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starrangers:effects_of_armor [2015/05/10 12:05] – created webystarrangers:effects_of_armor [2018/07/31 23:23] (current) – external edit 127.0.0.1
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     * Non military: Nanoweave Tacsuit DR 30 or the new:Monocrys Tacsuit DR 40 the armor has really no effect reducing 2-3 points still leaving 3d-1 or 3d, but both are survivable as single hits with a normal of about 10 points (major wound and likely reeling) to a maximum of 18 points(below 0 points but fairly far from death)     * Non military: Nanoweave Tacsuit DR 30 or the new:Monocrys Tacsuit DR 40 the armor has really no effect reducing 2-3 points still leaving 3d-1 or 3d, but both are survivable as single hits with a normal of about 10 points (major wound and likely reeling) to a maximum of 18 points(below 0 points but fairly far from death)
     * Against military medium armor a Commando Battlesuit at DR 105 the weapons still penetrate as the armor stops 7 or 11 points, resulting in 3d-5 or 3d-9 points, here the armor reduces the damage considerably for an average of 1 or 6 points though(making it possible to continue fighting after a few hits) and a maximum of 13 points though, that might not even be below 0 hitpoints.     * Against military medium armor a Commando Battlesuit at DR 105 the weapons still penetrate as the armor stops 7 or 11 points, resulting in 3d-5 or 3d-9 points, here the armor reduces the damage considerably for an average of 1 or 6 points though(making it possible to continue fighting after a few hits) and a maximum of 13 points though, that might not even be below 0 hitpoints.
-    * Of course if you are in the best possible armor availableDreadnought Battlesuit with DR 200 over the strong areas the suit reduces the damage by 13 or 22 points allowing ignoring the old style combat ammo, and likely taking no damage from the even the HD ammo, on average roll you take damage and on the worst possible case you take points, that might not even be a major wound.+    * Of course if you are in really heavy armor: Heavy Battlesuit with DR 150 over the strong areas the suit reduces the damage by 10 or 16 points allowing about ignoring the old style combat ammo(90.74% of no damage), and likely taking very little damage from the even the HD ammo, on average roll you take 2-3 damage and on the worst possible case you take 10 points, that is not enough to take you below 0.
  
-Of course if you are in a Dreadnaught battlesuit you are more likely to be targeted by something heavy military like your own rifle, the 15mm etc rifle+Of course if you are in a Heavy Battlesuit you are more likely to be targeted by something heavy military like your own rifle, the 15mm etc rifle
  
-The same really goes for pistols and civilian type armor too, without armor the enemy can fire 3d pi++ pistol shots at you causing average of 21 points through... and with armor they are forced to use lower multiple after armor rounds even against fairly low armor values due to the 0.5 armor penetration of hollow point and at heavier expected civilian type armor levels you likely force the pi+ to be pi due to AP ammo.+The same really goes for pistols and civilian type armor too, without armor the enemy can fire a 10mm heavy pistol loaded with hollow points for 3d pi++ pistol shots at you causing average of 21 points through that might easily be a death roll on a civilian... 
  
 +But even with a nanoweave vest that is 0.9kg/DR 18 and is easily concealable under clothes they have no hope of penetrating even with standard ammunition, not to mention the hollow point. With basic AP ammunition 3d(2) pi they likely penetrate for an average of 1.5 points of damage. 
 +
 +With the enhanced penetrator they do 3d(3) pi and on average do 4.5 points, that, while a few shots might be fatal, you are far from the single shot death possibility from the hollow point and no armor.
  
starrangers/effects_of_armor.1431259505.txt.gz · Last modified: 2018/07/31 23:23 (external edit)