * $250 for second class(normal seat+meal/ | ||
+ | * $100 for third class travel(cramped seat). | ||
+ | |||
+ | Travel between nearby cities might be 1/10th of that.\\ | ||
+ | Local travel might be 1/100th.\\ | ||
- | Intercontinental travel is about the same. Travel between nearby cities might be 1/10th of that and local travel 1/100th. | ||
=====Media and education===== | =====Media and education===== | ||
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====Information==== | ====Information==== | ||
- | * Small Collection. Perhaps a dozen works on a single topic. This is “improvised equipment”; | + | * Single book: This is “improvised equipment”; |
- | * Basic Library. A large shelf or small bookcase, approximately 3 shelf meters if books covering a particular field. Allows a basic Research roll on it topic. $3,500 books/ | + | * Small Collection. Perhaps a dozen works on a single topic. This is “improvised equipment”; |
- | * Good Library. A couple of bookshelves, | + | * Basic Library. A large shelf or small bookcase, approximately 3 shelf meters if books covering a particular field. Allows a basic Research roll on it topic. $3,500 books/ |
- | * Fine Library. A dozen large bookshelves, | + | * Good Library. A couple of bookshelves, |
- | * Very Fine Library. Several dozen large bookshelves, | + | * Fine Library. A dozen large bookshelves, |
- | * Ultimate Library. Several dozen large bookshelves, | + | * Very Fine Library. Several dozen large bookshelves, |
+ | * Ultimate Library. Several dozen large bookshelves, | ||
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TL 10 or less is normally available. | TL 10 or less is normally available. | ||
- | Multispectral Chameleon | + | Multispectral |
Dynamic chameleon surfaces are available but expensive(*2 cost) | Dynamic chameleon surfaces are available but expensive(*2 cost) |
starrangers/technology.1430424093.txt.gz · Last modified: 2018/07/31 23:23 (external edit)