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starrangers:weapons

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Weapons

Weapon carrying

Normal citizens: can buy and carry LC4 directly, LC 3 permits are automatic unless mentally ill or criminal, LC 2 ones are possible for a good reason.

Nobles,law enforcement and others can often carry lower LC weapons(see legal immunity)

Some places are higher or lower security they modify the weapon LC by:

  • Courthouses, Jails and such have usually -2 in effective LC.
  • Space stations and space ships have generally -1 in effective LC. (Usually requiring carrying any lower LC weapons in locked containers)
  • Shops,bars and more can restrict open carry, but not concealed carry.
  • Many low population worlds have +1 in effective LC.
  • Many small colonies have +2 in effective LC.

Lasers

Laser weapons and rainbow lasers are the normal civilian weapons in most places for dealing with wildlife and for extreme self defense.

They are also commonly used as military sniping weapons.

Field jacketed X-Ray Lasers are slowly coming to service in the imperial forces as replacement sniper weapons, but it will be a long time until they are in common use.

Typical laser weapons:

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Laser Carbine 5d(2) burn 12 500/1,5002.5/2C 10 28(3) 5† -3 1 $4,600 3
10 Rainbow Laser Carbine 5d(3) burn 12 1,500/4,500 2.5/2C 10 28(3) 5† -3 1 $4,600 3
11 X-Ray Laser Carbine 5d(5) burn, sur 12 42/132 km (8km)* 2.5/2C 10 28(3) 5†-3 1 $45,000 2
9 Laser Rifle 6d(2) burn 12 700/2,100 3.6/Dp 10 83(5) 7† -4 1 $8,000 3
10 Rainbow Laser Rifle 6d(3) burn 12 2,000/6,000 3.6/Dp 10 83(5) 7† -4 1 $8,000 3
11 X-Ray Laser Rifle 6d(5) burn, sur 12 64/192km(13km)* 3.6/Dp 10 83(5) 7† -4 1 $80,000 2
9 Survival Laser 4d(2) burn 12 300/900 1.5/2C 6 56(3) 6† -3 1 $2,400 4
10 Rainbow Survival Laser 4d(3) burn 12 900/2,700 1.5/2C 6 56(3) 6† -3 1 $2,400 3
9 Dinosaur Laser 8d(2) burn 12 1,300/3,900 8.6/Dp 1 35(5) 10† -5 1 $19,000 1
10 Dinosaur Rainbow Laser 8d(3) burn 12 4,000/12,000 8.6/Dp 1 35(5) 7† -5 1 $9,000 1
11 X-Ray Dino Laser 8d(5) burn, sur 12 115/345km(23km) 8.6/Dp 1 35(5) 10† -5 1 $190,000 1

* Note that in atmosphere the total range is limited to the number in parenthesis due to the field jacket maximum length.

Older TL9/early TL 10 designs are fairly commonly available in pawn stores and second hand shops at 1/2(-1 HT) to 1/4(-1 HT, -1 Malf) the price.

GUNNER (BEAMS) (DX-4, or other Gunner-4)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Semi-Portable Laser 6d(2) burn 18 1,400/4,300 32/Ep 10 100(5) 18M -8 1 $32,000 2
11 Semi-Portable X-Ray Laser 12d(5) burn, sur 18 250/750km(50km) 32/Ep 10 100(5) 18M-8 1 $650,000 1
9 Gatling Laser 6dx2(2) burn 18 2,900/8,700 32/Ep 4 100(5) 18M -8 1 $70,000 2
10 Rainbow Gatling Laser 12d(3) burn 18 8,000/24,000 32/Ep 4 100(5) 16M -8 1 $70,000 1
9 Strike Laser 6dx5(2) burn 18 18,000/54,000 450/Fp 1 66(5) 70M -10 1 $500,000 2
10 Rainbow Strike Laser 6dx5(3) burn 18 50,000/150,000 225/Fp 1 45(5) 27M -10 1 $250,000 1
11 X-Ray Strike Laser 6dx5(5) burn, sur 24 1,600/5,000 km(320km) 450/Fp 1 66(5) 70M-10 1 $5,000,000 1
9 Laser Cannon 6dx10(2) burn 18 72,000/220,000 3600/10Fp 1 83(5) 200M -10 1 $4,000,000 2
10 Rainbow Laser Cannon 6dx10(3) burn 18 200,000/600,000 1,800/10Fp 1 83(5) 45M -10 1 $2,000,000 1
11 X-Ray Laser Cannon 6dx10(5) burn, sur 24 6,500/20,000 km(1300km) 3600/10Fp 1 83(5) 200M-10 1 $40,000,000 1
BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Heavy Laser Pistol 4d(2) burn 6 300/900 1.5/2C 10 56(3) 6 -2 1 $2,400 4
11 Heavy Rainbow Laser Pistol 4d(3) burn 6 900/2,700 1.5/2C 10 56(3) 6 -2 1 $2,400 3
11 Heavy X-Ray Laser Pistol 4d(5) burn, sur 6 27/83km(5km) 1.5/2C 10 56(3) 6 -2 1 $24,000 3
9Holdout Laser 2d(2) burn 3 100/300 0.15/B 10 22(3) 3 -1 1 $300 3
10 Holdout Rainbow Laser 2d(3) burn 3 300/900 0.15/B 10 22(3) 3 -1 1 $300 2
11 Holdout X-Ray Laser 2d(5) burn, sur 3 1.6/5km(0.3km) 0.15/B 10 22(3) 3 -1 1 $3,000 2
9 Laser Pistol 3d(2) burn 6 200/600 0.7/C 10 33(3) 4 -2 1 $1,100 4
10 Rainbow Laser Pistol 3d(3) burn 6 600/1,800 0.7/C 10 33(3) 4 -2 1 $1,100 3
11 X-Ray Laser Pistol 3d(5) burn, sur 6 9/27km(1.8km) 0.7/C 10 33(3) 4 -2 1 $11,000 2

Older TL9/early TL 10 designs are fairly commonly available in pawn stores and second hand shops at 1/2(-1 HT) to 1/4(-1 HT, -1 Malf) the price.

Blasters

Blasters are coming to use in the imperial forces as the new standard non battlesuit infantry weapons, but it will be a long time until they are in common use.

BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)
TL Weapon Damage Acc Range Weight RoFShotsST Bulk Rcl Cost LCNotes
11 Blaster Pistol 3d(5) burn, sur 5 300/900 0.72kg/C 3 40(3) 4 -2 1 $11,000 3Standard imperial sidearm
11 Heavy Blaster Pistol4d(5) burn, sur 5 500/1,500 1.44kg/2C 3 33(3) 6 -3 1 $28,000 3Standard imperial new pdw as pistol
as carbine 7 4 -4 1 With the stock folded open Use beam weapon(rifle) skill
11 Holdout Blaster 2d(5) burn, sur 3 130/500 0.16/B 3 13(3) 3 -1 1 $3000 3Experimental very rare weapon
BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LCNotes
11 Blaster Carbine 5d(5) burn, sur 10+1 500/1,500 2.5kg/2C 3 17(3) 5† -3 1 $46,000 2Standard new imperial rifle
11 Blaster Rifle 6d(5) burn, sur 10+2 700/2,100 4.5kg/2C 3 10(3) 7† -4 1 $90,000 2The rare heavy rifle
11 Heavy Blaster 8d(5) burn, sur 10+4 1,200/3,600 9kg/Dp 3 20(5) 10† -6 1 $200,000 1The standard new sniper weapon
GUNNER (BEAMS) (DX-4, or other Gunner-4)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LCNotes
10 Blaster Cannon 5d*10(5) burn, sur 15 30,000/90,000 1800kg/10Fp 1 20(5) 160M -10 1 $2,000,000 1Early blaster cannon, used in some space forces
11 Blaster Cannon 5d*20(5) burn, sur 15 120,000/360,000 1800kg/10Fp 1 20(5) 160M -10 1 $10,000,000 1The improved blaster cannon, upgrade on some imperial tanks and such
11 Semi-Portable Blaster 6d*2(5) burn, sur 15 2,800/8,400 31.5kg/Ep 3 50(5) 18M -8 1 $700,000 1Heavy squad support weapon, very uncommon

Fusion guns

Fusion guns are slowly taking over the battle dress weapon role from the 15mm rifles.

Sonic Stunners

Sonic Stunners are the only common sonic weapons in use. They are the second common civilian self defense weapon, and getting more and more common.

Other beam weapons

Electro-lasers are the most common civilian self defense weapon. They are also used by the police and special forces.

Microwave Area Denial weapons are common crowd control devices.

Microwave Disruptors are not common, being special tools for disabling machinery and even the the hardened nature of all electronics makes them marginal.

Force Beams are not common, but available.

Conventional small arms

Military

Conventional small arms are mostly used by military forces in their ETC forms. They are the standard imperial weapons.

The 10mm service pistol/SMG comes in three forms for different uses. They are the standard imperial personal defense weapons and main weapons for all non infantry troopers in the imperial services. They are also the most common weapon in the noble guards. Tens of Billions of each type have been manufactured over the years.

  • The pistol is a normal heavy pistol with selective fire.
  • The machine pistol also has a retractable stock allowing better aimed fire when pulled out.
  • The Carbine version has longer heavy barrel getting a +10% range, it also has a built in 25mm Grenade launcher

In a recent report to the chamber of nobles the imperial services reported “More than 250 billion available imperial style small arms are available for combat use when you look at the total stocks of imperial services and the Noble guards.” Vast majority of them are the 10mm Pistol variants.

They all have hud links and multispectral laser sights and compact targeting scopes see UT p 149 in imperial service.

The Pistol and machine pistol fit the standard holster with a 20 shot magazine.

The weapons have a extra safety not allowing them to fire unless a suitably encoded transponder ring is close. The standard holster also has a basic security system locking the weapon in place until the suitably encoded trans ponder ring comes close. That ring is normally worn on the weapon hand.

Most such weapons are encoded with a permission for any active duty imperial service member to use, but guards in high security places and similar have more restricted options.

GUNS (SMG) (DX-4, or most other Guns at -2) or GUNS (PISTOL) (DX-4, or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Machine Pistol, 10mmCLP ETC ball2d(2) pi+ 3+2 270/2,000 1.4/0.45 3 30+1(3) 10 -2 3 $1,500+$1,000 3Acc 2 stock retracted
9 Pistol, 10mmCLP ETC ball2d(2) pi+ 2+2 270/2,000 1.1/0.3 3 20+1(3) 10 -2 3 $1,100+$1,000 3
9Submachinegun, 10mmCLP ETC ball2d(2) pi+ 4+2 300/2,200 3.6/0.6 3 40+1(3) 10 -3 3 $2,100+$1,000 3
9 Hollow point(HP)2d pi++ 270/2,000 3ammo:*2 cost
9 Standard combat: APEP2d(6) pi 540/4,000 2ammo:*10 cost
10 shaped charge: HEMP4d(10) imp inc 270/2,000 1ammo:*2 cost
+1d–2 cr ex[1d–2]
11 new combat: APHD2d(10) pi 540/4,000 2 ammo:*50 cost

The 10mm service carbine is the standard infantry weapon in imperial service. The 10mm rifle is the marksman weapon with a longer heavy barrel, bipod and the enhanced targeting scope instead of the compact scope, it is also fine(accurate). The 15mm rifle is the standard battledress weapon and is also used a a heavy sniping/anti-material rifle by other forces. All have an accessory rail at bottom of barrel.

While much less used than the pistol type weapons, the total production of 10mm rifles/carbines is in the 10s of billions combined.

They have the same extra features as the 10mm pistols.

Typically about 1 in 3 infantry troopers has a 25mm GL slung under the barrel of the carbine.

GUNS (RIFLE) (DX-4, or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Anti-Materiel Rifle, 15mmCL ETC ball7d+2(3) pi++ 6+3 3,000/13,500 13.5/3.6 3 40(3) 12B† -6 4 $18,000+$8,000 3The standard battledress/support rifle
9 Standard combat: APEP7d+2(9) pi+ 6,000/27,000 2ammo:*10 cost
10 shaped charge: HEMP5d(10) imp inc 3,000/13,500 1ammo:*2 cost
+1d cr ex[1d–1]
11 new combat: APHD7d+2(15) pi+ 6,000/27,000 2 ammo:*50 cost
9 Storm carbine, 10mmCLR ETC ball3d+2(3) pi+ 4+2 2,000/8,700 4.5/1.6 3 36+1(3) 10† -4 3 $5,400+$1,000 3The standard non battledress rifle
9 Storm rifle, 10mmCLR ETC ball4d-1(3) pi+ 6+3 2,200/9,600 6.8/1.6 3 36+1(3) 10B† -6 3 $11,300+$8000 3The sniper weapon: +10% ranges from carbine
9 Standard combat: APEP3d+2(9) pi 4,000/17,500 2ammo:*10 cost sniper:4d-1(9) pi
10 shaped charge: HEMP4d(10)imp inc 2,000/8,700 1ammo:*2 cost
+1d–2 cr ex[1d–2]
11 new combat: APHD3d+2(15) pi 4,000/17,500 2 ammo:*50 cost sniper:4d-1(15) pi

Standard imperial heavy weapons are:

  • the 25mm Underbarrel Grenade Launcher, that is standard in the SMG and common with carbines. The warhead used depend on the service, but infantry usually loads them with HEMP, thermobaric or multispectral smoke.
  • 10mm chaingun is the standard squad support weapon in the infantry. It has the same longer, heavy barrel that the rifle has.
  • 15mm heavy chaingun fires the same round as the 15mm rifle, it is the standard squad support weapon in the battledress troops and often used as heavy support weapon by other forces. Often mounted on light vehicles.
  • 25mm assault cannon fires the same 25mm grenades as the 25mm GL, but from a longer barrel and at a higher rate of fire.
  • 64mm and 100mm missile launchers are in common use. The warhead and homing system used depend on the service, but infantry usually loads them with HEMP or thermobaric for main combat use, but the jammer, emp and multispectral smoke are also pretty common. The standard homing system is multispectral, but radar and ladar homing are pretty common too.

Noble guards use the same heavy weapons mostly.

GUNS (GRENADE LAUNCHER) (DX-4, or most other Guns at -4)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Underbarrel Grenade Launcher, 25mmPC ETC4d pi++ 4+2 540/3,300 0.7/0.33 1 3(3) 10 3 $600 1
GUNS (LIGHT MACHINE GUN) (DX-4, or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Storm Chaingun, 10mmCLR ETC4d-1(3) pi++ 5+2 2,200/9,600 9/2.7 10 60(5) 11B† -6 3 $22,000+$1,000 1 +10% ranges from carbine
GUNNER (MACHINE GUN) (DX-4, or other Gunner-4)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Assault Cannon, 25mmCL ETC 3*5d pi++ 4 700/6,500 34/5.5 8 34(5) 20M -8 2 $34,000 1
9 Heavy Chaingun, 15mmCL ETC 7d+2(3) pi++ 6 3,000/9,000 34/5.5 12 50(5) 20M -8 2 $68,000 1
ARTILLERY (GUIDED MISSILE) (IQ-5, or other Artillery at -4)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
10 IML, 64mm 6dx5 pi++ 3 750/6,000 1.8/0.9 1 1(5) 7† -4 1 $2,000 1
10 MLAWS, 64mm 6dx5 pi++ 3 750/6,000 16/5.5 1 6(5) 11B† -8 1 $23,000 1
10 TML, 100mm 6dx50 pi++ 3 3,000/15,000 16/11 1 1(20) 11B† -8 1 $10,000 1

Militaries also use mini grenades(40mm: $10, 0.11 kg), grenades(64mm: $40, 0.45kg) and satchel charges(100mm: $160, 1.8kg) with various warheads, they all have the smart grenade option. They all also have a glue pad allowing them to be used as limpets.

Civilian

There are a lot of the civilian versions of conventional guns available for hunting and such, but most civilians prefer lasers due to the easier supply(just plug it in to recharge instead of having to buy ammo)

Typical civilian weapons:

GUNS (PISTOL) (DX-4, or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Heavy Pistol, 10mmCLP 3d pi+ 2 180/2,000 1.1/0.3 3 20+1(3) 10 -3 3 $540 3
9 Holdout Pistol, 7.5mmCLP 2d pi 1 100/1,200 0.45/0.1 3 18+1(3) 6 -1 2 $240 3
9 Magnum Pistol, 15mmCLP 4d+1 pi++ 2 235/2,600 1.4/0.45 3 9+1(3) 11 -2 4 $870 3
9 Medium Pistol, 7.5mmCLP 2d+2 pi 2 150/1,900 0.9/0.2 3 30+1(3) 9 -2 2 $450 3
GUNS (RIFLE) (DX-4, or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Hunting Rifle, 7mmCL 3d+1(2) pi 4 750/4,200 3.2/0.15 3 10+1(3) 9† -5 2 $800 3
9 Storm Carbine, 10mmCL 3d+2(2) pi+ 4 700/2,100 3.6/0.9 10 50+1(3) 10† -4 3 $1,800 3
GUNS (SHOTGUN) (DX-4, or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
9 Civilian Shotgun, 18.5mmPC 4d+4 pi++ 3 100/500 2.7/0.3 3 5+1(3) 10† -5 4 $450 3
9 Shotgun Pistol, 18.5mmPC 4d pi++ 1 100/500 1.8/0.3 3 5+1(3) 10 -3 5 $330 3

Grav weapons

Grav guns are available as prototypes, but being very expensive and unreliable(malf 16) they do not see much actual use. they actually surpass conventional firearms in terms of damage/weight, so if they are ever made reliable and cheap they will likely take over.

GUNS (PISTOL) (DX-4, or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
11 Grav pistol 3d(10) pi- 3 500/1,500 0.6/0.3 4 500(3) 7 -2 1 $7,500 2
GUNS (SMG) (DX-4, or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
11 Grav SMG 3d(10) pi- 5 500/1,500 0.8/0.3 20 500(3) 7† -2 1 $10,000 2
GUNS (RIFLE) (DX-4, or most other Guns at -2)
TLWeapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
11Grav Rifle 4d(10) pi- 7 2,000/6,000 1.8/0.35 20 1,000(3) 8† -3 1 $50,000 2
11Sniper Grav Gun 8d(10) pi- 11 4,000/12,000 4.5/0.9 1 1,000(3) 9† -4 1 $90,000 1
GUNS (LMG) (DX-4, or other Guns at -2)
TLWeapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
11Grav machinegun 4d(10) pi- 7 2,000/6,000 2.0/0.35 20 1,000(3) 8† -3 1 $50,000 2 Heavy barrel
11Heavy grav machinegun8d(10) pi- 10 4,000/12,000 18/1.8 100 4,000(5) 11† -5 1 $160,000 1 Heavy barrel
GUNNER (CANNON) (DX-4, or other Gunner at -4)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
11Gravitic Railgun 6dx15(10) pi 15 10,000/30,000 450/1Gp 20 2,000(5) 34M -10 1 $10,000,000 1

Other weapons

Gauss weapons are favored by some noble guards and some are used by some imperial forces(mainly the minigun as coaxial weapon on some vehicles) but they are relatively rare. The pure damage potential of conventional firearms/weight unit is just hard to beat.

Gyrocs are available as utility weapons, but not very common.

Combat robots and smart weapons are somewhat limited due to lack of proper AI and thus must mostly function under direct supervision.

TL 10 and lower warheads are commonly available. Hyperdense ammunition is used by imperial forces and is available for others at *5 cost.

TL 10 and lower melee weapons are commonly available. Hyperdense blades are available at *5 cost.

Accessories

TL 10 and lower accessories are commonly available

TL 11 scopes are available at *5 cost

starrangers/weapons.1430665085.txt.gz · Last modified: 2018/07/31 23:23 (external edit)