The ship also has following kits and supplies: (taking up 4 tons of the cargo hold, leaving 1 tons for mission equipment and 7.3 tons in the vehicle bay)
Forensics/recording kit:
Personal Chemsniffer: This takes 10 seconds to analyze a new smell. Incorporates a built-in tiny computer. $2,000, 0.9kg., A/1 wk.
Pocketcam : A high-quality digital audio-video camcorder with 16x optical magnification and Night Vision 8 image intensification. It gives a +1 (quality) bonus to Photography skill. $200, 0.11kg, B/10 hr.
Small Radscanner: +6 bonus to detection (or x10 range for signals). $1,000, 0.22kg., AA/24 hr.
Heavy Flashlight: This projects a 50-yard beam, and can be used as a baton. $20, 0.45kg, 2B/24 hr
Medical kit:
2*Crash Kit: Contains a defibrillator, an oxygen mask, sutures, a bandage spray can, and no-shock drugs. It provides a +2 (quality) bonus to First Aid skill and counts as improvised equipment (-5) for Surgery skill. $200, 4.5kg
Suitcase ESU: This is a life support system for patients who can no longer sustain their own bodily functions. A lightweight system that can be attached to a prone patient. It is often used by paramedics or built into robots. $5,000, 5.5kg, D/50 hr
Surgical Instruments(TL10): A complete set of surgical tools, including laser scalpels, forceps, bio-glue, sonic probe, and sutures. It is basic equipment for the Surgery skill. $300, 6.75kg, 5B/20 hr
2*Pocket Medic (TL10) This is a static robot the size of a paperback book. If clamped onto a wounded area, it will treat injuries. It has a hypo, anesthetic spray gun, and small surgical arms. It dispenses bandage spray (p. 197), then treats for shock with First Aid-13. After it is finished, it signals for removal. If its sensors indicate that first aid has failed, or that the patient is not responding to treatment, it calls for a physician. It has a built-in short-range radio (p. 44). $1,200, 0.9kg, B/10 hr. LC4.
Suitcase Doc: This device must be placed atop a patient’s torso or other injured part (this takes a Ready maneuver). After that, it is autonomous. It unfolds, extruding surgical manipulators, anesthesia and life support tubes, and diagnostic sensors as necessary. It uses its manipulators to cut away clothing and treats the patient using Diagnosis-10, First Aid-12, Physician-10, and Surgery-10. It incorporates diagnostic probes (p. 197), suitcase ESU (p. 198), and a crash kit (p. 198). If the doc encounters a problem it can’t handle, it calls for help on its short-range radio. It also carries 10 uses of bandage spray and an internal pharmacy with up to 20 doses of drugs. $10,000, 9kg, 2C/10 hr.
10*Medical Supplies: Drugs and other disposable supplies sufficient for 10*50 patient-days of Physician treatment. Gives a +1 (quality) Bonus. Without this gear, the doctor operates as if at the TL6 level. 10*$500, 10*2.25 kg
Heavy weapon kit:
Rainbow Dinosaur Laser
Rainbow Laser Rifle
15mm ETC Anti-Materiel Rifle
100 rounds APHC, 50 rounds APEP, 50 rounds HEMP, 50 rounds plasma, 10 rounds EMP, 10 rounds Jammer, 10 rounds Flare, 10 rounds HE, 10 rounds HEC, 10 rounds smoke.
10mm ETC Storm Rifle
500 rounds APHC, 250 rounds APEP, 200 rounds HEMP, 50 rounds plasma, 50 rounds Jammer, 50 rounds HE, 50 rounds HEC.
IML, 64mm 6dx3 pi++ 3 500/4,000 4/2 1 1(5) 7† -4 1 $2,000
rockets: 4 hemp, 4 plasma, 4 HE, 4 HEC, 2 jammer, 2 emp, 2 smoke, 2 flare
Missiles(multispectral homing): 4 hemp, 2 Sefop
Communication kit: Laser comm Medium: 1500km range. $2,000, 2.25kg, 2C/10 hr., Radio Medium: 300km range. $1,000, 2.25kg, 2C/10 hr Gravity-Ripple Communicator Medium(TL11^): 15,000 Km range. $50,000, 2.25kg
Long term survival kit:
Vapor Collector A larger version of a vapor canteen for base camps, settlements, etc. It is 60 times faster, producing one quart every four minutes. It is standard for expeditions and military or police outposts; it frees them from the necessity of establishing a post near a water source. It adds a +2 (quality) bonus to Survival skill for a group living off the land. Usually connected to a water tank, but has an internal capacity of 20 liters. $10,000, 54 kg, E/30 days.
Survival module $600, 1.8kg.
Power Tools A box of power tools for shaping wood and other construction materials. The tools provide a +3 (quality) bonus to Carpentry skill. TL10: $700, 3.15kg., 2C/7 hr. LC4.
3/16” diameter rope: Supports 2,000 lb. 100 yards of rope: $50, 1.125kg.
Monowire Spool A spool of 100 yards of super strong monowire with a handle on each end. Monowire has DR 10 and HP 1. Used as rope, it will support a working load of 1,000 lbs. A standard spool is $1,000 and 0.045 kg
21 portable toolkits: Armour(smallarms),Armour(heavy weapons),Armour(body armor),Armour(vehicular armor) Electrician, Electronics repair(Communication),Electronics repair(Electronic Warfare),Electronics repair(Medical),Electronics repair(Scientific),Electronics repair(Sensors),Electronics repair(Security),Electronics repair(Surveillance),Mechanic(spaceship),Mechanic(Reactionless drive),Mechanic(Hyperdrive),Mechanic(Contragravity),Mechanic(Lifesupport systems),Mechanic(fusion power plant), Machinist
21 mini toolkits: as above.
Survival Rations: 1200 meals(400 man days): These are designed to put the maximum amount of nutrients into the smallest sealed package; the flavors are limited. They have a safe shelf-life of 30 years, provided the package is not tampered with. Each meal is $5, 0.225 kg
Food Paste: 1200 man days. These paste-filled tubes provide all the vitamins and calories that an active person requires. They also incorporate appetite suppressants. A one-day supply (usually split into six to 12 individual meals) is $10, 0.3375 kg
1000 man days of normal food: $2,000 and 2 tons.
X-ray Scanner(TL9): This device uses X-rays to see inside objects, and is much lighter than lower-TL systems. It comes with a microcommunicator, a data port, and X-ray analysis software. Add +4 to Explosives (EOD) skill when using it to defuse a bomb, and to Search skill when examining the contents of a package. $2,000, 2.25 kg. C/4 hr. LC3.
T-Ray short range Scanner(TL9): This illuminates its target with tunable terahertz radiation. The absorption spectra of the resulting image is analyzed and cross-referenced with a database to check for chemicals of interest. This is good for locating drugs or other chemicals, explosives, and weapons. Gives +4 to Search skill for identifying non-living objects. $10,000, 4.5kg, C/4 hr. LC3.
Explosives Scanner(TL9): A nuclear quadrupole resonance (NQR) scanner excites a specific material (typically nitrogen) into a higher quantum mechanical energy state using a radiofrequency beam. When the material “relaxes” it gives off a distinct signal. The scan provides an unambiguous yes/no answer to the presence of all chemical explosives, but does not detect energy-based explosives. It provides +4 to Search skill to detect chemical explosives. $4,000, 4.5kg. C/4 hr. LC3.
High-Energy Explosive(TL10): An exotic explosive that stores energy in metallic hydrogen. It is approximately six times as powerful as TNT (REF 6). $90 per kg. 50kg
Suitcase Minifac(TL10): A portable system that fits in a carrying case, or a large backpack. It adds +1 (quality) to Machinist skill and can fabricate $10 or 0.045 kg. of product per hour. $5,000, 4.5kg, C/8 hrs.
The ship is supplied with one housebot and one tech bot for routine tasks.
There is also a heavy exoskeleton for cargo handling and excavations; $50,000 90kg
Light offroad(TL8): A light jeep type vehicle, simple to maintain even on the frontier in the vehicle bay
2*Sports Bike(TL8): Light off road motorcycles in the vehicle bay