starrangers:character_creation
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+ | ====== alt skills ====== | ||
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+ | Academic (X)! (IQ): This requires a choice of specialty, about as broad as a college major. Skills include Current Affairs (X), Computer Operation, Expert (anything related to X), Intelligence Analysis (limited to X), Research & Writing. In addition, this includes any relevant skill for the field. So if X is Physics, it includes Physics, Mathematics and other related skills. GMs should be generous in determining related skills. | ||
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+ | Analyze! (IQ): Astronomy, Computer Operation, Computer Programming, | ||
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+ | Astronautics! (IQ): Artillery (Ship’s weapons), Computer Operations, Electronics Operations (all ship systems), Freight Handling, Navigation, Ship Handling & Spacer. Make a DX based roll for Free Fall, Gunner (Ship’s weapons), NBC Suit, Pilot & Vacc Suit. | ||
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+ | Athlete! (DX): Acrobatics, Climbing, Escape, Free Fall, Jumping, Parachuting & Stealth. Make a HT based roll for Hiking, Lifting, Running, Skating, Skiing & Swimming. Make an IQ based roll for Scuba. | ||
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+ | Criminal! (IQ): Area Knowledge, Criminology, | ||
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+ | Deceive! (IQ): Acting, Disguise (People), Fast Talk, Forgery, Fortune Telling, Mimicry (Speech), Psychology, Savoir Faire and Streetwise. Make a HT based roll for Sex Appeal. Make a Per based roll for Body Language and Detect Lies. Add half of skill levels (rounded down) to default skill use but the bonus cannot exceed +3. | ||
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+ | Engineer! (IQ): Armory, Computer Operation, Computer Programming, | ||
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+ | Medical! (IQ): Diagnosis, Electronics Operation (Medical Equipment), Expert (Epidemiology), | ||
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+ | Personal Combat! (DX): Axe/Mace, Beam Weapons, Boxing, Brawling, Broadsword, Fast Draw, Gunner, Guns, Judo, Karate, Knife, Shortsword, Spear, Staff, Sumo Wrestling, Throwing, Tonfa & Wrestling. +1 to unarmed damage and +1 ST to unarmed techniques with skill at DX+1, bonus is +2 for skill of DX+2 or more. Make a Per based roll for Body Language to detect violent intent. Make an IQ based roll for Tactics for small units. Make a Will based roll for Intimidation. | ||
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+ | Scholar! (IQ): Archaeology, | ||
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+ | Smooth Operator! (IQ): Acting, Diplomacy Fast Talk, Interrogation, | ||
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+ | Space Command! (IQ): Administration, | ||
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+ | Survivor! (IQ): Animal Handling (defensive only), Armory (TL 0), Camouflage, Disguise (Animals), Mimicry (Bird & Animal Sounds), Naturalist, Navigation & Weather Sense. Make a Per based roll for Fishing, Search, Survival & Tracking as well as Observation for the wilderness only. Make a DX based roll for Climbing & Stealth. Make a HT based roll for Hiking and Swimming. Apply large Wild Card bonus to Attribute rolls against wilderness hazards. | ||
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+ | Trader! (IQ): Accounting, Administration, | ||
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+ | For Star Trek TOS fans, Astronautics! & Space Command! are the gold shirt skills, Analyze! & Medical! are the blue shirt skills, and Engineer! and Personal Combat! are the red shirt skills. | ||
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+ | Optional Skills: | ||
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+ | This is heavily Star Trek inspired. However some Space Opera plays up ground combat and some may prefer more than one personal combat skill. So here are some options for those who believe ST means Starship Troopers: | ||
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+ | Hand to Hand! (DX): Axe/Mace, Beam Weapons, Boxing, Brawling, Broadsword, Fast Draw, Flail, Forced Entry, Judo, Karate, Knife, Kusari, Polearm, Shortsword, Spear, Staff, Sumo Wrestling, Two Handed Axe/Mace, Two Handed Flail, Two Handed Sword, Tonfa & Wrestling. +1 to unarmed damage and +1 ST to unarmed techniques with skill at DX, bonus is +2 for skill of DX+1 or more. Make a Per based roll for Body Language to detect violent intent. Make a Will based roll for Intimidation. Optionally, grant two points in Perks or Techniques for every point of Wild Card bonus. | ||
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+ | Shooting! (DX): Beam Weapons, Bow, Crossbow, Fast Draw, Gunner, Guns, Innate Attack, Liquid Projector, Stealth, Throwing & Thrown Weapon. Make a HT based roll for Breath Control for shooting purposes. Make an IQ based roll for Camouflage. Make an IQ based roll for Holdout with weapons or Tactics for small arms. Make a Per roll for Observation of ambushes and other related fire combat issues and for Search for concealed weapons. Add the small Wild Card bonus to Accuracy. Optionally, grant one point in Perks or Techniques for every point of Wild Card bonus. Raise this to two points if using Tactical Shooting. | ||
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+ | Surface Command! (IQ): Administration, | ||
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+ | Trooper! (IQ): Artillery, Electronics Operation (Military systems), Engineer(Combat), |
starrangers/character_creation.1495708151.txt.gz · Last modified: 2018/07/31 23:23 (external edit)