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starrangers:technology [2015/05/09 17:01] webystarrangers:technology [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 =====Basics===== =====Basics=====
-Cost:  This is the price in imperial credits(IC). The price does not include power cells, fuel, or ammunition.+Cost:  This is the price in imperial credits(IC). The price does not include power cells, fuel, or ammunition. All item prices for TL 11 gear are already multiplied by five.
  
 Weight: This is the gadget’s mass, as well as its weight, under a normal Earth gravity. Weight: This is the gadget’s mass, as well as its weight, under a normal Earth gravity.
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 ===== Maintaining gadgets ===== ===== Maintaining gadgets =====
  
-Simple objects don’t require much maintenance. If an +See: [[Maintaining technology]]
-object costs less than 0.1% of average starting wealth ($30 +
-at TL9, $50 at TL10, $75 at TL11) it’s so simple that it will work indefinitely.+
  
-Some items – especially those that 
-are complex or regularly placed under stress – may require 
-periodic “maintenance checks.” See Maintenance(p. B485) 
-for details. 
  
 ===== Repairing Gadgets ===== ===== Repairing Gadgets =====
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 could go off when the subject reached a specific destination.  could go off when the subject reached a specific destination. 
 Wireless connectivity is also possible: plug in a communicator set to a specific frequency,  Wireless connectivity is also possible: plug in a communicator set to a specific frequency, 
-and you can talk tothe device using a computer and communicator.+and you can talk to the device using a computer and communicator.
  
 Devices that must be aimed are difficult to operate Devices that must be aimed are difficult to operate
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 like a powered tripod (p. 151), it could only be fired at like a powered tripod (p. 151), it could only be fired at
 someone who crossed its sights.  someone who crossed its sights. 
-===== Combination gadgets =====+===== Combining gadgets =====
  
 Want to invent a device featuring an inertial locator, Want to invent a device featuring an inertial locator,
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 =====Available technology===== =====Available technology=====
 [[Available Technology]] [[Available Technology]]
 +
 +=====Effects of skill TLs=====
 +
 +Effects of TL 10 skill:
 +|TL of item|IQ based skill|other based skill|
 +|11|-5|-1|
 +|10|0|0|
 +|9|-1|-1|
 +|8|-3|-2|
 +|lower|-2/each|-1/each|
 +
 +Effects of TL 11 skill:
 +|TL of item|IQ based skill|other based skill|
 +|11|0|0|
 +|10|-1|-1|
 +|9|-3|-2|
 +|8|-5|-3|
 +|lower|-2/each|-1/each|
  
  
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 The computers are everywhere, many people even have a computer implant, but information almost always comes with a price. The computers are everywhere, many people even have a computer implant, but information almost always comes with a price.
  
-See UT 21-26+See UT 21-26 for computer descriptions.
  
-Computer options: Quantum and FTL options are not available.+Computer options: Quantum and FTL options are not available. For Fast and slow see below under complexity.
  
-There are no Artificial intelligences, though some better expert systems can give a good illusion of one.+There are no Artificial intelligences, though some better expert systems can give a good illusion of one. Only dedicated AI exists.
  
 All computers are HT 10, but HT 13 against electronic disturbances and surges. All computers are HT 10, but HT 13 against electronic disturbances and surges.
  
 +==== Complexity====
 +Computer speed is given as complexity. Each complexity step is 1000 times the speed of the previous complexity. Occasionally complexity is given as a number and - or number and +. A minus means about 1/10 the speed of the base complexity and a + means about 10 times the speed of the base complexity.
  
-====Computer table==== +The computers in the computer table are baseline for the given TLYou can get a slower or faster by paying more or lesseach step is 1/3rd of complexityEach step also means 1/3 the memory capacity. 
-^Computer^Complexity^^^Storage^Base^Weight^Power^L^Typical^ +  * /64 price: -3 steps 
-^Type^TL9^TL10^TL11^Capacity^Price^KG^Use^C^Uses^ +  * /16 price: -2 steps 
-|Tiny|3|5|6|0.001|$50|0.0225|2A/20hr|4|A wearable computer or implant, or built into gadgets or robots.+  * /4 price: -1 step 
-|Small|4|6|7|0.01|$100|0.225|2B/20hr|4|A notebook or wearable computer, or the brain of a small robot| +  * *4 price: +step 
-|Personal|5|7|8|0.1|$1,000|2.25|2C/20|4|A typical workhorse system| +  * *16 price: +2 steps 
-|Microframe|6|8|9|1|$10,000|18|external|3|common in labs,large vehicles, as a network server, or on an office floor| +  * *64 price: +steps 
-|Mainframe|7|9|10|10|$100,000|180|external|3|used for control and systems-monitoring functions for a starship, major business, manufacturing complex, or laboratory| +  * *256 price: +4 steps 
-|Macroframe|8|10|11|100|$1 mil|1800|external|3| administering the traffic, sewage, power, maintenance, and bureaucracy functions for an entire city| +  * *1024 price: +5 steps 
-|Megacomputer|9|11|12|1000|$10 mil|18 000|external|2|+  * *4096 price: +6 steps
  
  
 +====Computer table====
 +^Computer^Complexity^^^^Storage^Base^Weight^Power^L^Typical^
 +^Type^TL9^Early TL10^Late TL10^Early TL11^Capacity^Price^KG^Use^C^Uses^
 +|Nano|-|1|2|3|0.00001|$0.01|0.0000225|AAA/100hr|4|A computer built into gadgets|
 +|Grain|1|2|3|4|0.0001|$0.1|0.000225|AA/100hr|4|A computer built into gadgets|
 +|Pebble|2|3|4|5|0.0001|$1|0.00225|2AA/20hr|4|A computer built into gadgets|
 +|Tiny|3|4|5|6|0.001|$10|0.0225|2A/20hr|4|A wearable computer or implant, or built into gadgets or robots.|
 +|Small|4|5|6|7|0.01|$100|0.225|2B/20hr|4|A notebook or wearable computer, or the brain of a small robot|
 +|Personal|5|6|7|8|0.1|$1,000|2.25|2C/20|4|A typical workhorse system|
 +|Microframe|6|7|8|9|1|$10,000|18|external|3|common in labs,large vehicles, as a network server, or on an office floor|
 +|Mainframe|7|8|9|10|10|$100,000|180|external|3|used for control and systems-monitoring functions for a starship, major business, manufacturing complex, or laboratory|
 +|Macroframe|8|9|10|11|100|$1 mil|1800|external|3| administering the traffic, sewage, power, maintenance, and bureaucracy functions for an entire city|
 +|Megacomputer|9|10|11|12|1000|$10 mil|18 000|external|2|
  
  
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 |Extremely fine|+4|10|$30,000|11|$100,000|The best normally available program for any task, typically run on a macroframe or megacomputer| |Extremely fine|+4|10|$30,000|11|$100,000|The best normally available program for any task, typically run on a macroframe or megacomputer|
 |Best|+5|12|$300,000|13|$1 mil|The best program for something that exists, it normally requires an improved mega computer to run| |Best|+5|12|$300,000|13|$1 mil|The best program for something that exists, it normally requires an improved mega computer to run|
 +|Experimental|+6|14|$15 mil|15|$50 mil|Not normally available, This is an even higher type TL 11 program, only very few exist overall.|
  
 Notes on software: Notes on software:
   * Price is modified by how common the need is, often ranging from /10 to *10.    * Price is modified by how common the need is, often ranging from /10 to *10. 
   * Legality is normally the same as a normal tool for the same thing.   * Legality is normally the same as a normal tool for the same thing.
- 
  
 =====Robots===== =====Robots=====
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 IR Communicators,Laser Communicators,Radio Communicators,Sonar Communicator,Sonic Communicator,Neutrino Communicators are normally available. IR Communicators,Laser Communicators,Radio Communicators,Sonar Communicator,Sonic Communicator,Neutrino Communicators are normally available.
  
-Gravity-Ripple Communicators are late TL 10 development. TL the 10 version is about bits/second. They are rare, except imperial ships of scout or larger are almost all retrofitted with them to use as faster than light warning system.+Gravity-Ripple Communicators are late TL 10 development. TL the 10 version is about 10 bits/second. They are rare, except imperial ships of scout or larger are almost all retrofitted with them to use as faster than light warning system.
  
-TL 11 Gravity-Ripple Communicators are available but are still very low bandwith(about 25 bits/second) and expensive(*5 cost for being TL 11), most new construction imperial ships have them.+TL 11 Gravity-Ripple Communicators are available but are still very low bandwith(about 100 bits/second) and expensive(*5 cost for being TL 11), most new construction imperial ships have them.
  
 Encryption systems are available Encryption systems are available
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 Most passenger liners travel at 2-3 pc/day, allowing long distance effective travel speeds including switching slightly slightly below 2 pc/day on average. Most passenger liners travel at 2-3 pc/day, allowing long distance effective travel speeds including switching slightly slightly below 2 pc/day on average.
  
-Intercontinental travel is about the same. Travel between nearby cities might be 1/10th of that and local travel 1/100th.+Interplanetary travel is about the same for distances where you need a cabinDouble for extreme interplanetary range.\\ 
 + 
 +For travel in seats instead of cabins intercontinental or orbital travel: 
 +  * $2000 for super luxury(Seat in a lounge type thing with ample food and entertainment). 
 +  * $800 for first class(large comfortable seat + good meal/snack service) 
 +  * $250 for second class(normal seat+meal/snack based on travel length) 
 +  * $100  for third class travel(cramped seat).  
 + 
 +Travel between nearby cities might be 1/10th of that.\\ 
 +Local travel might be 1/100th.\\ 
  
 =====Media and education===== =====Media and education=====
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 ====Information==== ====Information====
-     * Small Collection. Perhaps a dozen works on a single topic. This is “improvised equipment”; if the GM allows a Research roll, it should be at -2 or worse. $350 books/$200 data, 10-12 kg per skill if books, 0.5 TB if data.  Can be used to learn a skill to point. +     * Single book: This is “improvised equipment”; if the GM allows a Research roll, it should be at -5 or worse. $35 book/$20 data, 1-1.2 kg per skill if books, 0.05 TB if data.  Can be used to learn a skill to 1 point. 
-     * Basic Library. A large shelf or small bookcase, approximately 3 shelf meters if books covering a particular field. Allows a basic Research roll on it topic. $3,500 books/$1,500 data, 100-120kg per skill if books, 5 TB if data. Can be used to learn a skill to points. +     * Small Collection. Perhaps a dozen works on a single topic. This is “improvised equipment”; if the GM allows a Research roll, it should be at -2 or worse. $350 books/$200 data, 10-12 kg per skill if books, 0.5 TB if data.  Can be used to learn a skill to point. 
-     * Good Library. A couple of bookshelves, approximately 30 shelf meters if books. Gives +1 to Research. $17,500 books/$5,000 data 500-600 kg per skill if books, 25 TB if data. Can be used to learn a skill to points. +     * Basic Library. A large shelf or small bookcase, approximately 3 shelf meters if books covering a particular field. Allows a basic Research roll on it topic. $3,500 books/$1,500 data, 100-120kg per skill if books, 5 TB if data. Can be used to learn a skill to points. 
-     * Fine Library. A dozen large bookshelves, more than a hundred shelf meters if books. Gives +2 to Research. $70,000 books/$15,000 data 2 to 3 tons per skill if books, 100 TB if data. Can be used to learn a skill to points. +     * Good Library. A couple of bookshelves, approximately 30 shelf meters if books. Gives +1 to Research. $17,500 books/$5,000 data 500-600 kg per skill if books, 25 TB if data. Can be used to learn a skill to points. 
-     * Very Fine Library. Several dozen large bookshelves, maybe four or five hundred shelf meters if books. Gives +3 to Research. $250,000 books/$50,000 data, maybe 10 tons per skill if books, 500 TB if data. Can be used to learn a skill to 16 points. +     * Fine Library. A dozen large bookshelves, more than a hundred shelf meters if books. Gives +2 to Research. $70,000 books/$15,000 data 2 to 3 tons per skill if books, 100 TB if data. Can be used to learn a skill to 16 points. 
-     * Ultimate Library. Several dozen large bookshelves, more than a self kilometer if books. Gives +4 to Research. $1,000,000 books/$150,000 data maybe 50 tons per skill if books, 500 TB if data. Can be used to learn a skill to 32 points.+     * Very Fine Library. Several dozen large bookshelves, maybe four or five hundred shelf meters if books. Gives +3 to Research. $250,000 books/$50,000 data, maybe 10 tons per skill if books, 500 TB if data. Can be used to learn a skill to 32 points. 
 +     * Ultimate Library. Several dozen large bookshelves, more than a self kilometer if books. Gives +4 to Research. $1,000,000 books/$150,000 data maybe 50 tons per skill if books, 500 TB if data. Can be used to learn a skill to 64 points.
  
  
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 TL 10 or less is normally available. TL 10 or less is normally available.
  
-Multispectral Chameleon Surface only gives +4 against vision and infra-vision.+Multispectral and Dynamic Chameleon Surfaces only gives +4 against vision and infra-vision.
  
 Dynamic chameleon surfaces are available but expensive(*2 cost) Dynamic chameleon surfaces are available but expensive(*2 cost)
starrangers/technology.1431190863.txt.gz · Last modified: 2018/07/31 23:23 (external edit)