todo
Differences
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| todo [2014/05/03 17:08] – weby | todo [2020/03/22 21:24] (current) – weby | ||
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| + | When considering fragment lethality, don't overlook that most fragmentation attacks generate multiple hits. You're not looking at trying to get a fragment to kill somebody, but at trying to get two or three or more fragments to kill somebody. For instance, a single 2d(0.5) pi- pellet from an M18A1 isn't going to kill most targets . . . but that's a highly directional device, and at the mentioned 5 yards, the average victim is going to eat seven pellets, which is rather another matter. | ||
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| + | As a broad rule for dedicated high-explosive munitions (not just solid ones with bursting charges), at a given TL, explosive damage goes up with the square root of explosive weight, while fragmentation damage goes up roughly with the cube root of (device weight - explosive weight). You can optimize for one or the other by altering the proportions. This is where skill comes in. | ||
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| + | So you could get 1-lb. devices like these: | ||
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| + | *1 lb. TNT in a cardboard casing of negligible weight: 6d×2 cr ex | ||
| + | *0.75 lb. TNT in an 0.25-lb. shell designed for light fragments: 5d×2[1d] or 5d×2[1d+1] cr ex | ||
| + | *0.5 lb. TNT in a 0.5-lb. shell designed for moderate fragmentation: | ||
| + | *0.25 lb. TNT in a 0.75-lb. heavy fragmentation sleeve: 6d[2d] cr ex | ||
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| + | The above assumes omnidirectionality. Directional devices are better modeled on shot shells. | ||
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| + | Rest of aliens | ||
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| + | Fix Durations for special powers: | ||
| + | * 1 second: -35% | ||
| + | * 3 second: -25% | ||
| + | * 10 second -15% | ||
| + | * 30 second -10% | ||
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| + | DR scaling for larger objects. +20%/SM? or Double increases for SMs? | ||
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| + | Ship weapons scaling and table. | ||
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| + | add ships: [[http:// | ||
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| + | add pyramid | ||
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| + | 12 "more ultra tech" "more survival and camping gear" | ||
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| + | 21 CONSOLE COWBOYSAND CYBERSPACE KUNGFU | ||
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| + | 24 BETTERLIVING THROUGH PHARMACEUTICALS | ||
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| + | 30 MASSCOMBATINSPACE | ||
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| + | 34 ALTERNATE SPACESHIPS | ||
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| + | 37 THINKING MACHINES | ||
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| + | 44: SURVIVABLE GUNS | ||
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| + | 51 ULTRA-TECH TOO | ||
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| + | 55 both partly integrated alreadt, | ||
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| Sort advantages (lot to do) | Sort advantages (lot to do) | ||
| - | Remaining ship info | + | Remaining ship info, military done, cilvilian missing many from main page too. many alien to do. |
| Rest of aliens | Rest of aliens | ||
| rest of imperial services | rest of imperial services | ||
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| + | rest of technology | ||
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| + | My solution to fixing ST damage requires butchering one of the holy cows of GURPS Balistics, AKA the DR 70< | ||
todo.1399136934.txt.gz · Last modified: 2018/07/31 23:23 (external edit)
