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When considering fragment lethality, don't overlook that most fragmentation attacks generate multiple hits. You're not looking at trying to get a fragment to kill somebody, but at trying to get two or three or more fragments to kill somebody. For instance, a single 2d(0.5) pi- pellet from an M18A1 isn't going to kill most targets . . . but that's a highly directional device, and at the mentioned 5 yards, the average victim is going to eat seven pellets, which is rather another matter.

As a broad rule for dedicated high-explosive munitions (not just solid ones with bursting charges), at a given TL, explosive damage goes up with the square root of explosive weight, while fragmentation damage goes up roughly with the cube root of (device weight - explosive weight). You can optimize for one or the other by altering the proportions. This is where skill comes in.

So you could get 1-lb. devices like these:

  • 1 lb. TNT in a cardboard casing of negligible weight: 6d×2 cr ex
  • 0.75 lb. TNT in an 0.25-lb. shell designed for light fragments: 5d×2[1d] or 5d×2[1d+1] cr ex
  • 0.5 lb. TNT in a 0.5-lb. shell designed for moderate fragmentation: 8d+2[1d+2] cr ex
  • 0.25 lb. TNT in a 0.75-lb. heavy fragmentation sleeve: 6d[2d] cr ex

The above assumes omnidirectionality. Directional devices are better modeled on shot shells.

Rest of aliens

Fix Durations for special powers:

  • 1 second: -35%
  • 3 second: -25%
  • 10 second -15%
  • 30 second -10%

DR scaling for larger objects. +20%/SM? or Double increases for SMs?

Ship weapons scaling and table.

add ships: http://forums.sjgames.com/showthread.php?t=40818

add pyramid

12 “more ultra tech” “more survival and camping gear”

21 CONSOLE COWBOYSAND CYBERSPACE KUNGFU DOWNINTHE MALL

24 BETTERLIVING THROUGH PHARMACEUTICALS

30 MASSCOMBATINSPACE

34 ALTERNATE SPACESHIPS EXTREMEDAMAGE

37 THINKING MACHINES MORE ULTRA-TECH GUNSAND HEAVY WEAPONS MR. FIXIT FUTURE HOMETECH

44: SURVIVABLE GUNS

51 ULTRA-TECH TOO LIVEBETTER WITH CYBERNETICS

55 both partly integrated alreadt, FUTURE SOLDIER TACTICAL SHOOTING: TOMORROW

Sort advantages (lot to do)

Remaining ship info, military done, cilvilian missing many from main page too. many alien to do.

Rest of aliens

rest of imperial services

rest of technology

My solution to fixing ST damage requires butchering one of the holy cows of GURPS Balistics, AKA the DR 70↔1“ of RHA steel. I would set it instead at twice that, and give pi damage an innate armor divisor of 2. Armor piercing weapons such as the rondel dagger and the estoc would become pi instead of imp, and gain this divisor. Armor gets it's DR doubled, and now ST scales forever as in the 10-20 part of the table, that is, every point of st increases swing damage, and every other point of st increases thrust damage. ST remains as effective as usual in murderizing unarmored creatures, but it's frigging hard to cut through plate thicker than tinfoil.

todo.txt · Last modified: 2020/03/22 21:24 by weby