starrangersalt:character_creation
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- | ====== | + | ====== Character |
- | ===== Character creation checklist | + | Character creation checklist: |
+ | - Roll [[# | ||
+ | - | ||
- | - Roll [[#stats]] | + | ===== background ===== |
- | - Select homeworld. | + | Background events |
- | - Mark [[#free skills]] | + | |
- | - Each "CCHT Rank" or +/-1 to an attribute means +/-200 points to that from that period points. If there are not enough points in that period, use points from next. Any remaining points go to things of your choice. | + | |
- | - Childhood: | + | |
- | - Roll Family and birth in Central Casting Heroes for Tomorrow(CCHT) table 104-107. | + | |
- | - Roll Childhood events in CCHT | + | |
- | - Roll aptitudes for different categories and skills. | + | |
- | - Get 800xp for stats and 2400xp for skills. | + | |
- | - Youth: | + | |
- | - Roll Youth events in CCHT | + | |
- | - Get 800xp for stats 2400xp for skills. | + | |
- | - Adulthood: | + | |
- | - Select [[Archetype and Specialization]] | + | |
- | - Select [[Special background]] | + | |
- | - Apply [[ranger package]] | + | |
- | - Select [[Additional training]] | + | |
- | - Roll Adulthood events in CCHT. | + | |
- | - Get 800xp for stats 2400xp for skills, these are for CCHT skills/ | + | |
+ | Tech Mod is 11, Cumod is 10. | ||
+ | Roll 3d6 for social status: | ||
+ | * 3 destitute solmod:0 | ||
+ | * 4-5 Very Poor solmod:2 | ||
+ | * 6-8 Poor solmod:3 | ||
+ | * 9-11 Comfortable solmod:4 | ||
+ | * 12-14 Well-to-do solmod:5 | ||
+ | * 15-17 Wealthy solmod:6 | ||
+ | * 18 Nobility solmod:8 | ||
- | ===== Stats ===== | + | Roll Birth and family in 104 |
- | ==== Rolling Stats ==== | + | |
- | | + | |
- | | + | |
- | - re-roll two pair rolls and two stat rolls from each column. Keep the later rolls | + | |
- | - re-roll one pair roll and one stat-roll from each column. Select if they want to keep the new roll or the original one. | + | |
- | * Roll 3d20-5/Pair and 3d20-5 separately for Stats to get potentials. | + | |
- | * If potential roll is below the stat roll then the potential is equal to the stat roll. | + | |
- | * If the the potential roll is equal to the stat roll then the potential is stat roll+1. | + | |
- | * If the potential roll is higher than the stat roll then the potential is the potential roll. | + | |
+ | Roll Place of birth in 105: Replace 105a with: | ||
- | Note that the pair roll are never used for anything except calculating and raising stats. | + | 1d10 for rangers: 1d20 |
- | + | * 1 Core | |
- | ==== The Stats are ==== | + | * 2-6 Primary system |
- | + | | |
- | ^Pair: |Stat 1 |Stat 2| | + | |
- | |Constitution |Endurance(END) | + | |
- | |Maneuvering |Agility(AG) |Dexterity(DEX)| | + | |
- | |Self control |Self discipline(SD) |Concentration(CON)| | + | |
- | |Brain-capacity |Logic(LOG) |Memory(ME)| | + | |
- | |Body |Strength(ST) |size(SIZ)| | + | |
- | |Speed |Reactions(REA) |Running(RUN)| | + | |
- | |Presence |Charisma(CHA) |Appearance(APP)| | + | |
- | |Feel |Empathy(EM) |Power(POW)| | + | |
- | |Insight |Intuition(IN) |Luck(LU)| | + | |
- | + | ||
- | ==== Explanation of the Stats ==== | + | |
- | + | ||
- | * Endurance: How long you can do strenuous things like running, swimming etc. | + | |
- | * Toughness: How resistant you are to damage. | + | |
- | * Agility: How good you are at maneuvering | + | |
- | * Dexterity: How good you are in eye/hand coordination | + | |
- | * Self-discipline: | + | |
- | * Concentration: | + | |
- | * Logic: the deduction and logical thinking | + | |
- | * Memory: the ability to remember things | + | |
- | * Strength: the physical strength | + | |
- | * Size: the physical size | + | |
- | * Reactions: the reaction speed | + | |
- | * Running: How fast you can run. | + | |
- | * Charisma: How positively people react to you. | + | |
- | * Appearance: how nice you look (in human standards) | + | |
- | * Empathy: how attuned you are to other people, their feelings, pain etc. | + | |
- | * Power: how good you are at magic and psions. | + | |
- | * Intuition: how good you are at feeling the correct answer to something | + | |
- | * Luck: how lucky you are | + | |
- | + | ||
- | ==== Abilities for high stats ==== | + | |
- | + | ||
- | Stats over 100 give special abilities | + | |
- | + | ||
- | | + | |
- | * END: high endurance: use (END-100)*2+100 for tiring | + | |
- | * TOU: rapid healing: use (Tou-100)*2+100 as TOU for healing | + | |
- | * AGL: mover: get AGL-100 to maneuver, acrobatics skills. | + | |
- | * DEX: ranged attacker: Divide ranged attack ranges by (DEX%-1)*2+1 | + | |
- | * SD: Natural trance skill | + | |
- | * CON: natural KI use | + | |
- | * LOG: deduction/ | + | |
- | * ME: good memory: get ME-100 bonus to academic and linguistic categories. | + | |
- | * ST: carrying: use (STR-100)*2+100 as STR for carrying/ | + | |
- | * SIZ: get SIZ-100 bonus to frightening people and melee attacks | + | |
- | | + | |
- | | + | |
- | | + | |
- | * APP: charm opposite sex: get (APP-100)*2 bonus to opposite sex: reactions, duping, diplomacy, trading, seduction | + | |
- | * EM: feel emotions: get EM-100 bonus to detect lies, diplomacy, duping, trading, seduction, some gambling | + | |
- | * POW: Natural psionic use | + | |
- | * IN: guess: multiply correct choice change by: (IN%-1)*2+1 | + | |
- | * LU: lucky break: (LU-100)*2% change of avoiding each damage max 40% change. | + | |
- | + | ||
- | Natural use: use given skills with stat as skill percentage. All XP:s and training go towards the stat. Number of sub-skills usable is ( (stat-100)/ | + | |
+ | For others: 1d20 | ||
+ | * 1 Core | ||
+ | * 2-10 Primary system | ||
+ | * 11-18 secondary system | ||
+ | * 19 established colony | ||
+ | * 20 frontier colony. | ||
starrangersalt/character_creation.1523424296.txt.gz · Last modified: 2018/07/31 23:23 (external edit)