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starrangersalt:character_creation [2018/04/11 04:23] webystarrangersalt:character_creation [2018/07/31 23:23] (current) – external edit 127.0.0.1
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-====== Making Character ======+====== Character creation ======
  
-===== Character creation checklist =====+Character creation checklist
 +    - Roll [[#background]] family,birth,childhood,adolescence 
 +    - 
  
-   - Select [[attributes]] +===== background ===== 
-   - Select [[main training package]] +Background events are rolled in Central Casting Heroes for Tomorrow with following modified tables:
-   - Apply [[ranger package]] +
-   - Events before profession: +
-     - Roll Family and birth in Central Casting Heroes for Tomorrow(CCHT) table 104-107. +
-     - Roll Childhood events in CCHT +
-     - Roll aptitudes for different categories and skills. +
-     - Childhood800xp for statistics 2400xp for skills and stats +
-     - Mark free skills +
-   - Roll Youth events in CCHT +
-   - Youth: 1600xp for statistics 4800xp for skills and statistics +
-   - Education: 4500xp for skills and statistics. +/- wealth education modifier +/- CCHT education modifier. +
-   - Roll Adulthood events in CCHT +
-   - Select adulthood careers+
  
-Each year after 18 get 1500xp if in school/Training or 750xp if in Normal job.+Tech Mod is 11, Cumod is 10.
  
-===== Stats ===== +Roll 3d6 for social status:  
-==== Rolling Stats ==== +  * 3 destitute solmod:0 
-   Roll 3d20-10/Pair and 3d20-10 separately for Stats. The total stat is the sum of the Pair roll and the separate roll.  +  4-5 Very Poor solmod:2 
-   *After this the players can choose one of+  6-8 Poor solmod:3 
-     re-roll two pair rolls and two stat rolls from each column. Keep the later rolls +  * 9-11 Comfortable solmod:4 
-     re-roll one pair roll and one stat-roll from each column. Select if they want to keep the new roll or the original one. +  * 12-14 Well-to-do solmod:
-   * Roll 3d20-5/Pair and 3d20-5 separately for Stats to get potentials. +  15-17 Wealthy solmod:6 
-       If potential roll is below the stat roll then the potential is equal to the stat roll.  +  18 Nobility solmod:8
-       If the the potential roll is equal to the stat roll then the potential is stat roll+1.  +
-       * If the potential roll is higher than the stat roll then the potential is the potential roll.+
  
 +Roll Birth and family in 104
  
-Note that the pair roll are never used for anything except calculating and raising stats.+Roll Place of birth in 105: Replace 105a with: 
  
-==== The Stats are ==== +1d10 for rangers1d20 
- +   * 1 Core 
-^Pair: |Stat 1 |Stat 2| +   * 2-6 Primary system 
-|Constitution |Endurance(END)         |Toughness(TOU)| +   7-11 secondary system 
-|Maneuvering |Agility(AG) |Dexterity(DEX)| +   12-16 established colony 
-|Self control |Self discipline(SD) |Concentration(CON)| +   17-20 frontier colony.
-|Brain-capacity |Logic(LOG) |Memory(ME)| +
-|Body |Strength(ST) |size(SIZ)| +
-|Speed |Reactions(REA) |Running(RUN)| +
-|Presence |Charisma(CHA) |Appearance(APP)| +
-|Feel |Empathy(EM) |Power(POW)| +
-|Insight |Intuition(IN) |Luck(LU)| +
- +
-==== Explanation of the Stats ==== +
- +
-    * Endurance: How long you can do strenuous things like running, swimming etc. +
-    * Toughness: How resistant you are to damage. +
-    * Agility: How good you are at maneuvering +
-    * Dexterity: How good you are in eye/hand coordination +
-    * Self-discipline: Long-term self-control, the ability to accomplish long-term goals +
-    * Concentration: Short term self-control, the ability to concentrate on a task +
-    * Logic: the deduction and logical thinking +
-    * Memory: the ability to remember things +
-    * Strength: the physical strength +
-    * Size: the physical size +
-    * Reactions: the reaction speed +
-    * Running: How fast you can run. +
-    * Charisma: How positively people react to you. +
-    * Appearance: how nice you look (in human standards) +
-    * Empathy: how attuned you are to other people, their feelings, pain etc. +
-    * Power: how good you are at magic and psions. +
-    * Intuition: how good you are at feeling the correct answer to something +
-    * Luck: how lucky you are +
- +
-==== Abilities for high stats ==== +
- +
-Stats over 100 give special abilities +
- +
-   * AllFor all stat rolls stats over 100 are counted as (stat-100)*2+100 +
-   END: high endurance: use (END-100)*2+100 for tiring +
-   * TOU: rapid healing: use (Tou-100)*2+100 as TOU for healing +
-   * AGL: mover: get AGL-100 to maneuver, acrobatics skills. +
-   * DEX: ranged attacker: Divide ranged attack ranges by ((DEX% - 1)*2+1) +
-   * SD: Natural trance skill +
-   * CON: natural KI use +
-   * LOG: deduction/correlation: get LOG-100 bonus to connect facts together. +
-   * ME: good memory: get ME-100 bonus to academic and linguistic categories. +
-   * ST: carrying: use (STR-100)*2+100 as STR for carrying/lifting capacity +
-   * SIZ: get SIZ-100 bonus to frightening people and melee attacks +
-   REA: get REA-100 bonus to initiative, catching things etc. +
-   RUN: runner: reduce exhaustion from dash, sprint and trot by (RUN-100)*2%. Max reduction 95% +
-   CHA: charm: get CHA-100 bonus to reactions, duping, diplomacy, trading, seduction +
-   * APP: charm opposite sex: get (APP-100)*2 bonus to opposite sex: reactions, duping, diplomacy, trading, seduction +
-   * EM: feel emotions: get EM-100 bonus to detect lies, diplomacy, duping, trading, seduction, some gambling +
-   * POW: Natural psionic use +
-   * IN: guess: multiply correct choice change by: ((IN%-1)*2+1) +
-   * LU: lucky break: (LU-100)*2% change of avoiding each damage max 40% change. +
- +
-Natural use: use given skills with stat as skill percentage. All XP:s and training go towards the stat. Number of sub-skills usable is ((stat-100)/10(round all fractions up))d4+
  
 +For others: 1d20
 +   * 1 Core
 +   * 2-10 Primary system
 +   * 11-18 secondary system
 +   * 19 established colony
 +   * 20 frontier colony.
  
  
starrangersalt/character_creation.1523420616.txt.gz · Last modified: 2018/07/31 23:23 (external edit)