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        <title>Star Rangers</title>
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        <dc:date>2024-08-14T13:55:19+00:00</dc:date>
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        <title>advantages</title>
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        <description>Advantages

Notes

Cultural familiarities

No familiarity is -4 instead of -3.

	*  Imperial: combination familiarity: Reduces the penalty in any imperial place to -2.
	*  Core: Colonial mentality is quite different from core systems
	*  Colonies: Colonial mentality is quite different from core systems</description>
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        <dc:date>2023-12-08T00:47:45+00:00</dc:date>
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        <description>Timeline

Time is given in before empire(BE) and Imperial time(IT)

This timeline focuses on home world and core, other surviving star systems had different histories.

	*  Approximately 11 000 BE: Humans invented writing on home world.
		*  Approximately 5 500 BE: The time of the first great empires, with three great empires rising up on home world.</description>
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        <dc:date>2023-08-02T20:46:44+00:00</dc:date>
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        <description>Ranger

Basics



Uniform: Black base, red head stripe for colonial service. (armors have other red elements too)

Total personnel: about 90,000

Mission:Provide law enforcement in the outback.

Training

Use the base character training package.

Typical ranger is an investigator.</description>
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        <description>The Imperial Service

Overview

The imperial service is a unified service with everyone part of the same service in theory. In practice the different branches are mostly independent, but it very common for personnel to do tours of duty in other services. Having cross-service experience is good for promotions chances.</description>
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        <dc:date>2021-05-19T02:11:36+00:00</dc:date>
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        <description>Medical

Most normal TL 10 or less medical equipment is available.

Most children are born in growth tanks though about 1/4 are born the natural way. 

Medical gear

Automed (TL9)

This is a coffin-sized trauma pod. A single
patient enters it, and the lid is shut. The pod can
treat the patient on its own, or be controlled
remotely.</description>
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        <description>Money

The standard currency of the empire is the imperial credit(IC).  The great houses and most of the lesser houses have their own credits. The value of the different currencies mostly fluctuates against each other, though some are fixed value against the IC or some other currency. All credits divide into 1000 millicredits. Many places use a symbol $ for a credit for unknown historical reasons, with some of the house credits using alternate symbols like one of: £, € or ¥.</description>
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        <dc:date>2020-03-22T21:24:31+00:00</dc:date>
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        <description>When considering fragment lethality, don&#039;t overlook that most fragmentation attacks generate multiple hits. You&#039;re not looking at trying to get a fragment to kill somebody, but at trying to get two or three or more fragments to kill somebody. For instance, a single 2d(0.5) pi- pellet from an M18A1 isn&#039;t going to kill most targets . . . but that&#039;s a highly directional device, and at the mentioned 5 yards, the average victim is going to eat seven pellets, which is rather another matter.</description>
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        <dc:date>2019-06-18T09:50:03+00:00</dc:date>
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        <description>Character creation

The characters are a special group of rangers, a paramilitary police force, sent on missions that are considered high risk. They are 800 point characters. (typical new rangers might be 250 points and experienced might be 400 points)</description>
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        <dc:date>2018-12-15T21:54:53+00:00</dc:date>
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        <description>Silo-class

This is an old bulk jump ship for really low priority cargo. It uses jump engines and is unmanned, to be really affordable, but the transit times are many times slower than even the slowest hyper capable ships. Practical transit speed are less than 0.1 pc/day.</description>
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        <dc:date>2018-12-15T21:54:39+00:00</dc:date>
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        <title>transit-class</title>
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        <description>Transit-class

This is a smaller old bulk jump ship for really low priority cargo. It uses jump engines and is unmanned, to be really affordable, but the transit times are many times slower than even the slowest hyper capable ships. Practical transit speed are less than 0.1 pc/day.</description>
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        <dc:date>2018-12-15T21:54:24+00:00</dc:date>
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        <title>civilian_starships</title>
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        <description>Civilian Starships and Spaceships

FIXME force screen sizes, add rest of ships

FIXME Emperess onward do the armors based on the space ship armor rules. Rules changes

Normal travel speed of starships is counted in parsecs/day and typically is 1-2/day, with most of the imperial fleet moving at 2 pc/day. Most new imperial warships are 3 pc/day and some special ships reach 4 pc/day.</description>
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        <dc:date>2018-12-15T21:44:44+00:00</dc:date>
        <dc:creator>weby (weby@undisclosed.example.com)</dc:creator>
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        <description>Imperium basics

Starsystems

The empire consists of about 83000 inhabited star systems that are seen as imperial systems and about 530 000 additional colonies.

	*  One system is the capital system. It has more than 200 billion people.
		*  174 are primary systems. They have an average(and mean) population of about 100 billion people each.</description>
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        <dc:date>2018-04-16T12:49:08+00:00</dc:date>
        <dc:creator>weby (weby@undisclosed.example.com)</dc:creator>
        <title>character_creation</title>
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        <description>Character creation

Character creation checklist:

	*  Roll  family,birth,childhood,adolescence
		*  

background

Background events are rolled in Central Casting Heroes for Tomorrow with following modified tables:

Tech Mod is 11, Cumod is 10.

Roll 3d6 for social status:</description>
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        <dc:date>2018-04-11T05:43:12+00:00</dc:date>
        <dc:creator>weby (weby@undisclosed.example.com)</dc:creator>
        <title>archetype_and_specialization</title>
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        <description>Archetypes

There are 6 base character archetypes, they determine what type of things you are good at and combat abilities lines. The Specializations are the actual work skills. 

Shooter

You believe that the best way to solve any troubles is by hitting them or shooting them. This may come from past service in the army or from having been born on a rough and tumble frontier world.</description>
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        <dc:date>2018-04-11T04:46:49+00:00</dc:date>
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        <title>main_training_package - removed</title>
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        <description></description>
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        <dc:date>2018-04-11T03:32:16+00:00</dc:date>
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        <title>start</title>
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        <description>Star rangers

todo

Characters

	*  Character creation
		*  Suggested Characters
		*  Character training packages The basic character package
		*  Basic bionic enchantment Normal cybernetics
		*  Character special background:  Important background,Edge ,Genie,Training/Experience packages. These set you apart from rank and file.
		*  Character extra training and style training Training to broaden the skill sets.
		*  Special powers Special abilities that start weak but grow.
		*</description>
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        <dc:date>2018-03-07T10:00:10+00:00</dc:date>
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        <title>technology</title>
        <link>https://water.roto.nu/seikkailu/dokuwiki/doku.php?id=starrangers:technology&amp;rev=1520416810&amp;do=diff</link>
        <description>Technology

Most technology is TL 8-10, with a lot of TL 11 technology available, but still expensive and hard to get(*5 or more price, -5 or more to any rolls to get them, this is likely reduced at about -20% base cost/year and +1 to find/4 years as it is projected than in 20 years they will be the standard.).</description>
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