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starrangers:weapons [2014/05/06 23:41] – [Table] webystarrangers:weapons [2018/07/31 23:23] (current) – external edit 127.0.0.1
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 ====== Weapons ====== ====== Weapons ======
 +=====Weapon carrying===== 
 +Normal citizens: can buy and carry LC4 directly, LC 3 permits are automatic unless mentally ill or criminal, LC 2 ones are possible for a good reason.
 +
 +Nobles,law enforcement and others can often carry lower LC weapons(see legal immunity)
 +
 +Some places are higher or lower security they modify the weapon LC by: 
 +  * Courthouses, Jails and such have usually -2 in effective LC. 
 +  * Space stations and space ships have generally -1 in effective LC. (Usually requiring carrying any lower LC weapons in locked containers)
 +  * Shops,bars and more can restrict open carry, but not concealed carry.
 +  * Many low population worlds have +1 in effective LC.
 +  * Many small colonies have +2 in effective LC.
  
 =====Lasers===== =====Lasers=====
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 ^BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4^^^^^^^^^^ ^BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4^^^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
-|9 |Laser Carbine |5d(2) burn |12 |500/1,500|2.5/2C| 10| 28(3)| 5† |-3 |1 |$4,600 |3| +|9 |Laser Carbine |2d+2(4) burn |12 |500/1,500|2.5/2C| 10| 28(3)| 5† |-3 |1 |$4,600 |3| 
-|10 |Rainbow Laser Carbine |5d(3) burn |12 |1,500/4,500| 2.5/2C |10 |28(3)| 5†| -3 |1 |$4,600| 3| +|10 |Rainbow Laser Carbine |2d+2(6) burn |12 |1,500/4,500| 2.5/2C |10 |28(3)| 5†| -3 |1 |$4,600| 3| 
-|11 |X-Ray Laser Carbine |5d(5) burn, sur |12 |42/132 km (8km)*| 2.5/2C| 10| 28(3)| 5†|-3 |1 |$45,000| 2| +|11 |X-Ray Laser Carbine |2+2d(10) burn, sur |12 |42/132 km (8km)*| 2.5/2C| 10| 28(3)| 5†|-3 |1 |$45,000| 2| 
-|9 |Laser Rifle |6d(2) burn |12 |700/2,100 |3.6/Dp| 10 |83(5)| 7†| -4| 1| $8,000| 3| +|9 |Laser Rifle |3d(4) burn |12 |700/2,100 |3.6/Dp| 10 |83(5)| 7†| -4| 1| $8,000| 3| 
-|10 |Rainbow Laser Rifle |6d(3) burn |12 |2,000/6,000 |3.6/Dp |10 |83(5)| 7†| -4| 1| $8,000| 3| +|10 |Rainbow Laser Rifle |3d(6) burn |12 |2,000/6,000 |3.6/Dp |10 |83(5)| 7†| -4| 1| $8,000| 3| 
-|11 |X-Ray Laser Rifle |6d(5) burn, sur |12 |64/192km(13km)* |3.6/Dp| 10| 83(5)| 7†| -4 |1 |$80,000| 2| +|11 |X-Ray Laser Rifle |3d(10) burn, sur |12 |64/192km(13km)* |3.6/Dp| 10| 83(5)| 7†| -4 |1 |$80,000| 2| 
-|9 |Survival Laser |4d(2) burn |12 |300/900| 1.5/2C |6 |56(3)| 6†| -3 |1 |$2,400 |4| +|9 |Survival Laser |2d(4) burn |12 |300/900| 1.5/2C |6 |56(3)| 6†| -3 |1 |$2,400 |4| 
-|10 |Rainbow Survival Laser |4d(3) burn |12 |900/2,700 |1.5/2C |6 |56(3) |6† |-3 |1 |$2,400| 3| +|10 |Rainbow Survival Laser |2d(6) burn |12 |900/2,700 |1.5/2C |6 |56(3) |6† |-3 |1 |$2,400| 3| 
-|9 |Dinosaur Laser |8d(2) burn |12 |1,300/3,900 |8.6/Dp |1 |35(5)| 10†| -5| 1| $19,000 |1| +|9 |Dinosaur Laser |4d(4) burn |12 |1,300/3,900 |8.6/Dp |1 |35(5)| 10†| -5| 1| $19,000 |1| 
-|10 |Dinosaur Rainbow Laser |8d(3) burn |12 |4,000/12,000 |8.6/Dp| 1| 35(5)| 7†| -5| 1| $9,000| 1| +|10 |Dinosaur Rainbow Laser |4d(6) burn |12 |4,000/12,000 |8.6/Dp| 1| 35(5)| 7†| -5| 1| $9,000| 1| 
-|11 |X-Ray Dino Laser |8d(5) burn, sur |12 |115/345km(23km) |8.6/Dp| 1| 35(5) |10†| -5 |1 |$190,000| 1|+|11 |X-Ray Dino Laser |4d(10) burn, sur |12 |115/345km(23km) |8.6/Dp| 1| 35(5) |10†| -5 |1 |$190,000| 1|
  
 * Note that in atmosphere the total range is limited to the number in parenthesis due to the field jacket maximum length. * Note that in atmosphere the total range is limited to the number in parenthesis due to the field jacket maximum length.
  
-Older TL9/early TL 10 designs are fairly commonly available in pawn stores and second hand shops at 1/2 to 1/4 the price.+Older TL9/early TL 10 designs are fairly commonly available in pawn stores and second hand shops at 1/2(-1 HT) to 1/4(-1 HT, -1 Malf) the price.
  
 ^GUNNER (BEAMS) (DX-4, or other Gunner-4)^^^^^^^^^^ ^GUNNER (BEAMS) (DX-4, or other Gunner-4)^^^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
-|9  |Semi-Portable Laser |6d(2) burn |18 |1,400/4,300 |32/Ep| 10| 100(5) |18M| -8 |1 |$32,000| 2| +|9  |Semi-Portable Laser |3d(4) burn |18 |1,400/4,300 |32/Ep| 10| 100(5) |18M| -8 |1 |$32,000| 2| 
-|11 |Semi-Portable X-Ray Laser |12d(5) burn, sur |18| 250/750km(50km) |32/Ep| 10| 100(5)| 18M|-8 |1 |$650,000| 1|  +|11 |Semi-Portable X-Ray Laser |6d(10) burn, sur |18| 250/750km(50km) |32/Ep| 10| 100(5)| 18M|-8 |1 |$650,000| 1|  
-|9 |Gatling Laser |6dx2(2) burn| 18| 2,900/8,700 |32/Ep |4| 100(5)| 18M| -8| 1| $70,000| 2| +|9 |Gatling Laser |4d(6) burn| 18| 2,900/8,700 |32/Ep |4| 100(5)| 18M| -8| 1| $70,000| 2| 
-|10 |Rainbow Gatling Laser |12d(3) burn |18| 8,000/24,000 |32/Ep| 4 1|00(5)| 16M| -8 |1 |$70,000 |1| +|10 |Rainbow Gatling Laser |4d(9) burn |18| 8,000/24,000 |32/Ep| 4 1|00(5)| 16M| -8 |1 |$70,000 |1| 
-|9 |Strike Laser |6dx5(2) burn |18| 18,000/54,000| 450/Fp| 1 |66(5) |70M| -10 |1 |$500,000| 2| +|9 |Strike Laser |5d*2(6) burn |18| 18,000/54,000| 450/Fp| 1 |66(5) |70M| -10 |1 |$500,000| 2| 
-|10 |Rainbow Strike Laser |6dx5(3) burn |18 |50,000/150,000 |225/Fp |1 |45(5)| 27M| -10| 1| $250,000| 1| +|10 |Rainbow Strike Laser |5d*2(9) burn |18 |50,000/150,000 |225/Fp |1 |45(5)| 27M| -10| 1| $250,000| 1| 
-|11 |X-Ray Strike Laser |6dx5(5) burn, sur |24 |1,600/5,000 km(320km)| 450/Fp |1 |66(5) |70M|-10 |1 |$5,000,000| 1|  +|11 |X-Ray Strike Laser |5d*2(15) burn, sur |24 |1,600/5,000 km(320km)| 450/Fp |1 |66(5) |70M|-10 |1 |$5,000,000| 1|  
-|9 |Laser Cannon |6dx10(2) burn |18| 72,000/220,000| 3600/10Fp| 1| 83(5) |200M |-10| 1| $4,000,000| 2| +|9 |Laser Cannon |5dx4(6) burn |18| 72,000/220,000| 3600/10Fp| 1| 83(5) |200M |-10| 1| $4,000,000| 2| 
-|10 |Rainbow Laser Cannon |6dx10(3) burn |18 |200,000/600,000 |1,800/10Fp| 1 |83(5) |45M |-10| 1 |$2,000,000 |1| +|10 |Rainbow Laser Cannon |5dx4(9) burn |18 |200,000/600,000 |1,800/10Fp| 1 |83(5) |45M |-10| 1 |$2,000,000 |1| 
-|11 |X-Ray Laser Cannon |6dx10(5) burn, sur |24| 6,500/20,000 km(1300km)| 3600/10Fp |1| 83(5) |200M|-10| 1| $40,000,000| 1|+|11 |X-Ray Laser Cannon |5dx4(15) burn, sur |24| 6,500/20,000 km(1300km)| 3600/10Fp |1| 83(5) |200M|-10| 1| $40,000,000| 1|
  
  
 ^BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)^^^^^^^^^^ ^BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)^^^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
-|9 |Heavy Laser Pistol| 4d(2) burn |6| 300/900 |1.5/2C| 10 |56(3)| 6 |-2| 1| $2,400| 4| +|9 |Heavy Laser Pistol| 2d(4) burn |6| 300/900 |1.5/2C| 10 |56(3)| 6 |-2| 1| $2,400| 4| 
-|11 |Heavy Rainbow Laser Pistol |4d(3) burn |6 |900/2,700 |1.5/2C| 10 |56(3)| 6 |-2| 1| $2,400| 3| +|11 |Heavy Rainbow Laser Pistol |2d(6) burn |6 |900/2,700 |1.5/2C| 10 |56(3)| 6 |-2| 1| $2,400| 3| 
-|11| Heavy X-Ray Laser Pistol |4d(5) burn, sur |6 |27/83km(5km) |1.5/2C |10 |56(3) 6 |-2 |1| $24,000| 3| +|11| Heavy X-Ray Laser Pistol |2d(10) burn, sur |6 |27/83km(5km) |1.5/2C |10 |56(3) 6 |-2 |1| $24,000| 3| 
-|9|Holdout Laser |2d(2) burn |3 |100/300 |0.15/B |10| 22(3)| 3 |-1| 1| $300 |3| +|9|Holdout Laser |1d(4) burn |3 |100/300 |0.15/B |10| 22(3)| 3 |-1| 1| $300 |3| 
-|10 |Holdout Rainbow Laser |2d(3) burn| 3| 300/900| 0.15/B| 10| 22(3)| 3 |-1| 1 |$300| 2| +|10 |Holdout Rainbow Laser |1d(6) burn| 3| 300/900| 0.15/B| 10| 22(3)| 3 |-1| 1 |$300| 2| 
-|11| Holdout X-Ray Laser |2d(5) burn, sur |3| 1.6/5km(0.3km)| 0.15/B |10| 22(3) |3| -1| 1| $3,000| 2| +|11| Holdout X-Ray Laser |1d(10) burn, sur |3| 1.6/5km(0.3km)| 0.15/B |10| 22(3) |3| -1| 1| $3,000| 2| 
-|9 |Laser Pistol |3d(2) burn |6| 200/600 |0.7/C |10| 33(3)| 4 |-2| 1| $1,100| 4| +|9 |Laser Pistol |1d+2(4) burn |6| 200/600 |0.7/C |10| 33(3)| 4 |-2| 1| $1,100| 4| 
-|10| Rainbow Laser Pistol| 3d(3) burn| 6| 600/1,800| 0.7/C |10| 33(3)| 4 |-2 |1 |$1,100| 3| +|10| Rainbow Laser Pistol| 1d+2(6) burn| 6| 600/1,800| 0.7/C |10| 33(3)| 4 |-2 |1 |$1,100| 3| 
-|11| X-Ray Laser Pistol |3d(5) burn, sur |6| 9/27km(1.8km)| 0.7/C |10| 33(3)| 4| -2 |1 |$11,000 |2|+|11| X-Ray Laser Pistol |1d+2(10) burn, sur |6| 9/27km(1.8km)| 0.7/C |10| 33(3)| 4| -2 |1 |$11,000 |2| 
 + 
 +Older TL9/early TL 10 designs are fairly commonly available in pawn stores and second hand shops at 1/2(-1 HT) to 1/4(-1 HT, -1 Malf) the price.
  
 =====Blasters===== =====Blasters=====
 Blasters are coming to use in the imperial forces as the new standard non battlesuit infantry weapons, but it will be a long time until they are in common use. Blasters are coming to use in the imperial forces as the new standard non battlesuit infantry weapons, but it will be a long time until they are in common use.
  
 +^BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)^^^^^^^^^^^^^^
 +^TL ^Weapon              ^Damage         ^Acc ^Range    ^Weight  ^RoF^Shots^ST ^Bulk ^Rcl ^Cost ^LC^Notes^
 +|11 |Blaster Pistol      |3d(5) burn, sur | 5 |300/900  | 0.75kg/C | 3 |40(3)| 4| -2| 1| $11,000| 3|Standard imperial new sidearm|
 +|11 |Heavy Blaster Pistol|3d+1(6) burn, sur| 5 |500/1,500| 1.5kg/2C| 3 |33(3)| 6| -3| 1| $28,000| 3|Standard imperial new pdw as pistol|
 +|   |as carbine          |                | 7 |                |       | 4| -4| 1|        |  |With the stock folded open Use beam weapon(rifle) skill |
 +|11 |Holdout Blaster |2d(5) burn, sur |3 |130/500 |0.16/B |3 |13(3)| 3| -1| 1| $3000| 3|Experimental very rare weapon|
 +^BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4)^^^^^^^^^^^^^^
 +^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^Notes^
 +|11 |Blaster Carbine| 3d+2(7) burn, sur |10+1 |500/1,500 |2.5kg/2C| 3| 17(3)| 5†| -3| 1| $46,000| 2|Standard new imperial rifle|
 +|11 |Blaster Rifle |4d-1(8) burn, sur |10+2 |700/2,100 |4.5kg/2C |3 |10(3) |7† |-4 |1 |$90,000| 2|The rare heavy rifle|
 +|11 |Heavy Blaster |4d(10) burn, sur |10+4 |1,200/3,600 |9kg/Dp |3 |20(5) |10†| -6| 1 |$200,000| 1|The standard new sniper weapon|
 +^GUNNER (BEAMS) (DX-4, or other Gunner-4)^^^^^^^^^^^^^^
 +^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^Notes^
 +|10 |Blaster Cannon |5d*5(10) burn, sur |15 |30,000/90,000 |1800kg/10Fp |1 |20(5) |160M| -10| 1 |$2,000,000| 1|Early blaster cannon, used in some space forces|
 +|11 |Blaster Cannon |5d*10(10) burn, sur |15 |120,000/360,000 |1800kg/10Fp |1 |20(5) |160M |-10 |1 |$10,000,000| 1|The improved blaster cannon, upgrade on some imperial tanks and such|
 +|11 |Semi-Portable Blaster |6d(10) burn, sur |15 |2,800/8,400| 31.5kg/Ep |3 |50(5) |18M |-8 |1| $700,000| 1|Heavy squad support weapon, very uncommon|
 =====Fusion guns===== =====Fusion guns=====
 Fusion guns are slowly taking over the battle dress weapon role from the 15mm rifles. Fusion guns are slowly taking over the battle dress weapon role from the 15mm rifles.
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     * The Carbine version has longer heavy barrel getting a +10% range, it also has a built in 25mm Grenade launcher     * The Carbine version has longer heavy barrel getting a +10% range, it also has a built in 25mm Grenade launcher
  
-In a recent report to the chamber of nobles the imperial services reported "More than 250 billion available imperial style small arms are available for combat use when you look at the total stocks of imperial services and the Noble guards." Vast majority of them are the 10mm Pistol variants.+In a recent report to the chamber of nobles the imperial services reported "More than 250 billion imperial style small arms are available for combat use when you look at the total stocks of imperial services and the Noble guards." Vast majority of them are the 10mm Pistol variants.
  
 They all have hud links and multispectral laser sights and compact targeting scopes see UT p 149 in imperial service. They all have hud links and multispectral laser sights and compact targeting scopes see UT p 149 in imperial service.
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 Most such weapons are encoded with a permission for any active duty imperial service member to use, but guards in high security places and similar have more restricted options. Most such weapons are encoded with a permission for any active duty imperial service member to use, but guards in high security places and similar have more restricted options.
  
-^GUNS (SMG) (DX-4, or most other Guns at -2) or GUNS (PISTOL) (DX-4, or most other Guns at -2)^^^^^^^^+^GUNS (PISTOL) (DX-4, or most other Guns at -4)^^^^^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
-|9 |Machine Pistol, 10mmCLP ETC //ball//|4d pi+| 3+2| 270/2,000| 1.4/0.45 |3| 30+1(3) |10| -2| 3| $1,500+$1,000 |3|Acc 2 stock retracted +|9 |Machine Pistol, 10mmCLP ETC //ball//|2d+2(2) pi+| 3+2| 270/2,000| 1.4/0.45 |3| 30+1(3) |10| -2| 3| $1,500+$1,000 |3|Acc 2 stock retracted 
-|9 |Pistol, 10mmCLP ETC         //ball//|4d pi+| 2+2| 270/2,000| 1.1/0.3 |3| 20+1(3) |10| -2| 3| $1,100+$1,000 |3|  | +|9 |Pistol, 10mmCLP ETC         //ball//|2d+2(2) pi+| 2+2| 270/2,000| 1.1/0.3 |3| 20+1(3) |10| -2| 3| $1,100+$1,000 |3|  | 
-|9|Submachinegun, 10mmCLP ETC   //ball//|4d pi+| 4+2| 300/2,200| 3.6/0.6 |3| 40+1(3) |10| -3| 3| $2,100+$1,000 |3|  | +|9|Submachinegun, 10mmCLP ETC   //ball//|2d+2(2) pi+| 4+2| 300/2,200| 3.6/0.6 |3| 40+1(3) |10| -3| 3| $2,100+$1,000 |3|  | 
-|9|                         //Hollow point(HP)//|4d(0.5) pi++ |  | 270/2,000|  |    | |    |  |   |3|ammo:*2 cost| +|9|                         //Hollow point(HP)//|2d+2 pi++ |  | 270/2,000|  |    | |    |  |   |3|ammo:*2 cost| 
-|9 |                    //Standard combat: APEP//|4d(3) pi|  |540/4,000    |    | |    |  |   |2|ammo:*10 cost+|9 |                    //Standard combat: APEP//|2d+2(6) pi|  |540/4,000    |    | |    |  |   |2|ammo:*10 cost| 
-|10|                      //shaped charge: HEMP//|4d(10) imp inc |  | 270/2,000|  |    | |    |  |   |1|ammo:*2 cost| +|11|                         //new combat: APHD//|2d+2(10) pi|  |540/4,000    |    | |    |     |1| ammo:*50 cost|
-|  |                                             |+1d–2 cr ex[1d–2]+
-|11|                         //new combat: APHD//|4d(5) pi|  |540/4,000    |    | |    |     |2| ammo:*50 cost| +
  
 The 10mm service carbine is the standard infantry weapon in imperial service.  The 10mm rifle is the marksman weapon with a longer heavy barrel, bipod and the enhanced targeting scope instead of the compact scope, it is also fine(accurate). The 15mm rifle is the standard battledress weapon and is also used a a heavy sniping/anti-material rifle by other forces. All have an accessory rail at bottom of barrel.  The 10mm service carbine is the standard infantry weapon in imperial service.  The 10mm rifle is the marksman weapon with a longer heavy barrel, bipod and the enhanced targeting scope instead of the compact scope, it is also fine(accurate). The 15mm rifle is the standard battledress weapon and is also used a a heavy sniping/anti-material rifle by other forces. All have an accessory rail at bottom of barrel. 
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 Typically about 1 in 3 infantry troopers has a 25mm GL slung under the barrel of the carbine. Typically about 1 in 3 infantry troopers has a 25mm GL slung under the barrel of the carbine.
  
-^GUNS (RIFLE) (DX-4, or most other Guns at -2)^^^^^^^^+^GUNS (RIFLE) (DX-4, or most other Guns at -2)^^^^^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
-|9 |Anti-Materiel Rifle, 15mmCL ETC //ball//|4*5d pi++ |6+3| 3,000/13,500| 13.5/3.6| 3| 40(3)| 12B†| -6 |4 |$8,000+$8,000| 3|The standard battledress/support rifle| +|9 |Anti-Materiel Rifle, 15mmCL ETC //ball//|5d+2(4) pi++ |6+3| 3,000/13,500| 13.5/3.6| 3| 40(3)| 12B†| -6 |4 |$18,000+$8,000| 3|The standard battledress/support rifle| 
-|9 |                    //Standard combat: APEP//|4*5d(3) pi+|  |6,000/27,000    |    | |    |  |   |2|ammo:*10 cost  +|9 |                    //Standard combat: APEP//|5d+2(12) pi+|  |6,000/27,000    |    | |    |  |   |2|ammo:*10 cost  | 
-|10|                      //shaped charge: HEMP//|5d(10) imp inc|  | 3,000/13,500|  |    | |    |  |   |1|ammo:*2 cost| +|11|                         //new combat: APHD//|5d+2(20) pi+|  |6,000/27,000    |    | |    |     |2| ammo:*50 cost| 
-|  |                                             |+1d cr ex[1d–1]+|9 |Storm carbine, 10mmCLR ETC //ball//          |3d+2(3) pi+| 4+2 |2,000/8,700| 4.5/1.6 |3 |36+1(3)| 10†| -4| 3| $5,400+$1,000| 3|The standard non battledress rifle| 
-|11|                         //new combat: APHD//|4*5d(5) pi+|  |6,000/27,000    |    | |    |     |2| ammo:*50 cost| +|9 |Storm rifle, 10mmCLR ETC //ball//|4d-1(3) pi+| 6+3 |2,200/9,600| 6.8/1.6 |3 |36+1(3)| 10B†| -6| 3| $11,300+$8000| 3|The sniper weapon: +10% ranges from carbine| 
-|9 |Storm carbine, 10mmCLR ETC //ball//|2*5d pi+| 4+2 |2,000/8,700| 4.5/1.6 |3 |36+1(3)| 10†| -4| 3| $5,400+$1,000| 3|The standard non battledress rifle| +|9 |                    //Standard combat: APEP//|3d+2(9) pi|  |4,000/17,500    |    | |    |  |   |2|ammo:*10 cost  sniper:4d-1(9pi 
-|9 |Storm rifle, 10mmCLR ETC //ball//|2*5d pi+| 6+3 |2,200/9,600| 6.8/1.6 |3 |36+1(3)| 10B†| -6| 3| $11,300+$8000| 3|The sniper weapon: +10% ranges from carbine| +|11|                         //new combat: APHD//|3d+2(15) pi|  |4,000/17,500    |    | |    |     |1| ammo:*50 cost sniper:4d-1(15) pi |
-|9 |                    //Standard combat: APEP//|2*5d(3) pi|  |4,000/17,500    |    | |    |  |   |2|ammo:*10 cost  +
-|10|                      //shaped chargeHEMP//|4d(10)imp inc|  | 2,000/8,700|  |    | |    |  |   |1|ammo:*2 cost| +
-|  |                                             |+1d–2 cr ex[1d–2]+
-|11|                         //new combat: APHD//|2*5d(5) pi|  |4,000/17,500    |    | |    |     |2| ammo:*50 cost| +
  
 Standard imperial heavy weapons are: Standard imperial heavy weapons are:
Line 137: Line 158:
 Noble guards use the same heavy weapons mostly. Noble guards use the same heavy weapons mostly.
  
-^GUNS (GRENADE LAUNCHER) (DX-4, or most other Guns at -4)^^^^^^^^+^GUNS (Rifle(payload)) (DX-4, or most other Guns at -4)^^^^^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
 |9 |Underbarrel Grenade Launcher, 25mmPC ETC|4d pi++ |4+2| 540/3,300| 0.7/0.33| 1| 3(3)| 10| –| 3| $600 |1| |9 |Underbarrel Grenade Launcher, 25mmPC ETC|4d pi++ |4+2| 540/3,300| 0.7/0.33| 1| 3(3)| 10| –| 3| $600 |1|
-^GUNS (LIGHT MACHINE GUN) (DX-4, or most other Guns at -2)^^^^^^^^+^GUNS (Rifle(spray)) (DX-4, or most other Guns at -2)^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
-|9 |Storm Chaingun, 10mmCLR ETC|9d pi++| 5+2| 2,200/9,600 |9/2.7| 10| 60(5) |11B† |-6 |3 |$22,000+$1,000 |1| +10% ranges from carbine +|9 |Storm Chaingun, 10mmCLR ETC|4d-1(3) pi++| 5+2| 2,200/9,600 |9/2.7| 10| 60(5) |11B† |-6 |3 |$22,000+$1,000 |1| +10% ranges from carbine 
-^GUNNER (MACHINE GUN) (DX-4, or other Gunner-4)^^^^^^^^+^GUNNER (Gun) (DX-4, or other Gunner-4)^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
-|9 |Assault Cannon, 25mmCL ETC |3*5d pi++ |4 |700/6,500 |34/5.5| 8 |34(5)| 20M| -8| 2 |$34,000 |1| +|9 |Assault Cannon, 25mmCL ETC |5d pi++ |4 |700/6,500 |34/5.5| 8 |34(5)| 20M| -8| 2 |$34,000 |1| 
-|9 |Heavy Chaingun, 15mmCL ETC |3*7d pi++| 6| 3,000/9,000 |34/5.5| 12| 50(5)| 20M| -8| 2| $68,000 |1|  |+|9 |Heavy Chaingun, 15mmCL ETC |5d+2(4) pi++| 6| 3,000/9,000 |34/5.5| 12| 50(5)| 20M| -8| 2| $68,000 |1|  |
 ^ARTILLERY (GUIDED MISSILE) (IQ-5, or other Artillery at -4)^^^^^^^^ ^ARTILLERY (GUIDED MISSILE) (IQ-5, or other Artillery at -4)^^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
Line 153: Line 174:
 |10 |TML, 100mm |6dx50 pi++| 3 |3,000/15,000| 16/11 |1| 1(20)| 11B† |-8 |1 |$10,000 |1| |10 |TML, 100mm |6dx50 pi++| 3 |3,000/15,000| 16/11 |1| 1(20)| 11B† |-8 |1 |$10,000 |1|
  
-Militaries also use mini greandes(40mm: $10, 0.11 kg), grenades(64mm: $40, 0.45kg) and satchel charges(100mm: $160, 1.8kg) with various warheads, they all have the smart grenade option. They all also have a glue pad allowing them to be used as limpets.+Militaries also use mini grenades(40mm: $10, 0.11 kg), grenades(64mm: $40, 0.45kg) and satchel charges(100mm: $160, 1.8kg) with various warheads, they all have the smart grenade option. They all also have a glue pad allowing them to be used as limpets.
  
 ====Civilian==== ====Civilian====
Line 163: Line 184:
 |9 |Heavy Pistol, 10mmCLP| 3d pi+| 2 |180/2,000 |1.1/0.3| 3 |20+1(3)| 10| -3| 3| $540| 3| |9 |Heavy Pistol, 10mmCLP| 3d pi+| 2 |180/2,000 |1.1/0.3| 3 |20+1(3)| 10| -3| 3| $540| 3|
 |9 |Holdout Pistol, 7.5mmCLP |2d pi| 1| 100/1,200| 0.45/0.1| 3 |18+1(3)| 6 |-1 |2| $240| 3| |9 |Holdout Pistol, 7.5mmCLP |2d pi| 1| 100/1,200| 0.45/0.1| 3 |18+1(3)| 6 |-1 |2| $240| 3|
-|9 |Magnum Pistol, 15mmCLP 4d+1 pi++ |2 |235/2,600| 1.4/0.45 |3| 9+1(3)| 11| -2| 4| $870| 3|+|9 |Magnum Pistol, 15mmCLP |4d+1 pi++ |2 |235/2,600| 1.4/0.45 |3| 9+1(3)| 11| -2| 4| $870| 3|
 |9 |Medium Pistol, 7.5mmCLP |2d+2 pi| 2 |150/1,900| 0.9/0.2 |3| 30+1(3)| 9| -2| 2| $450| 3| |9 |Medium Pistol, 7.5mmCLP |2d+2 pi| 2 |150/1,900| 0.9/0.2 |3| 30+1(3)| 9| -2| 2| $450| 3|
 ^GUNS (RIFLE) (DX-4, or most other Guns at -2)^^^^^^^ ^GUNS (RIFLE) (DX-4, or most other Guns at -2)^^^^^^^
 ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^ ^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^
-|9 |Hunting Rifle, 7mmCL |6d+1 pi |4 |750/4,200 |3.2/0.15| 3 |10+1(3)| 9† |-5| 2 |$800 |3| +|9 |Hunting Rifle, 7mmCL |3d+1(2) pi |4 |750/4,200 |3.2/0.15| 3 |10+1(3)| 9† |-5| 2 |$800 |3| 
-|9 |Storm Carbine, 10mmCL |7d pi+ |4 |700/2,100 |3.6/0.9 |10| 50+1(3) |10† |-4 |3 |$1,800| 3| +|9 |Storm Carbine, 10mmCL |3d+2(2) pi+ |4 |700/2,100 |3.6/0.9 |10| 50+1(3) |10† |-4 |3 |$1,800| 3|
-^GUNS (SHOTGUN) (DX-4, or most other Guns at -2)^^^^^^ +
-^TL ^Weapon ^Damage ^Acc ^Range ^Weight ^RoF ^Shots ^ST ^Bulk ^Rcl ^Cost ^LC^+
 |9 |Civilian Shotgun, 18.5mmPC |4d+4 pi++ |3 |100/500| 2.7/0.3 |3| 5+1(3) |10†| -5| 4| $450| 3| |9 |Civilian Shotgun, 18.5mmPC |4d+4 pi++ |3 |100/500| 2.7/0.3 |3| 5+1(3) |10†| -5| 4| $450| 3|
 |9 |Shotgun Pistol, 18.5mmPC |4d pi++ |1 |100/500| 1.8/0.3| 3 |5+1(3) |10 |-3 |5| $330| 3| |9 |Shotgun Pistol, 18.5mmPC |4d pi++ |1 |100/500| 1.8/0.3| 3 |5+1(3) |10 |-3 |5| $330| 3|
- 
- 
  
 =====Grav weapons===== =====Grav weapons=====
-Grav guns are available as prototypes, but being very expensive and unreliable(malf 16) they do not see much actual use. they actually surpass conventional firearms in terms of damage/weight, so if they are ever made reliable and cheap they will likely take over. +Grav guns are available as prototypes, but being very expensive and unreliable(malf 15) they do not see much actual use. they actually surpass conventional firearms in terms of damage/weight, so if they are ever made reliable and cheap they will likely take over.
- +
-^ GUNS (PISTOL) (DX-4, or most other Guns at -2)                                                                                                                                 |||||||||||||               | +
-^ TL                                              ^ Weapon                 ^ Damage        ^ Acc  ^ Range          ^ Weight    ^ RoF  ^ Shots     ^ ST   ^ Bulk  ^ Rcl  ^ Cost         ^ LC  ^ Notes         ^ +
-| 11                                              | Grav pistol            | 3d(10) pi-    | 3    | 500/1,500      | 0.6/0.3   | 4    | 500(3)    | 7    | -2    | 1    | $7,500       | 2                 | +
-^ GUNS (SMG) (DX-4, or most other Guns at -2)                                                                                                                                    |||||||||||||               | +
-^ TL                                              ^ Weapon                 ^ Damage        ^ Acc  ^ Range          ^ Weight    ^ RoF  ^ Shots     ^ ST   ^ Bulk  ^ Rcl  ^ Cost         ^ LC  |               | +
-| 11                                              | Grav SMG               | 3d(10) pi-    | 5    | 500/1,500      | 0.8/0.3   | 20   | 500(3)    | 7†   | -2    | 1    | $10,000      | 2                 | +
-^ GUNS (RIFLE) (DX-4, or most other Guns at -2)                                                                                                                                  |||||||||||||               | +
-^ TL                                              ^ Weapon                 ^ Damage        ^ Acc  ^ Range          ^ Weight    ^ RoF  ^ Shots     ^ ST   ^ Bulk  ^ Rcl  ^ Cost         ^ LC  |               | +
-| 11                                              | Grav Rifle             | 4d(10) pi-    | 7    | 2,000/6,000    | 1.8/0.35  | 20   | 1,000(3)  | 8†   | -3    | 1    | $50,000      | 2                 | +
-| 11                                              | Sniper Grav Gun        | 8d(10) pi-    | 11   | 4,000/12,000   | 4.5/0.9   | 1    | 1,000(3)  | 9†   | -4    | 1    | $90,000      | 1                 | +
-^ GUNS (LMG) (DX-4, or other Guns at -2)                                                                                                                                         |||||||||||||               | +
-^ TL                                              ^ Weapon                 ^ Damage        ^ Acc  ^ Range          ^ Weight    ^ RoF  ^ Shots     ^ ST   ^ Bulk  ^ Rcl  ^ Cost         ^ LC  |               | +
-| 11                                              | Grav machinegun        | 4d(10) pi-    | 7    | 2,000/6,000    | 2.0/0.35  | 20   | 1,000(3)  | 8†   | -3    | 1    | $50,000      | 2   | Heavy barrel +
-| 11                                              | Heavy grav machinegun  | 8d(10) pi-    | 10   | 4,000/12,000   | 18/1.8    | 100  | 4,000(5)  | 11†  | -5    | 1    | $160,000     | 1   | Heavy barrel +
-^ GUNNER (CANNON) (DX-4, or other Gunner at -4)                                                                                                                                  |||||||||||||               | +
-^ TL                                              ^ Weapon                 ^ Damage        ^ Acc  ^ Range          ^ Weight    ^ RoF  ^ Shots     ^ ST   ^ Bulk  ^ Rcl  ^ Cost         ^ LC  |               | +
-| 11                                              | Gravitic Railgun       | 6dx15(10) pi  | 15   | 10,000/30,000  | 450/1Gp   | 20   | 2,000(5)  | 34M  | -10   | 1    | $10,000,000  | 1                 | +
- +
  
 +^GUNS (PISTOL) (DX-4, or most other Guns at -2)||||||||||||^               ^
 +^TL^ Weapon                 ^ Damage        ^ Acc  ^ Range          ^ Weight    ^ RoF  ^ Shots     ^ ST   ^ Bulk  ^ Rcl  ^ Cost         ^ LC  ^ Notes         ^
 +|11| Grav pistol            | 3d(10) pi-    | 3    | 500/1,500      | 0.6/0.3   | 4    | 500(3)    | 7    | -2    | 1    | $7,500       | 2                 |
 +ght    ^ RoF  ^ Shots     ^ ST   ^ Bulk  ^ Rcl  ^ Cost         ^ LC  ^ Notes         ^
 +^GUNS (RIFLE) (DX-4, or most other Guns at -2)||||||||||||^               ^
 +^TL^Weapon               ^Damage      ^ Acc ^ Range        ^ Weight   ^ RoF ^ Shots    ^ ST  ^ Bulk ^ Rcl ^ Cost        ^ LC ^ Notes        ^
 +|11|Grav SMG               | 3d(10) pi-    | 5    | 500/1,500      | 0.8/0.3   | 20   | 500(3)    | 7†   | -2    | 1    | $10,000      | 2                 |
 +|11|Grav Rifle           |4d(10) pi-  | 7   | 2,000/6,000  | 1.8/0.35 | 20  | 1,000(3) | 8†  | -3   | 1   | $50,000     | 2  |              |
 +|11|Sniper Grav Gun      |8d(10) pi-  | 11  | 4,000/12,000 | 4.5/0.9  | 1   | 1,000(3) | 9†  | -4   | 1   | $90,000     | 1  |              |
 +^TL^Weapon               ^Damage      ^ Acc ^ Range         ^ Weight  ^ RoF ^ Shots    ^ ST  ^ Bulk ^ Rcl ^ Cost        ^ LC ^ Notes        ^
 +|11|Grav machinegun      |4d(10) pi-  | 7   | 2,000/6,000  | 2.0/0.35 | 20  | 1,000(3) | 8†  | -3   | 1   | $50,000     | 2  | Heavy barrel |
 +^GUNNER (Gun) (DX-4, or other Gunner at -4)||||||||||||^               ^
 +^TL^ Weapon              ^ Damage     ^ Acc ^ Range         ^ Weight  ^ RoF ^ Shots    ^ ST  ^ Bulk ^ Rcl ^ Cost        ^ LC ^ Notes        ^
 +|11|Heavy grav machinegun|8d(10) pi-  | 10  | 4,000/12,000 | 18/1.8   | 100 | 4,000(5) | 11† | -5   | 1   | $160,000    | 1  | Heavy barrel |
 +|11|Gravitic Railgun     |6dx15(10) pi| 15  | 10,000/30,000 | 450/1Gp | 20  | 2,000(5) | 34M | -10  | 1   | $10,000,000 | 1  |              |
  
 =====Other weapons===== =====Other weapons=====
-Gauss weapons are favored by some noble guards and some are used by some imperial forces(mainly the minigun as coaxial weapon on some vehicles) but they are relatively rare. The pure damage potential of conventional firearms/weight unit is just hard to beat.+Gauss weapons are favored by some noble guards and some are used by some imperial forces(mainly the minigun as coaxial weapon on some vehicles where the vehicles powerplant provides the power and the lighter ammunition is a benefit) but they are relatively rare. The pure damage potential of conventional firearms/weight unit is just hard to beat. 
  
-Gyrocs are available as utility weapons, but not very common.+Gyrocs are available as utility weapons, but not very common. Mostly they are used to fire micro missiles.
  
 Combat robots and smart weapons are somewhat limited due to lack of proper AI and thus must mostly function under direct supervision. Combat robots and smart weapons are somewhat limited due to lack of proper AI and thus must mostly function under direct supervision.
  
-TL 10 and lower warheads are commonly available. Hyperdense ammunition is used by imperial forces and is available for others+TL 10 and lower warheads are commonly available. Hyperdense ammunition is used by imperial forces and is available for others at *5 cost.
- +
-TL 10 and lower melee weapons are commonly available. Hyperdense blades are available.+
  
 +TL 10 and lower melee weapons are commonly available. Hyperdense blades are available at *5 cost.
  
 =====Accessories===== =====Accessories=====
starrangers/weapons.1399419675.txt.gz · Last modified: 2018/07/31 23:23 (external edit)