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starrangers:home_world

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Home World

Some of the special backgrounds specify the place you are from, in such use that.

World type

Else roll your home world type on one of the tables below.

Way more of the colonial and tertiary populations join rangers than other services, so as ranger(or patrol) you should use the following if you wish to simulate that:

  • 3 core
  • 4 colony
  • 5-6 tertiary
  • 7-10 primary
  • 11-15 secondary
  • 15-16 tertiary
  • 17-18 colony

Full empire population distribution, use this for other imperial services:

  • 3 core
  • 4 tertiary
  • 5-10 primary
  • 11-16 secondary
  • 17 tertiary
  • 18 colony

Unless you have a named home world either due to a background or similar one you can use the following table: roll 2d and round the result to 2 decimals. (Note that approximately the same distribution is true for human colonized worlds)

  • 2 microgravity: 0g
  • 3 extremely low: (3d-11)/40 +0.2g
  • 4 very low (3d-11)/40 +0.4g
  • 5 low (3d-11)/40 +0.6g
  • 6 low medium (3d-11)/40 +0.8g
  • 7 medium (3d-11)/40 +1g
  • 8 high medium(3d-11)/40 +1.2g
  • 9 high (3d-11)/40 +1.4g
  • 10 very high (3d-11)/40 +1.6g
  • 11 extremely high (3d-11)/40 +1.8g
  • 12: Variable: This may be because of living in a small spin habitat, TL 11 alien world with gravity manipulation in some places, or things like living on a planet but working on a moon or space station. Roll twice and at minimum have g-experience in both, select one as base.

Home world location

Find your home world. Use the

Base package[8]

Area Knowledge: empire[1] home town[1], home planet[1], home sector[1]

Dabbler: History empire, History own planet, applied mathematics, Computer Operation. (if you buy some of these skills as full skills, replace with suitable scholastic skills that you learned basics of in school)[1]

From a core world:

  • Cultural familiarity core worlds[1]
  • Savoir faire(any)[2]

From a colony world:

  • Cultural familiarity colonies [1]
  • Survival(any)[2]

Spacer:

  • Cultural familiarity spacers[1]
  • Spacer[1]
  • Vac suit[1]

Additional culture[0/7]

If your world has standard imperial culture use:

  • Speak, write imperial native[0], Cultural familiarity(Imperium)[0]

If your world has different culture than imperial standard then all following +7 points:

  • Speak, write imperial native[6], Cultural familiarity(Imperium)[1]
  • Speak, write own native[0], Cultural familiarity(own culture)[0]

Specific[15]

these are 15 points and replace the normal package for people from these.

From Haraza:

  • Speak, write One of the haraza languages native[0], Cultural familiarity(Haraza)[0]
  • Speak, write imperial native[6], Cultural familiarity(Imperium)[1]
  • Area Knowledge: empire[1] own area[1], Haraza[1], home sector[1]
  • Survial(radioactive wasteland)[4]

From Elvenhome:

  • Speak, write imperial native[6], Cultural familiarity(Imperium)[1]
  • Speak, write Elven[0], Cultural familiarity(Elven)[0]
  • Area Knowledge: empire[1] own area[1], Elvenhome[1], home sector[1]
  • Survival Woods[2]
  • Musical Instrument (any)[1]
  • Dabbler: History empire, History Elvenhome, Hobby skill(Elven lore from fantasy literature),Computer Operation. (if you buy some of these skills as full skills, replace with suitable skills that you learned basics of in school)[1]

From non imperial world:

  • Area Knowledge: galactic area[1] home town[1], home planet[1], home sector[1]
  • Dabbler: History galactic area, History own planet, applied mathematics, Computer Operation. (if you buy some of these skills as full skills, replace with suitable scholastic skills that you learned basics of in school)[1]
  • Cultural familiarity own world [1]
  • Survival(any)[2] or Savoir faire(any)[2]
  • Speak, write imperial native[6], Cultural familiarity(Imperium)[1]
  • Speak, write own native[0], Cultural familiarity(own culture)[0]
  • The own world/culture/language things might instead be some alien race if the world was dominated by them.

Other races[8]

Take instead of basic package.

Area Knowledge: empire[1], own race area[1], home town[1], home planet[1], home sector[1]

Dabbler: History empire, History own planet, History own race, Computer Operation. (if you buy some of these skills as full skills, replace with suitable scholastic skills that you learned basics of in school)[1]

+2 points in Basic skills/background.

starrangers/home_world.1436071504.txt.gz · Last modified: 2018/07/31 23:23 (external edit)